Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Sevansevan
Feedback comments for LD58
Sevansevan's games and stats for all events →
| Timestamp | Since previous | Game | Sevansevan's comment | |
|---|---|---|---|---|
| Oct 5 23:05:19 | Cats King | ♥ 3 | The concept is somewhat fun, I might have played it till the end if the upgrade rate was like 5x faster! | |
| Oct 14 17:01:06 | 209h 55m | The Pink Operator | ♥ 1 | capture.png Found some help with my friends :-) Crisp game except for that ^^ |
| Oct 14 17:12:02 | 10m 56s | Collector of Souls | ♥ 1 | Fun concept even though I kept dying super early ^^ |
| Oct 14 17:20:21 | 8m 19s | The Glasses Shop | ♥ 1 | I love the conceptual adventure, I would love to delve up to the end but having to restart everything when I fall felt like too much the 3rd time :-( A checkpoint at every "box collected" would have made me continue. I still may get back to it cause I loved the atmosphere |
| Oct 19 19:22:52 | 122h 02m | Ludum Dare 58 - collect the protein | ♥ 1 | Simple game, nice graphics! |
| Oct 19 19:23:53 | 1m 01s | TopicCollector | ♥ 0 | Fun graphics, nice! |
| Oct 19 19:29:23 | 5m 30s | Collect, or...? | ♥ 0 | Made >100 steps, discovering mecanics was kinda fun. Is there an ending? What "classic game" are you refering to? :-) |
| Oct 19 20:30:12 | 1h 00m | Collectosaurus | ♥ 0 | the tail-whip is dope and the SFX works really well, it does seem this control scheme has potential! |
| Oct 19 20:34:11 | 3m 59s | Boyadem | ♥ 0 | same as Endurion, the second rat didn't do the animation. Hard to catch'em all :() |
| Oct 19 20:44:34 | 10m 23s | Chicken Heist | ♥ 0 | Impressive amount of features! Hard level, lacking an undo button maybe? |
| Oct 19 20:50:44 | 6m 10s | Gem Goblin | ♥ 0 | 89! Then too many monsters that stack on gems I couldn't do it T.T |
| Oct 19 21:00:28 | 9m 44s | Manually counted Reference GC | ♥ 1 | Not sure how to recover when the program crashes? So I guess I didn't understood everything :-( |
| Oct 19 21:08:11 | 7m 43s | Chickens Go Home | ♥ 1 | This is what Death Stranding should have been |
| Oct 19 21:28:41 | 20m 30s | AstroHaul | ♥ 1 | After a few minutes, I got almost invincible, which made the game stale, but that was an okay experience nonetheless! |
| Oct 19 21:43:15 | 14m 34s | EYE DEALER | ♥ 1 | Amazing game for a compo, very impressive. I'm a bit sad you didn't deliver an ending for it, I'm sure you would have delivered something exquisite :-) |
| Oct 19 21:44:37 | 1m 22s | Marble Sky | ♥ 1 | Soothing music, devilish gameplay. I believe some constraint, either time or number of move, would spice the thing up :) |
| Oct 19 21:51:32 | 6m 55s | Fatal Morgana | ♥ 1 | Great color choice! Also it's nice that it has an ending, it made the experience "complete" for me. |
| Oct 20 22:57:09 | 25h 05m | Clue Collector | ♥ 1 | Interesting to see the dialog options appear one by one... It's like an internal RPG dialog :-) |
| Oct 20 23:04:14 | 7m 05s | Dragon Hoard | ♥ 1 | putting the physics on the coins turned out so great! Both for effects but also returning them. That made it quite fun. The rythm got kinda stale but it's honest Ludum Dare job, well done |
| Oct 20 23:15:19 | 11m 05s | The Crossing | ♥ 0 | Needs lots of APM =) that's nice! A timer of some sort (refreshing when someone crosses) could make it quite addictive :) |