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Gary the Enchanter

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TimestampSince previousGameGary the Enchanter's comment
May 2 01:22:41 Thou Lines ♥ 3 The first night I was trying to come up with something that involved the delivery of a speech, but couldn't figure out how to do it. Good job on coming up for something with that!
May 2 01:47:48 25m 07s Space Express LTD ♥ 2 Hey, I'd totally play your game, but I don't know where to find it...
May 2 02:09:31 21m 43s Oddsburg ♥ 2 I really liked the atmosphere. I had no idea why I was receiving statue parts or why I was building said statue, but it was neat on a surreal level. That being said, there wasn't much game per se, it was more of an experience. A neat trippy experience. I would have appreciated some more context, or some more dialogue, because the 3 lines of dialogue I found were all pretty great. Anyways, I'm going to go stew in my own syrups now.
May 2 02:37:28 27m 57s Why Deliver Y ? ♥ 2 Wow, I enjoyed this one! The mechanics and puzzles were really clever!
May 2 02:49:09 11m 41s Flingshot ♥ 0 I thought at first I was supposed to be landing the vans in the circle, and could use the parachute as a backup, but apparently that was not the case. Overall though it was pretty fun!
May 2 02:57:00 7m 51s Squid Belt ♥ 1 I liked the controls, they felt nice. I would put the starting station and client much closer, I didn't need that long to figure out how to move. The aliens were a little easy to fly past, so from a "I just want to complete the game" perspective they weren't very challenging, but stopping to fight a few was really fun. It might be good to incentivize the player to do that, because that part was pretty engaging.
May 2 18:05:15 15h 08m Bundle Dumper: Florida Edition ♥ 2 A little...disturbing... but the actual game mechanics were super fun. Really well executed!
May 2 18:15:12 9m 57s Styx and Stones ♥ 5 I was a bit confused on the controls at first, a note somewhere about what I was supposed to be pressing would have helped. I enjoyed the writing, that really added to the experience.
May 2 18:28:13 13m 01s Crazy Hearse ♥ 2 The controls felt a bit off, but it was very fun. Maybe tone down the top speed, or make it accelerate a bit more slowly? It might have also been interesting if you could only turn while going forward/backwards, like in a real car. I really liked the dialogue.
May 3 02:13:25 7h 45m Reincarnation Express ♥ 0 That was an interesting story. I think you did a fine job conveying the actual story, I didn't find it too vague. One minor improvement: it would be nice if I could skip through the dialogue rather than having to wait for it to type out in its entirety, cause it's a little repetitive when you want to see the other endings.
May 3 02:21:55 8m 30s Kittens: A Tale of Yarn and Woe ♥ 1 That had a pretty fun gameplay loop. The controls were good, and didn't feel like a jellyfish at all.
May 3 13:19:07 10h 57m HMS Deliverance ♥ 1 I thought the mood and graphics were on point. I do have a few suggestions for improvement though: - The harvester seemed to just grab resources randomly. While practically speaking, this doesn't really matter, there were several moments where the mothership was sitting next to some asteroids doing nothing while the harvester was doing its thing off screen, and it *felt* as if nothing was happening, even though it objectively was. Having the harvester prioritize asteroids closest to the mothership would help the player feel more involved in the process. - For me, it seemed like missiles would just fire off in random directions sometimes? It didn't seem like the 90degrees issue you mentioned. - It would be good if you gave some indication of where my ultimate destination was. You can't zoom out that far and the scroll speed wasn't fast, so I spent a long time scrolling around looking for the enemy base. You'll probably lose a lot of people at that point. - I think it would help if there was some description of what my ship upgrades were going to do ahead of time. It would give me something concrete to look forward to, and would help trigger that "oh I just need a bit more to get this exciting thing" reaction in players that will keep them going.
May 3 13:41:12 22m 05s Paper Guy ♥ 1 I really liked the paper on a table aesthetic you had going on there.
May 3 18:18:02 4h 36m Pizza Delivery Flying Bot ♥ 2 Really enjoyed the wonky flying (though I also made a game about wonky flying, so maybe I'm biased). One of the few on here I played a couple of times; I was able to get my time down to 4:39. Good job on this one!
May 3 18:47:34 29m 32s Hemoglobin ♥ 2 This was a super fun game, I really enjoyed playing it. It did feel a little awkward at first that all the controls were on the keyboard except for attacking being a mouse click, but really engaging gameplay loop you've got going on here.
May 3 22:46:38 3h 59m F. Ragile ♥ 1 Hello fellow Godot user! That was really fun! It controlled well, and the primary game play loop was really fun. It was a little confusing at first how to get the packages into the delivery spots, I ended up just flying really low and firing them across it and that seemed to count.
May 3 22:56:00 9m 22s Irresponsible deliveries ♥ 1 That was a pretty wild ride. The pedestrians really don't have any sense of self preservation, there was one point I stopped to let one by and they just turned and walked into me, but to be honest that added to the experience. If I could suggest one improvement, the turning radius on the truck was pretty wide, and I seemed to find myself frequently having to navigate really tight corners and running into buildings seemed to cause a lot of drag so I had a hard time getting past them.
May 3 23:17:51 21m 51s A Blacksmith's Gift ♥ 1 Hello fellow Godot dev! That was a pretty fun game play loop. I also really liked the sprite work! If I had one suggestion, the slap mechanic felt a bit un-intuitive. I would slap enemies pretty aggressively and sometimes they'd immediately yield their sword, and then sometimes they'd do it later when they were about to swing after having been slapped earlier. Super impressive doing this all by yourself! Good job!
May 4 00:12:27 54m 36s 🌴 Fantino Island 🌴People delivery service ♥ 2 I'm came over here since @scratch managed a perfect score on my game, and I'm glad I did. The art was really good, and I was really impressed by the music transitions in-between the areas! I did have to play it a second time to catch that cat, after I saw it flying through the air the first time. Good job! The only thing I have in way of improvements is maybe make the first day ending screen not go away automatically. I didn't realize I was on a time limit and missed some of the text the first time cause I was too busy admiring the details.
May 5 02:10:14 25h 57m Popcorn Odyssey ♥ 1 That was a fun game! I felt especially rewarded for getting all the way to the end. I did find some delicious cheese on level 7 that let me skip the whole top part of the level, which was nice because that 2nd to last jump is brutal. Adding the reset button was a good idea, it really helped me keep going when I got stuck.
May 5 02:39:19 29m 05s Delivery DRONE ♥ 2 I liked the physics you added in there, that added a lot to the experience. I do have a couple of suggestions for you. - I really liked the music at first, but after several minutes of it.... I can't compose so I don't really know what I'm talking about, but that one loud higher pitched motif got really repetitive. I feel like maybe something more chill would have suited it better. - The physics was definitely the most fun part, I feel like if you could lean into that a bit more and have more stuff that interacts with that mechanic, that would really add to the fun experience that's already there.
May 6 14:25:10 35h 45m Airborne Adventures ♥ 2 I really liked the pixel art in this one, and the writing was super fun! I really want to see where you were going with this one. I also really like how the music shifted when you were falling to your doom. That was an excellent touch! I have 2 suggestions for improvement for you: - When delivering the newspapers, the dialogue for that just hung around a loooong time. You should definitely make that work like the dialogue with the characters where you can press space to progress it. That being said, I did notice you could just move on and the newspaper would just disappear out of my inventory when the dialogue finally decided to finish several platforms away, so it didn't really stop me. - I'm afraid this isn't super specific helpful advice, but moving on the ground felt bad. Like, the character felt like he was trudging through a swamp when he was walking. Granted, you spend most of your time rocketing, so it really wasn't that big of a deal, but still.