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airwaffle

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TimestampSince previousGameairwaffle's comment
Oct 3 21:01:16 Sheeple ♥ 0 Very fun little short experience! Really reminds me of what I try to do when I enter these sorts of jams. (cough, though a lot better in execution.) Only negative since I want to say something constructive, was that I didn't quite understand that the first sheep I grabbed started hovering. Maybe something can be done with the blob shadow to make that fact clearer? And the sound effects was a bit hard on the ear. Other than that, brilliant!
Oct 3 21:12:12 10m 56s 10 Seconds Spell Book ♥ 3 Would have loved if my newer cooler spells would have been put on top of the old ones instead of the game not allowing me to place them. I could really see this being extremly fun with more and more crazy powerups and stronger enemies. Really fun as it is nontheless! Felt really rewarding getting your engine going!
Oct 3 21:24:44 12m 32s DUNES RIDER ♥ 1 The zoom in the beginning really made it feel epic! I was a bit confused at first, not understanding you could go down. Maybe that could be made a bit more clear with graphics indicating that there is more ship below? (or arrows pointing down or something) I also couldn't play for too long, since I'm on a touchpad, and my fingers started hurting quite quickly. But it was fun while it lasted! Like a tamagotchi!
Oct 3 21:31:59 7m 15s Shabadoo ♥ 1 Looks cool, but the game just fails in like a second after opening it. I don't even get to try out the controls before I've lost. Maybe some counter is wrong, or you havn't applied DeltaTime to your game update so that it runs a lot faster on my machine? Hope it's something easy to fix, so others can enjoy what looks like a fun game :) Good luck!
Oct 3 21:53:50 21m 51s This Metal Heart Still Beats ♥ 1 Hella impressive work for a weekend jam mate! Hats off! I was struggling a bit at the beginning understanding how to get Ava to move. Maybe entering the event name is supposed to be an "aha"-moment, and if so, that is fine. Otherwise I would kinda suggest having a static tick-event node in the middle as you start. Maybe even indicating visually when it ticks. I think that would let a none-programmer easier get into it. Also, if you expand on this concept, then I think the 'Aha' could still come later when seeing another event name and entering that into the mix!
Oct 3 23:33:26 1h 39m This Date Blows! ♥ 5 I'm really bad at this:D With a little bit more dialog variation, I'd probably keep losing at this game for hours. Such a marvelous game and idea!
Oct 4 20:02:06 20h 28m Rabbit Help Rabbit ♥ 1 I was kinda expecting to find this concept annoying, but after playing the game 'm glad to be proven wrong! once I got a hang of it I found the switching and trying to maximize the kills with each hero a really fun. Could see it being a fun speedrun challenge trying to clear the enemies as fast as possible. (I first though the left and right was the left and right arrows, and not the left and right mouse buttons, maybe that could be a bit clearer.)
Oct 4 20:13:21 11m 15s 10 Seconds ♥ 0 Polished fun small game!
Oct 4 20:22:27 9m 06s Happy Minesweeper ♥ 0 I love the details of how the people in town start running faster and faster. I will still catch them and put them on the battlefield though...
Oct 5 17:27:51 21h 05m TENET SECONDS ♥ 1 Super cool idea, and very well executed!
Oct 5 20:05:55 2h 38m 10HEAD ♥ 1 I kinda missed the grab part. Found just putting the clusters in different corners just slightly too easy. Would have been nice with a bit of more eventual ramping difficulty. Maybe random uncolored blocks appearing or some other hurdle to overcome. Also, what's up with everything turning gray? I'd just started with my custom rule to place everything before 9 to try to force the difficulty up a bit. gray.PNG Oh, and only take that as constructive criticism, everything else was great! Very cute. Good level of stressful, and very nice small details, like the guys pushing up against each other etc;
Oct 5 21:04:30 58m 35s 10-Second Magic Artist ♥ 0 Very well made! Love all the stressful prompts introduced during the drawing!
Oct 6 18:22:25 21h 17m Cutthroat Cannoneer ♥ 1 Very meditative, I almost sank 20 ships without really thinking! The difficulty felt just right, and with just a few more movement-options (like, maybe you travel a bit faster when you jump, or something) and spawnlocations I think this could be a real banger! Loved the music and the rocking ship. I also was about to die once but got hit by a cannonball sending me just in the right direction. That made me feel like a really cool pirate.
Oct 6 20:40:02 2h 17m History Repeats ♥ 2 YESS! I finally finished it after a little more than 1 and a half hour! Fuck yeah dude! Felt like a robot just going through the motions at the end. I first though you'd had to stop, drop of, and continue slowly, but there was always some annoying old myself in the way. So I instead went with just speedrunning each part never dropping anything of. Which was really fun, and timed so exactly it was not place for any wiggle room. Thanks for a really fun challenge!
Oct 6 21:41:38 1h 01m Puzzle Clock ♥ 1 It's always cool with a puzzle game where you can first bruteforce it, and afterwards think about more clean solutions. Not getting stuck. Great work.
Oct 7 20:54:06 23h 12m Cascading Failures ♥ 1 Nice sketchy graphic style! A tamagotchi in space!
Oct 7 21:05:01 10m 55s DODGE! CATCH! DESTROY! ♥ 1 Love: - That you added different interactions for each step. - That the different modes had such different music. - That the music in the dodge step comes from the astroids bumping into eachother. - That you are the playing as the timer clock. Very well made with a lot of small nice details!
Oct 8 07:58:59 10h 53m SALARYMEN CHALLENGE ♥ 1 Well done! Very original! Does the coffee really make you go faster though? I thought that, because of this, I'd usually take the coffee first on any level, but after a while I felt a bit like a fool. I can see the ambition, and hope you flesh it out more, as I'm exited to hear more about Saleryman and his adventures!
Oct 8 09:31:46 1h 32m You and Floor ♥ 1 Fun and simple! One thing I noticed is that you reduce all speed when the player collides into the wall, which makes it hard to time a jump ontop of a platform (if you hit the wall just slightly, you will not get up). I think reamoving/reducing or otherwise tweak the effect on the vertical speed when hitting a wall would make movement more smooth. Also a bonus that you had hidden parts to go back and explore :) great work!