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Feedback comments for LD60
Sevansevan's games and stats for all events →
| Timestamp | Since previous | Game | Sevansevan's comment | |
|---|---|---|---|---|
| Oct 18 23:54:14 | The Margin Game | ♥ 2 | I love that you released the source code ^^ | |
| Oct 19 00:26:59 | 32m 45s | The Last Overtime | ♥ 1 | Extremely cool mood and ambiance. I reached one ending, and was disappointed that I had to start all over again. I gave it another go because I enjoyed the mood but I chose different skills... Which I really shouldn't have :( now it's a pain to finish T.T |
| Oct 19 01:21:36 | 54m 37s | POCKET SNAKE | ♥ 0 | Extremely clean visuals :-O Fun replaying snake, the evergrowing arena was fun ; curious on why you made the snake getting shorten. Short snake + large arena = few risk of loosing. Were you taking your revenge on numerous snake defeat when you coded this? ^^ |
| Oct 19 20:38:05 | 19h 16m | Ancient Tech | ♥ 1 | Interesting, I liked exploring the tech tree. Some tech explanations tooltips were missing! I'm still wondering what religion is for ^^ |
| Oct 19 20:39:11 | 1m 06s | Caption Obvious | ♥ 0 | Amazing and funny game, visuals were top notch and many cool and funny ideas! :) |
| Oct 20 13:35:40 | 16h 56m | The Old Techmongery | ♥ 1 | Impressed by the graphics, especially the outside :-) Was kinda frustrated at the start when I didn't find the Farapin (which was my first order!) but then it transformed into a fun exploration game, pushing doors. Best moment was obviously finding the restroom. |
| Oct 20 13:51:15 | 15m 35s | Nomad City | ♥ 1 | Extremely impressive game, everything holds together, and visuals are suberb. Music was really cool too, why did you opt-out of audio? |
| Oct 20 13:57:52 | 6m 37s | Line Feed | ♥ 2 | Impressive! Visuals are so smooth! |
| Oct 20 14:38:21 | 40m 29s | The Last Route | ♥ 1 | Impressive game for 48h! Reminded me of Frostpunk obviously, was a well self-contained adventure. Congratz! |
| Oct 20 14:49:32 | 11m 11s | Lady DeBugger | ♥ 1 | The bug-jump reset was really hard. Quite fun playing on words bug/bug :) |
| Oct 20 17:06:02 | 2h 16m | The Lost Rifleman | ♥ 1 | Finished it on the verge of insanity :-) The clunky controls and aiming eventually made it even more frightening :-) |
| Oct 20 17:15:27 | 9m 25s | Stardust | ♥ 0 | Chill, aerial, thanks :-) |
| Oct 20 17:24:27 | 9m 00s | Rewind to Survive | ♥ 0 | Cute puzzles ! :-) Have you played "The Misadventures of P.B. Winterbottom" ? :) I feel like I could finish the game without using the tape damage stuff no? Everytime I created a wrong "ghost", I just restarted. |
| Oct 20 17:36:13 | 11m 46s | Hadal Station | ♥ 1 | stunning! :-o |
| Oct 20 17:51:36 | 15m 23s | Abaclash | ♥ 1 | Well well even lower tech than Balatro, congratz :-) Very fun concept. Much too hard for me, my round 3 opponent with four 5-damage beads is way beyond my abacus skill-level :-) |
| Oct 20 20:08:27 | 2h 16m | Sound of Night | ♥ 1 | I did it! Well, it's way harder than it looks/sound ^^ But it's quite pleasant to focus on the sound. This totally could become a way to learn the full morse alphabet. I'm a bit disappointed however that... !> the credits were not in morse 🤣 |
| Oct 20 20:39:34 | 31m 07s | 20 Terminals | ♥ 1 | Nice puzzles! It holds balance at a weird spot: you enter puzzles without knowing if you have saved enough letters or not, so it's on a fine line puzzle games usually avoid, however due to the relatively small scope and also the generosity of letters, it ends up working quite well and I found it quite refreshing at the end :-) |
| Oct 20 20:51:13 | 11m 39s | NewHouseâ„¢ | ♥ 1 | the narration was such a surprise and well-paced, congratz! |
| Oct 20 20:59:44 | 8m 31s | The Last Chance | ♥ 1 | More often than not, the N doesn't lock in, so I find myself unable to send them north. Am I missing something? |
| Oct 20 21:11:54 | 12m 10s | Terminal Stasis | ♥ 1 | I agree with @fifut that the window opening was wonderful. Audio was amazing, I was really immersed in the adventure, I'm glad I experimented this. |
| Oct 20 21:29:07 | 17m 13s | BOGEY OR BANDIT | ♥ 1 | Is this really winnable? With two orders per wave, one is guaruanted to pass through so taking 1 or 2 damage per wave seems mandatory :) Other than that, great work! |
| Oct 20 21:38:45 | 9m 38s | Operation MISSILES! | ♥ 1 | Sooo hard! So many things to handle, including "predicting" the trajectory so that the correct tower is selected. Well, I really felt I was fighting for my life :) (I lost) |
| Oct 20 21:52:35 | 13m 50s | Use the Shovel | ♥ 1 | Did you do it from scratch, as in "no engines" ? That's impressive. It reminded me of a time of nice dungeon crawlers, etc. You actually kinda nailed the theme with the old tech henchman :) !> I wasn't sure the out of bound was part of the game and I didn't want to delve into it, but since I found no way to go above 96%, I went... That was a really nice touch and a nice contrast to the very old school rest of the game! congratulations. |
| Oct 20 22:05:40 | 13m 05s | Tech Tree the Game : Car edition | ♥ 1 | I had trouble remembering the specifications for the last car but fortunately it was written here in the description ^^ Once I had that, it made sense and was quite fun juggling the cards around Not so sure the "only one change at a time" really adds value though The last car was fun: unlock everything. Damn too expensive. Try to reduce cleverly :) |
| Oct 20 22:13:13 | 7m 33s | Connect me, Please! | ♥ 0 | I feel like the game is broken for me. I think that happened when I connected an upper cable to the caller. bug.png |
| Oct 26 13:09:08 | 134h 55m | But Buttons | ♥ 1 | This is so devilishly hard. Not sure if I'm missing brain cells and there are things to ease my pain ^^ congratz on that mind-twisting idea! |
| Oct 26 13:13:34 | 4m 26s | Smash to Begin | ♥ 0 | It was unexpectedly fun to send sprites flying :-) |