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Feedback comments for LD51
Furano's games and stats for all events →
| Timestamp | Since previous | Game | Furano's comment | |
|---|---|---|---|---|
| Oct 3 20:24:58 | Tenjutsu | ♥ 3 | Love your animations ! They are so lively and full of life ! you can feel all the **impact** from those fists... *oumf* ! βοΈ A great compo entry, congratulation ! | |
| Oct 4 17:00:21 | 20h 35m | Space Kitten | ♥ 1 | The control are really weird to get used to. Why not mapping the jump button to space ? Or even better, to multiple keys if possible so anyone can chose what they prefer. The level design is quite nice: challenging but still doable ! My cat hated all those *meows* *meows* tho πΉ |
| Oct 4 17:21:42 | 21m 21s | NN7 Guardian | ♥ 2 | The mood in this game is top notch ! You really managed to hit that space opera vibe with your graphics ! I however felt like the gameplay was not enough involving : I kinda got bored waiting for my miner to colelct that space dust... Maybe havinga manned turret to keep us entertain whiel waiting or something like that could be nice ! |
| Oct 4 17:28:10 | 6m 28s | A Quick Bunny Affair π₯ | ♥ 3 | What a cute game !! all your arts are so coherent with each other and extremely cute ! The music and souond effect are also fiting well with everything else. The gameplay is quite entertaining, however I did find the controls really finicky : it is really hard to know whith whaqt you are going to interact and the plateforming feels weak. |
| Oct 4 19:22:16 | 1h 54m | Prize Pumpkin TD | ♥ 1 | Wow that game was way too hard for: I had a lot of trouble to balance between distances/grow rate and money... I was almost always out of cash and couldn't do anything anymore :( |
| Oct 4 19:28:14 | 5m 58s | Needy Pixel Kitties | ♥ 1 | I admit I feel lied to : it neither had the mechanical depth of Monster Hunter nor the deep world building of Elden Ring... But it had cats ! Tons of cats ! And that's awesome too ! πΊ Anyway, a fun little game, I liked it. Too be honest I'm still a little bit disapointed that the tutorial isn't in Comic sans MS π |
| Oct 4 19:46:06 | 17m 52s | Poda Wants a Statue | ♥ 2 | Really cute game ! The graphics are lovely ! I loved the fact that you are nopt idle while the bunny are working : you can still help them to speed up the process so it's never boring. I think it's a really neat addition to simply controlling the bunny. It took me 160 year to make poda happy... That clearly still took waaay too long for him however π |
| Oct 4 19:59:13 | 13m 07s | Racoon-aissance | ♥ 1 | Sorry the game was not loading for me for an unknown reason... Would it be possible to upload it on itch.io too ? That may help with this issue, as the ld server might be on its knee as usual π |
| Oct 4 20:06:04 | 6m 51s | Bad Thoughts | ♥ 3 | This game mood is just awesome !!! Congrats ! |
| Oct 4 20:36:30 | 30m 26s | Void Timeline | ♥ 5 | I saw your game on Tobugis stream, that's a great entry! I really like your core gameplay. The difficulty and the ramp up is also perfectly tuned up. The mechanics are easy to understand and grasp yet quite hard to fully master. The only thing I would add is an indication on the max ship health, and maybe more feedback when the ship takes damage and how much, because it is not really clear without looking at the tool tips atm. One final unrelated advice, you should definitly add more screenshot to your game description, that'll motivate people to try it! |
| Oct 5 06:51:56 | 10h 15m | Reboot | ♥ 1 | Neat and creative little game! I tried to play it on my phone and it worked surprisingly well. I could definitly see it released as a little mobile game after a little bit more polishing! |
| Oct 5 06:58:33 | 6m 37s | Headcount | ♥ 1 | Simple yet effective. There is really a desire to try again and again until the 10 is reached ahah I tried it on my phone and it was perfect. I could definitly see it released as is on app stores, maybe with a few more "human benchmark" added |
| Oct 5 13:23:01 | 6h 24m | Honk Hard | ♥ 2 | MELOOOOOOON |
| Oct 5 19:41:58 | 6h 18m | Fire 'n' Snail | ♥ 1 | funny little game with those killer snails everywhere ! I had some trouble with the gameplay however : I felt like the movment was really floaty and felt unresponsive. Maybe buffing up the character acceleration by a lot and rising a little bit the deceleration could do the trick ? |
| Oct 5 19:52:31 | 10m 33s | Home Office Hero | ♥ 2 | .... That's just exactly what I did this afternoon ! π Nice little game, I finished in 41s ! I just has a small bug with the red shirt in the tv room vanishing... |
| Oct 5 19:58:37 | 6m 06s | Boar Breakout DX | ♥ 1 | Nice Gameboy aesthetics ! I add more trouble with the gameplay however : moving felt so slipery ! That made the jumps really hard for me, who is not used to platformer... |
| Oct 5 20:12:53 | 14m 16s | BeaT-Rex | ♥ 1 | OOH loved that TV effect !And that music ! it beats perfectly withthe gameplay ! A very neat entry full of potential ! Could definitly see it as a mobile game or a quick pc game almost as is. Great job ! |
| Oct 5 20:51:22 | 38m 29s | Carton Carrier | ♥ 1 | I had lot of fun playing this game ! A great execution of a good idea ! I would simply have loved to know a little bit in advance which piece I was going to get, to make planning build a little bit easier. Moreover, I found it disapointing that I couldn't focus on the unit currentoly battling to see how it performed since I hace to constantly build new vehicles franticaly. An otherwise really great and fun entrey, congrats ! |
| Oct 6 10:00:19 | 13h 08m | 10 Second Painter | ♥ 1 | The game was stuck with the progress bar at 100% for me... I was on the html5 version. |
| Oct 6 12:13:47 | 2h 13m | Silvi | ♥ 1 | Hi there, I tried it on my phone like you recommended in one of your post. I was able to move the various tools and the sun/wind but the plant never grew up however, both in zen and story mode :'( The UI and window framing was perfect on my device otherwise! |
| Oct 6 14:15:40 | 2h 01m | Room Again | ♥ 2 | Good game with a really innovative use of the theme. I had fun figuring it out! The graphics are also great. Could use a little bit more feedback, but honestly all ld games do ahah Γ great entry, congrats! |
| Oct 6 16:07:09 | 1h 51m | Space Lord X | ♥ 1 | Nice game, loved your particle effects! I kinda sucked at it however ahah... I think it would have helped me quite a lot if the player spawned facing more toward the center then on the side like that. |
| Oct 6 16:24:39 | 17m 30s | Power Surge 51 | ♥ 1 | A really impressive entry for a compo! I am really impressed by both the quality and quantity of what you achieved in such a short amount of time :o What engine did you use (if any?)? Did you have a any pre-jam cosebase (no judgment at all, I'm just trying to comprehend how people like you manage it ahah)? Last point, I found your puzzle design quite clever. Most level looked really dumb at first until I stumbled on unsuspected issues and troubles and had to rethink my whole design multiple times ahah Only issue for me was that it was quite laggy on my phone using the html5 version. But it's not a recent phone by any mean so nothing surprising here. |
| Oct 6 16:31:02 | 6m 23s | The First Fire | ♥ 1 | Nice retro-gaming vibes! I found it quite difficult to know when the night was coming which lead to countless night of feasting for the wolves... π Also a tiny detail that surprised me at first is how easily the wolf go literraly trough the fire to catch you even though it is supposed to be afraid of it. A minor detail but it still surprised me a lot at first. |
| Oct 6 17:15:29 | 44m 27s | Medieval Politics | ♥ 0 | Loved the humour in there!! But like other, the Nan issue plagued my playtroughs... :k Please let me know if you fix it, I'll gladly play another round! |
| Oct 6 17:33:33 | 18m 04s | Machine Yearning | ♥ 3 | That... Is really cool!! Great idea!! And awesome music to go with it : I was absolutely *vibing while captcha-ing* !! Γ leaderboard of some kind would be an awesome addition! I had lots of fun playing this game, simple yet really effective and challenging. Thanks @asbjorn for the recommendation! *Edit: I agree with @doot, you could release it on a mobile platform almost as is!! * |
| Oct 6 18:33:28 | 59m 55s | Homerun for your life! | ♥ 2 | The visual are great and soo funny! I loved it! The gameplay itself is fun, however I felt like the beginning was too slow.... It didn't make me wabt to try again to beat my highscore because I would have to go trough it again. The embedded tutorial is perfect, simple, fast and efficient. A great addition to your game! |
| Oct 6 19:10:48 | 37m 20s | miam | ♥ 2 | Pretty fun game ! I had some trouble with somme font however, like I always wanted to press *B* for the eggs instead of *E* because I couldn't differentiate both :S |
| Oct 6 19:15:03 | 4m 15s | Soul Reaper | ♥ 2 | Sorry your game is not loading for me... do you have another link with it uploaded ? |
| Oct 6 20:00:31 | 45m 28s | Bug Zapper | ♥ 1 | Fun little game! it is much harder than what it seems at first. I really like the feedback you put in place : we can really feel the laser zapping those poor insects... Good job! I would have liked if the hitboxes were a tiny bit bigger, I had some trouble clicking them sometime. I'm bitrreally precise with a mouse however π |
| Oct 6 20:10:20 | 9m 49s | 10 Second Backdoor | ♥ 1 | The little moment of story in between are great! Puzzle aren't that easy with the 10s timer |
| Oct 7 15:18:14 | 19h 07m | Field O' Fiends | ♥ 2 | Nice litlle game! I tried the webgl build on my phone. Control where hard to handle, with the provided joystick sometime not returning to their zero, so the character kept walking/attacking without me inputing anything. It is however a really cool feature to have added those to play on mobile, especially for a jam game! I also felt like the feedbacks could be improved upon, especially for the attack animation. You never really know if you hit something or miss. A hit animation on the ennemies (like juste turning red for a few frame for example) would have helped a lot. The art was cute and diversified, well done! One more good point, your tutorial is short, comprehensive and goes directly to the point. It is this really easy to know what to do from the first try. |
| Oct 7 15:27:02 | 8m 48s | Weirdo Words | ♥ 1 | I tired the webgl version of this game on my phone and it worked quite well by clicking each letters! I liked the fact that you added the support for multiple ways of typing the word, which allowed me to play it on my mobile device. The game itself is good : it is a simple idea but well executed! Well... English is not my main language so I sucked really bad at it but it's still quite fun and stressful! You could have added some color and feed a make playing the game more exciting however. One more thing, I liked the idea of daily challenge! That is great to motivate us to keep on coming back to your game! |
| Oct 7 15:40:24 | 13m 22s | Cook'n'Slash! | ♥ 2 | What modification did you do since the official jam submission? I see that your upload are from latter on but I can't find your changelog... :( Is there a way to play the original version? |
| Oct 7 16:59:56 | 1h 19m | TENSEC tactics | ♥ 0 | I tried this game on my phone. Surprisingly it worked quite well! However I could use the upgrades multiple time and thus had an overpowered team really quickly. Is that normal? I liked your graphism, especially the evolution over the top of the character! It reminded me of the kind of thing you see in fake mobile game ads (in a good way π). Or an old card game that I forgot the name... Anyway that is great! The gameplay do feel utterly random however. It would have been nice to have some kind of choice or more control over the upgrades. Maybe by letting you chose between multiple possible upgrades every ten seconds or something similar. |
| Oct 7 17:26:30 | 26m 34s | 10 Second Laps | ♥ 1 | Simple yet effective! I tried the html5 version of this game on my phone and it worked really well! Was fun, thanks for this entry! |
| Oct 7 17:39:44 | 13m 14s | SENSATIONS | ♥ 1 | Very nice game! The platforming sensarion is great! Your animation is also really good. That is not the case for the "drunk" shader however, it made me really dizzy π΅ |
| Oct 7 17:53:12 | 13m 28s | Ten-Second Murder | ♥ 1 | I tried this game on my phone with the html5 version. Worked like a charm! You made a really fun game! The presentation is really good, the gameplay is fun and engaging and you really want to try again and again and again. I'm impressed by the quality of what you made in 48h! Congratulation for this wonderful entry! |
| Oct 7 22:16:21 | 4h 23m | Dodge48 | ♥ 1 | Wait what you did that in 4 hours only?? That is really great in that case! Would have love a bot feature however.... But I'm pretty sure you had to cut a lot of thing to make it fit into that time span. good job! |
| Oct 7 22:29:20 | 12m 59s | Cubical Mayhem | ♥ 2 | I loved this world on a rubikube! So imaginative! And the switching effect was also really well done! The music is also impressive, love what you did! That's what brought me here with your post from earlier ahah Γ great entry, congrats |
| Oct 8 07:45:17 | 9h 15m | Airport | ♥ 1 | A great tycoon game! I would love to see it expended upon with more features related to airports like driveway for example. Good job for a compo! |
| Oct 8 12:56:41 | 5h 11m | Pincolour | ♥ 1 | A simple idea well executed. I liked how you integrated the theme : definitly made sense for a pinball game! I laughed at the <Name of Game> in the how to play. You might have missed updating something there... π |
| Oct 8 13:19:37 | 22m 56s | 10s To Decide | ♥ 1 | I tried this game on my phone and it surprisingly worked quite alright! Congratulation for your first jam! You managed to publish something with is already a feat! (if you look at the stats, more than 50% of all projects aren't published at the end). A few point you could improve for your next ludum dare: * your game need more feedbacks. It's kind hard to now atm when a tower hits an enemy or when an enemy hit a tower for example. You should show that kind of info. You can use either cheap trick like making them red for a few seconds of that kind of thing all the xzy to complex fxs and particles. * you uploaded a unity development build. Those are usually much larger and way laggier because they embedded tons of debug and profiling information. Building for release is just one tick away and will result in a much smoother game What is really good about your game and that you should keep for the next one : * the how to play was a really nice addition! It is sooo useful when you are not fumbling around to understand a jam game! No need to be self condescending int it however : your game is a great jam game and I had fun in it! * I had 0 bugs and everything went smoothly, which is quite a feat! * the gameplay was alright but could benefit greatly from being "spicier", with more things going on or stuff to do in between the 10s timer. Anyway congrats for you first jam!! |
| Oct 8 13:28:07 | 8m 30s | Iron Sword Tournament | ♥ 1 | Hi there, I tried your android version of the game. Great game, worked really well on my device! It is however quite hard ahaha... Unless you have the one kill sword and spam attacks ;) I was surprised that buffs carried on even after a round is finished, which can be a little op when yo uhave the aforementioned one-shot sword. I liked it! I was not able to play multi with a friend but it could be a lot of fun! Good job, you could almost release it in a slightly more polished version soon! |
| Oct 8 13:33:58 | 5m 51s | Beat boss | ♥ 1 | I really like how you made the arena οΌit is simple yet really give an impression of depth. It's a really chill game with us being immortal. It's a nice change of pace for a while! I was just wondering what was that big baby supposed to do? He just stood near me. Here without doing anything and being shot in the ass by some archer.... That was weird π |
| Oct 8 21:32:40 | 7h 58m | T&T - Trips & Ticks | ♥ 2 | I liked the fact that you added a TouchPad, which allow touchscreen support! I played your game in html5 on my phone without any issue whatsoever. Great! The game is great but is not really easy to understand at first, even with, the tutorial added in the post jam version. It is still not really clear that you arz seeing what you can move during next turn. Moreover, I felt that it is sometime hard to differentiate between walkable and un walkable surfaces. For example it took me multiple turn to figure out that the patch of grass I was trying to criss was instead an un walkable forest. Orher than that, it is a fun little game! Your death illustrations made me laugh! |
| Oct 9 19:05:58 | 21h 33m | Betrayed | ♥ 1 | That was a great compo ! Here my unsorted pile of various remarks: * First of what the heck is wrong withthat resoltuon ? I played it on itch.io fullscreen (like recommended) and everything was so blurry at 1080p... Why lock the resolution (so low) for simple shapes like these ? * The various feedbacks when you get hit or kill other are great !! It's easy to know what is going on, keep it yp ! * The music track was quite good. It felt however so out of place whith what was going on in the game. I feel like a more punchier track would have made more sense for that kind of game. * The tutorial was easy to understand, quick and interactivve. I had no tyrouvbles whatsoever to understand your game at first glance. A real pleasure ! * The gameplay was fun ! A tad bit repetitive and would have been absolutely lovely with more variety but it's still really good for a first compo entrey ! Congratulation for your first compo ! Keep it up it's great ! |
| Oct 9 19:12:13 | 6m 15s | Sunk Cost Fallacy | ♥ 2 | The aesthetic is minimalist yet understandable fast and efficiently. The gameplay is quite fun, but I feel like there is way too much trialand error. How are we suppose to know how long eevery action swill takes ? And how do we know that climbing up the stairs takes 2s (or more...) without dying first ? That kind of removed the fun of the game for me. The concept is great, good idea ! A background music could have really enhance the modd of the gamer, but I understand that with the jam constraint it is really hard... |
| Oct 10 17:47:22 | 22h 35m | Dread Shadows | ♥ 2 | I liked the ambiance of your game quite a lot ! It was well made for a jam game ! The game idea is good, however you forgot to disable world ambiant lighting so it was really easy to navigate even when the light was out. The music was good and moody. However soundstep with echo could really reinforce the mood and the feeling of being trapped below earth... I loved the various props you put here and there, really add up to the ambiance ! |
| Oct 10 17:55:04 | 7m 42s | Long Shot | ♥ 2 | Nice old school vibe ! The graphics are great ! However I found it quite difficult to grasp where the hitbox of the ship was... It took me quite a while to realize that only the cockpit could be hit by bullets. I also found the control super unintuitive. Why the heck **Z** ?? I was stuck in the menu without being able to read the tutorial until I learned about the command. It would have been super useful if the continue/fire button was mapped to multiple common commands, so people don't fumble around and use the one they prefer. For example, you could have mapped it to E, space, enter, left click, etc... While the core idea with the 10s is good, Idid find it quite boring however. Would have been lovely to add something to do in-between the 10s timer, like dodging or shooting less effective bullets. Oh one more thing, I looved your intro before the menu !! Really well made ! π |
| Oct 13 17:06:42 | 71h 11m | Dichotomy | ♥ 0 | Would love to try it but the game is not starting for me. The launcher works fine however |
| Oct 13 17:10:54 | 4m 12s | Delivery Rush | ♥ 1 | The background and the play area looked really nice ! Your 3D art are pretty awesome. The gameplay is however tedious really fast.. It wasn't even hard most of the time. I finaly got kicked out even though I was successful with every packet, don't know why. |