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Feedback comments for LD53
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| Timestamp | Since previous | Game | nardandas's comment | |
|---|---|---|---|---|
| May 3 01:27:44 | UNPRESIDENTED | ♥ 1 | I had a lot of trouble balancing the unicycle. I think part of it was that the unicycle went the opposite way I expected, based on the physics. It was fun though! | |
| May 3 03:10:27 | 1h 42m | Bubble Wrap Factory | ♥ 1 | The bubble wraps were cool. I found the level design sometimes conflicted with the character control mechanics. It was very hard to get certain coins, and I wanted to get them all! I think this could make for very interesting platforming if taken in that direciton. |
| May 3 03:14:03 | 3m 36s | Package Panic | ♥ 1 | I really wanted a bigger level! The gameplay was hectic just as I started figuring stuff out, but once I did I wanted more! |
| May 3 03:39:13 | 25m 10s | Caretaker of the Scrap-Valley | ♥ 1 | Really interesting direction for the theme! The minimalist aesthetic drew me in, and the crafting was interesting, but I found the logistics of finding the stuff you need a bit repetitive, given the UI. I also didn't have enough stuff in my world to make a [ZORG DEVICE]. It'd be nice if that was more guaranteed. I think in total my world only had seven batteries! |
| May 3 04:02:45 | 23m 32s | Rail Blazer | ♥ 6 | Really pretty graphics! I wanted smoke particles coming off the train though! I thought the small view made really strategizing about what you were going to do difficult. As well, I felt the rail mechanics were a bit underutilized. I wanted something to make me feel like this was a train, and not just a path! Being able to branch and merge anywhere made the movement really unrestricted. Maybe I'm just a train nerd. Cool game though! |
| May 3 04:25:22 | 22m 37s | Air Delivery | ♥ 2 | Really pretty little landscape, and a really charming world too! Gameplay was good, but I felt a few things held it back from being great. Grabbing climbable things was really picky. It'd be nice if it let you do so just for holding up while falling, rather than just pushing up. I also felt movement was a bit slow. I was delighted to see the glider though, it was really fun to use! I also wanted the balance of backtracking to progress to be a bit different, it'd be nice if I could have explored more in between each backtrack, and just had fewer backtracks. Let me bunch two deliveries up, instead of basically just one at a time! |
| May 4 06:02:31 | 25h 37m | Deliver Or Die | ♥ 1 | Cool little game. I felt the movement was a bit clunky on KB, I think it's probably a better experience on controller. |
| May 4 06:14:00 | 11m 29s | God's plan | ♥ 1 | Picking up and placing things was really satisfying! I thought it'd be really nice to see where the delivery men are going so I could optimize minute-to-minute. As well, clipping into buildings was a little distracting. Overall a cool idea with a lot of potential! |
| May 4 07:02:49 | 48m 49s | Legal_Transactions.bat | ♥ 4 | Capture.PNG I did it! I at first felt things were too difficult to go beyond about 7x, but then I had some kind of breakthrough and got 10x, without any cheese. Great game! |
| May 5 06:49:11 | 23h 46m | Bundle Dumper: Florida Edition | ♥ 1 | Really cute little game! I didn't feel the limited lives added a lot to this game. The number of lives kind of felt like an odd spot between each level being a gauntlet, and basically free. I only had to continue when carrying over lives from the last level. I felt the bird movement was a bit floaty for the obstacle layout as well, which was a fun challenge, but also kind of frustrating initially. Overall really cool! |
| May 5 06:54:14 | 5m 03s | Spider Sorter | ♥ 1 | I got 31! This is kind of the QWOP of sorting games, a lot of the difficulty comes from the odd control scheme and the distance between the spawn and the goals. |
| May 5 07:14:25 | 20m 11s | Warehouse Tycoon | ♥ 1 | I really liked the packing mechanics! It felt like what you always hear when you say you're good at tetris, "you must be good at packing". Well it's really a lot different but super fun as well! Great job |
| May 5 07:20:52 | 6m 27s | Infobahn | ♥ 1 | Decent infinite running, GREAT vibes. I love the old vector aesthetic, very like, vaporwave? |
| May 5 07:35:37 | 14m 45s | Pack 'em UP! | ♥ 3 | I really liked the game loop involving the assembly and delivery step, really cool way to break up the gameplay. I felt the bombs, while communicated that they were "bad", weren't really communicated on how you should deal with them, nor why they were in your workshop. I also felt the character speed was a bit fast for the gameplay area, and the the timers were a bit short |
| May 5 07:43:06 | 7m 29s | 🚀  Galactic delivery : Starvesters2D | ♥ 3 | The graphics for the planets were really cool, I liked the eyes moving and blinking and the trees swaying. I echo the issues with the speed of walking and the danger of flying. It felt like the most efficient way to get money way doing the mission on the home planet, which was fairly uninteresting, but atmospheric. |
| May 5 07:49:47 | 6m 41s | OuterSpace - Pizza Delivery | ♥ 1 | I liked the main gameplay loop, but felt overall it was a bit slow until the very end. I felt the power of the blaster wasn't very well communicated, I couldn't tell if my shots were doing damage at the beginning, nor how much really. Even some hit effects would go far there. |
| May 5 07:54:45 | 4m 58s | BOI | ♥ 3 | Really funny premise! I liked the gameplay for the most part, but found jumping to be a bit frustrating, It was very easy to lose a whole stack of cattle! |
| May 6 08:13:47 | 24h 19m | Dungeon Delivery | ♥ 2 | Really cute little fetch quest game - I really like where you took the theme. I felt at first the enemy movement was a bit slow relative to your speed, but once I realize the cycles I could "make" it felt great. I utilized death warping A LOT to get around, getting around otherwise was kind of slow. I don't know if this was intended, but it was fun enough. Good job! |
| May 6 08:16:36 | 2m 49s | Giggle Groove | ♥ 1 | Great game! There's a ton of little details in the stuttering and the crowd sfx and all that make this feel incredible. The timing was very hard to master with the lack of a rhythm, really interesting idea. I got like 340,000 on stream, I may be back to try for more. |
| May 6 08:20:36 | 4m 00s | Little Oni | ♥ 3 | Really really nice aesthetic! Great job on that! I felt the movement felt really really good at the start, and rather stilted with the baby. The baby juggling was an interesting mechanic, but really limited your ability to move quickly, Moving quickly feels really good in this game, let it shine! |
| May 6 08:22:23 | 1m 47s | Constellation Courier | ♥ 5 | SPOILER ~~I support Marie in her disaster lesbian quest~~. GREAT second ending. Great little story game, it's a super interesting take on the visual novel kind of genre. |
| May 6 08:24:58 | 2m 35s | 5-STAR | ♥ 0 | Really cool NES entry! I really liked the mechanics around avoiding the different hazards, once I understood them. At first I thought they'd be unfair, but they were actually all fair and fun to play against. Good job! |
| May 6 08:27:44 | 2m 46s | G.E.L.D - Guild Express Loot Delivery | ♥ 0 | Really cute little animations! I felt the bits of randomness in the box and bag throw distances kind of kept back what was otherwise a really cool game. It was difficult to use them to kill enemies as I wanted to. Maybe it's just my playstyle. Overall good job though! |
| May 6 08:28:35 | 51s | soul sender | ♥ 1 | Funny little game! I felt the speed was really fun to play with, but a bit at odds with the actual objectives. |
| May 6 08:31:20 | 2m 45s | Dirigible Delivery | ♥ 4 | What a cool little world. Despite the relative simplicity of the mechanics and everything, the world was just so darn cool to fly around. If anything, I think more easter eggs on the islands would be fun! I felt the wind was a really interesting mechanic, more of an obstacle than a help most of the time. I really wanted a map of it, I tried to keep mind of where wind was but over the rather large map it's difficult. As well, I think the wind zones' width is a bit large, for sailing through them - but if you want to keep them an obstacle this is a good thing! Really good job overall. |
| May 6 08:32:59 | 1m 39s | Juggle Mail | ♥ 2 | I played this on stream. Initial thoughts are basically that it'd be nice if it was easier to grab and juggle the thing closer to the ground, and if the mailbox click areas were bigger. I've got to practice the juggling a bit though, I couldn't really get more than four going stably. Really cool little challenge you've built. |
| May 6 08:36:32 | 3m 33s | RELEASE THE MEAT | ♥ 2 | I played this on stream, really cool little physics sandbox - I kid, kind of! I gave some UX feedback there and it seems you've gotten a bunch here, but aside from that the game's really solid. A bit more stability in the physics would go a long way, as would the ability to see the level before starting. |
| May 6 08:40:59 | 4m 27s | Pizza Friday | ♥ 1 | I just played this on stream, I really liked the puzzle game aspect of it, but found the dice game a bit frustrating. After collecting my thoughts, I think there are kind of two games here. One is the figuring out of where things must go to be able to satisfy all of the constraints, in the things the houses need and their placements. The other is satisfying as many of these needs as possible, with no care as to whether you get them all or not. I think the game as it is kind of doesn't have its feet strongly enough on either side of that. If it wants to be something where houses couldn't be completed, make it less likely! If it wants to be something where houses must be completed, deterministically give me valid options. I again liked the puzzle game/constraint solving more, but overall it was a really cool game to think about! Great job on the polish as well, I like the "marking off" effect |
| May 6 18:25:24 | 9h 44m | Planet Quest | ♥ 2 | Really fun kind of linear defense game! I do think I broke the game, at the end when I'd bought all the ship upgrades, I just spammed the ship's laser and killed EVERYTHING... until it left. I think giving buildings a bit more range would be good. I think with the current design relying primarily on buildings, it's optimal to have several layers of defense you constantly refresh, which doesn't feel very good as a player. Overall really cool! |
| May 6 18:35:41 | 10m 17s | Midnight Muffin Delivery Service | ♥ 1 | Really interesting idea, though I feel the gameplay felt a bit too random for me. I think it just kind of needs something to help the player, whether that's a parabola, or a bit of in-air control, or a controllable power meter, different wind layers, something. I really really liked the mood and audio of the game and it kept me playing, but I had a very hard time getting a score anywhere beyond like 2200. |
| May 6 18:58:38 | 22m 57s | Costruttore | ♥ 1 | I really liked the building and the breadth of things you could build. I had a lot of trouble with the reset mechanic, which limited my ability to play the game. When I reset, the vehicle often was broken, with a lot of pieces moved. I also felt the way you had to get the melon into the mouth at the end was a bit difficult for the pieces that you got. Some more slender pieces would be nice! |
| May 7 02:53:18 | 7h 54m | The Pigeon Post Principle | ♥ 2 | Pretty cool little puzzle game. The tutorial puzzles were very good! Great job at explaining the mechanics that way. I felt the later puzzles where certain mailboxes forced a certain order were very fun puzzles, but some of the other ones were a bit hard to reason about. Overall really good! |