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Sevansevan

Feedback comments for LD55

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TimestampSince previousGameSevansevan's comment
Apr 14 22:21:01 Don't press the big red button ♥ 1 I'm loving the chara design & animations :-)
Apr 16 20:15:55 45h 54m The Kid And The Mud ♥ 2 I think the problem with the stones is that you have to *hold* E for some time to activate them, not just press. Anyway impressive amount of content, I couldn't reach the end :-)
Apr 16 21:04:14 48m 19s Tiny Summoner ♥ 1 It's always amazing how good rythm and difficulty can make a simple design addictive, congratz!
Apr 16 21:11:06 6m 52s The Quacking Hour ♥ 2 I loved the game so much that I have awaken my neighbours quacking T.T
Apr 16 21:25:22 14m 16s Deep ♥ 1 Congratz for managing to give the joy of exploration feeling in a compo game :-)
Apr 16 21:45:41 20m 19s Summonfactory ♥ 1 Very impressive, map, graphics, music, UI, etc :-O bravo!
Apr 16 22:00:10 14m 29s Druid's revenge ♥ 1 I really liked it, I could have spent much more time on it if losing restarted the puzzle, not the whole game unfortunately :-(
Apr 16 22:04:29 4m 19s No Time ♥ 1 goty
Apr 17 20:31:06 22h 26m Ritual of Ribbit ♥ 1 The boss fight design was really well thought as a combination of mechanics, I salute you :-)
Apr 17 21:14:03 42m 57s IWANT ♥ 2 Very impressive "AI" manager :-O Unfortunately RNG screwed me very hard. I believe you used only 5 out of the 7 tetris pieces so that made creating a cluster very hard. You could use a bag-style RNG to ensure that you draw the pieces evenly over a game. But perhaps it was also a concious decision to make some pieces more rare than others? Or perhaps I just misunderstood :-)
Apr 23 21:01:35 143h 47m Happy Little Demons ♥ 1 the pentacle level was a nice touch :-)