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Feedback comments for LD54
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| Timestamp | Since previous | Game | mcbombadev's comment | |
|---|---|---|---|---|
| Oct 3 03:51:49 | Rolling Over It | ♥ 1 | Very irritating, but keeps you coming back for one more run. Nicely done! I decided to stop after the first level to preserve my sanity :) For the design, did you consider making the dice revert back to 6 after landing? I found myself using lower power vertical hits to re-roll a 6 quite often | |
| Oct 3 05:12:14 | 1h 20m | Clockwork Express | ♥ 5 | A fellow 'Clockwork' game! (Ours is Clockwork Tower) :) The art in this is really nice. Lots of detail in the different cargo rooms you can add. Nicely done. However, I couldn't figure out level 3 after several tries. But then again, I am very bad at organization-type games! |
| Oct 3 05:49:43 | 37m 29s | Stretchmancer | ♥ 3 | This is incredibly creative! 10/5 Innovation. I've never seen anything like this gameplay before. Great puzzles, clever mechanic, solid writing for a jam game. "Rigged with High-Expansives" took me a second to get :) The only issue I ran into is that it gave me a bit of a headache playing it! I think it was something about the blurry graphics, it felt like my eyes were always trying to re-focus. Overall, amazing entry! Well done! |
| Oct 3 06:01:12 | 11m 29s | Under Trykk | ♥ 2 | This does a great job of building mood and tension throughout the experience. I agree with others that the controls were a bit difficult to use, but not so much that I couldn't complete the game. I got the hang of them after a bit, and only crashed once before beating it. I was surprised how quickly I got absorbed into the experience. Nice entry! |
| Oct 3 22:47:32 | 16h 46m | Minimus Brainius | ♥ 3 | Birthdays is fun since people and holidays not bad. Took me a few runs, but eventually got past the first boss fight thanks to the oracle. Great execution for a jam. The music and art were nicely done. I never managed to get a score above 6 though. Back to the word forge with me! |
| Oct 3 23:35:03 | 47m 31s | SPACE GARDEN | ♥ 4 | Fun game! I like that the different plants react with each other when placed. That leads to some fun experimentation. Though perhaps it could be helpful to add notes after you discover how things react for future reference? |
| Oct 3 23:36:13 | 1m 10s | A Park Car | ♥ 1 | I could tell this was going to be fun as soon as it started up. And it was! Nice job :) |
| Oct 3 23:39:06 | 2m 53s | HOLY | ♥ 1 | It took me a bit to get a hang of the mechanics, but it was fun once I figured out how to gather more XP. The balance of letting darkness grow vs choosing when to reap it is a great gameplay design! |
| Oct 3 23:55:37 | 16m 31s | Voyd | ♥ 1 | I love the simplicity and effectiveness of the idea. Great compo entry! |
| Oct 4 00:18:38 | 23m 01s | Escape the Slime Lab | ♥ 1 | Interesting game mechanic. Level 1 did a great job of explaining how to use the platforms for wall jumps. I couldn't figure out Level 4 though, maybe an extra tutorial level before it could help smooth out the difficulty? I also felt like I had to be pretty fast with my mouse clicks to build some platforms. Perhaps when you click, the platform could "lock in" an intermediate ghost-like stage, and once the player jumps inside, it becomes fully solid? Overall a nice game. The art looks really nice and is what drew me in to the game! |
| Oct 4 00:56:56 | 38m 18s | The Darkest Of Maze | ♥ 1 | Great atmosphere and tension building! The player momentum was unexpected, but fun after getting used to it. The 'E' was truly terrifying! E E E E E E E E :O |
| Oct 6 05:04:21 | 52h 07m | Carrotiles | ♥ 1 | This was great for a 36 hour entry! I liked the juicy animation effects when you reach the goal. |
| Oct 6 20:07:53 | 15h 03m | V-SHRINK | ♥ 0 | Cool take on the theme! The game was quite hard until I realized how effective the super kick is at clearing the screen. Even then, still pretty tough :) Lots of cool touches too, like the "kick to restart". And the music is excellent! The best I've heard in this jam so far! Definitely feeling some vibes of Undertale and Monolith in there |
| Oct 6 20:20:54 | 13m 01s | Eclipse | ♥ 1 | There are some cool ideas in this one. I liked the gem puzzle and how you could hide in cracks in the wall. Nice work! |
| Oct 6 21:14:19 | 53m 25s | Compress(space) | ♥ 2 | Very creative idea, and a good match for the theme! Great game for 48 hours. I saw you were considering adding more after the jam. That would be awesome to see! |
| Oct 6 21:31:01 | 16m 42s | Lucas and the House of Lost Souls | ♥ 2 | This does a great job of building up the mood and atmosphere throughout, which is impressive when the main character is a rectangle! Some of the gameplay could be tightened up a bit in places, but this is a solid entry and one I really enjoyed. |
| Oct 6 21:40:06 | 9m 05s | Dwarf Looter | ♥ 2 | You guys have a great gameplay loop here! I got too big for my britches (literally, they were full of loot) and was swiftly destroyed by a demon lady after I ventured too far, but I was ready to start up another run afterwards! Nice work. If only I had a Scroll of Town Portal ;) |
| Oct 6 22:06:46 | 26m 40s | The King is Watching | ♥ 4 | Great game and really nicely balanced. I was engaged throughout my entire run! The economy felt quite robust for a jam game and choosing which buildings to pair up for the most efficiency was fun. Really attractive art style, too. |
| Oct 6 23:43:59 | 1h 37m | RootKing | ♥ 1 | This was nicely executed. The art looked good and suited the puzzle nature of the game quite well. Cool entry :) |
| Oct 7 00:37:15 | 53m 16s | LIGHTDANCER | ♥ 1 | Whoa, I didn't notice until after playing that this was a compo game and was quite surprised! There's a lot of polish, the gameplay feels great, solid mechanics, even a boss fight! Like some others, by the end of the game I totally forgot you could roll, haha. I guess that one's on me! I just got more practice with rapid-fire bow shots :) Nice entry! |
| Oct 7 01:53:31 | 1h 16m | DEFRAG-MENTOR | ♥ 0 | Cool spin on tower defense. I like that you can move the windows around freely. I wish I could uninstall an antivirus to reclaim space, but that's just because the Windows Desktop theme worked so well! |
| Oct 7 05:58:55 | 4h 05m | Unlimited Space Shawarma | ♥ 2 | This has a lot of detail and love put into it. You guys made a really cool experience here! The notes on the wall were a great way to surface information to the player. The radio dial to adjust the music was a cool touch, too. Nice job |
| Oct 18 00:12:45 | 258h 13m | Spellbook | ♥ 1 | Got to 5900 points... and totally didn't realize I could stack words until coming back to leave a comment (woops!). It's a cool idea for a mechanic though and something that could easily be expanded on in a post-jam project, such as re-casting or combining the effects of the overlapped spells. Overall, really nicely put together for a compo entry! |
| Oct 19 05:58:33 | 29h 45m | Riveting | ♥ 1 | This had a surprising amount of customizability and functionality for a compo entry! The different levels did a good job of keeping the player on their toes and coming up with new designs. Some QoL features would be nice, but I'm sure would have been at the cost of a lot of the more critical features you had included, so you did a good job of scoping and planning, given the time constraints. Nicely done! |
| Oct 19 06:14:27 | 15m 54s | Magnetic Rescue | ♥ 1 | Didn't realize the atoms open the portal until reading the comments, but made it to the portal with 100k+ points anyway! Really catchy music and the movement feels buttery smooth. It's a difficult choice of how long to hold out for the magnets, which makes the gameplay feel engaging I think. Maybe bonus points could be added if the player collects energy when they're already at full to encourage skillful playing and close calls? Nice jam entry! |
| Oct 19 06:29:47 | 15m 20s | CASHBLAZER | ♥ 1 | Got taken out by the third phase of the boss, which is quite challenging (and spooky)! I liked the idea of buying different zones to unlock new planets. In a longer jam, you could add new weapons and enemies unique to each zone, but this was well done for a compo. Cool game |
| Oct 19 19:44:52 | 13h 15m | fell the tower!!! | ♥ 1 | I couldn't get past the level after you discover the twist, but this is a cool idea! Wish I could have made it further to see what's at the end! |
| Oct 19 21:08:50 | 1h 23m | Introvertigo | ♥ 3 | Man, I got more sweaty playing this than most horror or action games! The art, camera work, and music all did a great job of supporting the focus of the game, too. Great entry, guys! |
| Oct 20 00:41:50 | 3h 33m | Rough Housing | ♥ 1 | Man, that was some jazzy music! Made it easy to keep playing. The art was also quite nice, and the gameplay was engaging too. I like that the city upgrades itself as happiness increases, and even feeds back into the point structure. This seems like it would be a fun concept to *build* on further ;) |
| Oct 20 01:08:52 | 27m 02s | Snowlord | ♥ 1 | It took me a bit to understand the rules, but mostly got it after playing the tutorial a couple times. The only thing I'm still not sure about is whether it's a chance based thing or if you can actually determine exactly where an error will occur like in minesweeper. It seemed like since a single square could have multiple snow left, it was still a bit of a guessing game. Admittedly, I ended up just clicking the higher count green areas, which were usually safe :) I like that you tried experimenting with the gameplay though. Game jams are great for trying new ideas, after all! I think my favorite part was the battle at the end when you realize what you're building all those forts for, haha. |
| Oct 20 01:24:18 | 15m 26s | RatTrap | ♥ 1 | You did a great job on the mood of the game by tying together the lighting, art, sound, and mine carts "with a mind of their own." The gameplay was a bit too heavy on the repetitive side though. I wish there was a way to understand which key fits a particular door, rather than trying every one in the level, otherwise there's just lots of backtracking. Nothing that couldn't be fixed post-jam, though! |
| Oct 20 03:13:22 | 1h 49m | Corridor Duels | ♥ 1 | Fun! This is a great start for some swordplay mechanics that could easily be built upon. I could see more enemy types, and nuances to how much damage your sword does, or whether your shield performs a stun depending on how recent the key was pressed for instance. The music was good and the art really appealing, too. Great compo game! |