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Feedback comments for LD54
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| Timestamp | Since previous | Game | Furano's comment | |
|---|---|---|---|---|
| Oct 3 14:14:16 | Seagull Island | L'รฎle aux Goรฉlands | ♥ 4 | Great game! I tried playing it on my phone and it worked like a charm! Too bad the camera doesn't span or zoom out to allow us to build event higher. The vibe of your game is really good. The art and the music goes really well together, event though the music loop get a little bit boring after a while. A longer loop would have been awesome. The gameplay is really simple yet fun and challenging. A great entry! *P.S. My highest was only 47... ๐ข* | |
| Oct 3 14:38:16 | 24m 00s | SPACE LTD. (The Little Prince) | ♥ 2 | Oh we almost made our game about the little prince too! The game mechanic is really well implemented. I was a little bit surprised at first by anti-gravity planets but after m some trial and error it was quite easy to understand what was going on. The little trajectory indicator was really useful. I had some bugs in that level however, where asteroid duplicated themselves when I hit them and the earth gravity wasn't working anymore. I also had some issues with water and the rose not collecting when I hit them with the ship. In conclusion : space golf ๐ is fun :) |
| Oct 3 20:09:18 | 5h 31m | Expedition 32 | ♥ 2 | The game is fun and very enjoyable ! However, the camera movements were quite jarring and nauseating. Maybe it would have been better to smooth its movement instead of making it follow the character tile by tile. The Paint mechanic is innovative and fun ! The monster music was also really great : it gave me chills when it kicked in in the middle of a dark hallway... A solid entry, congratulation ! |
| Oct 3 20:20:53 | 11m 35s | Candy Catcher | ♥ 2 | This is a clever and innovative idea ! Sadly the game is plagued by game breaking bugs : I had multiple games where the whole hand or the finger simply disappear mid-game, making it impossible to have a decent score... The art is also quite nice ! The music was good but its loop might be a little too short : it become a little bit annoying after some time. |
| Oct 3 20:41:10 | 20m 17s | The Cauldron Coven Coalition | ♥ 4 | I had a lot of trouble to understand the different weaknesses & forces of each witch and villager. Is this indicated somewhere or do we have to figure it out ? Maybe adding different feedback when an attack is ultra effective or ineffective could help with figuring it out. The game is lacking feedbacks, especially when the hut is getting hurt. it is easy to loose without even noticing it if you are in another part of the map. I also wonder why the map is so huge if we can only control at most 8 witch at the same time. The art is really cute and well done, congratulation ! I also liked the little information tidbits on each witch : it added a lot of flavour ! Sadly I feel like the time spent on making so much quality art could be reduced a little bit to focus more on gameplay. |
| Oct 4 10:50:14 | 14h 09m | Setting the Stage | ♥ 1 | I tried the game on my mobile. It did not work. After the initial loading, the music started but the screen stayed black. I tried in landscape and portrait mode as well as in "computer mode". Other Unity WebGL games are working fine with my mobile. Do you think I should simply wait longer? |
| Oct 4 18:36:52 | 7h 46m | Rafty Crab | ♥ 1 | That... was pretty awesome !! I had the opportunity to play with stranger, that was really intense ! Short but efficient, really easy to understand, funny.... Great game, congratulation ! |
| Oct 4 20:16:34 | 1h 39m | Code Crusader | ♥ 3 | The idea is nice but I found the game to be really confusing due to a lack of indication on where to go. For example, if you pick an access node and slot it into the core, you have no idea which area gets opened or where to go next. Little arrows or an other form of feedback indicating in which direction the shard opened something would help tremendously. Also I don't understand why the viewport is so small. It's probably to stick more to the theme, however I felt like it had an really detrimental effect on the game and made it much more difficult to apprehend. The art is on point with the game theme and feels really sci-fiy, which is great ! |
| Oct 5 17:43:46 | 21h 27m | Ace of Space | ♥ 1 | Wow the concept is so cool !! You really used the theme in a clever way ! Sadly my game often locked on already dead ennemies, which mean I wasn't able to play it for long each time :( It was fun nevertheless, the graphics were simple yet super effective. the sound choices were also right on point. Good job ! |
| Oct 5 17:50:47 | 7m 01s | Pandalele | ♥ 2 | Simple, quite cute, easy to grasp and relaxing. The music was also really smoothing ! ๐ธ I had fun playing it once, sadly it becomes tedious in the end which doesn't make me want to try it again. That's still an enjoyable entry, great job ! ๐ผ |
| Oct 5 17:59:52 | 9m 05s | COSMOSTRIDE | ♥ 2 | Wow my brain can't process that kind of perspective ๐ต Nice little game, clearly too hard for me to grasp ahah I'm a little bit disappointed that we cannot do a barrel roll though ๐ Did you use Bfxr or rfxgen for le sound effects ? |
| Oct 5 18:19:48 | 19m 56s | The Rock | ♥ 2 | That art style was really cute and made me laught !! I'm just disapointed most of your art was blurry, I would have love the same thing with little bit clearer picture ๐ The story was funny and not too short nor too long ! The perfect format for a jam. The voice sound were sometime annoying however, which isn't too much of an issue since you provided a voice volume slider ! I had fun hearing about your cute little story, thanks for that tale ! |
| Oct 5 19:59:53 | 1h 40m | Function f | ♥ 1 | A really smart takes on the subject ! I liked its originality ! The input were simple and easy to understand. My only complain is that I would have loved t ohave the dot move slightly faster or a way to increase its speed until the next intersection. The music was perfectly on theme and efficient, and not too annoying despite its short loop. Great job ! I also found your various UI very slick, especially when going toward a limit or in-between level. It made finishinf each level really rewarding. That's a great jam entry, congratulation ! |
| Oct 5 20:21:06 | 21m 13s | Space Sumo King | ♥ 1 | That was a fun game ! I loved all those little guys were flying everywhere ! The ensuing chaos was entertaining... Too bad that it started lagging quite a lot for me starting from level 10. I was not able to complete it because of that issue.I know that time is short in jam but I think this game could be even funnier with some weird sound effect added. If you have no audio skill at all (like myself...) you can always use sfx generator like **[RfxGen](https://github.com/raysan5/rfxgen)** I really liked how despite having exactly the same ideas we ended up with two completely different game and two completely different mood ! Sumo team forever ! ๐คผ ๐ Congratulation for your first jam ! |
| Oct 5 20:43:32 | 22m 26s | The King is Watching | ♥ 3 | Awesome color palette and style. I loved it !! Congratulation to the artist ! I had a lot of fun playing your game ! I felt like the game ended right at the appropriate time : neither too long nor too short. I'm also impressed by the amount of feature and varied animated buildings you managed to pack in 72h ! |
| Oct 5 21:05:18 | 21m 46s | Booze & Row | ♥ 2 | The art and the animation are wonderful ! I felt like in a cartoon ! However I felt like the control were quite unresponsive and lacked *punch* (no pun intended of course ๐ ): I think this feeling is probably due to weird enemy hitboxes and a lack of feedback. I felt like I never really knew when my hit were successful or not. Maybe adding some SFX and camera shakes would make the hit much more clearer ? There was no sound at all on my compute, is that normal ? |
| Oct 5 21:34:19 | 29m 01s | ROLLiE and the Desert Drive | ♥ 2 | That was a great game !! I had a really good time playing it ! The only minor grip I have with it is when you have a program you want to put somewhere where there is already another program, you can't click to replace the one currently in place with the one you have selected. Instead, you have to put it somewhere else, remove the old one then put it into place. That's a really solid jam entry ! congrats ! |
| Oct 5 21:49:55 | 15m 36s | Greasy Justice | ♥ 2 | The controller were extremely unresponsive when I played the game. Sadly it meant that I spent most of my time clicking like a crazy instead of playing the game, which made the whole thing quite difficult has you can imagine ๐ I haven't try the windows version, it may solve the issue. Otherwise the mechanic is quite original. Thanks god you made a video tutorial or I'm pretty sure I would have never figured it out on my own. It's a shame since you went trough the effort of putting a really nice tutorial in your game who is in the end not that informative... I kinda liked your art honestly ahah, it is much better than what i could hope achieving myself ๐ |
| Oct 6 08:02:19 | 10h 12m | Profits in Proportion | ♥ 2 | A nice idea well implemented! I loved that you can see other people painting at the end. However, instead of a random batch, I would have like to be able to see other people take on the same painting than the one I just did, to compare my "art" with other's. I liked the fact that the game can be a short or as long as you like, without any contraint. Of course this has an impact on the game structure sadly. Maybe you could have made a menu to chose which painting you wanted to try next? I tried this game on my phone and it worked pretty well! The game space wasn't taking the full screen but after zooming in a bit it was perfect. I could see this game working quite well compiled as an Android app! |
| Oct 6 10:53:06 | 2h 50m | Packed Blobs | ♥ 1 | What a fun little game! The puzzle mechanic were well though out and highlighted by the level design. I had fun playing it, whish there were a little bit more levels. I played it on my phone with Chrome and it worked like a charm. The game never started on Firefox however (that's clearly a godot 4.1 limitation, and not on your side). |
| Oct 6 11:13:00 | 19m 54s | Grave Danger | ♥ 1 | Your pico-8 art is really clean! Great music also. The only complain I have is sometime two coffi's spawn with a shared tiles, when you dig at that tile only one of the two coffin get transformed in tombstone and the other one is locked. |
| Oct 6 16:47:43 | 5h 34m | Warehouse 2319 | ♥ 1 | Sorry but I felt like this game was a little bit boring : too much walking everywhere and back and forth in between tasks. maybe reducing those long hallways a little could help ? The graphics were nice and polished, however I found the glittering noise shader to be really distracting. Regarding the gameplay, I was really surprise by how you handle walking : the character keep going on for a small while even after I released the control which is unusual. The physics in the various task was quite good. I was sadly not really enjoying what you asked me to do..; Maybe adding more jankiness could make it quite fun and enjoyable ? The voice acting and satyre was absolutely awesome !! The audio in general was really good. |
| Oct 6 16:57:52 | 10m 09s | Notable Deeds | ♥ 2 | Interesting idea, however I felt like the timer was way too big : I never had any time pressure and my cemetery was never even half-full. Could be fun with a little bit more balancing and some additional crazy crimes/death certificate ! |
| Oct 8 16:46:10 | 47h 48m | KosmoPod | ♥ 1 | Welp I was so confused by that invisible wall things at first ! i should have read the description ahah. Everything was solved by switching to the windows version The gameplay is really simple, easy too understand yet challenging. I liked it ! I was a little bit confused by the controls at first, separating rotation and movement was weird for me. Maybe I wouldn't be as much confused by keeping WQSD for movement an QE for rotation ? It's a minor issue since even with the current scheme the control are really easy to understand. Maybe adding a little bit more feedback when a object is pulled would have been awesome. A good entry, especially for a compo. Great job ! |
| Oct 8 16:56:13 | 10m 03s | Super Drillboy | ♥ 1 | Was fun !! I was a little bit confused by the health/lives part at first, I though everything was finished after 3 hits. I liked that your had the time to implement the super drill mode : it really feels rewarding to just destroy everything ! One bad point : I almost felt like the game became less interesting and less challenging with time because of the space restriction : It was more fun with many lanes to chose from instead of the 3 we end up with. Maybe you could increase the number of lanes again after a while ? |
| Oct 10 21:31:20 | 52h 35m | Doodle Defenders | ♥ 1 | A great idea but maybe a little too easy currently by simply spamming units. Adding something restricting their placement (money or whatever) or an incentive to put less of them (score?) could help make the game more difficult than simply spamming units everywhere. I tried the web build on chrome and the units buttons were quite unresponsive : I had to click them multiple times to switch between the units type. Must be a quirk of my web Explorer... Congrats for the entry and for reaching 20 ratings! ๐ |
| Oct 10 21:43:25 | 12m 05s | Unbelievable Universe | ♥ 1 | I tried it on my phone! It worked quite alright, however I had some Trou Les with the drag and drop : it kept dropping planets in the middle of the dragging. I think my finger was considered as "not on the screen anymore" for an instant wich lead to the planet being placed against my will. Maybe adding a small timer to make sure that the player *really* removed its finger could help! Apart from that, the game what quite fun, but way too hard for me ahaha. I just sucked at it clearly : I couldn't be an orbit packer ๐ |
| Oct 11 13:57:17 | 16h 13m | Contact Range | ♥ 1 | The mood is great ! The weird art, the music, the environnement... Everything made me feel chills down my spine ! The art is funny and wonky, I liked it. Gameplay wise however, it is really hard to figure out what you need to do and where you are supposed to go. For example I had a lot of troubles to understand what to do once I was in front of the sensor array controller... The combat is also quite wonky : The fact that you can move your hit direction by moving after starting a blow felt really weird for me. maybe locking that hit direction once started would help a lot and make combat more enjoyable ? I would have also loved more feedbacks when hit for example. Good job for the great mood in your game !! |
| Oct 13 18:39:49 | 52h 42m | Bit Golf | ♥ 1 | I'll never look at 7-zip the same way anymore!! ๐ ร wonderful ideawe ll executed, right on point with the theme! ร great entry. |