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Feedback comments for LD49
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| Timestamp | Since previous | Game | bloodyaugust's comment | |
|---|---|---|---|---|
| Oct 4 05:33:13 | Unstable Gun Fishing | ♥ 1 | Hey, great entry! First and foremost, games should be _fun_, and this one definitely is. The boss is difficult to beat, the attention-splitting nature of the player interactions makes it challenging and engaging, and the overall execution of the "bullet hell" genre is really quite good here. The setting and music are quite funny and, especially the music, actually pretty well executed. I haven't seen(heard, I guess) that done before, and you pulled it off nicely. I don't know Game Maker, but if it supports exporting just the executable and data (which you can then zip up), I'd recommend going that route instead of an installer. Those make me and a lot of other people anxious, and it's really just unnecessary for a jam. Also, being able to hold right mouse to shoot would be great! | |
| Oct 4 22:07:34 | 16h 34m | Wobbly Waters | ♥ 0 | Your itch page is still private. 😅 I'll be back to check again later! |
| Oct 5 23:06:18 | 24h 58m | Pipeworks | ♥ 1 | This is a great entry! Cool mechanic from a technical viewpoint that also worked out to be a lot of fun as a core game mechanic. 😄 Gods was it hard though... That pedestal level was designed by some demon from hell, I'm positive. A little more feedback to the player about how fast you're spinning when empty, and with how far the camera zooms out, would be a great tweak to make. Otherwise this was totally solid! |
| Oct 5 23:12:30 | 6m 12s | ESCAPE FROM AREA 49 (The Spiritual Successor to Pedal Power) | ♥ 1 | Well, good to know that I'm trash at 10 key. You definitely improved on the formula here! It came together very nicely, it seems quite well polished in terms of art, music, sfx, and transitions. 😄 I can't say that I find typing games all that fun, but you did the hell out of it, well done. 10/10 would type 666 to vroom again |
| Oct 19 08:36:03 | 321h 23m | My Little Monster | ♥ 1 | Nice entry here! The humor really came thru in the graphics, which were really nicely done overall. The mechanics were simple and easy to understand, but pretty brutal in practice. I think some more diversity in how you retrieve items and otherwise bump up the needs bars would have done a lot for the fun factor, but that's real hard to do in a jam timeframe. Great job! 😄 |
| Oct 19 08:44:31 | 8m 28s | StackItToSpace | ♥ 1 | Very impressive entry! Finding the fun can be hard under a time crunch, but it seems like you found it early and just went absolutely ham on polish, and it turned out really well. FWIW I don't think games need to be "hard" to be fun, but I didn't think this one was "too easy" either. Figuring out how to get things rotated the way I wanted them presented a nice challenge. The art, music, and transition effects took something simple and fun, and made it feel like a smooth and complete experience. Lots of attention to detail on display here, and it comes together so nicely! Well done! 😄 |
| Oct 19 08:49:53 | 5m 22s | Shrodingor Unstablor Borgor | ♥ 1 | I... have no fucking clue what I just played. But I liked it? I think? I'm honestly not sure, and I don't wanna open the borgor box to find out. 11/10. Theme 5/5 because the authors are clearly unstable. 😄 |