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Snorps

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TimestampSince previousGameSnorps's comment
Oct 3 20:20:01 A Living Place in Limited Space ♥ 3 A lot of fun! I really enjoy the mixture of 2D and 3D in the visual style. The notes you get as you fail to meet population growth add some fun flavour. If you were to expand on the idea a bit more it would be nice to see some variety in methods for getting yourself out of sticky situations, rather than columns being the only option and always available. Cool Concept!
Oct 5 22:43:39 50h 23m Prickle ♥ 3 Delightful little puzzle game. Changing the pivot point based on how you arrange the hedgehogs is a really clever mechanic. Sound design is very cute and enjoyable.
Oct 5 22:48:58 5m 19s windowkill ♥ 1 Incredibly unique and innovative idea and a great take on this Ludum Dare's theme. Very much enjoy the part where the boss enemy appears in it's own separate window and you have to work your way towards it. If I would change one thing it would be to ramp up the challenge earlier, as I find myself having to play through the same easy bit over and over again to get to the part that's fun and interesting.
Oct 5 23:36:09 47m 11s Uplimit ♥ 1 I had to read over the game's description several times to figure out what to do. In fact, I was about to give up entirely when I figured out how to upsize. The game could maybe do with some more prompts, like maybe the "Uplimit" button flashing once the player reaches 3 math. Leaving certain game elements clipped off by the edge of the window to show the player that there was more to see over there was a clever idea, but I don't think player's generally expect a game window to change size as they play so this might be missed. (At first I actually thought it was a bug myself.) Maybe a brief animation at the start where the window quickly shrinks down to it's final size in order to communicate the changing window-size mechanic to the player could help? (Like the one in torcado's windowkill.) That ending was incredibly unexpected but very well done. Overall a very interesting game, the only one of LD54 so far that I've recommended to a friend.
Oct 5 23:46:38 10m 29s Bombastisch ♥ 1 Love the concept and character designs. The player's shooting animation is very fun. Not sure how well the vampire survivors style clunk goes with attacks that can kill you instantly though. Definitely a cool idea!
Oct 5 23:56:20 9m 42s appendage bedlam ♥ 4 Waggling your sword around with the mouse is definitely a fun idea. Good atmosphere. Could definitely do with some refinement of the core gameplay, I don't think the enemies actually damage the player.
Oct 7 12:28:48 36h 32m Swear Jar ♥ 2 Love the concept and interpretation of theme. Platform and control scheme combo is perfect. Maybe could be a little more clear that the coins are meant to go into the top of the upgrades, we put ours right in the corner out of the way and it ended up being useless. I do notice the funnel element built into the sprite but maybe that aspect could be accentuated more? I think there is an issue with the fact you have to pay for upgrades using specific items. If you just changed upgrades to cost e.g $150 rather than 25 gold coins specifically it would get rid of a lot of weird edge cases where you paint yourself into a corner with the order or way you bought things. You'd lose that strict progression from one item to the next, but most incremental games just solve this by having each new item cost an order of magnitude more than the previous, making it difficult to sequence break. Really enjoy the way you build up from copper coins to precious gem encrusted jewelry and golden chalices. Overall definitely feel a smoother and more fleshed out version of this game could be a lot of fun.
Oct 7 19:32:02 7h 03m Falling for my Majesty ♥ 1 Cute and fun! Didn't have much reason to move up or down as the camera forces you down at a constant speed anyway, so we just stayed at the top of the screen. Could be neat to have something the player needs to speed up their descent in order to avoid effectively! Love the goblin poses.
Oct 7 20:05:04 33m 02s Shattered Spirits ♥ 1 Definitely the most beautiful art from any of this dare's game we've played. Very impressive to have made this in 3 days. The post-jam AI is a lot better, it's a little easy without that. It wasn't always clear which character I was moving, maybe it could help to have a ghost image of the character being moved follow the mouse pointer? Limited space could maybe have more of a presence, didn't feel like the tile destruction came up much. Absolutely one of the best games we've played of the jam! Good stuff.
Oct 10 00:41:26 52h 36m Skyfallers ♥ 0 Laughed out loud when I missed the platform and the character I was guiding went splat. Highest rating I've given for comedy this jam :3