Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Phlip45

Phlip45

Feedback comments for LD55

← LD54   LD57 →

Phlip45's games and stats for all events →

TimestampSince previousGamePhlip45's comment
Apr 15 05:38:24 Cupcake Summoning ♥ 1 Fun little diversion. Really liked the little animation at the end with your name in different fonts.
Apr 15 05:52:13 13m 49s Stay Away From The Summoner ♥ 1 I got the first two quests done, but 300 is a bit much for the rest of it I thought. I did like the added detail that the Big Mike spelled out how many crystals you had if you tried to go back to him with less instead of the numeral. Great use of the rich text stuff you can do in Godot!
Apr 15 06:01:56 9m 43s Dark Summoner's Forge ♥ 1 Nice job! I wish there was a mark made on the resources that were currently being worked, but otherwise a functional little game. I enjoyed the sprite work quite a bit!
Apr 15 16:34:08 10h 32m A Particularly Slow Broom Summoning ♥ 1 Very fun. I liked the animations of the wizards and the little jokes sprinkled in. Also did a lil speedrun: 2024-04-15 09_32_43-A Particularly Slow Broom Summoning.png
Apr 15 17:10:19 36m 11s Critter Duel ♥ 2 Neat little framework you have for going forward, as well as charming art. Would have loved to see a special ability. Like it for the bee it would be cool if it killed whatever the opponent had out, but then died itself (cause bees lose their stingers and all that). Alas, those time limits are tough haha.
Apr 15 17:23:55 13m 36s Devotion - A fairytale ♥ 1 For a compo the graphics and audio are top notch. Doubly impressive that everything is in javascript. I used to do pure javascript for jams too, and it isn't the easiest thing haha.
Apr 15 18:06:35 42m 40s Sokoban Summon X ♥ 1 I agree with everyone that the dialogue speed is a bit slow. Still I loved look and feel of the game, as well as the detail in the interactions. Specifically I lit a tree on fire accidentally, but then started using that flaming tree to light my candles instead of the match. I also laughed out loud when the first thing I did was just roll my car. For the dialogue thing, I recommend the Dialogue Manager addon in the godot asset library. It is super bare bones, but gives just enough of a framework to not have to do the whole thing from scratch. Very useful for jams.
Apr 15 18:48:46 42m 11s STUPID LEGS ♥ 1 really neat game. It is very fun to create a thing and then watch as it does exactly what you hoped it wouldn't do, haha! One quality of life feature I'd ask for if you work on this more would be to add some hot keys for selecting the parts. It may just be because of the type of mouse I have (rolly ball), but I found it tiring to go to the left and drag each little part out individually. If instead a player pushed 1,2,3, or 4 to get that specific part from the stock to just jump to the cursor, that would allow for quicker monster creation. Anyways, that is just a very minor nitpick that probably only affects me anyways haha. Overall I really enjoyed it.
Apr 15 19:06:22 17m 36s Imp Master ♥ 1 The zip file you have for download is still the 1280x1280 one and was too large for my monitor. The web build worked fine though. Very nice puzzle game. I liked the amount of mechanics you included in particular. Must have been difficult making sure the player doesn't trap themselves on accident haha!
Apr 15 23:18:58 4h 12m Trial by Combat ♥ 3 Saw it on a stream and had to play it myself. Was super fun. I liked that the different fighters needed different strategies to beat, and that it had some good fighting game fundamentals in it as well. Great Job!
Apr 17 18:08:11 42h 49m Summon craft: Ritual Simulator ♥ 1 I think one small change that would make the drawing part a bit more fun is that if you mess up after one stroke it automatically clears the stroke instead of having to push a button. That would make it so people can keep trying in rapid succession and it would be less frustrating. Having the circles be pentagons instead (straight lines) would also help in that regard, or maybe should be added as an "easy mode" Having the items you have to place on the circle be on the table instead of hidden in a menu would be nice. Then the player could get more in the flow of drawing, placing the items and hitting done instead of interacting with menus all the time. Would have given it a more frantic feeling. Both of those are very small changes though, and I think the idea you have is awesome. Being able to actually draw something and detecting that it is in the right spot and shape sounds like a programming nightmare to me haha! Great job!
Apr 17 20:39:22 2h 31m Summon Squad ♥ 2 Really enjoyed this one. Finished a few of the puzzles without using all the cards, but that just makes me feel like a puzzle genius! Loved the art style
Apr 18 17:52:50 21h 13m Summoner Story ♥ 1 This felt like a really neat escape room puzzle. I could literally see this being implemented at an escape room. I also noticed some of the textures on the cards were transparent so I went down a crazy rabbit hole where I was trying to see other cards through the potential card haha. I'm sure that would open up a lot more possibilities for puzzle solutions.
Apr 19 05:40:28 11h 47m The Last Ritual ♥ 1 Really liked this one except, as other people have said, for the last puzzle. If there was some small inscriptions on the side like there was for the right side puzzle, or maybe if there was already one or two words given right above or below the ++ ++ symbols to narrow down where to look. I think If it was split up into number of letter and alphabetically from there it also would have been a tad easier, but I think a little pictogram would definitely be the way to go. Whatever shader this is that produces this art style I absolutely adore. Really reminds me of the game Manifold Garden but with more color. The audio was very nice. Sparse but in a good way that really adds to the mood. Might have been a bit of an oversight, or maybe just an odd choice, but Jump seemed to work on Key Up rather than Key Down. Made it feel a bit unresponsive until I figured that out. Overall a fantastic game that is really evocative of the theme! Definitely in my top 5 compos so far.
Apr 19 05:49:41 9m 13s Mjolnir ♥ 1 2024-04-18 22_46_39-ThorsHammer (DEBUG).png Woo! Short and sweet and very fun for the run time. Voice lines maybe should have been spread out a little bit, so that it didn't get too repetitive, but loved em. It is very satisfying when the ice giants actually go down.
Apr 19 18:15:38 12h 25m Hentoad ♥ 1 Played once with mouse and keyboard and couldn't finish it, but then switched to controller and it was no problem and a lot more fun. Mouse sensitivity was a bit too high. You may want to put in a little settings screen where the player can adjust it. 2024-04-19 11_10_42-Window.png Got to the end! For a compo game this ticks every box. It was fun, had charming graphics, boppin tunes, and good sound effects. Definitely in my top 5 compo games this jam!
Apr 19 18:34:03 18m 25s The Summoning Goes On ♥ 2 Really liked this one. My one complaint is that I wasn't able to play it on controller, which I think would make it a bit more fun. 2024-04-19 11_32_00-Window.png I think this is a decent high score. Total of 51. I focused on getting the whites, purples, and greens, and then made a last dash at a bunch of stacked up foods to finish it off.
Apr 21 05:09:37 34h 35m Pact Factory ♥ 2 Graphically stunning, especially with the sheer number of parts! The munchin' sounds were really nice, as was the laugh for the game over screen. I didn't realize I could go to the next month and still have the pacts available to complete. I double checked and it wasn't in the tutorial, so you may want to add a line about that, or put in some text on the pacts themselves that show "DEADline in 3 months" or something like that. I know there is the visual indicator if you do skip, but my issue was not knowing I could skip without failing. The only other lil QoL thing I would say to add is the quota. You can't actually see it while playing, instead the player must remember what the previous month's quota was plus any modifiers they might have gotten. Simply putting it in the bottom left souls counter would solve this issue so instead of "👻 7" you could have "👻 7/5" if the quota was 5. These are super minor things that would just be quality of life adjustments. Overall I really think the game is fantastic!