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| Timestamp | Since previous | Game | Nozomu57's comment | |
|---|---|---|---|---|
| Apr 16 18:50:56 | Summorning Routine | ♥ 2 | Even though I am usually good at such games, novel controls (especially bonk mechanic) made it more interesting for me :D chrome_owtgzaxCnX.png I feel that sub 1 minute is easily possible, but not right now :) Had a lot of fun with it, thanks! | |
| Apr 16 19:32:00 | 41m 04s | de-monday | ♥ 2 | I also just started buffing attack only, but in first 3 waves I also buffex max hp + healed, just in case for the later levels. Loved it! Would probably enjoy it a bit more if buffs remained, at least partially, for next waves. This way I would at least balance them and not just always get +2 damage flat. Still, was fun enough to play 3-4 runs. Wonky and addictive! |
| Apr 16 20:03:57 | 31m 57s | Delightfully Devilish | ♥ 3 | Seeeeeeymoooooour! (sorry, could not resist) Actually, all text isn't that bad: you forget half of it, but after a day or two in-game you get a hang of it. Was fun, thanks! |
| Apr 16 20:25:16 | 21m 19s | Summoning for Dummies | ♥ 3 | Big kudos for start animation! Even if I was struggling a bit with second summon (was hard to get enough circular guys and did not know how to fight bad guys until I tried to bring other friends along), the mood you've set up and graphics was worth it and I still enjoyed playing :) |
| Apr 16 21:03:09 | 37m 53s | Pictomancer | ♥ 2 | Oh no, I think I've spent toooo much time with this game... 5 stars obviuosly, devilishly addictive! |
| Apr 16 21:23:09 | 20m 00s | GOBLIN VS FROG | ♥ 2 | Yep, sure, making 1 game in 3 days is hard, let's make 10 of them, haha :D Kudos to you! Always love chaotic energy in games. Everything just works wery well together in this masterpiece. Funky music, funky artstyle, and you even somehow made gameplay funky. |
| Apr 17 20:48:00 | 23h 24m | Tristram | ♥ 4 | First thing: I must admit, I've never played Diablo 1 (or any Diablo at all). But that did not stop me from enjoying the 20 minutes of playing this! Yes, there were a couple of questions/problems, like flipped sprites in battles, closing hiring popups when someone bought something from the store, etc. But those are tiny problems, what was much more important is that every part of the game worked for the same "vibe goal", and I vibed with it! Definetely see looots of love in a dozen of tiny details, like names, artifacts, dialogues... I know that you find time for such stuff on gamejams only if you are really into what you are doing. (could not resist and did something similar this time as well, haha) I am also curious about strategies for this game, as I just ended up going by hunch when sending parties (like putting best members+healer in first 2 dungeons and randomly mixing low and high levels later on to buff others and gain more money), not really worrying about any other stats... But I guess it's their's lives to lose, not mayor's :D Anyways, thanks once again. Everybody already mentioned, but from the presentation standpoint this is a loveletter - can't say about Diablo, but for gamejams for sure ❤️ |
| Apr 20 17:44:44 | 68h 56m | Cat-o-Conjurer | ♥ 1 | I should admit that I gave it 5 stars on fun and innovation, and I mean it. Yes, it looks goofy, yes, you can't see white cursor on white background (and thus can't aim properly). Yes, I could just play as small cat (5th), just let hands off the keyboard and still have points go up... But when I tried to optimise point gain, it was super fun to switch between different cats (mainly between striped attacker, double-jumper and small). This is a fun core mechanic which, if you were to continue this game, could lead to a solid game. Keep up the good work! |
| Apr 20 20:33:18 | 2h 48m | The Rise of Copil | ♥ 2 | I got "Ascended" final screen on the big boss, without any flavour text, is this the end or did I mess up? Anyways, this was probably the biggest question during gameplay: it was sometimes hard to judge if I can fly over some gap or not (plus if I died because of that or not), and being always low on mana because of many summons didn't help :D It is a very well-rounded experience, it felt... Coherent? Unified? Like you had in mind some world with lore and mood and all that, and sticked to it. And it shows, thank you very much for the experience! Was nice trying out different builds (and last one, with wasps, turned out the best for me). |
| Apr 20 20:55:08 | 21m 50s | LAST MINUTE AWAKENING | ♥ 3 | I win, humanity is no more! Also nice last-minute final screen, I see you, fellow Godoter :D Thank you for the game! Just needs a tiny change of floor+obstacles moving twice as fast to make everything better (everybody already mentioned super tight jump). Graphics are very good, and music is essentially what made me restart try to beat the game in the first place :) |
| Apr 22 20:36:42 | 47h 41m | Trial by Combat | ♥ 2 | Found a secret final boss: throwing the javeline :D chrome_bqCkRRvPZx.png (could do it only if all 5 inputs were done during jump, and not always) Apart from that, I really enjoyed the humor, and, wow, cool fighting game made in 3 days! GJ! |
| May 2 18:54:32 | 238h 17m | Footlong Flight | ♥ 1 | Agree on the eeriness of experience, good job with this game! Homing on those pentagrams was tuper cool, I always felt at the edge of avoiding them and it felt rewarding :) Sandwitch obtained! |
| May 2 19:25:48 | 31m 16s | The Weaver from the remote hamlet | ♥ 5 | This is an incredible achievement! Super super cool idea with cards and weaving, and I see the obscurity of symbols as a plus: it encourages to experiment with weaving, learning how things work. No need to say anything about art and music, apart from that it mesmerized me. Writing is a bit cheesy, but it's still super well put together, even inspired me to try something narrative next time (it's usually super hard to combine puzzles with narration and you nailed it) |