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nardandas

Feedback comments for LD54

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TimestampSince previousGamenardandas's comment
Oct 3 05:42:15 Low Memory Rush ♥ 1 Fun little shooter! Surprisingly satisfying gunplay, good job!
Oct 3 05:50:00 7m 45s In Search of Space ♥ 4 Cute art style! I'm not sure if it was a bug on my end, but the player light was flashing on and off while I was playing and it made the game feel a bit harsh on the eyes. I feel the inventory capacity could have probably been increased a bit, I also echo the concerns with the back and forth.
Oct 3 05:59:56 9m 56s Villaggio ♥ 3 Incredibly incredibly cute art style! I love the little bits of bounciness. I really liked the gameplay, but I found the deck a bit unforgiving. I played several times and never got a lake! Perhaps this would be better if I played more so I understood the rarity better, but it made it kind of hard to reason about good placements. The music was incredibly fitting, the vibe was great. Would certainly play more if there was a post-jam release!
Oct 3 06:08:44 8m 48s RatTrap ♥ 1 I felt the number of fake keys was a bit much. The south path with ~5 fake keys is just too much, I'd prefer being able to deduce them, or at least a shortcut back once I find one.
Oct 3 07:33:31 1h 24m Floodwater ♥ 1 I really liked the tile transition effects, really cool. I felt while the water mechanic added some interesting locality to the kind of "step constraint" thing, the tightness of the constraint felt kind of limiting. I guess it might just be me liking puzzles that can have a few paths to the goal, but otherwise it was really cool.
Oct 3 07:39:05 5m 34s Into the Vents ♥ 0 I'm running into the same issue, and upon seeing the above comment, tried to redownload, but the download button is missing! Please reply to me so I can come back to this once it's fixed! My log is uninteresting https://hatebin.com/ktambmlnne
Oct 3 07:47:39 8m 34s Roots, for LD 54 ♥ 3 I liked the concept of having to help the plants grow! I felt there could have been a bit more feedback on whether something was good or not, and maybe a bit of help not picking unripe plants! I also wanted a reason to buy and manage more plants each day, rather than just planing what I have space for and growing them to completion. Really cute art!
Oct 3 07:53:28 5m 49s block jammer ♥ 0 Interesting concept! I think I hit a bit of a bug in block placement. It seemed like placements collided with where they *were* before picking them up, so to shift a piece over a little I had to move it far away, then back.
Oct 3 08:02:22 8m 54s Packing time ! ♥ 4 I really like the 3D packing not-tetris but everyone's gonna say tetris concept. I felt the UX made getting things in the place I wanted them a bit hard. I would really like some indication of what I have selected. I often forget to press enter. I also felt the suitcases were very tight, I couldn't even figure out level 1, the duck floaty was left out!
Oct 3 08:05:38 3m 16s Booty Hole ♥ 6 I got 51 in my booty hole.
Oct 3 08:13:50 8m 12s Delicious Sums ♥ 0 I'm not sure if I'm missing something, but I'm having a hard time figuring out the rules. I had a couple of fun games just trying things out, but I assume to get a score like 146 there's something deeper going on. I really liked the vibe though!
Oct 3 08:23:00 9m 10s Loss Of Signal ♥ 1 I got score of 172 on Pleiades! Really cool little arcade game. Kinda weird take on like, a lot things, but it generally works out to be really cool. Trying to keep by the filament was its own challenge, and adding in the black holes and whatnot turned out really really cool. Great job! I did notice when the filament was primarily right-to-left, it was hard to see what was coming up. Hard to dodge black holes!
Oct 3 08:31:35 8m 35s Harvest Saturn ♥ 1 I really like the monster designs, very cute/fun scary. I had fun planning my routes around the world, I really liked the inventory shrinking interpretation of the theme. Great job!
Oct 3 08:34:02 2m 27s Tables 95 ♥ 2 That's a real wrist-burner
Oct 3 08:46:20 12m 18s Just why? ♥ 1 Jeez that's a really awesome maze. I haven't seen this kind of game before, but I'll have to check out more. I love these detail-packed little worlds!
Oct 5 04:45:55 43h 59m Loop Bots ♥ 1 Interesting take on the theme! The animation and speed of the playback was pretty satisfying, but I echo concerns about the difficulty being fairly random. I also feel the subroutines were a bit underutilized, they were really cool!
Oct 5 05:32:01 46m 06s Co2pia ♥ 2 I had fun! I had to try really really hard at the beginning of the game getting my stuff under control at all, then the gameplay from that point on was pretty fun. I think it'd have been more fun overall for the starting state to be bad, but something you could immediately start building off of. Fun game overall!
Oct 5 09:22:20 3h 50m Boxed In ♥ 1 Really elegant presentation. I feel like the things that pop up on the edge of the screen sometimes feel unfair when jumping, but otherwise pretty cool!
Oct 5 09:25:26 3m 06s Clockwork Express ♥ 3 Woah, what a cool game. I played this on stream, don't let the first handful of levels decieve you! The end of the game is almost an entirely different game. It's second-to-secondresource management and it's awesome. The only bit of criticism I have for this thing is that the click-drag-drop is a bit finnicky sometimes. With that fixed this would be 100% great!
Oct 5 09:27:55 2m 29s Setting the Stage ♥ 3 I played this game on stream, it was awesome! I think the text overall was kinda the big standout here for me, it was fantastically funny and clever, and in most cases gave really natural hints toward the solutions to songs. I think the little parts where the solution's not totally derivable from the info in the text as rough edges you'd expect in a jam, overall this is really good!
Oct 5 09:29:55 2m 00s DONTPRESSSPACE ♥ 2 What a heck of a game. I played this on stream, I think it was the most game of the jam. The most experience. You build such an atmosphere in the like, five minutes you're playing, it was awesome. ||The thing with the (human) woman where, when you click on her, she responds, absolutely THREW me.|| Great job!
Oct 5 09:32:49 2m 54s Tableflip ♥ 3 I played this game on stream - fantastic stream game and pretty fantastic game overall. I talked about this a bit on stream, but I think my biggest thing was like, in a more full release I'd want to see some kind of balance between making actually nice looking apartments, and the kind of high-scoring abominations I made during stream. Overall the gameplay felt really awesome. Maybe a little more feedback on how the rotation mechanics work would be nice. I *think* it's that like, if the end state of the rotation is valid the rotation is valid, but it feels kind of unclear.
Oct 5 09:35:32 2m 43s Scorched Asteroids! ♥ 1 I played this during stream, really awesome little base to build something cool off of. During stream we talked about AI and online MP, I think those would be awesome. Overall I think the currently implemented features are just awesome.
Oct 5 09:38:16 2m 44s Ominos ♥ 1 Really satisfying little game. I talked about this on stream, but I think the thing I wanted most was an additional "yay you did it!" for perfect solves. I also think generating extra pieces to make satisfying the constraints something that has to be kind of an active action would be good. Constraints asking for "at most 2 green" don't feel interesting when there is one green.
Oct 5 09:39:14 58s Jar World ♥ 1 Cute little game. I really liked the simulation-type vibe of the progression of things, it was cool!
Oct 5 09:40:22 1m 08s Critical Core ♥ 1 Really pretty game! I made it to round 10 on stream. I think the biggest issue for me overall playing it was the bit of inconsistency in the colliders because of the dynamism in the graphics.
Oct 5 09:43:17 2m 55s Memory ♥ 2 Ending outlook 20! I played this on stream, and I think having the dev there kind of colored my experience. I think the game as presented doesn't give the player all the information they might want to make good decisions on what to do with their memories. In particular, getting the particular mechanics around maintaining ability scores, what those ability scores do, and how scores are accumulated, made the game a lot more satisfying for me. Even without that though, I felt the game just had incredible mood without really saying a lot concrete. Great job!