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Corporation

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TimestampSince previousGameCorporation's comment
Jan 9 21:29:00 The Cursed Vest of Soul Harvesting ♥ 1 Spend more time there than expected. At first look I didn't like the graphics, but the more I played - the more unique and appealing they became to me. Some tuning and more juice and feedback - and I think it's the right path. Game balance felt good, and the puzzles really challenging. Also I really love the music, monster sounds are so creating and fitting, and yet unique. And the soundtrack didn't feel repeatative even after a long session. Some of my suggestions woud be adding level counter, showing stats description after first encounters or just on tooltip, cause player instantly will forget first guide, and after he starts using units - he will have questions. Overall great entry, didn't manage to finish a boss after a couple of tries, but I'm not really good in this type of puzzles.
Jan 10 18:30:31 21h 01m Plant Harvester ♥ 1 Very fun game, I like how the slow harvester controls are intensional part of game mechanics. ALso the art is very colorful, readable and really just amazing. Only maybe the stone wall can use some shadows, bumped in them couple of times, because for me they don't look like an obsticle. Well done)
Jan 10 18:37:48 7m 17s God Control ♥ 1 Interesting concept, I was thinking about something somewhat similar at some point. In my opinion there's a strong base, but the game lacks feedback on the controls player have. Maybe a good idea is to introduce them one by one and let the player play with them for a bit and feel the impact. Also some visual effects of weather and it's impact. And also a small thing that once helped me in my projects - try to looks for some premade color pallets on the internet and pick up the one fitting your mood for the game, this can noticable improve the visual part of the game and help you to not mess up with colors. Great job!)
Jan 10 18:50:04 12m 16s Real Harvest or not??? ♥ 1 Good looking game. However gamefeel and feedback is something I would improve. Also what already've been mentioned is controls are really unintuitive and the placement of the keys is just bad. And small thing - I would suggest to place playable build as the github realise file and put there straight link to the file (you can see in my project), and not as part of the source. And name it here like "Windows download" and not "github" just to make it clear. Congrats on your first project)
Jan 10 19:30:10 40m 06s Growin' Ballistic ♥ 1 Very good game - so much polish, so much juice and such a good and funny idea of tower defence, where towers get "pulled" from the ground by enemies. My main problem is that game could use some optimization, from wave 16 it got almost unplayable on web build, probably too much phisics objects, maybe the currency can be just a particle system, or something like this. Well done)!
Jan 10 19:36:15 6m 05s Virus Harvester ♥ 1 Very fun game, I alway's been bad in this osu-type of games, but still enjoyed the experience. Writing it on core java is also a great challenge and achivement. Well done)
Jan 10 19:42:44 6m 29s Reap and Sow ♥ 1 Very good looking game - like the color palette, pixel art and overall style and feedback from the game. Sounds also was fitting)
Jan 10 20:04:21 21m 37s Veggie Tamer ♥ 1 Nice graphics and all that different monster types. Felt like there should be more in the game with all that skill and party buttons, but maybe I'm missing something, or it's just WIP.
Jan 10 20:31:02 26m 41s Harvest Mania ♥ 1 Interesting idea, I like it. As was mentioned - a bit more of tutorial in the start would be nice, as it was not clear what to do. Models and animations are well done, good job as your first LD game)
Jan 10 21:03:00 31m 58s Hartifacts ♥ 1 Amazing game! Polished, good simple looking and fun puzzles. Also as I can remeber you are using your own engine, love how rendering and tiles animations ended up looking) Untitled.png
Jan 11 19:01:41 21h 58m LD52 ♥ 1 Good game, but there's a lot where it can get improved. First thing, in my opinion, is player's feedback, as for top-down games it's like the most important. Every move the player makes - attack, hit the enemy, take damage, get an upgrade, shoot, die - should always be accompanied with visual and audio feedback, this will drastically improve the experience. Second - I like the colors and the direction you took with an art style, but still I would recomend to chose pixel art or not and the pixel density - and stick with it. Having everything mixed up is, unless you know what you are doing, not always a good thing. Well done anyways)
Jan 11 19:11:32 9m 51s Soul Season ♥ 0 It feels like the game has potential, and many parts are actually well polished, but at the same time it's missing many important things: controlls feel a bit uncomfortable, make just on space, and teleport somewhere on keyboard too. Also attack without direction on mouse feeld wrong, and you can't even hold to attack. Teleport and in the end even moveing felt unnecessary, I was just spamming attack and geting carried by lifesteal. But overall well done, I think it can result in a fun, fast-paced, arena platformer.
Jan 11 19:19:31 7m 59s The Anti-Harvest Brigade ♥ 1 Well, I can see you did put a ton of time developing systems like skills, inventory, turn-based fighting and other...thinking you will add content and polish in the end..and you didn't) Like I've been here before so many times. The game's core is good and all the fight systems and skill are at the right place, it just requires more UI, polish and gametesting. My recomendation is just - after the first day of a jam passes - cut all you have left in a half, or even more. Ideally at the end of the first day you have start to win playable game. Good job, core of the game is pretty good in the end)
Jan 11 19:24:21 4m 50s Hectic Harvest! ♥ 1 Actually nice idea and a fun game, also fits this restricting theme very well. I think it can be very good after some fixes: picking stuff from the same tile is hard, need some highlighting; learning curve is a bit too fast in the start); some animations for using instrumets will be usefull. Well done)
Jan 11 19:29:24 5m 03s Ratalie's Escape ♥ 0 Fun little game) art style was good, but some pixel art was blurry, should look at the pixel filtration settings in unity.
Jan 11 19:38:39 9m 15s The Decade of the Harvester ♥ 1 Very nice one - good progression, pretty artstyle. well polished. Soundtrack was nice and fitting, but the harvesting sound was veery anoying, had to mute after some time playing. Also nice idea with the deers, but just hitting them when maneuvering sometimes felt wrong. Good job!)
Jan 11 19:43:05 4m 26s Beware The Wheatshifter ♥ 1 Nice idea! Kinda fast-paced game, but in the same time with puzzle mechanics. Very good fitting art style, a bit sad that there was no sounds. At some point this even felt scary when they were switching to rush me down)
Jan 12 18:41:37 22h 58m Harvest Soon ♥ 1 Fun little game! Love that you concentrated on the main mechanics and maybe sacrificing visual part. Game fill fun and interesting to play. Even a little intro stroy line. And also very cool you added leaderboard system - that can really motivate players to try again.
Jan 12 18:57:14 15m 37s It's Corn! ♥ 1 Nice little game, simple idea, but overall well polished. Good art style, nice soundtrack. Cool that you made it so you can scare birds by just walking into them. Adding even basic audio for shoting and hitting would help a lot. Played till level 5, but then sopped, too slow of a pace for my taste. But well done overall) Untitled.png
Jan 12 19:05:42 8m 28s Season of Harvest ♥ 1 I'm the big into the breach enjoyer, so I really like the core concept of the game. Although it lacks more markings like when the plant will grow, or what the order's gonna be, and just explaining the basic rules more) But overall very good game, and the graphics is very cute and beautiful)
Jan 12 19:20:47 15m 05s Endless Harvest ♥ 0 Very good! I'm always wating to make some kind of a card game every game, but every time doubting my ability to make it balanced, as it is essential for this genre. And in my opinion - you done well there, feels like a good balance between taking seed and effects, and protecting or risking the plant. Well done!)
Jan 19 18:41:58 167h 21m Harvest Mole ♥ 0 Nice simple game, very good one as the first gamejam submission. Keeping it simple, but actually finishing is already an achievement. I think you went in a good direction, just spending more time on polishing in the end would be nice - like adding some kind of aim and feedback from hitting or missing. Well done)!
Jan 19 18:50:18 8m 20s Hortirata ♥ 1 Good artstyle, well polished and really smart and kinda complex puzzle mechanic. I thing making the learing curve a bit lighter by adding more simple levels in the begining would be good. But it's still fun the try stuff to figure out mechanics.