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TimestampSince previousGamesudocoffee's comment
Oct 2 22:51:42 Keep Inside ♥ 1 Super neat game! I loved the dynamic music system (and smiley faces), it really added to the experience. Only things I thought were missing were an explanation of the scoring system, and some way to know the level I'm currently on.
Oct 2 23:19:07 27m 25s Trouble In Paradise ♥ 1 Feel like I can relate this jam (running circles around code and not getting time to flesh out the idea). The map generation is pretty cool! I guess my tip in a pinch would be to make the map smaller with less houses so it's easier to finish, since there isn't much to motivate players after the first couple. By far the coolest thing was getting to read about your process! It's super fascinating to see how something got to the place it's in.
Oct 3 00:02:37 43m 30s Burden Dungeon ♥ 1 The atmosphere was on point! I got to the dungeon, but never figured out how to open the gates or avoid the monster outside (long enough to put coins in the chest). It could have used a little more instruction, as I wasn't sure where the inventory system came in, or how items worked. But it was super cool exploring and feeling lost in the level design.
Oct 3 00:24:06 21m 29s Trapped Alone ♥ 1 5 minutes and 54 seconds! There were a few mouse / control issues with the web build (I didn't try the other builds). Game was short and sweet, and it felt like I always had some direction. The line of masks were a super cool visual.
Oct 3 00:32:13 8m 07s Voynich Lecture ♥ 1 That was hilarious! I loved the sounds effects. I tried writing notes down, but really had no idea what was going on, so I just guessed at the end (3 out of 6). It certainly nailed the feeling of cramming for a test and knowing none of the material.
Oct 3 01:02:40 30m 27s Grave Danger ♥ 1 It took a minute to realize I needed to hold x to get past the menu screen (mostly my fault). I love all the little visual effects! The gravestones are a neat way to ramp up difficulty.
Oct 3 01:17:08 14m 28s Limited Parking Space ♥ 3 I haven't parallel parked since I took a driver's test, so can't say I relate... but definitely captures something hectic about driving in traffic.
Oct 3 01:35:53 18m 45s Heavy Machinery ♥ 0 A lot of fun strategizing for a game with only 12 slots and 3 weapons! High score of 17622 after two attempts.
Oct 3 02:04:08 28m 15s Dimensional Grove: The Rotational Odyssey ♥ 1 Woah, that was a whole lot of fun, and the prettiest game I've seen so far this jam. The way the music and mood shifted between the two dimensions was surreal. The only game-play aspect that didn't quite work was that the little creatures never got close enough to be a threat (since you have to circle around the room so much for refills). Otherwise it was really cool dodging bullets in slow motion while jumping between dimensions.
Oct 3 02:17:33 13m 25s Rough Weather ♥ 1 Game is super cute! The enemies hit harder than I expected, but it was pretty forgiving if you lost all HP, so it felt like a good balance to keep people playing.
Oct 3 03:15:10 57m 37s King of the Gloaming Castle ♥ 1 Played through to the end, it was fun! The visual design is awesome, I love all the pixel-3D effects. The text was sometimes hard to read because of aliasing during movement. It might help to keep the text from growing / shrinking with the character / scene.
Oct 3 03:23:29 8m 19s The_Box ♥ 1 I like that you have to cheese your way to a solution (and that there are multiple ways to cheese).
Oct 3 03:41:36 18m 07s HOBO BOX: Battle Arena ♥ 1 You have some wild art, but a lot of it is cut off on Itch. You might be able to fix by setting width + height in the embed options: embed_options.png
Oct 3 04:06:57 25m 21s Mr.AdBar ♥ 1 The HD surround audio and RTX visuals were on point! Honestly this is my favorite game so far this jam. Was nearly laughing out loud the whole time. I love games that experiment with unconventional mediums. Playing it on Firefox (on Windows) has ~5 second pauses a few times a minute, so I switched to Edge which ran fine. Probably something wrong with how Firefox updates the address bar.
Oct 3 05:00:55 53m 58s Limited Sanity ♥ 2 Thanks for making this! It was cathartic wandering around the apartment cleaning things up. The art and lighting were simple, but really effective in setting up the atmosphere. One of my favorite experiences this jam. Couple things I'd recommend for mechanics: * If the trash can falls over, it's hard to put it back upright. There should probably be something in place to keep in (mostly) upright. * There's no crosshair, which I think works well with the atmosphere. However, it also makes it harder to pick up objects. Not sure how you'd implement, but would be nice if it picked up objects in a wider area in front of the camera. Bonus pic -- I found out you can make a pizza hover board by standing on one before picking it up: pizzahoverboard2.png
Oct 4 00:42:46 19h 41m Find us if you can ♥ 1 Cute game! I love all the stuff going on in the scene, reminds me of reading Where's Waldo as a kid.
Oct 4 01:03:06 20m 20s Gallery ♥ 2 I like the mechanics, it's cool having to think about camera angles to capture the right shots (kind of reminds me of Pokemon Snap). One suggestion: at the start of the game I got confused because I was trying to take pictures in previous levels. It might be good to block off past areas or remove the old items if they aren't going to work for future puzzles.
Oct 4 01:27:24 24m 18s Memory ♥ 1 Music and concept were surreal. I didn't understand all the mechanics (not sure what the outlook at the end was based on), but it was cool experimenting with different setups. It feels like I got to progress through someone's life in some abstract sense. I was able to get an ending outlook of -228 by always filling the grid with bad experiences (does that make me a terrible person?) ending_outlook.png
Oct 4 02:07:59 40m 35s Snake Ltd. ♥ 1 The art is cute! Occasionally I'd get a cookie stuck behind a wall and couldn't get to it, but overall the levels were fun to play. Someone mentioned above, but also wish I could repeat / select a level (and farm those sweet, sweet high scores). The leaderboard was super cool, there aren't many Ludum Dare games with one. Got high score for level 2! score10.png
Oct 4 02:40:39 32m 40s Which Cup Fills First ♥ 0 It's definitely cool using the jam to learn new things. I agree with the comments above about pausing between levels and wanting to speed up the game. Have you tried increasing the Physics FPS under Project Settings > Physics > Common? That might help with clipping problems caused by speeding things up. https://docs.godotengine.org/en/3.5/tutorials/scripting/idle_and_physics_processing.html
Oct 4 02:53:38 12m 59s Trash Truck Hero ♥ 3 It's fun playing around with the grabber physics, thanks for making. Not sure I'll recover from this one though: truck.png
Oct 4 03:29:41 36m 03s Blind Caver ♥ 1 I played through the full game with my eyes closed, and it's neat thinking about game design with sound only. I had to really learn each of the level layouts to beat them (the cavern level was the hardest). I thought the instructions were clear and easy to understand. Only things that were missing without visuals: * I had no way to know what level I was on (I cheated and peaked). * I sometimes forgot which sounds were which. The sounds mostly work great, but only so much you can do with 8-bit noises. In any case, the game was a lot of fun. Thanks for making!
Oct 4 03:46:07 16m 26s The thing follows your pointer ♥ 1 The large spans of black and white across the screen are really mesmerizing (although probably eye-straining after a little bit). It's a cool effect.
Oct 4 04:13:16 27m 09s Knife Versus AK ♥ 1 Really impressive how much of this was from scratch! It's also really cool to see your process listed out, I love seeing what goes into making different games.
Oct 4 04:47:50 34m 34s Sewer Survey ♥ 0 The ending was terrifying, didn't expect that jump scare. I think the waving effect did a good job making the cave feel claustrophobic.
Oct 4 22:50:08 18h 02m R-A-M ♥ 0 The line effect is cool, makes it feel like the game has a lot of motion.
Oct 5 00:19:19 1h 29m SDS: Space Delivery Service ♥ 1 I stopped playing pretty soon after the tunnel showed up. It started to feel tedious, especially when I made the wrong move and had to restart the order. It's a decent concept for a puzzle game though, having the player pick up items in a specific order. The space ship had a cool vibe!
Oct 5 00:37:47 18m 28s Mind Adventum ♥ 1 I was about to stop playing right before I found the finish (I wasn't sure if it even had an end). I'd suggest either making it shorter, or giving the player some hint that they're getting somewhere. Though... I guess my confusion did play into your theme, so maybe that was on purpose :) Also didn't get to read all the text at the end, it faded away too quickly. Otherwise it was a cool experience. It felt rewarding every time I found the light of the orb I sent flying away.
Oct 5 00:56:24 18m 37s Antigravity Cat Orbs ♥ 2 Awesome seeing what you came up with learning Godot! Figured out if I boop it once, I think it will always reach the goal eventually (based on math, maybe). Audio is a boop.
Oct 5 01:04:36 8m 12s GridBlocked ♥ 1 I remember you talking about this one, nice execution of your idea! It would be cool if it had more odd shaped blocks, I was able to solve all the puzzles without re-placing anything.
Oct 5 01:50:28 45m 52s Shrinking Universe ♥ 1 Everything is untidy and hand-made, and I kind of love that. It feels like I'm exploring some weird universe where nothing quite makes sense. The shrinking universe theme is a lot of fun. One small bug: if I lose and click Esc to go back to the menu, it doesn't reset the timer or start a new world.
Oct 5 02:20:02 29m 34s Profits in Proportion ♥ 2 This was really fun to play. It's interesting how making good pixel art isn't the best way to make money, since you're trying to get the closest match (not the most recognizable match). I still tried to make pixel art anyway :) Some of my 120 second masterpieces: masterpiece1.png masterpiece2.png masterpiece3.png
Oct 5 02:52:41 32m 39s Whack-a-Soul ♥ 1 This was fun! I liked the tile-management aspect. Music and art are awesome. One suggestion is to make the water a bit more visible. First run I had no idea what was going on, and had to read the instructions to figure out that tiles were slowly sinking into water. 2nd place :) 2ndplace.png
Oct 5 03:07:44 15m 03s Galaxy in a Box ♥ 1 It was neat having to avoid the cursor while controlling the ship, I thought that was the most unique aspect of the game. Agree about having more damage indication, but otherwise the UI is really clean.
Oct 5 03:29:01 21m 17s 8CharAds ♥ 0 bread?
Oct 5 18:06:37 14h 37m Space slug ♥ 1 I honestly thought the controls were fun! I think a WASD-to-move-in-that-direction scheme would have made the game less interesting to play. Instead, the tank-style controls meant there was less I could at any one time, so I had to strategize about what to focus on in a given moment. I liked the asteroid swarms (especially the massive asteroids), it was always a stop-what-I'm-doing-and-defend-now moment. The camera felt fine when it was smaller in the browser (I played the GX version), but when I made it full screen it did feel a bit jarring. I think the problem was the low resolution, combined with how the pixels snapped to the grid during movement. I'm not sure what GameMaker has to adjust this, but if you had a way to make the pixels scroll smoothly across the screen, that might make it feel less jarring. The screen shake also might feel better if you limited it to foreground objects, but didn't shake the stars in the background. I had to read the instructions in your description to figure out what was going on at first. That's a hard part to get right in a game jam though. Only other suggestion is that I wish I could see the score while I was playing. Otherwise I couldn't figure out how the score got calculated at the end. 6295 second try: 6295.png
Oct 5 19:32:49 1h 26m Natura ♥ 1 I read the instructions before reading the description, so I wasn't quite sure what the house or fireplace did. Biggest suggestion for a full game would be some a tutorial + in-game descriptions you can read while you're playing. Visually it's super unique. Not sure if you plan to keep the solid-color shading, but it felt a little awkward on the ground, since you can't actually see the terrain. I wonder if you could add additional layers (kind of like the sand next to the water). Once you add music and some more features, I could see this being a really relaxing experience. Finished in 518 seconds :) bees.png
Oct 5 20:00:13 27m 24s floating rock in space ♥ 0 The visuals are very cool. The game-play is a bit wonky and really punishing if you manage to let them close in. But it was fun trying to figure out a good strategy. Ended up making a corridor around all four edges so I could keep them trapped in the center and let them out a little at a time. Beat your score :) 047.png Edit: but @ellaris did way better xD
Oct 5 20:27:42 27m 29s Corridor Duels ♥ 2 I love the music, it's really relaxing to listen to. I thought the game was fun to get the hang of, and I love the way you had to work around the enemies blocking your way. It would be cool with even tighter corridors / other level layouts.
Oct 5 20:36:44 9m 02s Brick Breaker: Colors ♥ 1 This is cool! Almost like a cross between Breakout and Ikaruga. I got the ball stuck the same way as mao above, there should probably be a limit to the ball's angle.
Oct 5 21:01:35 24m 51s Super Cube ♥ 2 This game is extremely cool and addictive. Somehow made 10th at 1281 :) squares.png
Oct 5 22:04:36 1h 03m Just why? ♥ 1 This game is brutal, and also my favorite game of Ludum Dare 54. At first I didn't read the instructions (usually a bad idea), and kept thinking I wished there was a checkpoint system, and also a way to pause the game so the cursor wouldn't move while I'm letting go. And it turned out both of these were totally built in. I love how the laser gets louder the closer you get to it. And the visual representation is kind of perfect. Only criticism I can think of is that it's non-obvious that the seaweed is dangerous (since the bubbles are not). Also ouch my wrist xD mousegame.png
Oct 5 23:05:50 1h 01m Meteor Mash ♥ 1 Nice project in Godot! The gameplay doesn't have a lot to give yet, I think because of a combination of A) the amount of time you have is static and B) there's no difficulty curve. If there's a next step for this game, I'd recommend looking in one of those two directions. Otherwise the game looks and sounds really polished.
Oct 5 23:27:26 21m 36s Packed Blobs ♥ 1 This was a well thought out, satisfying puzzle game. I got gold for all 6 levels, wish I had more to play!
Oct 6 00:02:30 35m 04s The Dude with a Wolf, a Goat and a Cabbage ~ A modern interpretation ♥ 1 That was a hilarious trip, I loved every second of it! I think I found all 4 endings :)
Oct 6 01:15:28 1h 12m Cubicular Discerner ♥ 1 Got to the end, though it took me a moment to find it. I wasn't expecting that wonderful view. Only complaints are that the table was really hard to get upright (so I could jump from it) and that the scanner was a bit of a mystery to me (it could have had better indication of what was actually scanned). Sorting boxes did start to feel tedious, but that was the point of the story :) Music and visuals were super cool. All in all awesome job!
Oct 6 02:00:10 44m 42s Paula Poppet ♥ 1 5/5 on theme, it's really cool to to throw tiles (and yourself) at enemies, and have to manage those tiles as level layout at the same time. The visuals are really slick. Only critique is I wish I had an explanation for multiple bubbles, I didn't quite understand what that meant.
Oct 6 05:36:42 3h 36m S.P.A.C.E. Ltd. ♥ 1 This game has the coolest sound design of any game I've seen this jam! The music is a bop, and I love the dynamic planet-screaming effects. The gameplay is fun, and really challenging to get the gravity right without destroying Earth. The only aspect I didn't like was how hitting an asteroid in the later levels reset all space debris. It was hard to predict whether I'd hit one, so it felt random whether my shot would go through. Otherwise though this was a really neat entry!
Oct 6 06:04:08 27m 26s Spell Crafter VR ♥ 0 I'm extremely impressed that you made a compo game, in 3D, in VR, using Godot, and managed to make it look pretty too. That seems like a herculean feat. I played on an Index and everything ran great. It took me a while before I spun around and saw the message board, so I wasn't sure what I was doing at first (normally you'd want messages like that to be oriented at the front of a player's playspace). I'm also not sure how to interpret the scoring. But otherwise I thought it was a cool 3D puzzle to mess around with in VR. Thanks for making! vrmagic.png
Oct 6 07:42:26 1h 38m Homeward ♥ 2 This was fun! It's a really nice take on limited space, and interesting how "cheaper" items were always just as useful than their larger counterparts. I think I may have found the max score: 205gold.png It requires restarting several times until you get the right RNG, as you need to get a potion from the old lady and a necklace from the shiny thing in the ground. After that, everything just barely works out to let you keep all of your most expensive items (although I got unlucky once with a 2x2 shield at the castle, and had to toss one of my items).
Oct 6 19:28:07 11h 45m Ribbon 2 ♥ 1 I never played the first one, but this was really cool! I love puzzles with novel mechanics where I have to learn new ways to think about things. The art and music (and that 100% theme xD) were really nice. There's a bug that caused me to reset one playthrough (I'm on the Windows build). If you're in the Ribbon Customizer and make some changes, and then press Esc without confirming the changes, it will save the state of the ribbon buttons in the menu, but not save the ribbon itself. This can make it so that I'm no longer able to de-select any of the ribbons: ribbonbug.png
Oct 6 19:42:15 14m 08s River Dance ♥ 1 The music and sound design here are extremely cool! I love all the different march/tapdance sounds for different sizes of people. The only complaint (aside from the slow movement) is that I wish I could see which people were connected without having to click on each one individually. The puzzles were simple but fun to solve.
Oct 6 19:49:59 7m 44s Fit ♥ 1 Game is simple, but kind of addictive to play! And gorgeous too. I reminds me some of the roller coaster rides in Riven (by Cyan).
Oct 6 20:05:55 15m 56s If I Fits, I Sits! ♥ 1 This game is very fun and very cute! sittedbutnotfitted.png
Oct 6 20:29:14 23m 19s Bit Golf ♥ 1 Awesome game! I've tinkered with compression algorithms before, and it's super neat doing it manually as a puzzle game (for the AI overlords, of course). I'm not nearly as good at it as some of the users above though :)
Oct 6 22:19:25 1h 50m Forest Nothing ♥ 1 This is a game after my heart -- I used to create custom AoE2 maps as a kid that I'd just fill with 100% forests, and sit and watch the NPCs try to chop their way through the forest. It's an awesome spin on the theme. Took a few tries, but beat your high score :) wood1569.png
Oct 6 22:33:00 13m 35s Sampler ♥ 1 Everything here is really cool! The voice over and background music especially have some Metroid-like vibes. I never figured out the 5 button puzzle, but I pushed lots of random buttons and he eventually let me through xD
Oct 6 23:11:42 38m 42s Island Mushroom Rescue ♥ 1 This is neat! A short and sweet resource management game. When I started out I had a bit of trouble figuring out what each of the icons on the right meant (even after reading the tutorial). It'd be cool if those also had rollover names or descriptions. Otherwise, it was cute, and I liked how I needed to be strategic about where I placed things to deal with the rising water.
Oct 6 23:22:12 10m 30s Super Low Memory Bot ♥ 1 The Game Boy style graphics and audio are pretty slick. Have you ever looked into GBStudio?
Oct 6 23:35:56 13m 44s Cave Crawl ♥ 1 It's awesome and hilarious how glitchy and janky this is to control. I got a little (or a lot) stuck a couple minutes in: cave2.png
Oct 7 00:14:22 38m 26s Greasy Justice ♥ 1 Thanks for posting the explanation video, that helped me figure out the rules :) The art and audio create some great vibes, and the concepts behind the gameplay are awesome. I liked the real time aspect. It added a lot of tension to a type of game that normally wouldn't that (maybe similar to a chess clock). It felt a little tedious clicking all of the enemies whenever they needed to spawn. You might be able to get rid of a lot of those clicks if you did something like the following: * Allowed the player to select a specific spawner as an active spawner. * Let the player select available spaces at the edge of a group of enemies, then calculate how the enemies move in a line from the spawner to that point. That way the player would only have to click once or twice per enemy, but it wouldn't change much about how the gameplay works currently. Otherwise, I thought it was a really neat idea and I enjoyed playing!
Oct 7 00:35:09 20m 47s Clearing space ♥ 0 This was a lot challenging than I thought it'd be for something with so few tiles. I finished all the levels, great job on the design.
Oct 7 00:52:52 17m 43s LIGHTDANCER ♥ 1 I got through most of the game, and I figured that I'd seen all the mechanics and polish you could throw into a 48 hour game jam. And then I found the final boss, and was pretty blown away. Really fun take on the theme, thanks for making!
Oct 7 01:03:07 10m 15s Floodwater ♥ 1 Neat little puzzle game! I got 153 seconds first try, didn't even know I was being timed :) 153puzzle.png
Oct 7 01:27:52 24m 45s Disco Seducium ♥ 1 This was a pretty hip game! I loved the quirky storyline. I played version 3 with the SDFG control scheme (on a QWERTY keyboard) -- I touch type, so I needed to keep my index finger on F for the letters to make sense to me, which meant I was reaching over for G. But I found it comfortable enough to play. If you want to use keys based on physical location though, it looks like Godot has a [physical_keycode](https://docs.godotengine.org/en/stable/classes/class_inputeventkey.html#class-inputeventkey-property-physical-keycode) property for keyboard inputs. That might bypass the need to detect what layout they're using.
Oct 7 02:01:59 34m 07s Though I Walk ♥ 0 This was one of the neatest uses of parallax I've seen in a game, and the game is gorgeous too. Only critique is that it was often hard to get the foreground where I needed it before my character hit the edge of the screen (resetting the parallax). Otherwise the controls were really smooth.
Oct 7 02:14:09 12m 10s Tiny Tower ♥ 1 That was a cute little game. I almost quit the window before the twist at the end. Barely made it out of the tower in the last second.
Oct 7 04:40:34 2h 26m A Parking Story ♥ 3 It's hilarious that band-aids act as shields for the cars. I don't think I would have gotten past this level otherwise: bandaids.png
Oct 7 16:55:56 12h 15m BLOCKO 2000 DELUX MEGA PULSAR BIG THING XTREME..! .. Maybe not.. .. . ♥ 1 This was a fun little challenge, and the visuals are really hip! You did a great job tutorializing with the level design. It's cool trying figure out how my character needs to fit in tight spaces as he expands. The title is hilarious, that's what hooked me to download :)
Oct 7 17:54:01 58m 05s Loopopera ♥ 1 This was a cool experience! There aren't a lot of narrative games made for the compo, so it's always refreshing to see something like that here. It was eerie seeing the subtle changes as you found more orbs. Sometimes the game felt a little slow for the orbs I had to loop around multiple times for, but that also added to the suspense. Art and music fit well together, and I loved seeing the splash of color at the end.
Oct 7 18:11:17 17m 16s Hellbarrel ♥ 2 This was a lot of fun! Didn't beat it (not skilled at bullet hells) but it was 5/5 on theme, I really liked the use of space (it was so tiny towards the end). The music was awesome, and the cadence of enemies appearing on the screen was a work of art in itself. bullethell2.png
Oct 19 18:46:19 288h 35m Disco Diner ♥ 2 I played through nights 1 and 2, then attempted night 7, which went like you might expect :) Rather than memorize the specific drinks people needed, I tended to take orders in a circle, then deliver drinks in that order (since they appear in order on the table). That stopped working though once the food table got added. I enjoyed the bit I played, and seems like it'd be a lot of fun with 2 players. The sound effects were adorable, and the music was an absolute bop. I loved seeing the dancers moved back and forth with the music, it really set the mood for the crowded dance floor.