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Feedback comments for LD54
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| Timestamp | Since previous | Game | braktheman's comment | |
|---|---|---|---|---|
| Oct 3 13:16:33 | Not Enough Spaces | ♥ 1 | Interesting spin on the theme and very relaxing. Original concept but still feels familiar enough to keep me engaged. | |
| Oct 3 13:45:13 | 28m 40s | Space racer | ♥ 1 | This is a really cool idea and pretty fun to play. Not all the sections feel equal in difficulty but that's ok given the random ordering nature of the generation. |
| Oct 3 14:22:32 | 37m 19s | Greeting Card Maker | ♥ 2 | The combination of the concept and the sound design made this game a fun experience. Very funny! I think being able to free draw letters could really bring this concept to a whole new level, but I think the team did a fantastic job with the theme in the allotted time. |
| Oct 3 14:39:46 | 17m 14s | Dot-Dash-Escape | ♥ 2 | Creative use of the theme and good atmosphere. Morse code detection works well. Did take me a little while to notice the sheet of paper on the table even though you did your best to highlight it. If I ended up in a Saw inspired trap room I would probably die. |
| Oct 3 14:57:50 | 18m 04s | Museum | ♥ 3 | I'll echo what many others are saying and say the first minigame was fun and the platforming bits while functional just felt slightly off. Really cool atmosphere and look to the game. The eerie ambiance was a great touch. On the technical side, I did occasionally have some pretty major frame issues on my hardware in the museum portion. |
| Oct 3 15:45:40 | 47m 50s | Drive Ice | ♥ 1 | The world looks great and the penguin animation is so adorable! Enjoy the soundtrack but wish it didn't start over each time I restart. |
| Oct 3 16:28:09 | 42m 29s | Fridge Frenzy | ♥ 2 | I played this while I was eating lunch and it was very immersive! Seriously though, game looks great. Camera is a bit wonky at times but the concept was unique. Keep up the good work! |
| Oct 3 16:49:04 | 20m 55s | The Giant's Globe | ♥ 3 | The puzzle design mechanics are very smart and the forcing of using the pickups in order is pretty unique. While responsive, I do wish the platforming was a bit more polished, but I think the challenging platforming is fitting for this type of game. Still, I ended up tapping out before the end because my platforming skills just aren't where they used to be. The concept definitely has some promise. Keep up the good work! |
| Oct 3 16:54:28 | 5m 24s | There are leaks | ♥ 2 | Today I learned that my poor brain can not handle doing 8 inputs at once and then figuring out which one to drop at any given time. Cute little game! Simple but effective. |
| Oct 3 17:24:36 | 30m 08s | Tiny Tour | ♥ 2 | This is absolutely fantastic work. Great puzzle design, fun mechanics that keep getting iterated on as you progress, chill vibes all around. Would play more of this. |
| Oct 3 17:35:55 | 11m 19s | Vacuum Voyager | ♥ 3 | The way the solutions work in this game feel very innovative. I can't really compare it to any puzzle game I've played before. It's a great concept with excellent execution. |
| Oct 3 17:47:51 | 11m 56s | Limited Space | ♥ 1 | I really like the concept of a dynamic story that changes depending on how you packed your bag. Creative use of storytelling that fits the theme in a unique way. |
| Oct 3 18:05:53 | 18m 02s | Tiles and Sea | ♥ 0 | Relaxing game. Nice to have the scoring mechanics for people shooting for high scores, but I personally just liked the dopamine hit of watching the little green plus symbols whenever I placed a tile. |
| Oct 3 18:35:45 | 29m 52s | Candy Catcher | ♥ 4 | Creative concept. Cohesive full package design from art to music. A little bit on the buggy side and had to restart a few times due to the hand and candy disappearing, but understandable bugs considering the time constraint. Physics can be such a nightmare to deal with. Nice and helpful tutorialization on the pregame splash screen. Good job all around. |
| Oct 3 19:12:45 | 37m 00s | Fit In Bed | ♥ 2 | Very fun and amusing game - a few levels did get a little frustrating particularly trying to get Max to touch the cat but it comes with the territory of a quirky physics based game. I really appreciated the ability to skip levels so I could see through the rest of the game. Was also a pleasant surprise that the game had a running narrative. Absolutely loved the humor and the cozy voice over - laughed out loud at the stick person body pillow having two sides. |
| Oct 3 19:24:11 | 11m 26s | weave | ♥ 1 | Great use of theme and fun addictive gameplay kept me doing more runs. Having the score linked to moving instead of time was a good call - adds incentive to not just sit idle. Glad you had the tutorial in there because I would have presumed the orbs were obstacles otherwise. |
| Oct 3 20:05:23 | 41m 12s | Pentomaniac | ♥ 3 | We heard you like limited spaces so we put limited spaces inside your limited spaces! Nice chill game experience. Everything seems to work as advertised and putting sublevels within the levels helps to set it apart from other organization games. Nice work. |
| Oct 3 21:30:00 | 1h 24m | Tiny People Big Adventure | ♥ 4 | Now this is what we call true innovation |
| Oct 3 22:24:43 | 54m 43s | Lab Job! (Play In-Browser) | ♥ 2 | Really like the idea of combining items in a Sokoban-like game. Feels good and some fun puzzle design. Great job! |
| Oct 4 02:23:36 | 3h 58m | Acid Prototype Racer | ♥ 1 | Excellent arcade gameplay with an addictive one more run mentality. I am a stickler for this style of game and I think the bright color visuals and especially the tunnels while holding down the boost really make you feel the sense of speed. The spinning of the ship when you course correct left or right is a great touch. Good amount of variety in the random chunks also - feels fairly balanced which sometimes procedurally generated games miss the mark on. |
| Oct 5 01:16:21 | 22h 52m | Park King | ♥ 1 | You did a really good job of taking a concept that could have been repetitive and you added a good amount of variety and smart difficulty progression. Well executed and feels good to control. |
| Oct 5 01:31:29 | 15m 08s | Sky Aisle | ♥ 2 | This is how you do it. Controls feel great, mechanics all work, clever puzzle design. Really like how the difficulty is pretty chill and relaxed for the standard puzzles and the B-sides really make you think. I think this could easily become a full game and I would play it all. |
| Oct 5 01:45:45 | 14m 16s | Don't Get Crushed! | ♥ 1 | Game always keeps you on your toes. Simple concept but works very well. I am surprised how much the music adds suspense to the concept. I do also agree that adding some checkpointing between levels might encourage people to continue playing through some of the more difficult levels, but really that just depends on your intentions and if you want people to reach some sort of ending or just want it to be an endless "how far can you get" kind of experience. Keep up the good work! |
| Oct 5 02:31:30 | 45m 45s | Mitch's Budget Movers! | ♥ 1 | A few notes - first of all, something about this concept and the variety within it made this one of my favorite games I've played so far in this jam. It's really relaxing and strategic at the same time. Unfortunately the bugs got the best of me and I couldn't make it to the end after a few attempts. Might just be a little bit of overscoping with how many neat concepts you put in, but I don't necessarily think you made the wrong decision. The game is compelling because of the different stages all working together so getting that all working before crushing the bugs makes sense to me. Third, I learned that I would run an absolutely terrible moving service because every single I time I forgot to open the truck door and ended up throwing the first box into the side of the truck and letting it fall to the ground which is very funny. The inflation week to week also added to the comedy for me and felt like some amusing commentary as I lost money on the job week after week. Even though I did not end up seeing it through, I actually really liked this game and I hope down the road you can iron out the bugs because I do think it's very fun. Bugs aside, I think it's impressive work for a solo dev in such a short period. Excellent work. |
| Oct 5 02:38:23 | 6m 53s | No Cats! | ♥ 1 | Nice simple concept that works. Good style and humor - love the frenetic music and the Doomguy style portrait in the corner. Well done! |
| Oct 5 02:46:44 | 8m 21s | Bucket Buffet | ♥ 2 | Came for the food, stayed for the inspirational quotes. I did not save any money on my trip to the buffet, but alas I am sated. Really liked how you put the controls on the table and made it part of the ambience - it's a really creative solution. Ran in to a few small physics issues but it was nothing major enough that it hurt my experience. Fun game and an interesting take on the theme I haven't seen yet. Would play again. Keep up the great work! |
| Oct 5 03:31:27 | 44m 43s | Shwubbo vs the Installation Wizard | ♥ 1 | The visuals are striking and the game itself is a great use of the theme. Makes it stand out from other platformers and forces me to learn a new control scheme with all the rotating with makes it feel more original. The one note I have is I didn't love the feel of the shooting following the mouse cursor, but I do understand why it needs to be that way. Might have worked better for me if I could also click to fire. The readme file was very funny and a great touch. I love the concept of a cursed install. In the end, I think the originality is really what I took from this the most and you absolutely nailed it. Very creative! |
| Oct 5 23:38:22 | 20h 06m | St. Valdez | ♥ 2 | Really enjoyed the visuals. They had a nice consistent style to them. The visual thumbnail of the hand drawn fists stuck out enough to make me click it over the games around it. Good tension too making sure not to get caught. The highlight of this game had to be the audio design though. Very well done and I loved that everything made a different noise when you hit it. The only issue I ran in to was I would instinctively hold ctrl to crouch (though I did appreciate it was a toggle and not a hold) and holding ctrl while hitting most of the WASD keys would cause shortcuts to trigger - in Chrome S would try to save the page, D would bookmark the game, and W would just flat out close the window. I got myself in to trouble a few times this way and had to restart the game. This might just be a me problem but I'm guessing someone else out there probably has that hardwired instinct to hold ctrl while walking around when crouching is necessary. Great work still. Really nice game. |
| Oct 6 02:15:46 | 2h 37m | Electro Puzzler | ♥ 1 | Enjoy the puzzle design and the rotation mechanic - very clever solutions. Also had some issues with the controls and picking up relays when I meant to connect wires. I think the foundations are a lot of fun here and the concept has some potential! Good job! |
| Oct 6 02:35:19 | 19m 33s | Final Frenzy! | ♥ 2 | This is absolutely brilliant. I honestly have no notes for you all. It's goofy, it's smart, it's extremely creative and fits the theme in an outside of the box way. Everything works as you would expect. The controls can get tedious managing overlapping sheets of paper, but I think that's necessary for the type of game it is and also spins in to the theme of working with limited space. You should be really proud of this and I think the concept could easily be expanded if you decide to continue working on it. As for the commenters, if anyone gets a perfect score on this game you should automatically be put in to Mensa. |
| Oct 7 01:37:12 | 23h 01m | Blueberry Boy Makes Space | ♥ 1 | The platforming feels great and responsive. Having the entire game on screen at once is a little bit intimidating, but also helps the game to stand out. Really enjoyed it. Great job. |
| Oct 7 01:53:45 | 16m 33s | MIROH | ♥ 1 | Really addictive game. Looks great, feels responsive, love that it flat out works as an NES game. The mashup of genres works surprisingly well. Fantastic job. |
| Oct 20 01:21:33 | 311h 27m | Golden R.O.B | ♥ 0 | Fun platformer! I enjoyed the variety of being able to choose different abilities and combinations and some levels allowing more than one way to clear. Music was fun! Great job! |