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Feedback comments for LD55
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| Timestamp | Since previous | Game | sudocoffee's comment | |
|---|---|---|---|---|
| Apr 15 22:29:55 | The Klent | ♥ 2 | This was a really groovy game! I loved the two music tracks, and the world was bizarre and ethereal (in a good way). At the split path on the third screen, I went left first, and was a bit confused by "shoot staff with j" since it J didn't do anything (and I didn't know about the staff). It would probably help to signal the player to go right there, or hide that message until the staff is picked up. There was at least one time where the black transition between screens caused me to fall into spikes. Not sure what engine you're using, but maybe the game can be paused during the transition screen? Otherwise it was fun flying around levels with the dragon, and I enjoyed how the game introduced new mechanics over the course of the game. Bonus pic, you can get trapped in the ceiling if you're up there when the dragon disappears :) Kooha-2024-04-15-17-28-14.gif | |
| Apr 15 22:40:58 | 11m 03s | Duck Spawner | ♥ 1 | I got over 1,100 is that a high score? Screenshot_20240415_173826.png |
| Apr 15 22:54:34 | 13m 36s | Initiation | ♥ 1 | This was a cool experience, and I loved the vibes. It was hard to understand at first what was going on or what needed to happen, but it was an awesome (if unintended) moment when I realized that I was one of the blue initiates moving around the world. I got down to me an one other initiate, then I got eaten by the demon. |
| Apr 15 23:08:24 | 13m 50s | Summoning Thing | ♥ 2 | It's neat concept, even if you didn't get to finish the enemy part. I'd be interested to know what rules are running the cell logic, since it's a little different than the game of life. One suggestion, the drawings sometimes obscured what was going on with the grid. Maybe the drawing could be placed in the background (behind the grid) on start? Screenshot_20240415_180559.png |
| Apr 15 23:29:47 | 21m 23s | Let Them Cook | ♥ 1 | Ran into an issue at the start where I zoomed in with the scroll-wheel without realizing it, and couldn't see anything on the screen (maybe a weird Unity default). Also didn't realize you could place multiple little dudes on a single cauldron until I looked more closely at the screenshot you posted. Otherwise, the visuals and audio were a bop, and it was pretty fun pushing summons and monsters around to protect the circle. |
| Apr 15 23:52:45 | 22m 58s | Battle of the Serifs | ♥ 2 | I played through and won the first time (and got the sans-serif win screen), and just had to go back and see if the lose screen was in a serif font (spoiler: it was). Hilarious concept, and fun to watch all the letters battle each-other with parentheses and bleed in asterisks. |
| Apr 16 00:06:30 | 13m 45s | The Wheel | ♥ 1 | Not so much a game as just one mechanic with dialogue. The wheel going to the opposite side when it rolled off screen was a nice touch. Enjoyed the short little experience, doesn't feel like it needed anything extra. |
| Apr 16 01:13:16 | 1h 06m | PIED PIPER | ♥ 2 | This was a seriously awesome puzzle game! The audio and visuals were a vibe, the puzzles were all satisfying, and I loved the little melodies on the flute. Flying through the air in the last room was kind of magical. Also found speedrun strats: piper.gif |
| Apr 16 01:47:41 | 34m 25s | Summoning Bridges | ♥ 1 | This was a neat mechanic. I liked how I needed to use spatial intuition to figure out where to send the bridge, and how it always ended up a bit twisty. I also liked how it zoomed out at the end to show you the whole course. My only criticism is that the camera movement speed was low, which made it a bit hard to control with a trackpad. My 10 tower course: towers.png I don't think I'm ready to start level 100: towers_3.png |
| Apr 16 02:08:54 | 21m 13s | Sorcerer's Steps | ♥ 2 | Nice submission, the sigh whenever you fall off is priceless. I forgot at first that you could shoot, so I had a bit of trouble getting across while being knocked around by a dozen ravens at once :) |
| Apr 16 23:17:01 | 21h 08m | Life of a skeleton | ♥ 1 | This was a neat idea, and it was fun to experience juggling work-life balance as a skeleton. It took a lot of random guesses to get to the end (gave her the ring). It might be nice to have hints / shortcuts / checkpoints / or something else so players don't have to go through the same dialogue more than a couple times. |
| Apr 16 23:42:49 | 25m 48s | Sminer | ♥ 2 | I see someone was ready for a few different themes ;) There were so many different cool mechanics working together here. I loved how the digging was it's own kind of puzzle (since you couldn't dig up). One suggestion would be a way to know what level I'm on, or some indication of where the difficulty curve is at (although I couldn't tell if the difficulty actually changed or not). My score second try: Screenshot_20240416_183253.png |
| Apr 17 00:09:53 | 27m 04s | Clone Stacking | ♥ 1 | It's a cute puzzle game! There should probably be a reset-level button -- there were a couple points I got trapped and didn't have a way to sacrifice my last clone, so I had to reset the game. I also got stuck on the 10th level, where a bug wouldn't let me select the top two squares. Is there another way to solve the level? Screenshot_20240416_190123.png |
| Apr 17 01:04:33 | 54m 40s | inner vacant- | ♥ 1 | This was a really beautiful game. The character's slow, methodical walk felt so serene, I wish I could have stayed there longer. Probably my favorite experience of the jam so far. The scroll wheel movement was a bit tricky on a laptop trackpad, but that just added to the tension. If there was a gameplay thing I'd change, it would be making the target / shield intersection a bit more clear for the moving targets at the end. pres2300 and andrekennedy above mention auto-walking, but I personally think auto-walk would have made it a worse game. I enjoyed feeling like I was the one moving with the walking stick, rather than just watching someone on screen. |
| Apr 17 01:39:57 | 35m 24s | Urgent Meeting | ♥ 5 | I went through all the dialogue trees, I wonder if there's a way to get 12/12? Anyway, I loved the art, music, story, atmosphere, everything. The spirit world was totally surreal, definitely the coolest environment I've seen this jam (honestly cooler than most games generally). I used the Windows version on Linux (ran fine in Wine). The volume was too loud at the start, I had to pull off my headphones. And there was a piece of dialogue that was cut part way off. But otherwise didn't run into any issues. |
| Apr 17 02:11:47 | 31m 50s | Blood of the Altar | ♥ 1 | This was fun, and super stylish. It was a bit hard to predict exactly where I'd end up after a kick, so I usually ended up holding the opposite direction as soon as I started kicking. Not sure if that was the intended style of play. The Scarecrow tutorial at the beginning was perfect. |
| Apr 18 00:09:07 | 21h 57m | Hentoad | ♥ 1 | Didn't play through all the paths, but I liked figuring out which character to use for each part of the level. It was especially cool switching mid-air. I didn't like the invisible walls though (I enjoy looking for unintended ways to reach places). |
| Apr 18 00:46:51 | 37m 44s | IWANT | ♥ 2 | I really liked the concept (though I didn't get all that far). It seemed like the main idea was figuring out the best action to build based on A) the limited words available to you on the left screen and B) the limited info you have on the right screen (since you can only see part of the map). The way the left screen seems to work now, is that the player can generate as many words as they want by moving around pieces, and the limit comes from the limited space the player has to store pieces. It's a bit hard to keep the screen from filling up though. Part of that comes from the randomness of which piece you get. The other part, though, is that you gain a new piece every time something is moved, so forming a sentence tends to add a net positive number of pieces. Maybe some other mechanic could be in charge of spawning new pieces? There were a lot of cliffs / walls on the right, and I wasn't sure if the character ever interacted with them, or if they were just decorative. Overall though, the art and aesthetic were awesome, and I loved how the random maps looked. |
| Apr 18 01:51:31 | 1h 04m | Come By | ♥ 1 | Did Learning and Practice modes first, and it seemed a lot easier to just use my character as a sheep dog. Then I tried Hard, and... that strategy stopped working xD Controlling the dog felt pretty natural after a bit of play. First time got all 30 sheep in on Hard mode by sneaking around the sheep and blasting them from specific positions, but trying to do that with speed was a lot more difficult. Got a best score 2:35 (all 30 sheep): Screenshot_20240417_204700.png |
| Apr 18 02:09:31 | 18m 00s | Cat Summoning Terminal | ♥ 1 | At first it looked like a puzzle game about figuring out how to use the cat-command-line. I missed what the [command]:[object] line was referring to, and kept trying to write arguments with a space between them (like I would on a normal command line). Didn't figure it what I needed to do until I read your extra descriptions below. Otherwise, it was cute helping people find the cats they wanted. I liked the one about Luna missing her sister (it took a moment to figure out I needed a female cat there). |
| May 4 00:30:31 | 382h 21m | Jiang Shifu | ♥ 2 | This was really cool! I soft-locked the game a few levels into the blue stages (seems to happen if I alt-tab out of the game while dead), but I got all the lanterns up to that point. Some of the levels were tricky, and I enjoyed figuring out strategies for each of them. Some of the instant-recharge items were a bit redundant, since you could also fly through the air with short throws. Not sure if that was an intended mechanic. Loved the art and sound, they were a real vibe. |
| May 4 00:46:56 | 16m 25s | School is Hell | ♥ 1 | Game is tricky with a trackpad, but that just added to the chaos. Fun concept, and the art was wonderful, I sometimes just let them cause chaos to see what they'd do. |