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Marcus Otterstrom

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TimestampSince previousGameMarcus Otterstrom's comment
May 11 12:40:41 Entrega ♥ 0 Fun game, really like the style of it. Reminds me of a game I did for ludum dare 48 where you also descended into a pit by sticking to walls and picking up powerups & shooting, though this is a much better implementation of it. For me, the bullets very often went straight through the enemies (not just me missing!) which was a bit frustrating. Since it's a Unity game, perhaps the rigidbodies need to be set to "Continuous Dynamic" instead of "Discrete" to register hits more often, alternatively you could try changing the packages to use circle colliders (I've had problems with box on box collisions before). And maybe the powerups could be a bit more visible, I didn't understand that they were powerups until I read the instructions, for me it blended in with the background. One of my favorite things is the rotating level, that is a really small effect that makes it a lot more interesting, awesome work!