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TimestampSince previousGameCorporation's comment
Oct 2 17:52:24 Dwarf Monastery ♥ 0 Looks like something very interesting with planning, scheduling and acting phases, but unfortunately I couldn't figure out what to do, even after multiple attempts. Really can't go past first level. Maybe learning curve should be a bit easier, or more tips on what everything means. I will try this one out later, maybe more comments and tips will appear)
Oct 2 18:09:07 16m 43s Hexle ♥ 1 Very interesting game! It's really a puzzle not even in terms of video games, but actually feels like a physical puzzle, that you can touch, inspect and learn. I very much enjoyed the process of learning all the rules, even though some still feels unclear to me. Reminder me of a "Witness" game. My only suggestion would be maybe to hint the goal of the game in the begining, because the rules described pretty clear, but a player can get confused and be left with a question: yes, but what is my goal here? But maybe it's just the intended process of learning as you planned)
Oct 2 18:31:54 22m 47s New Apartment ♥ 1 Okay, I messed up but I refuse to redo it XD . Kinda can blame z order bug, diding see this hole till the end. Nice game overall. Familiar concept, but good implementation, with interesting controls, great sounds and very ni visuals. Also liked how you made everything one big level, and not like multiple. 12.png
Oct 2 19:02:02 30m 08s Tetrominated ♥ 0 Interesting take on the theme. Even though the moveing window didn't quiet use the jam theme, but I actually enjoyed it as the mechanic. Overall nice game, feels and plays very much tetrisish)
Oct 2 19:26:26 24m 24s This Game Only Weighs 8 KB! ♥ 1 I actually really enjoy this type of theme implementation, very outside of the box. Also I'm kinda respect when games are created with limited instruments and resources. This is something I do in some way. And thank you for the last level, I was already scared after 5th XD 11.png
Oct 2 19:53:18 26m 52s Boxes and Webs ♥ 0 Wow, that's a lot of controls to remember and a limited space (lol) on the screen to put them. Interesting enemy movement and abilities, but feels a bit too overwhelming, maybe some polishing would better reveal best parts of this game. But good job anyways)
Oct 2 20:08:09 14m 51s Tiles and Sea ♥ 0 A very beautiful and relaxing game. Reminded me "Islanders" somehow, by vibes and gameplay. Minor suggestion would be is to add some kind of a more distinct challange, like score thresholds you need to achieve. But maybe it will take from relaxing part of this game. All in all - art style and sounds are very nice and it's a good entry overall!) Edit: noticed that art was downloaded, but still a great job putting it all together)
Oct 2 20:15:57 7m 48s Wingspan ♥ 2 Got some LD 53 flashbacks from this game) liked how you implemented health so it was not like one hit lose. Controls felt a bit janky, not like helicopter, and maybe I would prefer buttons near WASD for other controls. But I guess it's all part of the design) Well done!
Oct 3 17:39:41 21h 23m Age of TinyVillage ♥ 1 Great game! I find there's a lot of similarity between our games, both being RTS and probably being inspired by AoE. Liked how you simplified it's core gameplay loop and left the most fun part of balancing between army and economy. Theme implementation however was a bit unclear to me. Well done overall!
Oct 3 17:52:14 12m 33s Donut Park Here! ♥ 2 Small parking lots for sure was one of the theme implementations I expected and seen, but you made it soo good and polished! The animations, drifting, different cars, health and tips mechanics, feels so good to play, and yet requires skill to get better score. Found myself being pretty bad at reversing) My feature suggestion is to be able to GTA style intersect car when it leaves)
Oct 3 18:57:32 1h 05m Pentomaniac ♥ 1 Nice simple game with familiar concept, but I like how you made it special with themeing around the house stuff and with those internal mini games inside the main game. Soundtrack for some reason gave me early Dr Dre vibes XD. My main suggestion I this is to work on juice and feedback, like make placing tiles more satisfying, with snapping, clicks and visual effects. Well done!
Oct 3 19:36:35 39m 03s CaveBots ♥ 1 Love to see more RTS) even though I found a theme implementation not that obvious, but I enjoyed how overall unique gameplay loop felt, you really changed many aspects of this genre, and I don't even know how to call it. Main suggestions would be: I can see there's a dead start if you mess up the order in the begging, I don't this it's a good idea for the learning curve. Also marking blocks to differentiate them visualy to know what's inside without hovering would be good.
Oct 3 19:42:31 5m 56s Redneck Renovation ♥ 3 That's hilarious, looks like an average day in mid USA I imagine, maybe someone can confirm.
Oct 3 19:51:27 8m 56s Simitarium ♥ 0 Looks very nice and relaxing, and fish visuals and animations are good. But the controls and interactions between fish and obstacles feel unintuitive, sometimes they work, sometimes they don't appear, sometimes they just don't hit. But is you were going for the chill and relaxing approach - you achived it)
Oct 4 17:25:02 21h 33m The King is Watching ♥ 6 What a great game with such a simple and yet interesting hook! Really enjoyed the positioning of tiles and planning combinations for optimal efficiency. As someone who also made an RTS for this game - I respect your choice of genre) Great job! 14.png
Oct 4 17:32:43 7m 41s Conquest ♥ 1 Pretty familiar concept, I really enjoyed this type of a games back in school, playing them on my phone)) Overall gameplay is understandable, but what you really should work on is UX. It's really hard to differentiate some actions, game states and results of player decisions. Great job on finishing it!)
Oct 4 17:41:41 8m 58s Limited Island ♥ 0 Very cute, and animations are really good) with music at background it all work together nicely. However I didn' really understood gameplay goals and felt a bit lost. Also theme implementation was no clear for me, I guess it's about limited amount of island that slowly go under the water? Overall I think visual and mood parts of your game are very impressive! Keep up the good work!
Oct 4 17:47:57 6m 16s Wellslide ♥ 1 Nice little polished game) pretty simple gameplay, but done well. Kinda fits the theme. Sounds were really out of place for this type of graphics, but in a Game Jam context that was funny and understandable) Controls were a bit hard to get used to, mostly because of high horisontal momentum after wall jumping and low frequency, like I was on ice. Well done, I think the game is fun)