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Feedback comments for LD53
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| Timestamp | Since previous | Game | Corporation's comment | |
|---|---|---|---|---|
| May 1 14:11:46 | Andromeda Delivery Service | ♥ 1 | Very funny and interesting sandbox. I can easily see it made in some kind of io game, where you spawn in arena with other players and try to fight awkward controls to gather more resources or something like this. I think there's a lot of different ideas for other pieces you can add, the first comming to mind is like stabilizer, that will help you to keep direction. This entry also got my attention as I tried to do something like this couple of years ago to other jam, but it was on the earth and more like creating a machine from baloons, propellers, engines and fuel tanks. But I didn't come up with anything clever as the goal of the game. Well done!) | |
| May 1 14:32:29 | 20m 43s | Space loader Tim 49 | ♥ 2 | Amazing game! Really love the art style, reminded me a bit Return of the Obra Dinn. Gameplay was simple, yet challenging enough. Also dialogs, humor, small story and overall mood did fit perfectly to this game. Outside of minor problems - graphics (shadows or z-fighting) glitches, falling from ship when it starts without me and the ramp block becoming unusable after it fell to the side in the start - I enjoyed this game a lot. Great entry! Sprite-0001.png |
| May 1 14:43:56 | 11m 27s | Flingshot | ♥ 1 | Nice little game! Core gameplay loop is fun enough and it's a sign that it get be expanded. I think you can add there some meta game, like upgrading slingshot, buying new vans and something like this. Also small suggestion is replacing wall of text in the start with some kind of dialogs or tips showing throughout gameplay. Well done!) |
| May 1 14:50:02 | 6m 06s | Lost at Sea | ♥ 1 | Love the pixelated graphics, nice color palette, but the jittering was too distracting. Some solution to this would be nice. Good core idea, there's a lot of different ways you can expand it and make just swimming between towns more interesting - like pirates, wind direction and some kind of events. Good job) |
| May 1 15:03:55 | 13m 53s | Bomb Express | ♥ 1 | What an amazing and fun game! Such a unique and easy to pick up mechanic! I found the strategy of spamming a lot of little bombs and then watching for chaos to deliver the package to be not the most cost effective, but the most fun for sure. Small suggestion is to make soundtrack like a global object, so it's not gettings reseted every time you restart or open new level. Well done! |
| May 1 15:23:50 | 19m 55s | Witch's Familiar | ♥ 1 | Very familiar concept, but fits well into the theme. Great choice of colors, levels art is dark, atmospheric and moody. Looks good! Nice job) |
| May 1 15:28:15 | 4m 25s | Delivery Dungeon | ♥ 0 | Nice little game) good direction, for top down games the juiciness most of the time is the most important thing. If you're planning to expand on this game idea, I would suggest adding more feedback from player actions. Well done! |
| May 1 16:31:38 | 1h 03m | Cassie The Carrier Pidgeon | ♥ 3 | Upgrades system was clear as the progression and really was able to give player a short time goal. Combination of small quests and classic top down worked well. Camera movement however was too agressive at the attemp to follow the mouse. |
| May 1 17:03:32 | 31m 54s | Slalom Pizza Delivery Service | ♥ 1 | Easy to learn, hard to master indeed! Amazing fluid controls, you realy got that skying feeling with them. Also very impressive how you balanced speed, points for hitting stuff, and points for close delivery, makes gameplay very interesting and involving. Such a good entry, congrats!) 1.png |
| May 1 17:10:56 | 7m 24s | Rollin Express | ♥ 1 | Amazing graphics style, music and overall mood! Gameplay is simple and has some potential, just it felt like it was missing more control from the player, like transferring some momentum from the skateboard when touching it. Also there were some minor issues with player graphics and some of the text to glitch, like z-fighting or something. |
| May 1 17:24:14 | 13m 18s | Serum Run | ♥ 2 | Such a beautiful little story you can be a part of. Not really a fan of visual novels, but this one got me engaged so I kept playing. The mood and the writing was nice and enchanced the experience. Audio ofcourse would only helped this feeling. Managed to get to the end losing one member of the crue. Well done!) 2.png |
| May 1 19:12:53 | 1h 48m | Unicast Network Simulator | ♥ 0 | Nice concept, simple gameplay and good implementation. As much as I like the style you were going for, I think this game would look good in the theme of medieval road. Well done!) |
| May 1 19:38:03 | 25m 10s | Trains and Factories | ♥ 1 | Great concept, some real factorio vibes here. I like how you simplified factory building idea and managed to put it together in such a short amount of time. Base gameplay loop is very good, but there's not enough feedback for the player on the actions taken. Like more info on how sertain parts of the game works. Also building tracks without dragging is hard) And having one level could also be changed to a simplier levels at the start to make player learn the mecanics. Overall - very good game core for the compo entry) |
| May 1 19:48:14 | 10m 11s | Its All in the Delivery | ♥ 1 | Very clever and original idea to combine card game with standup performance. As a card games lover I enjoyed it. Some mechanics were not clear to me, also I found some problems with cards text and sorting, that led to me not being able to play a card, that was covered by others. Also the visual style is very nice and fits to the game mood. 2.png |
| May 2 16:59:27 | 21h 11m | Mail Day Mayday! | ♥ 1 | A great idea and amazing, clean implementation. Started slowly and I didn't understood at first, but then catched a rythm and played much longer than expected. Small issue I had was the controls being not precise enough, I was missing a lot. But overall game fest very polished and smooth. Some ideas for future development are that you can add some meta game and maybe allow player to build their own layout for faster and more effective work. |
| May 2 17:04:57 | 5m 30s | Ancient DeliveROARier | ♥ 1 | Nice drawings, good humor and I like the way you mixed sci-fi with cavamen) gameplay wise the idea of reading texts and then analyzing what to bring was cool, however at most of the time I didn't feel that I can predict what I will need and was just trying to guess. Also I think I got stuck in the end without ability to close the map 1.png |
| May 2 17:05:59 | 1m 02s | Grocery store | ♥ 0 | Simple idea, but it was fun in it's own way when I figured out, even though I needed to close application to restart and it was crashing on closing. Suggestion would be to make learning process a bit slower and easier to let the playere understand the mechanics first. Good job) |
| May 2 17:24:27 | 18m 28s | Don't Chute the Messenger | ♥ 1 | I liked the game visuals and soundtrack) however it was hard to understand what exactly I am controling as the player and what decisions I'm making. Maybe the game should reaveal itself a little bit faster to keep the player engaged) |
| May 2 17:37:42 | 13m 15s | Ultimate Pigeon Post | ♥ 1 | Beautiful and incredibly polished game! Controls are smooth and the slide/shoot/kick mechanic is very satisfying. Also pixel art is gorgeous, especially the background. I guess the only problem with this game I had is having cats as the enemies :c |
| May 2 17:48:10 | 10m 28s | TOWER CLIMB | ♥ 1 | Visually appealing and very polished platformer) Really liked how you made tutorial integrated into the game and also how you made dashing into the enemies feel, with this final bounce. The only thing in my opinion that could be changed is usage of the theme only as the part of lore, maybe it can be integrated into mechanics more to affect the gameplay. |
| May 2 17:57:12 | 9m 02s | Drone Diner Dash | ♥ 1 | Simple and familiar idea, but really good implementation. Adding leaderboards is a great touch, reminding me again how bad I am in this type of games XD |
| May 2 18:07:41 | 10m 29s | Packing Panic! | ♥ 1 | Great concept and I like this kind of visual style, fits well. Most problem for me was not being able to remap controls, as having them all on one row of keys was counterintuitive. Good entry! |
| May 3 16:20:39 | 22h 12m | Frogivio | ♥ 2 | Nice little game! Simple idea, but very polished. Great soundtrack, a bit repeatative, but still sounding enjoyable. Cute artstyle and colors. Also I liked how you showed levels amount from the start to keep the player engaged) |
| May 3 16:28:15 | 7m 36s | Disruptive Shipping Services | ♥ 2 | Well, destruction of the house was cool) other than that didn't really find the way this game should be played. Anyways nice start, maybe next time you will have more time for polishing. |
| May 3 16:34:40 | 6m 25s | Package Pushers Inc. | ♥ 1 | Interesting puzzle game, liked the mincraftish graphics there) Felt like a quiet popular puzzle gange, but in 3D. Well done) |
| May 3 17:22:20 | 47m 40s | Monster Mail | ♥ 1 | Really amazing style and choice of colors, very warm and nice. Interesting gameplay idea, love when someone explore different genres. Good tutorial at the start, but maybe you should state the player endgame and tools to achive it more clearly, it will help to understand the purpose of what's happening at the start. Well done! |
| May 4 17:21:13 | 23h 58m | Package Panik | ♥ 6 | Amazing concept and implementation, game is visually appealing and sounds great. I always enjoys this type of games, that not based on some kind of popular and well known mechanic, but try to explore something a bit different. Minor suggestions from me would be: make learning curve and tutorial better for this types of game, it's always nice to show mechanics to the player step by step and let them feel the impact. Also, impact should be felt on even though out the playtime in tycoon typed games, so the goal and the ways of achieveing it is clear from the start. ALso UI could use some scaling, noticably when playing fullscreen. Overall - very good entry!) |
| May 4 17:29:32 | 8m 19s | Beelivery | ♥ 3 | What a nice game! Finished and polisahed experience, even have a cute little story. Main mechanic is simple, understandable and gives you fun from the start. Kinda reminds what I did for my first LD with keep it alive theme, but with ballon. Small suggestion would be to keep the velocity of the jar after restart, otherwise it feels like an unfair andvantage, espesially before narrow sections. Good job! |
| May 4 18:11:27 | 41m 55s | Popcorn Odyssey | ♥ 1 | Great artstyle, colors and very cute sounds) everything works to overall mood. I had minor issue on the web build, the image was very laggy, noticably when slowing down on the ground. But overall a great entry! |
| May 4 19:20:20 | 1h 08m | The Blind Pig 🐷 | ♥ 3 | Great concept, can't really suggest anything, maybe just doing more playtesting and seeing where people struggle. For me it was kinda hard to memorise some of the phrases they were talking, mayber they were not distinct enough in their meaning. But that's just minor stuff that comes to mind. Overall very good looking and sounding polished game! Well done) 1.png |
| May 6 16:12:39 | 44h 52m | Package for the King | ♥ 2 | This really felt like I just played a demo of a full game. Such a beautiful experience. Short story, many characters to play. Interesting party variety. Enjoyed it a lot! Here's some suggestions for maybe future improvement: - Melee AI, that was really a problem, tanks/supports were constantly in the back - Bow shooting, it felt wrong that I couldn't hold to shoot and the same time I was not really charging the bow, just spamming - Some balance would be good) in the end I kinda broke the game with 2 stunners, they were stopping trolls from moving completely Great game overall, congrats! And the barb spinning animation is the best!) 1.png |
| May 6 16:23:03 | 10m 24s | Pack It Up | ♥ 5 | As was already said - incredibly polished game, well done! Although I'm really bad at it) Also I'll note how good and satisfying the main menu buttons sounds are XD |