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bloodyaugust

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TimestampSince previousGamebloodyaugust's comment
Oct 2 17:34:58 Astro's Ladder ♥ 2 Didn't make it to the end, as I softlocked myself on "Put your hands up" by climbing onto the ladder accidentally in space, where I couldn't climb back down. Clever mechanics, once you figure them out! Shifting the ladder along its length took some figuring out, partially due to the strange keybindings, but this is a great little puzzle game with some tough challenges. Well done! 🎉
Oct 2 17:42:06 7m 08s Snake Snake Boom ♥ 1 The attention to detail around the juicing of the classic was really great! I appreciated the graphics and SFX, they were very cute. The animation of the mouth and segments was, as well. I think some of that attention could have been focused on gameplay, however. Indicating to the player _where_ the bomb would drop, and exactly how long you have until it explodes would have been welcome. Similarly, I had a couple of instances where after grabbing food, a rock appeared directly in my path, which was frustrating more that fun. All in all, a very complete and well-polished entry! My high score was 17 (I'm terrible even at normal Snake 😓).
Oct 2 17:45:03 2m 57s Dwarf Monastery ♥ 1 This looks super interesting! Unfortunately, I'm unable to play it, as the UI doesn't fit in the embed window (either here or on your page), and in full-screen it is cut off on my 3440x1440 aspect ration. Comment back if you can address the UI scaling issues, I'd love to play it!
Oct 2 17:55:58 10m 55s Space Shark Inc. ♥ 1 Great entry here! Cute graphics, fun and moody soundtrack. Fight the corporate oppressors! Good little story and just overall quite well put together. I managed to find all 5 endings, that last one was tricky to pull off correctly! 🎉
Oct 2 18:07:25 11m 27s Canals ♥ 2 Great game! I particularly enjoy the subject matter, and I'm sure many a city planner would love the ability to just... dig canals everywhere to isolate traffic. 😆 I would have loved a way to influence the movement of the cars, as it is, it kind of becomes a waiting game... And waiting is not particularly fun. :) All in all though, a fun and unique idea that is well-executed. Great job! 🎉
Oct 2 18:15:23 7m 58s Tetrominated ♥ 1 To answer your initially posed question: NO, Tetris is not too easy! 😆 As terrible as I am at it, this is a fun twist on the usual gameplay. I _do_ think that even as a very novice player, I could offer some advice on tweaking the mechanics. The edges of the board, IMO, need the same amount of time "in window" that the center of the board gets. I'm not sure if this was an intentional design decision or a technical limitation of the implementation of the window... but either way, it frustrated me quite a bit to have nice clean lines in the middle, but not so much on the edge. Overall, a great entry that while being a bit of a frustration to play, is a nice twist on the original format. Well done! 🎉 I scored ~1800, and didn't make it past the first level.
Oct 2 18:49:36 34m 13s Running out of space ♥ 1 A very simple twist on a simple game, and it plays very well! I did miss the "splitting" mechanic from the classic game, but you took the theme and integrated it nicely with an existing experience. Nicely done! 🎉 I got a high score of 82.
Oct 2 18:59:51 10m 15s Amazin' Delivery Service ♥ 0 Tetris with physics! Very nicely done. I did find myself wondering if larger pieces had higher mass and using that as a way to "keep down" the load in overloaded trucks, but did not find much success there. I would love to see this done in a slightly different way, with some sort of fail state. I think Tetris-like games in general are great because they add time pressure to the puzzle formula, and I think that would do a lot for this one. All in all though, fully wrapped as a game, with nice visuals and polished mechanics, this is a great entry! 🎉 I made $61, don't think I'll be quitting my day job any time soon. 😆
Oct 2 19:05:12 5m 21s Unstable Resource ♥ 1 Nice take on Blackjack here. I do think there are a lot of avenues left unexplored by your entry to make it a bit more... engaging. As it was, I think it missed the fun factor for me. But you had a complete entry in 48 hours, with nice sounds and graphics, and that on its own is quite an accomplishment. Well done! 🎉
Oct 2 19:21:36 16m 24s SURFSTRONAUT - Limited Space ♥ 2 Very nice entry! I thought the mechanics came together well to create a tough-but-fair experience. I do think the movement of the surf board feels a bit "floaty", and I wished that the placement of my astronaut on the board affected the up/down speed. It would add another layer of strategy, and help me to feel like the "floaty" movement was my fault for not being at the correct end for maximum turn speed. The graphics are really superb, it's very cute and fun! Great job! 🎉
Oct 2 20:03:15 41m 39s Blob Island ♥ 1 Fun little puzzle game, with very cute graphics. The sounds did grate after a few levels, and I'd recommend looking into some simple tricks around modulating sounds that play frequently, so they sound slightly different but don't require multiple files. I did appreciate the animations as well, but especially for a movement-heavy game, I'd think about tightening the timing, so the player feels like they can execute their strategy at the same speed they come up with it. Overall, very solid entry, nicely done! 🎉
Oct 2 20:40:42 37m 27s Oregon Startrail ♥ 2 Very interesting entry that I think _could_ be a fun game, but for me got real bogged down in unclear systems and information. The furthest I made it was Mars. I think with careful attention to how and where information is presented, this could definitely be a fun and engaging spiritual successor to one of the all-time classics! You did an excellent job of taking the concept into the space age, keeping the same dry/dark humor, and introducing new mechanics. I just couldn't get to a place where I understood how all the moving parts fit together, and it seemed like a number of buttons just... didn't do anything. Overall, this is an excellent entry, and having localization for that many languages in 48 hours is just insane! 🎉
Oct 2 20:45:10 4m 28s Limited Space , Rod Humble, Ludum Dare 54 ♥ 0 @rodvik JSYK, according to the rules, games using AI generated assets aren't eligible for the compo, and must be submitted as a Jam entry. See here: https://ldjam.com/events/ludum-dare/54
Oct 2 20:52:34 7m 24s Protector of the light ♥ 1 A great combination of rogue and TD mechanics. I think it could use some telegraphing of enemy intent, I found myself getting caught out by when they would attack. You mentioned there are areas you want to explore more, and I think you should! With more content around towers, combat, and enemies, I think this is a very promising idea. Well-executed for a compo game, and very nicely polished. Great job! 🎉
Oct 2 21:57:57 1h 05m BACK TO REALITY ♥ 4 Very nice entry! I enjoyed the simplicity of the mechanics, the concept art and story, and all of the flavor text. The music was great, too! I'd love to see more pikmin-style games, and I think this one has a ton of potential. I got 7 and 21 in 121 seconds on my best run. Well done! 🎉
Oct 3 18:36:54 20h 38m CaveBots ♥ 1 Wow. This is easily the best entry I've played this jam. There's just so much here, and I find myself wondering how on earth you managed to do all this in 48 hours! You got music, sfx, _very_ decent artwork that calls back to the classics, and an RTS that really shakes up some pre-conceptions of the genre. Personally, I found it incredibly frustrating to not be able to build the buildings I wanted on each spot. Most of my time was spent microing my leader unit to find new spots to build generators, and every time I found a turret/barricade spot in the back of my base, I cried inside. I think that some support for "rally points" would also do quite a bit to help the fun factor. I don't want my generator units to run around outside my base, and trying to time the movement/production speed of Titans to get them to arrive simultaneously didn't feel like fun so much as a chore. I also did miss some of the standby mechanics of the genre, like queueing units for production, selectable units, and some sort of tech tree. Seriously though, this is an incredible entry. I really hope you decide to take it further! And now, to go play some of the other base building and RTS games on your itch page...
Oct 5 18:09:22 47h 32m Vessel Run ♥ 1 You have a fun concept here! The idea that you have to switch active modules to balance different goals that change across the game is inherently fun, I think. There were some bugs and lack of polish that were hard to ignore, but the bones are there for a fun experience. Also, doing 3D modelling in a solo entry is crazy, nicely done! 🎉
Oct 5 18:25:04 15m 42s Greasy Justice ♥ 2 Thank you for the video and comments everyone, I was struggling to even figure out what to do after hitting the next wave button. 😅 As others have said, this is a _very_ interesting concept, and I think I could love it quite a bit! The art is gorgeous, the sfx and music is fun and sets the tone nicely, but the UI and difficulty curve... well, it's more of a cliff, at least for me. I couldn't get a higher grade than F. 😆 I also feel strongly that there are a lot of opportunities to use the map to present more significant strategic options for the player. Overall, a very impressive entry with a ton of potential. Nicely done! 🎉
Oct 5 18:53:43 28m 39s Mediterranean Smuggling ♥ 1 10/10 would get investigated by Europol for my illegal smuggling ring again. In all seriousness, this is a heavy game, and while I wouldn't call it "fun", I think it conveys the gravity and hopelessness of a situation many real people have found themselves in. As a compo entry, it is fairly complete, with some good polish... but don't take it the wrong way when I say I wouldn't play it out in the wild. It's depressing. Nicely done, though.
Oct 6 04:06:54 9h 13m If I Fits, I Sits! ♥ 1 Really solid entry! A simple mechanic with excellent implementation, and nice time pressure and difficulty ramp. The only thing I felt like I missed was a clearer understanding of where exactly on the cat/box I was measuring to, but that's a nitpick. 10/10 would be a hefty chonk again! 1508 was my high score.
Oct 8 03:17:17 47h 10m GOD DOES NOT PLAY DICE ♥ 1 I like the mechanics at play here. As others have mentioned, I think some more clarity around the specific outcomes of cards would be good to have. I'd also love to see this with some deck building mechanics, so the player has a say in the strategy outside of "I hope I get the cards I need". That said, the bones for a great PVE experience are definitely there, so nicely done! 🎉
Oct 8 03:25:53 8m 36s Limited Dungeon ♥ 2 Wow, the difficulty on this one... it's ROUGH! 😅 But this is a really nicely executed jam entry! It's smooth, most everything makes sense without text descriptions, it's just... punishingly difficult. I like it! Since you opted out of the audio category, I assume you didn't make the music or SFX? Some attributions for those would be great. Overall, nicely done! 🎉
Oct 8 03:32:57 7m 04s Farmer Defence ♥ 0 Ow, ow ow ow... Ow. WUUUAH. Great on humor, but a mute button would've been nice to have. 😅 It seemed like there was a lot of inconsistent behavior around _where_ a tower could be placed, and without beefier options for towers, I genuinely could not make it past the 4th wave, even while spamming mining, gold towers, and mana towers. Also, the range of the towers was unclear, sometimes they'd have farmers right next to them, but wouldn't attack. I think the idea of two different resources and temporary towers is a great diversifier on the genre, but a lack of varied content and strategy really held it back. Nice and complete entry though, so well done there! 🎉
Oct 8 03:42:54 9m 57s Space Invearthion ♥ 2 The core gameplay loop here is pretty fun, but for me, the experience was really affected by the bugginess of the interaction with asteroids. Each of my runs ended because asteroids kept getting stuck to my gravity gun and I couldn't shoot them anymore. I really enjoyed the sprite work and audio though, those were very nicely done! I also totally understand how hard it is to get a physics game working as expected in the bounds of a jam. Overall, I think this has some interesting ideas you could explore further, and for the most part, it's a working game, so well done! 🎉
Oct 10 15:18:06 59h 35m Trouble In Paradise ♥ 1 I made it in 477.62! A very impressive entry from a technical standpoint. Proc gen and the minimap both worked very nicely, impressive to get those done in the space of the compo. I thought the art and sound were both cute, and overall it came together for a nice experience. Personally I enjoyed the control scheme, but I can see how a continuous scheme like that of a joystick would work for more people without taking away from the experience. Honestly, I'm not sure how "fun" it is, but with some further work to diversify the gameplay elements, I think it could do well as a simple mobile game. Nicely done! 🎉
Oct 10 15:48:25 30m 19s Space Piracy 2444 ♥ 2 First and foremost, this game is _fun_. It's hard to make a working game in 48 hours. It's even harder to make a _fun_ game in 48 hours, so really well done there! :D I have some nitpicks with the UI (please make indicators for other items around the screen), and in general navigating local space and being able to tell how fast I was moving was fairly difficult which some more background elements could help with, but seriously, well done here. There are so many avenues for you to take this, and I really hope you do decide to expand on the concept! Nicely done! 🎉
Oct 10 19:12:59 3h 24m Deadlinez ♥ 1 I got to work... but it seems I wasn't very good at whatever this job is. 😅🤣 This is a solid concept, and it is _very_ well executed. The level of completeness and polish on display here is super impressive for a compo entry! I really enjoyed the card and menu animations, and the background was a fun flavor that made the whole thing feel more visually interesting. It would be nice if, after ending the workday, the time to move on while counting stars didn't grow linearly. A constant time for the counter to tick up would've been great. My only other quibble is the... well, sexual moan when you end the day. Great for tennis, not for this game, although it did crack me up. 🤣 Very well done! 🎉
Oct 10 19:26:34 13m 35s Train Trouble ♥ 2 I think this is a great idea, but the execution was a bit lacking. The UI especially needed some love, as managing my trains upgrades and repairs was painful... and it took me a while to figure out why I couldn't change my empty new piece to carry cargo (I didn't have enough money). The interaction with enemies and barriers was also just a bit dry, there wasn't much fun factor. Overall, I think there are some great systems here, but it could have been a lot more fun with some time spent on polish. Full game in 48 hours though, so well done! 🎉