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Feedback comments for LD54
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| Timestamp | Since previous | Game | mz_eth's comment | |
|---|---|---|---|---|
| Oct 2 00:59:46 | Clearing space | ♥ 1 | Nice job, I've these types of puzzle games in the past and I really appreciated here the sort of sandbox element you added here! great stuff :) | |
| Oct 2 23:08:15 | 22h 08m | Limited Space | ♥ 2 | cool perspective! I love that feeling later when it started to get a little chaotic, my only slight critic was chasing down the smaller asteroids near the end of the round was sometimes hard to find. Overall I really enjoyed the game play especially when fighting the turrets. Great jam! |
| Oct 2 23:42:12 | 33m 57s | Harborea | ♥ 2 | Great polish especially for 48 hours, such a peaceful and relaxing game! Maybe it was because I was getting better as the game went but for me the hardest levels were around 2 or 3, then I had a easy time for the final 2. Great job :D |
| Oct 2 23:55:09 | 12m 57s | Profits in Proportion | ♥ 3 | This is a really interesting concept, at first I was just trying to paint it as best as possible, but eventually I realized the live money counter. I think it made me draw much worse, but better fit the scoring. Definitely unique idea! great job :) |
| Oct 3 00:07:55 | 12m 46s | Cosmic Chaos | ♥ 2 | Great polish and mechanics, love the upgrade system. Really impressive for 48 hours! Controls I felt were a little tricky, I would have loved to see a version of this game were I can move wasd and the ship shoots to mouse click. I know it would make fighting these enemies trivial, so maybe it wouldn't have worked, either way great jam! |
| Oct 3 01:29:57 | 1h 22m | M8B1674-00D4 | ♥ 1 | I love the clean look and an overall really complete submission. Really solid submission! |
| Oct 3 12:26:17 | 10h 56m | Yarn | ♥ 0 | Love the art, I'm always a sucker for that bright day, green grass, classic almost snes look. I got stuck a few times early on because I relied on the area you control as a platform, but after I stopped doing I was good. I wonder if the game could work with wasd to move and arrow keys to move the box at the same time? could be interesting. OH and I was super curious, did you write this song in the 48 hours? if so congrats for sure, I always put off music until the very last and its super rushed complete.png |
| Oct 3 12:52:03 | 25m 46s | Corridor Duels | ♥ 2 | This feels like a perfect scope for a 48 hour jam, great job figuring out a mechanic and ramping up difficulty! I really like the simple art too, it compliments the game well. I did get stuck on the last level, the control bug you mentioned came up a few times, but eventually I got through with out the bug happening. Great Job! corridor Duels.png |
| Oct 4 00:25:54 | 11h 33m | roadtrip | ♥ 0 | its a relaxing concept, but I'm not sure I understand the gameplay? I was curious if there were any objectives or challenges? Its definitely a neat idea, and has a cozy vibe for sure |
| Oct 7 14:44:04 | 86h 18m | Warehouse Keeper | ♥ 1 | Great stuff, I've played through a few of these box pushing type games, this is a solid one. I like that you kept it somewhat simple! also great job on the audio, it added character to hear the voice when doing actions, and the song was a great fit! My only piece of constructive criticism I didn't see anyone mention yet, I think bringing the camera in might help tighten the overall look. I'm not sure if it was the same art/model, but the title screen looked beautiful, but then in game we were a little more zoomed out than I think it had to be. Just a suggestion though! finished.png |
| Oct 7 15:34:42 | 50m 38s | Terminal Noise | ♥ 1 | Super cool job with this, for time reasons I have to stop for now, level 17. But the biggest accomplishment by far in my opinion is making an audience genuinely care when faced with challenge. I always say with game jams its particularly difficult because we have so many games to try and the buy in is 0$ so its easy to walk away. whenever I push a mechanic's difficulty I hear that people will stop at the first sign of failure. I want to come back to your intro again at one point, because it a fantastic example of letting a player explore and feel attached to the system. Great job! |
| Oct 8 12:08:47 | 20h 34m | Auto-Pilot | ♥ 1 | Great job! I had a lot of fun with this, makes me want to step out of my comfort zone and try similar things. It maybe took me a couple attempts to get the hang of what works and what doesn't, but after that I beat it and really enjoyed it :) Hard to say what you could improve on with only having 48 hours, but something that I really enjoy from these types of games is "synergy". Having ships that work well together and also ones that don't. But like I said 48 hours is such a small time frame, you did fantastic! |
| Oct 8 12:24:55 | 16m 08s | The Bullet Box | ♥ 1 | Pretty cool idea, definitely fits the theme of limited space! |
| Oct 10 11:32:10 | 47h 07m | Transilvaniawkward | ♥ 1 | This was a perfect jam for me start to finish, You really nailed the theme, the music, and kept the scope perfect. Also great job ramping up the challenge. I can't say it enough, I really liked this one <3 |
| Oct 11 00:42:30 | 13h 10m | Tabletrack Turbulence | ♥ 1 | The controls are definitely tricky, but its a super unique game in the jam. Congrats on the submission! |
| Oct 11 00:48:16 | 5m 46s | Space: 10000km | ♥ 1 | Cutscene made me super happy, but I could not figure it out, the swap 1,2 or 2,3 had me ultra confused. |