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Wuppos

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TimestampSince previousGameWuppos's comment
Oct 2 20:46:10 Trashy Space Dice ♥ 0 I think this was very clever! I liked the puzzley aspect of it, where I was trying to get dice of a certain type. Such as trying to get a 1, such that I could replace all the actions and hopefully get a reset heat action. There was a nice balance between randomness and decision making I think. One thing which was not very clear to me was how exploding dice affected other dice. I know they heat up other dice, but was this based on proximity? Or just randomness? All in all I really enjoyed playing. Good job! :D
Oct 2 21:01:25 15m 15s Gacha Fever ♥ 5 This was really nice. I am not very familiar with the vampire survivors genre, but I think this was a nice introduction :D I really felt that I got stronger each round, with more bullets and electric orbs flying around the screen. One thing that was not very clear to me was when a level ends. Sometimes it felt like the level continued a very long time such that I had very little space left at the end. Othertimes the edge circle was not even close to the center yet. Maybe I am just not familiar enough with the genre to understand :/ But the game was really fun to play and the art was beautiful. I also think the sounds and music matched pretty well, making it a nice cohesive package. Really well done! :D
Oct 2 21:13:02 11m 37s Turn it ! ♥ 1 This was a very creative little puzzle game. You can really notice in the game that you scoped well, since everything feels rather complete. The art is nice, there is fitting sound effects and moody atmospherical music, and there is a lot of polish in the form of particles and decorative plants etc. I really liked it! :D The puzzles were also very cool, but not very challenging to me. Especially because you could basically overcome any challenge with just two blocks (although it could become a bit tedious). Perhaps some way to force the player to think on where to place certain blocks would have been interesting? That said, I did really like the puzzle mechanics and I think there is a lot to explore there. All in all, really great job! I actually enjoyed this a lot :D
Oct 2 21:24:40 11m 38s CosmoTrasher ♥ 2 I got 2:56 :D Knipsel.PNG This was really cool! This lasso type of mechanic was easy to learn, but hard to master. Sometimes I could pull off a sweet move, but more often than not I would just crash into an asteroid XD The acceleration of the grappling hook was a bit too much for me to handle at times. The addition of a pracitce mode was also much appreciated, allowing me to play around a bit before going for the actual speedrun. I really enjoyed this one! Really well done :D
Oct 2 21:33:24 8m 44s Shipped Off ♥ 1 This was great fun! The first stage was no so hard, but a great way to learn. Then the second stage became harder, and the third was extremely difficult for me. I did not get past it unfortunately XD (I dont think this is a bad thing though. I like a challenge :D) The art and music was also a really good fit. I enjoyed this game a lot! Really great job :D
Oct 3 19:26:24 21h 53m Flob the Bloing ♥ 3 I always love platformers and I think this was a really good one! I made it to the end in only 66 deaths. How did I do? :D Knipsel.PNG The level design was on point, introducing new elements step by step and giving players a chance to play around with them in an easy environment before making it harder. Overall the game also had a very cohesive feel, with the art, music and gamplay mixing really well. One thing hat bothered me where the levels where you could not see where you were going off screen. Especially the last level, with all the lasers, suffered from this. The acceleration within the bubbles was also quite fast and therefore hard to control, but honestly that was also part of the fun :) Really great job! I enjoyed this one a lot :D
Oct 3 19:40:24 14m 00s Ludum Dare Solid: Limited Space Action ♥ 1 This was a very original and different concept compared to what I have seen around, which I really appreciated. It was also a lot of fun! :D At first I was a bit annoyed by the sudden movement and turns of the guards, but when I figured out I needed to see it more like a puzzle game, where I figure out what the patterns are and find the a path to get past them, it became a lot more fun! Suddenly these random turns became very enjoying, since you feel smart having predicted them and stepping just one square outside of the range. Really nice job! I enjoyed this one very much! I also liked that you used Love2D :D This Ludum Dare I also tried love2D for the first time, and I must say I enjoyed it a lot :) My code really became a mess though >_<
Oct 3 19:57:35 17m 11s Greasy Justice ♥ 2 This game is absolutely beautiful! I love the simple but very nice and cute pixel art :D The sound design was also really good and fitting. I must say I had a bit of trouble with the gameplay itself. First of all, the game reacted very slowly to my mouse input. Sometimes I had to click multiple times for it to register at all. This made it a bit difficult to play, since there is a low of mouse clicking involved. There was also a lot happening at the same time, although I think I understood it reasonably well (also thanks to the very nice tutorial at the beginning!) So unfortunately, due to the frustrating mouse response issue I cannot fully do your game justice, but it seems very intruiging for sure! If you ever find a way to fix it let me know and I will try again :D
Oct 3 20:18:16 20m 41s Morgue Mayhem ♥ 2 I loved the art of this game! It is so pretty! Unfortunately I dont have a controller where I am at right now, so I had to play with keyboard and this was very confusing. Each time a button popped up I had to check again which button I had to press, and often I accidentally incinerated stuff XD It was also a bit hard to see what the requests were sometimes (especially the gray eye color was confusing to me at the beginning). However, after trying it a few times I got the hang of it and I started to enjoy it. Especially when multiple coffins were introduced I really felt the pressure, and I would have loved to have a couple more people to play with XD Really nice submission! Great job :D
Oct 3 20:33:22 15m 06s Shattered Spirits ♥ 2 This was a really stunningly beautiful game, with a very soothing matching sound track. I agree with others that it was a bit tricky to wrap my head around the rules, but after reading your description closely a couple of times I finally understood how it worked and it was quite fun. The most confusing thing for me at the beginning was that it was very unclear which units were mine, and which were the opponents. I now see that they are rotated differently, but I think it would have helped if they were different in a more obvious way. There were also a lot of spirits to choose from, which was really cool but a bit overwhelming when playing for the first time. It was really neat hat each had a little backstory though. It really immersed you in the world you created here. The AI was quite easy to beat, but I did have fun doing it :D I think this game would be even more fun against another real human opponent. Very nice job!
Oct 4 19:21:20 22h 47m Crime² ♥ 2 This was a really nice game! I figured out pretty quickly that I could put objects upright, such that a very long shotgun takes up only very little space, so I felt pretty smart and tought I broke the game. But then during scoring I learned that also the amount of empty space you have left is taken into account XD The second round went much better, trying to figure out which objects nicely fit into each other to optimally use the space. It became a kind of jigsaw puzzle game, which was a lot of fun. Maybe a couple more sound effects or a bit of variation in the background music would have been nice, but those are really just nitpicks :P Really nice entry! I enjoyed it a lot :D
Oct 4 19:41:27 20m 07s Confession Room ♥ 2 I really liked this take on the theme! It is very different than any other game I have played in this jam and I enjoyed it a lot. Your writing was very good and highlighted by the trembling letters and smart use of half-sentences to create some tension. The story itself was also intruiging, and it was a lot of fun trying to figure out what was going on and choosing the appropriate responses. Although I must confess that I did not fully understand what was going on in the end. Really nice and creative submission! Great job :D
Oct 4 19:51:54 10m 27s Full Circle ♥ 1 Hi Erkberg! I think it is very impressive to come up with a simple idea that is a lot of fun, and this game was definitely that. It felt very satisfying to slowly learn what the length of the dash was and to get better at avoiding all those obstacles. The music is also really scifi-like and fitting, as expected from you of course :) I enjoyed this one quite a bit! My highscore was 1:02 in the end ^_^
Oct 4 20:03:00 11m 06s Escape from the clutches ♥ 1 I really loved the cohesiveness of this game. The art, music and gameplay were all really good and felt like they fitted together. I was absolutely terrible at the game though. I have no idea how on earth you can win, but I guess it is part of the fun trying to figure that out. A bit more feedback to the player would have been nice, like some cool flashes when you are using a specialy or ability, or some signals when you try to use an ability which is on cooldown. At first I did not notice my powers were on cooldown at all, and I was wondering why I could not do my abilities half of the time XD All in all, really well done! I enjoyed it :D
Oct 4 20:17:06 14m 06s Hoverspace ♥ 1 This was a lot of fun! You did a great job making a simple, but super satisfying game. The sound effects, little flashes and explosions of stuff when you killed an enemy really gave this a very satisfying feel. The art and music were also on point! I also really liked the upgrade system. You had to balance your money on a lot of things, such as upgrading, healing or increasing the playing area, making the decisions very meaningful. Each upgrade also felt impactfull and it was fun to try abd go for a certain build. I do feel the rate of fire is kind of OP though XD One thing that was not so clear to me was how the boost worked. It somehow boosts you towards the mouse, but I did not really understand why I would want that. The difficulty scaling is also really good, with new enemies introduced and extra health and all that. I think this was just a very good and polished game. Really well done! :D
Oct 7 12:42:51 64h 25m Rush Hour ♥ 1 This was a very original take on the theme! I really liked how sometimes not taking the most straight forward path was the best thing to do, in order to avoid the line of people. Each level you had to play a couple of times to learn those most optimals paths, which was fun to try and figure out. For this last level I made it just in time on my last try, but I have no idea how you could do better on that one XD If you would like to expand this game I would think of more things you can do or figure out as a player. Maybe you can close doors behind you, or something like that. Just so that there are a couple more options to choose from when figuring out what is most optimal. Anyway, the art and music were both really good and fitting as well. Very nicely done! :D
Oct 7 13:31:38 48m 47s Cubicular Discerner ♥ 1 This was really impressive! You really made an experience with this game. The setup was really good, and then the payoff was even better. I really enjoyed it :D The puzzles were quite tricky for me, but luckily it was clear from the log messages that there was something to figure out. So I was never sitting thinking 'is this the end?'. I always knew there was something I was missing, and in the end I could solve the puzzles. Really great job! If I get nitpicky I could say that the jumping on boxes was a bit cluncky, and that I had a bit of trouble understanding how the scanner worked at first. (I thought it would scan all objects within 8 meters around me, but it was only in my field of view.) But those are really just nitpicks and did not distract from the experience. I also really appreciated the copy from and paste to clipboard features :D And finally, the music you made was really nice :D (Without spoiling it, the music at the end really fit the ending I feel.) Really amazing job! PS. Am I the only one who jumped off the edge at the end? XD It was kind of beautiful, slowly falling and overlooking it all with the music in the background. It is still going while I type this. I just passed the ground and am now below it looking up :)
Oct 7 13:47:35 15m 57s SDS: Space Delivery Service ♥ 1 This was pretty cool! I liked the setting of you just being alone in a spaceship getting orders ready. Gameplay wise I liked that once in a while something interesting happened, which forced you to take a different path and gave you access to new items. This gave me time to slowly learn the game, while not being overwhelmed. It worked really well! Maybe there could have been a bit more challenge to the game. For example, if you had to collect the items within a certain time it would have created a lot more tension. However, I already liked the way it was now, and maybe that was not your intention :) The ending was pretty cool as well. I wondered what will happen to the guy in the spaceship. I guess he is safe on the one hand, but kind of in trouble at the same time? Really nicely done! I enjoyed it :D
Oct 7 14:17:55 30m 20s Astro's Ladder ♥ 1 This was a really cool little puzzle game! The asthetics and music/sound were great and really fitted the intruiging puzzley gameplat. Realy well done! Maybe it was because I played on keyboard, but I had a bit of trouble moving the ladders where I wanted them. I especially did not know how I could move them up and down. The character seemed to just do that on their own sometimes. Pressing the up and down arrows sometimes helped, but sometimes did not. Anyway, I really liked the puzzle design, where you had to figure out how to get the ladder to the right place to get to the flag. I had a lot of fun :D
Oct 7 14:29:54 11m 59s The Incredible Trader! ♥ 1 This was realy good! The gameplay was super simple, but you managed to create a very interesting game with it nontheless. It was one big puzzle, which was a lot of fun :D I think you could easily extend this game to something bigger if you wanted to. The art was also very nicely cohesive, which made it very nice to look at. Some sounds and music would have been great though :) Amazingly well done! I enjoyed this a lot :D
Oct 7 14:51:15 21m 21s Void Hunter ♥ 1 I really liked the story that you put behind this game! It is always nice to get some immersion into the world and the game. Gameplay wise it was fun, but I had trouble choosing a level with the correct difficulty. The easier levels were nice to start with, but they became rather easy after collecting a couple of upgrades. Then I tried a harder level and got absolutely destroyed XD Maybe I am just not very good at these kinds of games. Anyway, I think there is a lot to explore if you decide to continue developing this game. Like different enemies depending on the planet you choose and the difficulty. Or maybe different maps. Very solid submission! Well done :D
Oct 7 14:58:30 7m 15s Limited Space Cart ♥ 1 I loved this! It is such a simple, yet very satisfying game. The sound and music are a perfect match with the silly gameplay. Really well done :D One thing which was not so clear to me was whether there is any point subtraction for items that fall on the ground. I think I saw negative points at one point, but in this run I definitely also dropped some stuff on the ground and did not get any points subtracted. My max score was 3150 in the end Knipsel2.PNG
Oct 8 13:28:55 22h 30m Ventory's Inn ♥ 3 First of all, what an amazing art and music! Even some voiceacting! The polish on this game was amazing. Really well done! The gameplay was also very interesting, trying to collect the items as quickly as you can and playing a little tetris-like game. The first couple of minutes I really enjoyed it :D After a while it became a bit boring, doing the same requests over and over. I think that if the difficulty ramped up faster it would have been a shorter experience, which would have avoided the repetitiveness. It also would have been nice if the characters told you what you were missing. A couple of times I tought I had everything and pressed next client, but apparently missed something because they were not happy. It would have been nice if they told me what they missed. But all of that is very minor. This was a beautiful game with solid gameplay which I enjoyed a lot. Amazingly well done :D
Oct 8 13:36:01 7m 06s Elevators Go Boink ♥ 1 This was definitely unique XD It was also very funny! It put a smile on my face for sure :D I am not sure if there was supposed to be any skill behind getting to the buttons, but just rotating and pressing up got me there eventually. It definitely felt like I had 'limited space' XD Thanks a lot for making this quick experience!
Oct 8 13:55:14 19m 13s Single Circle ♥ 1 This was a lot of fun! The story was very intruiging and all the decisions felt meaningfull. It really felt like there was a whole world down there, even if we did not get to see all of it. A lot of the world building was mysterious and vague, which to me made it feel like there was a lot of depth (pun intended :P) to the story. The art was also beautiful and fitted really nicely with the atmosphere of the story. The music was great too, but got a little repetitive for me after a while. First time I got the safe ending, but I feel that one did not really count XD Second time I got the normal ending, so I guess my choices were not terrible. I really do wonder what those gemstones meant though. All in all you made a really beautiful experience with this game! Really well done! I enjoyed it a lot :D
Oct 8 14:08:05 12m 51s Hellbarrel ♥ 2 This was so much fun! I really like these kinds of games, even though I am not very good at them. I have not idea how you are supposed to beat that boss kind of skull that appears at one point. You have so little space to work with! Anyway, this is the best I could do Knipsel.PNG The art and music were really good as well, and the whole game felt really juicy and fun to play. I dont have much feedback here XD Really well done! I had a blast :D
Oct 8 14:26:08 18m 03s Whiskers in the Dark ♥ 3 I saw your post on how you made those lighting effects, and I got very curious. I was not disappointed! It was just a shame that you try to avoid the light, and therefore dont get to see the cool lighting that much. I nontheless tought it was very cool. I might try to do something similar in one of my games in the future since I really love the effect. Anyhow, the game itself was also a lot of fun. Especially the later levels, where you really had to sit still for a moment and figure out the patterns and the best way to get through. I think it was a good choice to keep the platforming not too complicated, such that the puzzley element became more important. Sometimes the wall jump was a bit finnicky, but nothing too bad. I just could not really figure out the relation to the theme, but I dont care too much about that :P Really well done! I enjoyed this one a lot :D
Oct 8 14:52:49 26m 41s Seagull Island | L'île aux Goélands ♥ 3 I will just join everyone to say that this game is incredible. I loved the relaxing feel of this game. All parts contribute to it: the gameplay, the wonderful art, the soothing music and the nice ambient noises such as seagulls in the background. Even the fact that a boat comes by to visit at somepoint feels really nice. It feels like a really wholesome game to me. Have you ever heard of the game 'townscraper'? Your game really reminds of that, but with more interesting gameplay. Really amazingly well done! I absolutely loved it :D