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Sevansevan

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TimestampSince previousGameSevansevan's comment
Sep 30 21:32:29 Box Bangarang ♥ 1 Good design and rythm overall ! I liked being a chair. Could benefit from showing the number of moves allowed even in the "place box" phase to do some planing. Impressive work for an early submission!
Sep 30 21:39:31 7m 02s LD54 - Box Survival ♥ 1 Very soothing music and "bubbles". I especially enjoyed the patterns with mixed colors. Maybe in contrast the "unified color" patterns were slightly less appealing. Ultimately the slow-pacing doesn't encourage to start again since we know that the game will be too easy (?) for 1 minute. The game really shines when the box gets small.
Oct 1 13:26:39 15h 47m If I Fits, I Sits! ♥ 1 Interesting game! The best part is fitting perfectly, so it's good that it's rewarded with points. I liked it better when the cat was larger than the box. The numerous cases where it was the opposite where kinda underwhelming in comparison.
Oct 1 13:37:09 10m 30s Yarn ♥ 1 The game is so much better with the rain than without :) I especially liked the puzzle-aspect of the mechanism, like making you "float" above spikes and such.
Oct 1 22:12:17 8h 35m Limited Space in Space ♥ 1 Original controls for an idea that doubly fits the theme! Congrats. The toy is very challenging starting from the 1st rocket which is a good thing imho because I replayed the heck out of it to put one. I'll probably trying to beat my best (1) soon. So congratz for creating a game with good replay value. The windowed version doesn't fit on screen and zooming the page creates very strange behaviour (the game seems rendered in absolute units while the UI is in relative units?), so when I try again it'll be on downloadable version.
Oct 1 22:15:39 3m 22s Match Two (Prototype) ♥ 1 Soothing. Some ideas to cheaply turn it into a "game" : - Add a score counter, either number of disks inserted or highest combo - Add a defeat condition, e.g. board with 4 disks = lose - Add a preview for the next disk so that people do not feel too much screwed (might be a bad idea when they realize they are screwed even next turn ^^)
Oct 1 22:28:09 12m 30s Loopopera ♥ 2 [spoilers below] It's a game that keeps on giving, so far one of my favorite pieces of the jam. The theme, absent at first, is quickly revealed in a wonderful way. Then the background slowly changing, and some new art elements... Unfortunately, I believe I encountered a bug that prevents me from going forward. After dying, I got reincarned in a light bubble which does not respond to any known command. I hope you still have time for a quick fix!
Oct 1 22:31:42 3m 33s Crazy game ♥ 0 It's so cray the link is down :)
Oct 1 22:40:24 8m 42s Just why? ♥ 2 This game is excellent. You're totally right when prefacing that it is "brutally difficult" and you're also right to recommand playing in full screen, which I didn't see at first T.T The way the biomes are separated and the way they still sometimes have a "side effect" on other biomes is pretty neat. The limited checkpoint mechanic is really fitting the genre. That being said, I only passed the first biome before giving up :-D
Oct 1 23:16:57 36m 33s Fruit Fitting Frenzy! ♥ 1 That was very satisfying to beat. Very good difficulty pacing, with a feeling of "I think I'll give up" at the end which makes the whole experience very satisfying. I also made a puzzle game this jam and I would really enjoy discussing with you the ins and outs of how to approach the balancing and pacing of puzzles, if you're up to it!
Oct 2 00:24:18 1h 07m DigHard ♥ 0 Wasn't expecting a skill tree ala survivor but that was a nice mix! I don't think I've ever played a game quite like this so congratz on the concept.
Oct 2 01:02:08 37m 50s Cosmic Chaos ♥ 3 Much harder than it looks :-) Good use the theme... Twice!! The upgrade management really adds flavour on an old genre.
Oct 2 01:23:32 21m 24s Trashy Space Dice ♥ 1 Unfortunately couldnt run your game. Download seems broken. I tried launching it from Godot and it looked very nice, but I didn't have some C# thingy. I hope I'll be able to play it some day!
Oct 2 17:16:26 15h 52m Parked? ♥ 2 I suck at parting! Good job on shifting the paradigm from "don't bump into the other cars" --> "bumping into other cars might be a shortcut" --> "bumping into other cars is mandatory" --> "bumping into other cars is a puzzle"
Oct 2 17:37:58 21m 32s Find us if you can ♥ 1 This really shows that an engaging mechanic, no matter how simple, can work out with simple art and music. The key is that you managed to give 1- feedback and 2- feeling of progression. Only thing lacking in my humble opinion is an end screen, to give closure.
Oct 2 18:09:34 31m 36s Bill's Cave of Numbers ♥ 1 Very nice looking at very nice twist at combining the two genre. For my taste, it was a bit slow and I just ended up waiting in the cellar. I understand this is meant to reflect more on the puzzle but still sometimes I just wanted pieces :-)
Oct 2 20:57:17 2h 47m Cold space ♥ 1 Pretty sure I won, I destroyed the rooms around me and the monsters ain't coming :) Now chilling in space, ama. Congratulations for triple respecting the theme! Limited vision. Limited gameplay area. In space. And you can even limit your space even more by destroying room! So that was 4, I guess.
Oct 2 21:02:37 5m 20s Petits Chats ♥ 1 I really like that you can rush through the first levels to get where things are interesting. Great tension overall. One more exemple of a great game based on real-life events.
Oct 2 21:31:49 29m 12s Compact Factory ♥ 4 I liked the theme and the aesthetics. I "lost" because I had no money, while I was producing some money, so it was kinda confusing. So next game I full on bank on money and only build goods later. Which I could do without resistance. The concept is pleasant and I would keep-on playing if there was new and new stuff. I liked the idea of placing ground tiles, maybe adjacency rules could be a nice addition in the future. I guess one of your reference title is Factorio, if it isn't then go play it immediately! :-)
Oct 2 21:36:20 4m 31s Space Limiter Warp Drive ♥ 0 I like the way you make "losing" not a punishment and just keep trying.
Oct 2 21:45:26 9m 06s Terraforming Chess ♥ 1 The mad guys they did a couch 1v1 game for the Ludum Dare. No real idea how fun this is while playing alone but I sure enjoyed reading the description of units and imagining how it could change chess... forever. I'm... Kinda surprised the bishop and knights swapped places? Or is that an oversight?
Oct 3 19:56:42 22h 11m Packed to the Gills ♥ 3 Excellent pacing, which is everything in this kind of game. There is always some tension yet is it always feasible, rarely unfair, congratulations.
Oct 3 20:57:47 1h 01m LIGHTDANCER ♥ 1 An exceptionnal craft for a COMPO, this is very impressive. Both gameplay and art are superb, you even could fit in a boss battle, nothing is amiss. For 15 minutes I was playing the start of an indie game, not something crafted in 48h. Hats off to you.
Oct 7 19:47:48 94h 50m Blind Caver ♥ 1 That was an amazing experience, thank you. I agree that I sometimes peaked at the level number to get a feeling of completion which was a bit lacking. Another thing that you could add is a semblance of narrative design. You could probably add to the experience by adding a little bit of "environmental design" with simple, concise sentences about the place. "You start feeling a hot breeze... You're probably approaching the deepest part" "The heat is now insufferable, but you need to continue" "The souls around you are screaming, you ignore them" "Here she is. Even as a ghost, you still love her" "You start the climb. Remember, if you look at her, she'll disappear forever." Not necessarily every level, but from time to time, to do some rythm change. About the fact that we may forget what sounds were for, I think it was part of the charm. If however that turn out to be an issue, I believe naming it everytime would break the immersion, but you could say at some point "press numpad numbers to hear sounds and their descriptions" like 1 would be wall, 2 would be door/key, 3 would be boulder, etc. Alternatively it could be "press space to have a reminder of all sounds you've heard so far" or something. I'm telling all this not to disregard what you've done which really was a superb experience, but in the hope to contribute constructively to this!
Oct 8 18:06:57 22h 19m Rising Tides ♥ 3 I enjoyed the dam mechanic, that was pretty fun! The narrative design was cool, I particularly enjoyed the last "choice" :-) Pacing might be a bit off right now bit well that was a lot of things to put together, especially for your first Godot game, so congratz!