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5Mixer

Feedback comments for LD54

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TimestampSince previousGame5Mixer's comment
Oct 3 11:11:32 Tetroniformer ♥ 1 I like the idea, but as Ackbad said, moving pieces could be a bit troublesome. I mostly walked backwards because it's difficult (but not always impossible) to walk in the direction you're holding the piece. Rotating often didn't feel useful, and I got stuck a few times (down the hole but also with no pieces seemingly able to be picked up). As I said, I like the concept though, with a slightly smoother UX it would be quite interesting. Great job for a compo game 😄
Oct 3 11:19:06 7m 34s Amazin' Delivery Service ♥ 0 Really fun and quite polished, great job. Nice graphics, no obvious bugs, just well executed. I did feel slightly limited in my ability to actually strategise - moving left and right obviously introduces chaos, so going left/right, stopping, dropping repeatedly felt best, but also wasn't as fun - not sure if there's any way to add more player control 🤔 Physics is always fun though, good chaos for a mini game haha.
Oct 3 11:31:40 12m 34s Greasy Justice ♥ 1 This has so much obvious polish and attention to detail (that wavy UI that comes in from the top left is super slick), it's just complicated and so I can understand people who can't get it going. The pixel art is great, the mechanics are interesting, and I hadn't seen any of them before, text on top of the cursor was cool and useful, and even the audio is good for compo 😄 Two difficulties for me was realising I had to click on the enemy spawn points (you mention you control them, and start the waves, but I needed guidance to click on them - I clicked randomly until I realised) and the fact that clicking didn't seem quite right? I think you have to double click? Amazing work, but just needs a little love so it's understandable and easy to interact with.
Oct 3 11:39:22 7m 42s Terrain Tactics ♥ 1 I like the mechanic and simplicity, but after a couple of rounds I couldn't do anything and all my blue pieces seemed frozen. Nice entry overall :+1:
Oct 3 11:43:20 3m 58s LD#54 - Meteor Shower - C64 ♥ 0 Very impressive entry, and pretty pixel art. Frustrating when death felt unavoidable, but overall quite fun. Style of game felt old-school too, like those old hand held black and white games (with the non-grid LCD's), which often involved moving a player left and right. 👌
Oct 3 11:54:19 10m 59s River Dance ♥ 1 Great puzzle, but took me an embarrassingly long time to realise that the white rectangles are what groups people, not the colour or anything. Once I got that, quite fun, I used to play rush hour and had forgotten about it until the comment above. Art was, er, trippy 😛 Were the particle meant to stay active in the middle of the screen? Nice entry
Oct 3 12:05:07 10m 48s Just why? ♥ 1 Holy moly this was fun and infuriating. Terrific graphics and levels - you were very creative in building on top of the base mechanic (drips of cave gunk, mechanical looking things, organic looking things). And great work building with vanilla js 😉
Oct 3 12:11:50 6m 43s Sea Kelp Tower ♥ 1 Best graphics I've seen so far, awesome visual polish. Love the little particles, the title screen typography, the text smoothly switching side depending on which side you face. I'm not too used to platformers and found the movement, and the core mechanic, quite difficult, but it's a fun game.
Oct 3 12:21:13 9m 23s Bullfrog Burnie ♥ 2 Nice gradual ramp up and embedded tutorial, cute squash/stretch on the frog, nice non-linear wall movement. It felt a bit like bouncing a football sometimes (and I can't do that well haha); the frog would jump further/less far than intended. Overall though, great submission!
Oct 5 09:05:10 44h 43m Floodwater ♥ 1 Amazing! Took a minute to realise what I could move etc, though I think the graphics are just about as indicative as that can be at that size. Really really fun game and great music :D
Oct 5 09:13:49 8m 39s MY LIL WIZARD ♥ 0 Great game :D Super juicy graphics and audio. Like others, had some perf issues, but wasn't really a game stopper. I do feel like it started a bit slow and could have ramped up to moderate difficulty faster, but once it was really going I was under pressure for sure. Nice work
Oct 7 07:53:10 46h 39m Minecart Madness ♥ 1 Nice game! Hitboxes were hard (I particularly found that going left or right, when I'd passed a side rock, caused me to lose when I thought I was clear). Mining forwards/ducking down were far harder but that made it fun and addicting. Art style was simple but good, I like the lighting effect and that it changes when you duck. Great work!