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| Timestamp | Since previous | Game | Nozomu57's comment | |
|---|---|---|---|---|
| Oct 2 20:09:55 | Misplaced Tie | ♥ 1 | Thanks a lot for this puzzle! Love to see clever level design for point'n'click games :) | |
| Oct 2 20:24:07 | 14m 12s | disembARK | ♥ 5 | I LOVED everything in this game, the music, the superb sound effects, the graphics, the idea... except from unexpected difficulty ramp on the 20th day (normal difficulty). Before it was 1 animal in 2-3 seconds, and then it was 2-3 animals in one second, or at least it seemed just like this... I was throwing away one animal, and already got like 3 or 4 more of new ones :( Anyway, thanks, a solid entry and a really nice and funny take on the theme! |
| Oct 2 20:37:25 | 13m 18s | BACK TO REALITY | ♥ 4 | Nice pikmin-style game! Took time to get used to the controls, but almost 100%-ed on the second try. Music is suuper nice, props to your composer! The space was not really that limited (maybe more about limited time?), but enjoyed the game a lot nonetheless :) |
| Oct 2 21:12:50 | 35m 25s | Less is Moore | ♥ 3 | Ok, what the hell, this was even better than the previous one from LD 53! This asks for soo much bigger space than a jam game — even with current mechanics you could play with different starting setups and other restrictions (money, new parts, manager requirements, etc.), and this could turn in a super addicting game (preferably MOBILE game, haha, get it?). There are already dozens of "fit tetraminos in square" type of games, but this just adds so much depth and meaning to all of it. But for now — only lack of sounds and music stopped me from giving 5 starts in all categories. Rock on! |
| Oct 2 21:31:09 | 18m 19s | This Game Only Weighs 8 KB! | ♥ 3 | Never before I wanted to rate 6/5 for theme so badly :D Great job! Level 5 was super interesting, needed to sit back and think about it. Makes my puzzle-seeking brain happy. |
| Oct 2 21:50:38 | 19m 29s | Boo! Bark! | ♥ 1 | Bark bark! (Nice game!) Bark woof, woof. (Played it 3 times, got to wave 8) Wooof woof! (Fresh idea and a super-polished experience, nice job!) Awoooo (Awoooo) |
| Oct 3 09:49:38 | 11h 59m | Before I Forget | ♥ 1 | Just started cruising through smart filter, and already got this gem! Reeeally nice addition to the visual novel base, gameplay is so tightly connected to the whole idea and main character it's insane. Good job to all the team for delivering such a beauty :) Can't really say anything bad about the game, maybe just that after a while I started just tapping all memories to see the whole assortment, before putting them in the grid. So maybe just show all them from the beginning to the right, for player's convenience? |
| Oct 3 09:59:39 | 10m 01s | P0G0 | ♥ 1 | Nice implementation of the theme, basic but versatile level design. Good job! |
| Oct 3 11:14:22 | 1h 14m | Limitisland | ♥ 2 | This is such a cool idea, but unfortunately I just lost it in the sauce after a while. Each reiteration I found new recipes, thought I know what to do, only to realize it's not working. Reiterating to look at the recipe again, to see that sticks are not sticks but planks which are just a little wider... And then doing the same several times again for other recipes because apparently there are like 4+ different ores in game which have slightly different shapes and colors on paper, and don't always share resemblance with real ores. I thought I figured all out, but then I got recipe for fireplace, and just straight up could not build it. Sorry for this wall of frustration, I really wanted to love this game and finish it, but did not make it to the end :( This won't be a deal breaker for my ratings though because it's fixable pretty easy (rework sprites and add "skip button" to cycle faster) and did not take away from initial exploration part, which was exciting :D |
| Oct 3 13:02:39 | 1h 48m | BLOCKIES | ♥ 2 | Oh no, instead of rating games I just played your game for an hour... Blockies_xPJ2vaZVpG.jpg Super relaxing and chill! Would love the addition of precise positioning via buttons, sometimes I could not click on the field because mouse was hovering one specific cube of the figure, and I wanted it to be hovering after placement. This is what killed me in the end :) |
| Oct 3 13:49:08 | 46m 29s | Speedy Getaway | ♥ 0 | Unfortunately I just could not see anything at all while playing, so can't really say anything about the game :( Professional_Standards_sXfiP3Py8I.png |
| Oct 3 14:03:34 | 14m 26s | NarrowLabs Rumble | ♥ 1 | Just a heads up: Compo category requires the source code to be open source and linked to this page. Also you've written that all versions are available on itch, but I found only the "fixed" version. Which is a shame because it seems that all robots are broken in this version: nobody is moving, nobody is dying, nobody is shooting at me, etc... Can't rate the game this way properly :( |
| Oct 3 15:06:22 | 1h 02m | Ozone | ♥ 1 | Got to wave 10 by trying to select only non-homing enemies :D I wonder if it would be better to select only homing ones?.. lemme just run this game for a couple more tries... just a couple more... (game is fire btw, well done!) |
| Oct 3 16:19:46 | 1h 13m | cyber_serpent | ♥ 3 | Awesome game! Would love to be able to skip the submit part and get straight into the game. Also most of the time I died to the laser enemy, too hard to react properly. Even a small telegraph before attack (drawing a line where the lazer will shoot) would be super helpful. Anyways, replayed like 20 times, very addicting! |
| Oct 3 16:34:25 | 14m 39s | Cosmic Cargo Chaos | ♥ 3 | Don't have really anything to add to comments above. Nice meditative game, after a while you just get in the flow :) Really feels like being a forklift. |
| Oct 3 17:09:18 | 34m 53s | Mayor of the Mountaintop | ♥ 1 | Such an outstanding looking and sounding game (5/5 in both categories) - and I can't figure out how to play it even after 5th retry :( Can't find the combination of buildings that produces money, each time it's either zero or minus something... |
| Oct 3 17:48:08 | 38m 50s | Adventures of Blastbot | ♥ 0 | Cool game! Really spooky, need to check your back all the time, those guys scared me several times :D Probably the only thing game is missing in its current state is the ability to go up/down, pointing mouse downwards/upwards is a bit messy. Still a really nice experience, thanks for this submission! |
| Oct 4 20:20:33 | 26h 32m | SLONOKOT | ♥ 5 | This is a very strong entry on the side of idea, graphics and music; they really set the right mood for this little game. And I really appreciate the idea of being clumsy and bulky, and I understand that all the physics work for that idea. But unfortunately it got in the way of completing levels too many times. I could not make jumps, first pushable box in the first level just did not go down for 3 restarts straight (I suppose it should break the small box undeneath but it didn't), and I got softlocks like in this screenshot too many times for it to be funny anymore: ld54_QDJ1WmAnDI.png Apart from that, the charm of the game is off the charts, well done! |
| Oct 11 08:00:30 | 155h 39m | Contact Range | ♥ 1 | This style is bizarre, and borderline bulky, but I am impressed how good it conveys the mood! After tackling controls, 1 FPS and softlocking a couple of times in room with aliens, I git decently far in the game. Did not get the end scene, but was a pleasant time nonetheless. If you've managed to do this in 2 days would be a banger compo game; but still, super impressive for a one-person project! Good job! |
| Oct 19 18:47:24 | 202h 46m | Tiny Temple | ♥ 1 | This. Is. Out of this world. Love the artstyle, love the idea, HUGE respects for a full difficulty up and completely new rooms after level 50, this is even more work than I imagined. Maybe levels 1-50 were too grindy and repetitive (especially after finding shotgun, haha), would love to be able to get to the real challenge a bit faster. |