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Feedback comments for LD55
Sevansevan's games and stats for all events →
| Timestamp | Since previous | Game | Sevansevan's comment | |
|---|---|---|---|---|
| Apr 14 22:21:01 | Don't press the big red button | ♥ 1 | I'm loving the chara design & animations :-) | |
| Apr 16 20:15:55 | 45h 54m | The Kid And The Mud | ♥ 2 | I think the problem with the stones is that you have to *hold* E for some time to activate them, not just press. Anyway impressive amount of content, I couldn't reach the end :-) |
| Apr 16 21:04:14 | 48m 19s | Tiny Summoner | ♥ 1 | It's always amazing how good rythm and difficulty can make a simple design addictive, congratz! |
| Apr 16 21:11:06 | 6m 52s | The Quacking Hour | ♥ 2 | I loved the game so much that I have awaken my neighbours quacking T.T |
| Apr 16 21:25:22 | 14m 16s | Deep | ♥ 1 | Congratz for managing to give the joy of exploration feeling in a compo game :-) |
| Apr 16 21:45:41 | 20m 19s | Summonfactory | ♥ 1 | Very impressive, map, graphics, music, UI, etc :-O bravo! |
| Apr 16 22:00:10 | 14m 29s | Druid's revenge | ♥ 1 | I really liked it, I could have spent much more time on it if losing restarted the puzzle, not the whole game unfortunately :-( |
| Apr 16 22:04:29 | 4m 19s | No Time | ♥ 1 | goty |
| Apr 17 20:31:06 | 22h 26m | Ritual of Ribbit | ♥ 1 | The boss fight design was really well thought as a combination of mechanics, I salute you :-) |
| Apr 17 21:14:03 | 42m 57s | IWANT | ♥ 2 | Very impressive "AI" manager :-O Unfortunately RNG screwed me very hard. I believe you used only 5 out of the 7 tetris pieces so that made creating a cluster very hard. You could use a bag-style RNG to ensure that you draw the pieces evenly over a game. But perhaps it was also a concious decision to make some pieces more rare than others? Or perhaps I just misunderstood :-) |
| Apr 23 21:01:35 | 143h 47m | Happy Little Demons | ♥ 1 | the pentacle level was a nice touch :-) |