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| Timestamp | Since previous | Game | justking144's comment | |
|---|---|---|---|---|
| Oct 8 18:43:39 | Island City Builder | ♥ 3 | Really liked the game. It took me a second to realize I had to place the building after I selected it lol, but after that, it was very easy to understand. I like how you need to balance the 3 factors to make the perfect island. I managed to get an awesome and 2 goods after a bit of trial and error with the best strategy I found being just to put down as money makers as possible as quickly as possible so I could afford the theater and space port. Would definitely be interesting if you found a way to create a better way to connect the 3 factors, like income drops if attractiveness is low because nobody is visiting Also, just noticed that the models for the buildings are really well made but I fully missed them because of how zoomed out I was by default. Would be nice to have zoomed in on them when they were built or something like that | |
| Oct 8 18:53:31 | 9m 52s | Fairy Tale 2: Big Trouble in Pixie Hollow | ♥ 1 | Feels like this has the potential to be a very interesting idle game where things run in the background while you're away with notifications each time the giant crushes one of your structures |
| Oct 8 19:09:21 | 15m 50s | Firewall | ♥ 2 | Love the attempt to mimic old school NES games with the gameplay and graphics, and the fact that you made it a 2-player game. That's pretty rare in jams and I really liked it. The walls closing in were a great implementation of the theme and worked really well with the combat |
| Oct 8 19:25:16 | 15m 55s | Caveat Exemplum Optimus | ♥ 1 | Always interesting and unexpected to see a full text-based game in a jam but this one was pretty interesting. I'd say my one complaint was that you started too strong with needing to suckle your father. I get the metaphor here, but it's hard to keep up a creepy atmosphere when it starts out that way and I don't think anything else in the game felt that creepy. Maybe a scene of being called to the office could've helped build up the tension, having the protagonist walk down a creepy hall before the reveal of the father. |
| Oct 8 19:36:16 | 11m 00s | Mechanizyn | ♥ 1 | I thought the game crashed after beating the second level lol. Still though, despite the simplicity, this is a rather interesting project. the fly and room are really well designed and the limited energy meter is a good way of adding in some challenge. if I may offer one piece of criticism,, I at first thought that the electric fence was only deadly when the electric animation was playing, but that doesn't seem to be the case. Adding that in could be a good way to add more levels and challenge as the player could only rest on electrified panels briefly before they get turned back on |
| Oct 8 19:41:43 | 5m 27s | Puss In Box | ♥ 1 | Great mixture of two different gameplay styles. The cat stacking and the ending were hilarious This actually reminds me of a game that a friend of mine made in college called wet....well I'm sure you can guess the rest lol |
| Oct 8 19:59:43 | 18m 00s | Animal Teleporting | ♥ 2 | Puzzles are deceptively hard. Not sure how far I made it, but the hippo definitely upped the difficulty level quite a bit. |
| Oct 14 19:30:35 | 143h 30m | Between the Layers | ♥ 2 | The music and atmosphere created an incredibly unsettling experience. I liked the endings as they offered a lot of feedback on what to do different next time |
| Oct 14 19:36:05 | 5m 30s | The Last Capitalist | ♥ 0 | Plays really well with the exception of the camera which is pretty unwieldy I love the art style. |
| Oct 14 19:43:12 | 7m 07s | Maxwell's Demon | ♥ 1 | I really enjoyed the 3rd person world exploration to reach the puzzles. It was a nice touch, as were the instructions on the wall. That said, the pixel-art text you used is nice but a bit unpleasant to read over large paragraphs. |