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| Timestamp | Since previous | Game | bloodyaugust's comment | |
|---|---|---|---|---|
| May 1 23:44:08 | Crystallium | ♥ 5 | This is a great entry! Extra props definitely to the graphics: it's a gorgeous, creepy "low-fi" look you have there. Definitely seems like the kind of thing that would do well on mobile. The restrictions around being able to turn left and right seem a bit dubious, given the "not-quite-on-rails" aspect of the road, but it still played well, and losing was fun and hilarious. Watching my van go off the edge in fun ways got a couple of chuckles from me. Since you opted out of the audio category, I won't comment except to say that the turn noise got old quick. 😅 Anyways, well done! 🎉 | |
| May 2 03:41:23 | 3h 57m | Rail Blazer | ♥ 3 | Cleared it a couple of times, great work! Really innovative mechanics here, and a very satisfying game loop. The music was just the right tone for the game as well, vaguely creepy, medium energy... just good exploring stuff. I think I ran into a bug in both maps tho: I didn't get any iron (I assume that's what that icon is). It slowed down my progress quite a bit, as I could only do the third quest one at a time. Overall, this is a fantastic entry! 😄 |
| May 2 04:08:56 | 27m 33s | GobEx | ♥ 6 | What an excellent and fun game! I seriously played for about 20 minutes, the loop was just so satisfying! The action was very frenetic, the music was perfect, I loved the little sound effect when you give the goblin a gift, and the details around opening mail and being able to ship his hat (and the clipboard in the tutorial). I think I found a broken strategy though... the bonks may be a bit too forgiving. 😅 Have a look at the screenshot below, and you'll see how I managed to get 25,000. 🤣 ld53-lol.png |
| May 2 04:17:59 | 9m 03s | Boxtorio | ♥ 2 | This is a great tech demo, and definitely has the bones you could build a game on. As it is, it's a fun little automation sandbox. I liked the demo levels you put together! |
| May 2 04:28:28 | 10m 29s | A Blacksmith's Gift | ♥ 1 | Cleared with an SS blade on my second attempt! Great little game. I hope lesbians proposing with fine swords after fighting a horde of enemies becomes the norm. 😍 |
| May 2 04:43:57 | 15m 29s | Ganymede Shipping Company | ♥ 3 | Wow, the difficulty really ramps up quickly on this one, doesn't it? 😅 But the look and feel is fantastic! Great job finding sounds and music that line up with the atmosphere, it really helps the immersion. I experienced similar issues with cutoff screen elements at any browser/window size, including fullscreen(3440x1440). I feel like the complexity could've been introduced more slowly, and a handier reference to the rules and matching regulations in game would've made it more fun and less... taxing on my poor brain. Overall, very nicely done! 🎉 |
| May 2 04:49:53 | 5m 56s | Baby Dino Delivery | ♥ 1 | The highest I delivered was 90, played on fair. Great entry! Solid variation on the match 3 genre, that brought a ton of extra challenge to the game. I'd definitely be curious to know how you're controlling the generation of dinos for the different difficulty levels. |
| May 2 06:19:51 | 1h 29m | Milky Way Dispatch | ♥ 0 | A really great entry! Definitely a solid platformer... Which means I _sucked_ at it. 🤣 So bad in fact, that I seem to have broken it... But anyway, the art, music, and sfx are all very solid as well. Nicely done! 🎉 ld53-lol-2.png |
| May 2 16:26:07 | 10h 06m | XD Lines | ♥ 0 | Honestly, the driving felt really great for a jam game. And in 3D, too! I did end up softlocking though, I fell over on my side, and resetting my vehicle kept me on my side. 😅 Fun little entry! |
| May 2 16:44:44 | 18m 37s | Feathered Dispatch | ♥ 2 | Good entry! A tutorial in-game would've been super helpful, but the controls were intuitive enough that I figured it out eventually. Initially, I was confused and thought the items already on the map (not the capital or hub) were towns and such... But like I said, I figured it out eventually. I would've liked some of the natural formations to be named landmarks, it would've made triangulation in the beginning a little more intuitive. Very innovative, and nice gameplay loop! 🎉 |
| May 2 16:52:19 | 7m 35s | 🗣️ MR SPEECH: The Purr-fect Pitch | ♥ 2 | Good execution of a simple concept, and really hilarious. The twist on the second level had me laughing _again_. The slides in the deck were on point, the deadpan delivery of lines... Easily the most funny entry I've played. Well done! 🎉 |
| May 2 16:59:44 | 7m 25s | Congo Premiere | ♥ 1 | Great entry here! I thought the movement mechanics were... *ahem* _prime_. As was the joke in the main menu about ambitions for multiplayer. 😅 As you start in the jam scene, it's just one of those things you try and learn. This really is fantastic as a first entry! 🎉 I had a couple of targets appear directly underneath me (same place twice in a row), and I'll admit I initially thought I was being clever and dropped based on the location of my _shadow_, cuz that's where a package would land, right? 🤦 Anyway, well done, and come back again for the next one! :D |
| May 2 17:54:13 | 54m 29s | Parcel Larceny | ♥ 1 | Serious nostalgia flashbacks to the flash games of yore, for me. Definitely belongs on newgrounds, and up there with the real good stuff! Very solid game full of polished and fun UI, but the core gameplay loop is really engaging too! I felt bad about walking the dog into mines... but he _did_ munch on me a few times, so I guess fair is fair. 😆 Very well done! 🎉 |
| May 2 18:10:07 | 15m 54s | Onboard Hell | ♥ 3 | Very solid entry! The art and UX were definitely on point, and the music helped to set the stage for "exploration". I appreciated all the work that went into polishing the experience, and would have loved it if the pickup indicators while docked at a planet pointed in the direction of the destination. I think some punishment around hitting asteroids also would've been cool, as would pickups for restoring your energy between planets. The game locked up for me in Chrome on MacOS when I hit submit, so I didn't get to go on the leaderboard. 😭 But again, well done here! 🎉 |
| May 2 18:20:15 | 10m 08s | Yours always, Delittah | ♥ 3 | As others have mentioned, this really is a gorgeous experience. The soundscape _really_ matches the tone of the characters, and the art is just so cute! I'm not sure I understood what was trying to be communicated, but I did enjoy exploring the little tree town and its folx. Thank you for the relaxing experience! 🎉 |
| May 2 18:29:09 | 8m 54s | Drone Delivery | ♥ 1 | This is brutally difficult! I like the diversification to the classic flappy formula here, but there's definitely opportunity for better communication with the player. I'm specifically thinking of the dropoff zone, it would be great to show where exactly that is! My first 20 or so attempts to deliver a package ended in death, because I thought you had to land on the building to deliver. 😅 Also, if you miss a package for pickup, it can be a very long time before you see another one. But hey, great first entry, and I hope you come back for more! 🎉 |
| May 2 18:33:45 | 4m 36s | Holiday Halfpipe | ♥ 4 | Very nicely done! Highly polished complicated physics gameplay for a weekend, I'm seriously impressed with the programming. The art is also fantastic! I think I might be terrible at it, after 20 or so attempts my high score was 5000. 😅 |
| May 2 18:43:30 | 9m 45s | Serum Run | ♥ 2 | I lost twice. Think I spent too much time playing piano. Fuck that old guy and his cranky self. And thank you for reminding me of Baldo... Just what my Tuesday needed! 😭 But seriously, well done on this entry. A love letter to both a wonderful story, and a wonderful old game. I appreciate the love and care that went into this. Some music definitely is needed, if you pursue this past the jam. Thank you for the experience. ❤️ |
| May 2 20:16:01 | 1h 32m | WASTELAND Express | ♥ 2 | I'm amazed at just how _much_ is in this entry. Seriously, this doesn't feel like it could be done in a weekend. Huge kudos to this team. You're all incredible. The game feel, mechanics, UI, art, sfx, music... Everything is just absolutely wonderful. AWESOME. 🎉 |
| May 2 21:18:57 | 1h 02m | Deep Sands Delivery | ♥ 0 | Wow, fantastic job! I was very surprised to see this was a one-person effort. There are a couple of bugs that others have mentioned, and just some general jankiness around how the character controls, but it's a great concept and overall well-executed. It did have some serious graphical issues being played on the web, maybe something with the exporter? Great entry! 🎉 |
| May 2 21:24:52 | 5m 55s | FredEx | ♥ 1 | Good lord, this is the hardest game I've played so far. Couldn't make more than $300. Fun and funny take on the physics genre, and well-executed! I just need an easy mode with a monster truck or something. 😆 |
| May 2 21:36:49 | 11m 57s | Deliver the Cube | ♥ 1 | I liked this fun little sandbox! I really wish there was (as others have asked/said) a way to inspect how much energy is in my network, and how much I needed. I kind of built out the infrastructure first, then added solar panels until I finally lifted off. I would love to see this turn into a real game! |
| May 2 21:44:31 | 7m 42s | Mt. Deliverest | ♥ 6 | 7 authors, wow! I always wonder how people manage to coordinate that many minds for a weekend, on a small project. Either way, this entry is totally impressive. I managed to make it past the first camp before I gave up. Great visuals, awesome and well-executed mechanic, challenging game without seeming unfair (I'm just not coordinated enough). Nicely done! 🎉 |
| May 3 01:33:04 | 3h 48m | DO NOT OPEN THE LETTER | ♥ 2 | A very cute "horror" game! I don't normally enjoy horror anything, but this was just the right amount of creepy. Also, I opened the letter immediately on my first run... and got a nice little message from someone. Very fun mechanic, to leave messages for other players! I hope no one makes you regret that. 😅 Nicely done! 🎉 |
| May 3 17:22:35 | 15h 49m | Dungeons & Deliveries | ♥ 0 | Hey, great entry here! The core mechanic was engaging and fun, you had a cute little intro and some good UI, and both the music and SFX were nice and added to the experience! I'd love to see some sort of meta progression a la roguelike/roguelites in this entry, I think it would've paired up very nicely with what you have and given it some legs for replaying. As it is, I think I won 7 or 8 times trying to make sure I saw and got all the items. Well done! 🎉 |
| May 3 22:00:34 | 4h 37m | Food Service Singularity | ♥ 2 | Finished the game! I'd be lying if I said the drone pickup mechanics didn't frustrate me a few times, though. The hitboxes or perhaps the inputs definitely could've used some love, it was difficult to get things lined up the way the game wants in order to grab things. Some instruction on level 2 that we could pick up the fridge would've also been nice, since I think that's how you have to solve that puzzle? You don't get the instruction until level 3 tho. Either way, the music created a nice atmosphere, the fridge faces made me laugh, and the mechanics themselves were a solid base for what was a nice little puzzle game. Kudos! 🎉 |
| May 8 05:24:11 | 103h 23m | Costruttore | ♥ 1 | Wow, this is an incredibly impressive amount to get done in 72 hours! Having a physics game this stable after so little time to tweak is amazing. The physics were definitely... questionable at times, and I built a couple of contraptions that the engine _really_ didn't seem to like (immediately lagged out), but overall I just very much enjoyed playing around as a sandbox, and occasionally successfully clearing a level. 😉 Well done! 🎉 |