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Snorps

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TimestampSince previousGameSnorps's comment
Oct 21 15:38:43 The shoemakers tiny helper ♥ 1 Lovely vibe and a perfect implementation of the theme. :3
Oct 21 15:41:46 3m 03s fishbone ♥ 1 Blown away by this one. I love the way the character controller feels. Honestly felt scared until the first time a spider caught me, could maybe take things in more of a horror direction if the enemies were less good at catching the player while stile posing a credible threat.
Oct 21 15:46:59 5m 13s Leafkin Quest ♥ 1 You cast quite a wide net with this one, could be a good idea to focus down on what makes your game fun for the next one, there's a lot of features here that must have taken time to implement but don't add much like the character creator and levelling system. Love the little creatures. :3
Oct 21 15:48:38 1m 39s EX-TERMINATOR ♥ 1 Clicking so much hurt my finger. Could do with some more feedback for enemies taking damage like flashing white/sound playing etc. Love the title art of the exterminator
Oct 22 13:36:31 21h 47m Invertaburied ♥ 0 Felt a cool sense of exploration at first, the way the world is revealed to you bit by bit as you move closer feels really cool. I think the progression would feel more satisfying if it felt like I was working towards more than just new colours of dirt to eat? I don't ever even feel like I'm digging through the dirt that much faster as I get more mouth upgrades because each colour of dirt is tougher than the last, this makes it feel kinda tedious. I love the way the upgrades are represented with abstract icons where you have to kinda figure out what they mean.
Oct 22 14:20:24 43m 53s Critter Season ♥ 1 A fun little resource management game with a lovely atmosphere and visuals. The ending was pretty unsatisfying, it felt like I did everything I could to defend my creatures (built a tower in every space) but they still eventually died anyway. If I was given a score when I eventually failed it would have just felt like an arcade game but in the absence of that it should probably be possible for the player to win if they survive enough rounds. It would also be nice to be able to mouse over the different buildings and find out how much they cost without having to have a villager in your hand.
Oct 22 14:26:45 6m 21s Mosquito Simulator ♥ 0 Fun concept. This game could benefit from having less rigid "snappy" movement as well as randomly generated levels. It isn't always clear what kills you when you move your mosquito around. Having everything gradually move faster was a good choice.
Oct 22 17:11:52 2h 45m Mercenary Exorcist ♥ 0 I love the little goblin noises and the main menu where you shoot to navigate is awesome. While playing I wasn't sure if I was dying or succesfully beating the enemies and moving to the next round, and it wasn't always clear if my shots were damaging the enemies and they just take multiple hits to kill or if I was missing them, so it would be nice if the game gave you more feedback for both of those.
Oct 23 11:25:17 18h 13m AquariumHunter ♥ 1 Managed to ping myself onto the top of the tank and shimmy over the edge and leap into the void 10/10
Oct 23 12:37:23 1h 12m Tossed and Found ♥ 1 Love the enemy coded creatures that are actually just lil helpful guys. Seemed like there were a lot of unnecessary elements in the puzzlier levels which were confusing, but maybe I was just solving the puzzles in an unintended way?