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Feedback comments for LD54
Raaph's games and stats for all events →
| Timestamp | Since previous | Game | Raaph's comment | |
|---|---|---|---|---|
| Oct 2 22:10:48 | disembARK | ♥ 5 | The game is a little too frantic for its own good. Fun to play though. | |
| Oct 3 06:26:52 | 8h 16m | Critical Core | ♥ 1 | Super simple, super clean but thematic and solid. The balance is far off though. Stage 11, 8 lives and I can still idle half the time and be fine. Playing until death felt like a chore at that point, let alone restarting after game over. Maybe different stages, shapes etc. could help. |
| Oct 3 06:52:50 | 25m 58s | Hot Drills | ♥ 1 | The stress of overheating against the greed and needing to avoid enemies is a fun dynamic. At it's core it is a little simplistic from what I've seen though which holds it back for me. Great aesthetics. |
| Oct 3 07:36:26 | 43m 36s | Scorched Asteroids! | ♥ 0 | There's really no interaction between the players when it's turn based like this. One shot is all it takes more times than not. I also don't really see the theme in it nor the value of recreating something that exists like this without adding much. The worms like gameplay never gets old though. |
| Oct 3 08:08:22 | 31m 56s | DigHard | ♥ 0 | I digged down and never saw the void again. I think it would be hard to balance without some form of rubberbanding. Learning it was made in c++ without a commercial engine lifts it up for me, well done. |
| Oct 3 08:26:55 | 18m 33s | Super Wraparound | ♥ 1 | I think the enemy behaviour only being to move towards the player at the same pace limits the fun for me. You want to kite them but the shooting mechanic doesn't allow for that which is fine by itself but then they spawn in from the sides and you never really get into a flow. |
| Oct 3 08:46:39 | 19m 44s | The Hallway | ♥ 1 | The swing sounds nearly ruptured my eardrums but great mood, great art. Felt uneasy while playing. |
| Oct 3 09:24:37 | 37m 58s | Turbo Tumble | ♥ 2 | this is really fun. The moment of realisation upon finishing a lap got me. It works really well within the theme and is just fun to play. If you had an artist and more time for level design I think this could have been one of my favourites. The UI is really small and the levels are bland and that's a shame because it would have added a lot I think. |
| Oct 4 14:11:45 | 28h 47m | Comfort | ♥ 1 | Great aesthetics, fun game. |
| Oct 4 14:17:29 | 5m 44s | Tanuki Trouble | ♥ 1 | It's fun while it lasts, though it's a little simplistic in its mechanics and really short. I don't see the theme or a whole lot of innovation here but I enjoyed myself for a few minutes. Great visuals. |
| Oct 4 15:03:12 | 45m 43s | Dead Zone | ♥ 3 | Unsure what determines how large of a zone you clean up? At first I thought linking them would be rewarded but that doesn't seem to be the case. Fun game though, nice polish. |
| Oct 4 15:18:22 | 15m 10s | Afraid | ♥ 1 | Big scope, great execution. |
| Oct 5 08:17:47 | 16h 59m | Shell Smash! | ♥ 4 | I found myself switching weapons mostly so I didn't have to listen to the repetitive sound effects as opposed to suit the situation as there was very little variety between waves. The RE4 type inventory management is always fun but I didn't reach the point where stuff didn't fit because I wasn't being challenged. I also feel like the bigger gun and sword just make the others obsolete, although even the starting sword was more than enough to survive until boredom finally beat me. Great atmosphere and graphics, love the underwater vibe. |
| Oct 5 08:30:19 | 12m 32s | Claustrophobia | ♥ 4 | The breathing mechanic is fun but a little unexplored, fits the theme here really well. The end result for me boiled down to 'average platformer' a little too much to be honest, as there wasn't a lot going on. The atmosphere was on point though. |
| Oct 5 12:59:46 | 4h 29m | Avoider | ♥ 1 | The difficulty curve is a little off. It's 2 minutes of sitting still and then your space is so limited it gets challenging. More patterns to the missiles would have been nice. |
| Oct 5 13:18:15 | 18m 29s | BULLETERO - - -🔫😐 | ♥ 1 | Nice concept and good job on implementing it. The whole mechanic has potential. I would have liked feedback during combat and maybe for the camera to not zoom in quite as far when shrinking as it takes away your whole view and sense of speed. The later portions of the level also weren't fun to explore because of an overload of passage ways. |
| Oct 6 07:30:41 | 18h 12m | S.P.A.C.E. Ltd. | ♥ 2 | Really nice, looks good and fun to play. Add some sfx and the package is complete. |
| Oct 6 08:08:56 | 38m 15s | The One | ♥ 1 | Nice art and atmosphere, simple but fun. I was stuck waiting for enemies to spawn a little too often and I think you could have done more with the theme. As it stands the level getting smaller doesn't add or detract a whole lot from the gameplay. I was also sad when it ended, would have been nice to loop with higher difficulty and maybe a better weapon or something. |
| Oct 9 09:47:39 | 73h 38m | Labyrinth of the Minotaurs | ♥ 1 | Nice music and art but there is not much to play here. You spend most of your time waiting for a chest to spawn and the gameplay never evolves at all. |
| Oct 9 09:59:58 | 12m 19s | Sworn to Carry | ♥ 2 | This was genuinely fun to play. The game did crash 3 times (when I pressed Q I think?) but other than that I had fun. |
| Oct 9 10:11:34 | 11m 36s | Experiment "Square" | ♥ 2 | That was interesting. I did my tasks every day and (spoiler) died on day 18, not sure if there are different outcomes and also not entirely sure what the point was to be honest. Just glad the guy didn't end up wasting his 9000,- on going to Dubai. |
| Oct 9 10:19:49 | 8m 15s | Ex Automata | ♥ 0 | It's a lot to expect from a player to figure out everything without a single clue in my opinion. You think you get the hang of some rules, turns out you don't. You game over for an unknown reason and realise it's going to take a lot of trial and error to understand the rules (if there even are any?). Great art and animations for sure. |
| Oct 18 21:31:06 | 227h 11m | Space Ltd. | ♥ 0 | I can't believe you did Stinky like that. Great art and dialogue, nice job. |