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Phlip45

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TimestampSince previousGamePhlip45's comment
Oct 2 18:40:20 S.P.A.C.E. Ltd. ♥ 1 I cracked up every time I shot the 'poor fella' and he you could here is cries from back on earth. Great stuff!
Oct 3 05:28:02 10h 47m Loopopera ♥ 1 Love the spooky feeling. My favorite room was the one E Honda used for his finger painting practice. I feel like you definitely nailed what you were going for!
Oct 3 05:38:39 10m 37s Ludum Dare Solid: Limited Space Action ♥ 1 At first it seemed strange to have the turn move at both once a second and on every move, but the more I played the more tension it added to the levels. I had to have a plan before I started my movement. I think Havin some of the levels be "hot starts" where the starting tile isn't safe felt a wee unfair, but death and retrying are very quick so I didn't really mind it. Great job!
Oct 7 20:28:40 110h 50m Tiny Tower ♥ 1 Extremely good compo game. Fit the theme really well with how cramped the it felt. Negatives would be that the bomb levels all kind of felt the same, except the ones where you had to fight enemies as well. I also made the game crash: 2023-10-07 13_21_03-Tiny Tower.png This happened at the end when I ran out of the tower, I just kept running and ran straight off the bottom of the initial screen. Pushing okay on the error gives me this screen: 2023-10-07 13_21_14-Tiny Tower.png I'm counting it as I found the hidden bonus level, haha. Those are very minor things though and I still really liked this one!
Oct 7 21:23:04 54m 24s Trapped Goblin ♥ 1 I liked this one! Started out a bit slow, but once things ramped up it was very fun. The boss was a little out of left field. I was fighting all these robots and drones, when suddenly.. Wizard! Or at least that is what it looked like haha. Edit: Just played it back to make sure it was a wizard and it is, though they have a cybernetic arm so I it is sorta on theme. Very Touhou inspired it felt like.
Oct 8 03:11:18 5h 48m Doubling ground crew ♥ 1 Great little game for the first time in an engine. The graphics were charming and the dialogue boxes were neat. The lack of music kind of hurt though. If you're like me, and terrible with music, I recommend https://beepbox.co , it lets you create very retro feeling music easily without having to learn all that much, just fun to play around with. Will you make a magnum opus? probably not. but it would be serviceable most likely. Anyways, the duplication mechanic was pretty rad. I could see it getting really out of hand if there were a physics system and they could stack on each other. Something like tribbles where they don't really move but just keep getting bigger and bigger.
Oct 8 03:24:12 12m 54s NarrowLabs Rumble ♥ 1 Very interesting idea. As is, it felt very difficult cause all of the enemies just sort of swarm you, but it looks like you might be working on that. Some suggestions I'll make are when an enemy is hit with a laser to have it make a noise so the player knows it is actually doing damage. An extra step would be that the enemy stops moving for a short time after being hit to make your shots feel a bit more impactful. As for what actually was made, I liked it! The idea of having to essentially modulate your lasers to do more damage to enemies and also balance 3 different health bars is quite complicated, and I could see getting good at that system being very satisfying.
Oct 8 03:28:32 4m 20s 8CharAds ♥ 0 Carrom
Oct 8 18:05:06 14h 36m Corridor Duels ♥ 1 I feel like the timer for the clearing might be off slightly. It definitely felt a bit longer than 3 minutes to clear and I did die on the final level. Might be resetting every time you retry? Either that or I am amazing haha. 2023-10-08 11_00_22-Corridor Duels by nyxkn — Mozilla Firefox.png Music was great and even though the graphics are simple they are very coherent and go well together (something I struggle with a lot =P ). Great job!
Oct 10 00:10:19 30h 05m Depot Mania ♥ 1 Definitely one of my favorite compo games so far. Feels very inspired by Wilmot's Warehouse with the visuals, but is much more chaotic! I feel like a simple thing that might have been fun to add is a sort of "deliver now!" button so the player could choose to make it more chaotic if they wanted by just spamming deliveries haha. Would probably break things though. Overall great job!
Oct 10 00:40:05 29m 46s Soffie's Tiny Garden ♥ 3 ```XXXXPXXXX XXWX.XXXX XX...XXXX X....XXXX X........ X...X.... X.XXXX..W X.FF..... XF....... XXXXEXXXX 3 Seeds``` It was fun trying to come up with my own level and the levels in the game were well paced. Only wish there was a little bit of music, but not everyone has time for that. If you are interested in making music during jams, I recommend https://beepbox.co . Its standard setting are simple enough that you can just put a couple notes in, hit R to randomize the instrument til you get something you like and you are off to the races.
Oct 10 21:45:07 21h 05m Happy Lockin' ♥ 1 2023-10-10 14_40_19-Window.png Tried it a couple times and this was my best time with 100%. The best part to me is the wall running. I'm wondering if that was a bug that you just left in cause it was cool or if that was purposefully put in haha! The tension between trying to make it to the next safe spot or waiting it out is really magnified when you are trying to get a good time. I wonder if putting in a "Hard Mode" that puts a timer on the game would have made more people try it out that way. Great Job!
Oct 11 22:48:03 25h 02m Gallery ♥ 2 Definitely the most innovative compo game I've played this Jam so far. The Red Object mechanic I didn't really understand my first time round, but on playback it is by far the most interesting part of the game. It makes me excited to try out this kind of mechanic in other ways! Really wish there was some sounds. Even just a camera click would have been very nice, but there is never enough time is there haha.
Oct 11 23:29:15 41m 12s Trouble In Paradise ♥ 1 Definitely a lot more than I would expect from a compo game. Minimap, inventory system, procedural level generation. Just one of those would have been the entire goal for me! haha. For me the game would have been fine if the keyboard controls mirrored the onscreen controls. I'm assuming it is a bug, but pressing 'A' for left or 'D' for right only moves the ship one tic. Holding the button does not continue to turn the ship left and right so you have to constantly tap the keys which is frustrating. I noticed that when you click and hold on the onscreen buttons that you do turn smoothly (still tic by tic, but holding it keeps you turning). If you fix that, do @ me so I can play it again!
Oct 12 16:05:49 16h 36m Disco Seducium ♥ 1 I thought the atmosphere was really well done without being too distracting from the inputs, which is something even professional rhythm games can have trouble with sometimes. I think the best fix for the controls issue would be to have the player map their controls before starting, but I can see how you may not have had time for that, depending on your engine. Really fun and the music was great!
Oct 17 21:04:26 124h 58m Extinction Extraction ♥ 1 Really cute little puzzle game! I am a huge fan of the music and the way the dinosaurs seem to sync up with the rhythm.