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Feedback comments for LD54
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| Timestamp | Since previous | Game | airwaffle's comment | |
|---|---|---|---|---|
| Oct 2 13:23:07 | The Carver | ♥ 2 | Oooooh. I wrote a comment first, not understanding that the right click could be used clicking anywhere. I assumed it also required pressing the orbs. I also assumed the only way of killing enemies would be with the left click. With those assumptions the game was very hard, now it's quite easy. Kinda liked the difficulty more before I understood how to control it as it produced a lot more stressful scenarios where I got stuck in small areas :P Really fun concept though! And well executed still! | |
| Oct 3 08:45:25 | 19h 22m | Bullet Spell | ♥ 1 | Fun game! Cool that you were able to make such many different enemies with that short of time! I noticed that the difficulty selection only works when clicking the leftmost arrow in the "replay-screen", and only on the leftmost part. Maybe some other UI element is overlaying and blocking the mouse click for the rest part? |
| Oct 3 09:02:12 | 16m 47s | Gallery | ♥ 2 | Heh, I got stuck on the block covering the banana, for a bit. Since I was able to backtrack I still felt I found 2 quite good spots for urn+banana, but none of them was accepted by the door :/ Great concept and really fun! Would love to play something like this but more fleshed out! |
| Oct 3 09:36:52 | 34m 40s | Clause-Sphere-Phobic | ♥ 3 | This is quite addictive! Got 19485. score.PNG Would love to see it as a rhythm game with some funky beats! |
| Oct 3 09:49:58 | 13m 06s | Ex Automata | ♥ 1 | I assume you can learn how the different pieces interact and try to maximize for points and using destructions sometime to clean up the board? However, I thought I learned how certain colors interacted and then it was shown that they didn't work they way I though :P Also, since score is different for whatever you place, maybe just having a (+X) at the end of the score could help a bit to keep track of what your previous move did scorewise (if it's at all something that you can figure out, and not just random of course). Cool game nontheless! |
| Oct 3 09:56:01 | 6m 03s | Hangover Hole | ♥ 1 | Love these sorts of puzzlers! Well done! |
| Oct 3 10:15:25 | 19m 24s | Circlash | ♥ 0 | Oooh, I though all the sequential balls was also user controlled... That's why I had problems with getting my space presses to be responsive! Agree that making them animate differently might make that mistake less likely to occur :) |
| Oct 3 10:29:45 | 14m 20s | DEFRAG-MENTOR | ♥ 1 | I found the game breaking over powered strat :D stacking all towers on top of each other and moving them together as one and just letting it hover over the enemies and destroy them. |
| Oct 3 10:42:47 | 13m 02s | The thing follows your pointer | ♥ 1 | Very cool! (If maybe a bit laggy on my machine) First though the spawned things still being there in the darkness was a bit taunting, but when I realized I got to use them again once I got rid of the darkness, I got happy :) |
| Oct 3 10:45:03 | 2m 16s | WordDish | ♥ 1 | The game seems to be down, unfortunately :/ |
| Oct 3 10:53:45 | 8m 42s | Blockade Burst 95 | ♥ 2 | Better than Candy Crush! Very fun and well made. I couldn't quite get my head around using the rotate function. As I found it hard to see all possibilities during the stressful tempo. Maybe a slightly easier mode to get a bit of a hang on the controls could've be nice? |
| Oct 3 12:47:09 | 1h 53m | how you use it | ♥ 1 | Cool! Fun levels with a good increasing difficulty! |
| Oct 3 13:12:32 | 25m 23s | Corridor Duels | ♥ 1 | Very fun and atmospheric game! I eventually succeeded in my mission to finish the game without using the shield :D but it took me 10 minutes. |
| Oct 3 13:26:46 | 14m 14s | Die By the Tools | ♥ 0 | Nicely done getting the game together! I didn't quite know when I myself was hit and/or what the enemies actually were... Were the green shapes also enemies or just the red things? What were the green things otherwise? (I realized one had collision when the other one did not). |
| Oct 4 21:34:53 | 32h 08m | Snowlord | ♥ 1 | Hmm, am I stupid or doesn't it mostly just become "making sure to click squares" no more then once, basically? I don't complain though, was really fun giving that bully all those snowballs! Great production! |
| Oct 4 22:19:55 | 45m 02s | Spacetour Express | ♥ 1 | Very clean! Awesome work! Sadly it never got hard enough, so eventually I just had to quit out: Capture.PNG One thing I noticed was that it said 6 to repair the big ships, but that it only really cost 2. Maybe a steeper cost in repairs could have made the game harder late game. |
| Oct 5 11:07:30 | 12h 47m | Deadlinez | ♥ 1 | Maan, I just got to exactly 50 stars a day when I was maxed out during the 100 day challenge. So given that I did not have any more spots to put anything at, I would have been shy of a couple few points. I think a mistake I made was not understanding if the arrow points to the entire above row or just the above symbol. I also missed that there was a skip button. Well made game dude! Really fun :) |
| Oct 5 11:22:17 | 14m 47s | Trouble In Paradise | ♥ 1 | Very nice game. Impressive getting fog of war and minimap in! Though the controls are a bit hard, I kinda like it. Think it would make a good speedrun just because of how precise you have to be to not lose speed. Capture2.PNG |
| Oct 5 16:11:15 | 4h 48m | Bar | ♥ 1 | I like the idea. It really is a bar. |