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Phlip45

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TimestampSince previousGamePhlip45's comment
May 1 07:22:03 Cerberus ♥ 1 Very satisfying. Killed all the enemies and returned them, though nothing happened when I did. I feel like 100 enemies was a bit much, but very solid overall!
May 2 00:54:46 17h 32m Strange Zoo ♥ 1 That was very fun. I really liked the music/sound effects. I think I just about understand everything which I won't put here so as to not spoil it. The first time I beat the game with 6000 points. Then I went back and beat it again trying to do the minimum and got 3500 points. I suspect that is the minimum. MinimumScore.png
May 2 01:09:26 14m 40s Mobile Drone ♥ 0 Really loved the voice lines. "Thank you mister delivery drone!" I ran out of power on the TTRPG books and plummeted out of the sky.
May 2 22:26:31 21h 17m Silence is just a pipe dream ♥ 3 From looking at the pictures I was not expecting a point-n-click game. Very good job with the visuals! Not sure why this was your go to for a delivery game though haha.
May 2 22:44:40 18m 09s Before the Storm ♥ 1 Not only was it on theme, it was double on theme! Graphics were great and gameplay was fun. I think the sound effects fell a little flat. With the cartoony nature of the graphics I think some "mouth sound" sound effects would have fit a bit better. Also it could have used some music. I see you used sfxr for the sound effects. In the same vein I would recommend beepbox.co for the music for us less tonally inclined. You can make something that sounds 'good enough' fairly quickly. The fact that the baby flies up into heaven when the stork dies instead of falling had me laughing. Great stuff, had a blast. Definitely higher up on the compo entries I've played thus far.
May 3 21:55:44 23h 11m Postominoes ♥ 1 Such a good entry. I think the only thing I would have recommended is a slower (less packages) day 1, or a day 0 with no clock, just to let players get their bearings. That is very nitpicky of me though. Fun Gameplay, great audio, and solid graphics make this the best compo game I've played so far. Kudos!
May 3 22:31:25 35m 41s Bricks and Fire ♥ 1 At some point I just started focusing on the fire near the missile silo, and then a HUUUGE box just slammed straight through. Funniest thing I've seen all Jam. Really like the graphics for a compo game. I also spent this jam learning godot! I thought it was pretty good.
May 3 22:37:24 5m 59s Slalom Pizza Delivery Service ♥ 1 2023-05-03 15_34_45-Slalom Pizza Delivery Service by SpeakWithPlants.png I think the only thing the game is missing is a different aspect ratio/camera zoom out and some audio. Graphics are great and controls feel solid. Very fun to play!
May 4 16:29:57 17h 52m Delivereach ♥ 1 A very slick visual design. Final: 2023-05-04 09_10_45-Delivereach by DroidDare.png I don't think I agree that buying more vehicles should increase the upgrade cost and upgrading increases the vehicle cost. I ended up just focusing on the air transport and sold all my other vehicles to get the lowest upgrade price. Since upgrading doesn't increase how much you get from a delivery and I could only realistically click ~40 in 10 seconds, I ended up restarting, buying all 40 airships without upgrading at -$3 a piece, and then spamming the highest value location. After maxing out the upgrades on the non-air vehicles, I build up enough money and then sold all my air vehicles to make the upgrades affordable. I did play to the end and had fun. I love me some clicker games. Do let me know if I played in the intended way or not.
May 4 18:01:46 1h 31m Deli's Whale Delivery ♥ 2 I made it to day two, but it is quite difficult. I think the sickness meter would have been a little more successful if the controls were analog, either through the mouse or through a controller input. Then it would be a bit more about moving very smoothly through the space rather then trying to find a spot that you can just sit in to not be hit. I can see that being very satisfying. On day 2 I had to make it through a ton of space and you only get the 3 hearts the whole day. Some health powerups would have been great to see, or even just healing one heart upon arrival at a planet would have made the game feel a bit more fair. Other than that, the controls are very precise which always feels great. The graphics are great, especially for Compo. Music and sound effects are very good too! One of the most solid entries I've seen this Jam. Thanks for making it!
May 4 18:31:44 29m 58s Cave Couriers ♥ 2 Really love the style. Reminds me of Caves of Qud quite a bit which is one of the most beautiful traditional roguelikes in my opinion. I stopped at floor 13 with $1062. The music was good but there are certain parts in it that were causing clipping or a scratchy noise. I played on the LDJam page so maybe it is a web only issue. Typically shouldn't be an issue when using beepbox so not gonna reflect that in the rating. I really liked it a lot, thanks for making it and have fun out there!
May 4 20:21:41 1h 49m Cassie The Carrier Pidgeon ♥ 2 @kykypy3o8 I also had the issue with dual monitors on Windows where it wrapped across both screens. If you hover over the icon in the start bar, then right click the preview screen and choose maximize it should fix the issue for the current build. @haselkern Looks like the reason this is occurring is due to a probably accidental override on the window height and width. If you go into your project settings and remove this override it should fix it: 2023-05-04 13_15_28-game.tscn - Cassie The Delivery Pidgeon - Godot Engine.png The game was really solid. Graphics had a good color scheme and seemed very cohesive. The music and SFX were very in line with the type of game it was. I really enjoyed the bullets exploding and the screen shake. My only complaint would probably be that the camera movement wasn't very smooth. It took some getting used to. That is a really minor quibble though and this is definitely in the top 5 best jam games I've played so far. Thanks for making it and have fun out there!
May 4 22:28:33 2h 06m SMTP ♥ 1 2023-05-04 15_24_20-SMTP.png Very good game. Gave me a very "Mini Metro" vibe. Music, Graphics, and SFX all felt cohesive and solid. I can't think of anything negative to say about the game at all! Best Compo game I've played all Jam!
May 4 22:48:30 19m 57s Monster Mail ♥ 1 Graphics look great! I think a pinch of sound would have really livened up the game. In your user page it said you usually use BFXR but were looking for a replacement, so I'll offer what I've used here. My go to is 'mouth sounds'. As long as the game is somewhat silly it will fit right in, and you will usually get a boost to humor as well. Beepbox.co is very good for fast video gamey music, but it can also be used to quickly make sound effects as well. Just hit Shift + R until you get an instrument that sounds about right, add a note and chop it up in audacity. Solid compo! Have fun out there!
May 5 06:03:31 7h 15m Hot Dog Rescue ♥ 1 Very charming graphics! Really liked the animation at the end as well. The game is almost like bizarre curling which is awesome. Thanks for making it. Have fun out there!
May 6 06:28:58 24h 25m 42 blocks in 7 and one-half minutes ♥ 1 Really fun swinging mechanic. The cranes felt extra hard to grab onto which makes sense. About halfway through I inadvertently clicked on the 'Home' button while trying to swing which made me restart from the beginning. Bottom left might be a better location for it, or if it is pushed it should pause and ask for a confirmation. Other than that it was a very fun and funny game.
May 7 17:50:58 35h 22m Package Pushers Inc. ♥ 2 This is a very good game. I think there is a bit of a logical leap you have to make for level 4 that was a bit much compared to the other levels. I'm not sure if the last level was supposed to just be a bit of a sandbox to have fun in, but I ended it with a lot of extra blocks. Not sure if I cheesed it or not. Otherwise the puzzles felt satisfying. Level 5 especially had a that "ah ha!" moment for me that makes puzzle games so satisfying. Graphics were great for compo, and the sound effects did there job. Would really have loved just a little bit of music or ambient noise to really pull everything together. I can recommend beepbox.co for something to slap some music together quicky in case you haven't heard of it. Definitely one of the most satisfying games I've played this jam. Have fun out there!
May 7 17:59:39 8m 41s Package to Mr. Moon ♥ 1 at first I thought that this was going to be one of those frustratingly hard platformer games, but the jumps are very forgiving and the checkpoints are generous enough that it is just a delightful experience. Really loved the jumping mechanic. The whole graphic design of the game looked great. Would have loved a bit of music but the SFX were fitting. I would recommend checking out beepbox.co for a music creation tool that lets you slap together things pretty quickly for these types of jams. Overall this is definitely in my top 5 Compo games of the Jam. Have fun out there!
May 8 00:54:00 6h 54m ▲●■♚ ♥ 1 This game is my absolute jam. I got first on funny internet number wooo. That level is much tougher than the first one. I definitely like that in the later levels it mixes up the types of inputs to get an output. I could see it getting really crazy if you had nodes that had multiple outputs, because you would have to manage using both types of resources evenly (or unevenly if say something produced ▲▲●). That might mean you would need to create a node that simply deletes its input. Lots of fun play space. In an earlier comment you said you hadn't played shapez, and you really should if you like this sort of game. 10/10, best game of the jam for me.
May 8 16:19:06 15h 25m Drone Drop ♥ 1 My first attempt was a 1:30, but this was my best: 2023-05-08 09_12_53-Drone Drop _ ldjam.com _ Ludum Dare game jam.png I think I would want the ability to do seeded runs so that the times could be more directly comparable and so I could practice particular map layouts. It is very satisfying to fling the packages in from far away and then keep on moving. Very nice polish on this one. Really liked the music, especially the way the start screen is a pared back version of the more frantic in game music. Thanks for making it and have fun out there!
May 9 02:15:56 9h 56m Brass Monkeys ♥ 1 Had a lot of fun. I think it needs a little balancing as you've said, but those sorts of tweaks are pretty easy to make. The graphics are gorgeous, not just for Compo but for the Jam in general. The music really made the piratey aesthetic shine. Thanks for making it and have fun out there!
May 19 16:00:16 253h 44m Mission: Programmable ♥ 1 The move commands handle negative numbers a bit strangely. Instead of moving in the opposite direction, the character just sort of teleports through anything and everything. I had a ton of fun using this to break all the levels. Other than that was a very neat game. Graphics and concept were great! Have fun out there!