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Gary the Enchanter

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TimestampSince previousGameGary the Enchanter's comment
Oct 3 01:54:30 Checkout Champion: Bagging Edition ♥ 1 I enjoyed the set up and the art was good! I'm not sure I "got" it though? I ended up dropping stuff in there randomly and then I still won. It felt like I was supposed to be maneuvering the pieces in strategically.
Oct 3 02:08:32 14m 02s Under Infiltrate ♥ 1 That was an interesting platformer! The concept of moving through a different "plane" was neat. I found the sections where the breathable part was just as tall as you are were death traps, cause it was really hard to time the jump just right and not just plummet to your doom. It left me desiring a button that both jumped and tunneled at the same time. Like others said, giving the exits more contrast would have been nice, they were hard to see. It was definitely fun enough to get through to the end though!
Oct 3 02:17:43 9m 11s Meowspace ♥ 3 The space on that spacebar certainly felt limited. That was fun! I liked how pressing space actually pressed it in the game too! I was a little confused on the hit boxes for the fingers not just straight on the middle.
Oct 3 02:27:52 10m 09s Tiny Rocket ♥ 0 I started out thinking I was not going to get through the whole thing, because it is very difficult, but then, next thing I knew, I was at the end. Fun times!
Oct 3 02:42:51 14m 59s Dark Reflect_ions ♥ 1 Congrats on completing your first game! I'd recommend updating the description with the controls, I almost gave up in the first room with the note until I randomly pressed ESC. Also, when I got the key and left the room, the screen just went black. I think that was the end, but I'm not sure.
Oct 4 02:57:10 24h 14m Clogged Tube ♥ 1 I found the controls awkward at first, but I got used to them surprisingly fast. It was a pretty fun game! I liked the voice-overs a lot. I did find though if you stand in the very corner next to the line of blue people, you can pretty much just hang out there without a problem. Unless that was intentional since standing in the corner like a creeper is a good way to avoid people on the subway in real life.
Oct 11 02:11:53 167h 14m Ascii commando ♥ 1 Man, that just oozed aesthetic. As an aside, I too couldn't figure out how to get my Godot game to run on ldjam player.
Oct 11 19:33:03 17h 21m The Confines ♥ 1 That was pretty interesting, and well implemented. I might advertise it as a Visual Novel, so that people have a better expectation of what they're going to get, since I've come to realize a lot of getting good reviews is just meeting people's expectations when they come into the thing. I might have preferred if the maximum text speed was a tad faster, since you went through the effort of making it configurable. Also, as someone whose also incredibly self conscious about art, I think you did a really good job. Even the screen shot from the beginning of the jam section looked good, because I could tell what I was looking at. I think, especially for game jams, as long as the art communicates what it is the player is looking at, then it is good enough.
Oct 11 20:49:01 1h 15m SarSom ♥ 1 That was a fun one! Good job! I got a time from the TV set in the first corridor and put it on that grandfather clock, but nothing seemed to happen. I was able to get through the whole rest of the game though, so I'm not sure what was up with that. Everything else I had to say I see already in the comments, so +1 on those.
Oct 11 21:20:57 31m 56s The Not-So-Spacious Spaceship ♥ 1 I was lured in by the title, and it was pretty absorbing once I got into it! I died a bunch at the beginning because I kept getting launched out of the airlocks, until I noticed the indicator. I then starved to death, because I couldn't find where the food went at first. Then I got into the groove and asteroids killed me. It seemed like I was supposed to go to the cockpit, but I didn't know what to do once I got there, cause I couldn't find anything to interact with. I thought the graphics were really good, especially for a gamejam!