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Feedback comments for LD51
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| Timestamp | Since previous | Game | bloodyaugust's comment | |
|---|---|---|---|---|
| Oct 4 18:30:35 | Forkin Around | ♥ 2 | Excellent entry! Very complete core loop. The controls felt very nice, and the UI/sound design was quite clean and informative. Later speed upgrades did feel more like a downgrade, and I'm not sure how useful the conveyor was, but it was totally frantic and engaging! I scored 252 on my fourth and final run. Nicely done! 🎉 | |
| Oct 4 18:43:27 | 12m 52s | Smack Demon | ♥ 1 | Very enjoyable! The mechanics felt really tight, and overall the game felt nice and juicy. Plenty of great animations and audio feedback to the player. I think that, as a puzzle game, it matched my playstyle well... Which is to say that they weren't very difficult, and could mostly be solved with patience. 😅 Perhaps some tighter tuning of the attack patterns would make it feel more puzzle-like, but honestly, I personally really enjoy it just the way it is! Awesome job! 🎉 |
| Oct 4 18:53:04 | 9m 37s | Defend The Orb | ♥ 0 | Great entry! I won't mention the things you already know, so here's some stuff you and others haven't discussed: - I think it'd be nicer UI-wise if the turrets didn't push others until placed - Some indication that drag-n-drop is the mechanic for placing turrets would be great - Scaling the difficulty further would offer more room for replayability I got to score 300 on 69 hp, 🎉 |
| Oct 4 19:04:55 | 11m 51s | unbeLEAFable | ♥ 2 | As you and others have said, there's definitely some feedback for the player missing here. I didn't know what kinds of plants the customers wanted... Sometimes the name was obvious, but many were not. Maybe icons instead of text would work better here. Indications in-game for where to fetch resources would have been nice, too. But the gameplay loop, when I understood what I was doing, felt solid! The art style is also GORGEOUS. Nice entry! 🎉 |
| Oct 4 19:10:46 | 5m 51s | Smash Hit! | ♥ 1 | @tuile The web build on your itch page is not configured properly, so I can't play it right now. I'll pop back in later to check it. |
| Oct 4 19:11:47 | 1m 01s | UniVerse | ♥ 1 | Seeing the above as well, I'll check back again later. |
| Oct 4 19:16:10 | 4m 23s | Tank Plus | ♥ 2 | Please upload a normal .zip file, and indicate what platforms it is for! |
| Oct 4 19:52:26 | 36m 16s | Find Ten Seconds | ♥ 0 | I appreciate slower-paced word games like this one. Losing a tile every ten seconds felt like just the right amount of pressure. I struggled to find any easter-egg style combos (is Princeton one? if so, I didn't get it), and my inner child was sad that 6+9 didn't offer more points, same with 4+20 or adding up to 100 even. Either way, great entry, very enjoyable word game! 🎉 I also like your tech stack, I'd love to see more web-native entries. |
| Oct 4 20:01:56 | 9m 30s | Prize Pumpkin TD | ♥ 0 | Very interesting twist on the traditional TD model! I think with some further tweaking and balancing, this concept could really shine. The ice and water felt too expensive for their relative effect, and spamming plants still felt like the best strategy, but the other too were last-ditch CYA items which ruined me financially for the next round. Great entry overall! 🎉 |
| Oct 6 02:03:26 | 30h 01m | PULSAR | ♥ 6 | I think there's a really good puzzle/base builder in here, seriously. The mood of the art and SFX, the main menu, everything came together incredibly well to give a sense of foreboding. I appreciated all the attention to detail in the sprite work, and just how well mixed the SFX were. That said, the tutorial wasn't really that helpful in understanding the mechanics of the game. I _think_ I got to where I understood how the rotators worked, but I still felt like there was something I was missing. With some more work on the UI and a more in-depth explanation of how power transmission and rotators work, I can see this being really enjoyable. Also, this doesn't play well on trackpads. I discovered that Q and E could also rotate buildings, but couldn't pan the camera. Mousing the edge of the screen or supporting arrow keys for this purpose would be great. Overall, really fantastic entry! 🎉 |
| Oct 6 02:24:52 | 21m 26s | Drone TD | ♥ 4 | The handling of the drone was super satisfying. I feel like it's difficult to get movement to feel right with something so... Floaty? But you pulled it off. The SFX were nice, and I very much enjoyed the resource collection and randomized hand twists on the TD genre. It felt like towers didn't come up often enough, and I couldn't tell if the "S" upgrades applied to all turrets, or if there was some super turret I never saw pop. Either way, great entry, and concept well-executed! |
| Oct 6 02:40:27 | 15m 35s | Purple Legion | ♥ 2 | An interesting way of applying the theme, made something that would otherwise be a relaxing puzzle-like game into something hectic and sweaty. 😅 By the end, I was facing down a horde of full board of purple dudes, and the game was pretty lagged... so I died. Made it to level 35 tho! I definitely missed some clarity in what upgrades were doing for specific cards, and by the end, I just wanted to be able to cast my spells as quickly as possible, so the modal window just got in the way. A very fine entry, indeed! 🎉 |
| Oct 6 02:48:28 | 8m 01s | Birdwatching | ♥ 2 | Typed hard, failed. Got bird facts anyway. Nice. I definitely would've liked some more feedback on if my keystrokes were correct or incorrect, and perhaps a better algorithm for selecting the next bird. I got a lot of repeats. But great entry, very informative and cute! 🎉 |
| Oct 6 03:11:43 | 23m 15s | autoball | ♥ 1 | Wow. Absolutely incredible entry. Seems like you've done a ton of amazing work, so this isn't surprising... But still, an absolute joy of a game. I could see myself getting sucked into this for a very, _very_ long time, after some tweaks that make it scale better into the late game, or perhaps diversify the game mechanics and break it up into levels somehow. Seriously, amazing job! 🎉 |
| Oct 6 03:17:48 | 6m 05s | J-Menuing | ♥ 1 | The UI and feedback here was seriously on point... And a good thing too, considering it was a twist on the classic JRPG formula that twisted an already terrible thing into something awful (and fun!). Very clever idea, and very well executed. Seemed very balanced, too, which is a rarity for jam games. Nicely done! 🎉 |