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mz_eth

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TimestampSince previousGamemz_eth's comment
Oct 2 00:59:46 Clearing space ♥ 1 Nice job, I've these types of puzzle games in the past and I really appreciated here the sort of sandbox element you added here! great stuff :)
Oct 2 23:08:15 22h 08m Limited Space ♥ 2 cool perspective! I love that feeling later when it started to get a little chaotic, my only slight critic was chasing down the smaller asteroids near the end of the round was sometimes hard to find. Overall I really enjoyed the game play especially when fighting the turrets. Great jam!
Oct 2 23:42:12 33m 57s Harborea ♥ 2 Great polish especially for 48 hours, such a peaceful and relaxing game! Maybe it was because I was getting better as the game went but for me the hardest levels were around 2 or 3, then I had a easy time for the final 2. Great job :D
Oct 2 23:55:09 12m 57s Profits in Proportion ♥ 3 This is a really interesting concept, at first I was just trying to paint it as best as possible, but eventually I realized the live money counter. I think it made me draw much worse, but better fit the scoring. Definitely unique idea! great job :)
Oct 3 00:07:55 12m 46s Cosmic Chaos ♥ 2 Great polish and mechanics, love the upgrade system. Really impressive for 48 hours! Controls I felt were a little tricky, I would have loved to see a version of this game were I can move wasd and the ship shoots to mouse click. I know it would make fighting these enemies trivial, so maybe it wouldn't have worked, either way great jam!
Oct 3 01:29:57 1h 22m M8B1674-00D4 ♥ 1 I love the clean look and an overall really complete submission. Really solid submission!
Oct 3 12:26:17 10h 56m Yarn ♥ 0 Love the art, I'm always a sucker for that bright day, green grass, classic almost snes look. I got stuck a few times early on because I relied on the area you control as a platform, but after I stopped doing I was good. I wonder if the game could work with wasd to move and arrow keys to move the box at the same time? could be interesting. OH and I was super curious, did you write this song in the 48 hours? if so congrats for sure, I always put off music until the very last and its super rushed complete.png
Oct 3 12:52:03 25m 46s Corridor Duels ♥ 2 This feels like a perfect scope for a 48 hour jam, great job figuring out a mechanic and ramping up difficulty! I really like the simple art too, it compliments the game well. I did get stuck on the last level, the control bug you mentioned came up a few times, but eventually I got through with out the bug happening. Great Job! corridor Duels.png
Oct 4 00:25:54 11h 33m roadtrip ♥ 0 its a relaxing concept, but I'm not sure I understand the gameplay? I was curious if there were any objectives or challenges? Its definitely a neat idea, and has a cozy vibe for sure
Oct 7 14:44:04 86h 18m Warehouse Keeper ♥ 1 Great stuff, I've played through a few of these box pushing type games, this is a solid one. I like that you kept it somewhat simple! also great job on the audio, it added character to hear the voice when doing actions, and the song was a great fit! My only piece of constructive criticism I didn't see anyone mention yet, I think bringing the camera in might help tighten the overall look. I'm not sure if it was the same art/model, but the title screen looked beautiful, but then in game we were a little more zoomed out than I think it had to be. Just a suggestion though! finished.png
Oct 7 15:34:42 50m 38s Terminal Noise ♥ 1 Super cool job with this, for time reasons I have to stop for now, level 17. But the biggest accomplishment by far in my opinion is making an audience genuinely care when faced with challenge. I always say with game jams its particularly difficult because we have so many games to try and the buy in is 0$ so its easy to walk away. whenever I push a mechanic's difficulty I hear that people will stop at the first sign of failure. I want to come back to your intro again at one point, because it a fantastic example of letting a player explore and feel attached to the system. Great job!
Oct 8 12:08:47 20h 34m Auto-Pilot ♥ 1 Great job! I had a lot of fun with this, makes me want to step out of my comfort zone and try similar things. It maybe took me a couple attempts to get the hang of what works and what doesn't, but after that I beat it and really enjoyed it :) Hard to say what you could improve on with only having 48 hours, but something that I really enjoy from these types of games is "synergy". Having ships that work well together and also ones that don't. But like I said 48 hours is such a small time frame, you did fantastic!
Oct 8 12:24:55 16m 08s The Bullet Box ♥ 1 Pretty cool idea, definitely fits the theme of limited space!
Oct 10 11:32:10 47h 07m Transilvaniawkward ♥ 1 This was a perfect jam for me start to finish, You really nailed the theme, the music, and kept the scope perfect. Also great job ramping up the challenge. I can't say it enough, I really liked this one <3
Oct 11 00:42:30 13h 10m Tabletrack Turbulence ♥ 1 The controls are definitely tricky, but its a super unique game in the jam. Congrats on the submission!
Oct 11 00:48:16 5m 46s Space: 10000km ♥ 1 Cutscene made me super happy, but I could not figure it out, the swap 1,2 or 2,3 had me ultra confused.