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| Timestamp | Since previous | Game | Wuppos's comment | |
|---|---|---|---|---|
| May 6 15:44:38 | The Mailman | ♥ 1 | This was a really well executed and fun game! Punching people felt very juicy and it had the right difficulty to make it fun but not too frustrating. The art, music and sound effects were all great as well. It was a bit weird how I could hit a whole group of people with the same punch, but that did not take away from the fun of the game :p (it would probably become impossibly hard if you could not do that) Really well done! I enjoyed it! :D | |
| May 6 15:51:39 | 7m 01s | Interstate | ♥ 0 | As others said, this is a very nice base to start developing a game from! To make the driving more interesting some sound effects or other player feedback would already help a lot I think. Nicely done submitting this even though you are busy. I hope your exams went well :) |
| May 6 16:03:05 | 11m 26s | Museum Exhibits | ♥ 2 | This game was definitely tense. The weird noises and the dark room immediately create an unsettling atmosphere. The museum objects where just simple shapes now, but if these we actual weird alien things it may have been even more scary I think. As for the gameplay, it was not so clear what the goal was. I tried to put each object on the pedestal with the corresponding image, but nothing seemed to happen when I did that :/ Also, during the voice audio in the beginning I did not know what to do. Maybe because I could not really hear what the voice was saying. Anway, really solid submission! I think you definitely achieved to make something a bit scary. Well done :D |
| May 6 16:18:33 | 15m 28s | (H)armless Delivery | ♥ 1 | This game had very nice gameplay which mixed light puzzling and skill. I really enjoyed it! The 3D assets were also very nice and fit the feel of the game perfectly. Together with the sound effects and the music I think the whole game feels very coherent and as a complete package :) The gameplay itself is also very good, but sometimes a bit buggy. Sometimes the ball would get stuck in a wall, and I could only get it out in certain directions for some reason. Or the ball would make a jump for a reason I did not understand. Once the jump of the ball caused it to go off the map and I had to restart the game to continue. That said, it did not take away from the really nicely designed levels. I think you did very well increasing the difficulty appropriately, with the last level being an especially nice test of the skill of the player. Really well done! I enjoyed it :D |
| May 6 16:24:09 | 5m 36s | FredEx | ♥ 1 | This was a very short, but very fun little game! As others have said, the bouncyness may have a bit been slightly too strong, but honestly that is also kind of what gives the game its charm. I liked how the game says 'well done', even though I only managed to deliver 2 packages. I think this communicates the message that it is basically impossible to deliver more than 2 really well XD The art was also beautiful and the audio very fitting. Amazingly well done! I enjoyed it a lot :D |
| May 6 16:38:25 | 14m 16s | Fulfillment | ♥ 1 | I would like to be on the highscore list please :P (I had 58 points) game.PNG This game was a ton of fun! Especially this highscore list you made was a great idea. It really gave me the extra motivation to try again and get the top spot. I think what I realized while playing is that I dont have to hurry as much as it feels I have to. Each time the reason I died was not because the cubes made it to the end of the conveyer belt, but because I put the cubes into the wrong boxes. When I learned I should take my time and make sure I put the boxes in the right spot I did a lot better ^^ Maybe one small point of feedback is that I often do not realize the target had switched from color to shape. Maybe some sound effect or other communication to let the player know would have helped. But that said, it did not take away from the fun of this game at all. It was super simple, but really addicting. Amazingly well done :) Edit: I shamelessly stole your idea of a leaderboard for my own game. I hope you dont mind :P How did you create the nice table? |
| May 6 16:47:37 | 9m 12s | Delivery Force | ♥ 0 | I loved the atmosphere of this game. The amazing music together with the dark neon-like colors really gave it a futuristic spacey vibe, which I loved! :D On thing I struggled with was that I could not distinguish the boxes on the foreground from the background very much, especially high up in the sky where the background is very dark. I often crashed into a wall which I could not even see. Otherwise I think the gameplay works really well and the tricky controls are fun to learn to master. I already said it, but especially the music is really good. I wish I was able to make stuff like that :O Great submission :) |
| May 6 17:31:49 | 44m 12s | Planet Quest | ♥ 2 | I loved this game a lot! This kind of management game, where you have to balance risk/reward all the time is really something I enjoy. The execution was also really good, so there was some actual cost/value decisions you had to make. Thanks to the hints you gave I was able to beat the game in the end :D The art and music were both also amazing and gave the whole game an amazing atmosphere. One thing which I kind of forgot was the upgrades I could buy from the spaceship. Maybe it was just me, but maybe the fact that the button was on the other side of the screen made me completely forget about it. When I remembered I could buy stuff I realized those upgrades are really helpful :P At first I was also thinking that it might have been nice to give your buildings some healthbar or some change of art to indicate how broken they are. Now, however, I am not entirely sure what would be the right call, because not letting the player know this gives another dimension of the risk/reward decisions. One final thing I noticed is that, in moments of stress, I would accidentally place one building on top of the other (which would then be destroyed.) I was wondering, is there a reason to allow the player to place one building on top of another? Maybe just not allowing the player to place buildings on top of each other would suit just as well? Anyway, thank you very much for making this! I really enjoyed it a lot :D Amazing submission and really impressive for a compo game! |
| May 6 17:50:40 | 18m 51s | Rail Blazer | ♥ 3 | This was a really great little game! I liked the decision making, where I had to decide whether it was worth the money to make a new rail to some village, or whether I should continue selling stuff on the tracks I had already made. I also like how I could just flatten mountains if I just had enough money XD The only problem with the game I had was that once you had a big network of tracks, there was no real challenge anymore. I am not sure how to fix that though, and for a little jam game like this I also think it is completely okay :) I also loved the cute pixel art and the nice sound effects. Really nicely done! :D |
| May 7 18:27:21 | 24h 36m | Apocalypse Prime | ♥ 2 | Just driving around in this game is already a lot of fun, and having to look for packages and the silly dialogue on top made it even better. I really liked this a lot! :D Great job! The only thing that bothered me was that I often did not really know how to get to certain delivery points, for example those on top of buildings. I guess I needed to find some ramp, but with the ticking clock I never had time to look for it. The arrow was also not helping much in this case, as it just pointed up. But that really did not take away much from the fun of driving around. Really well done! Super solid submssion which I enjoyed greatly :D |
| May 7 18:51:13 | 23m 52s | ROG LD53 - Relic Courier | ♥ 1 | I think this was pretty cool! I really liked the combat system, which really felt like it was easy to learn but hard to master. The moody forests were also really cool and very fitting for this game. The only thing I missed from the game was more of a difficulty curve. After the first two levels I got the hang of the combat system, and could beat basically any enemy. Perhaps if the enemies had some new moves, or some faster moves, the game would have felt a bit more interesting in the later levels. But that said, I still really enjoyed my time with the game! The unusual movement mechanics also gave the game its own feel, together with the moody lighting and sound effects I think this was a very solid submission! Great job :D |
| May 7 19:05:33 | 14m 20s | Dear friend | ♥ 3 | This was incredible! You all did an amazing job creating a game with a super cohesive and beautiful atmosphere. I think the music, art and gameplay all worked really well together. The gameplay itself was simple, but (for me) just the right difficulty to be challenging, but not so challenging that I wanted to give up. It took me a couple of tries, but in the end I managed to deliver the letter. I also really liked how the music just cut out the moment you crashed. That gave a real sense of 'you messed up there' XD One small thing I whished I would have seen was a little more story telling. I think it would have been a great cherry on top if there were light hints of what kind of letter you were delivering, and be able to read it at the end. But I am probably asking too much for a jam game there :P Another minor criticism was that the frame rate was a bit low for me, but that might have been because I was playing it in the browser. Anyway, really stellar job! I loved the game to bits and it is definitely one of the best jam games I have played so far :D I do have a soft spot for simple, but beautiful games, and this definitely fits that description :P |
| May 7 19:17:25 | 11m 52s | Flooding Fisherman | ♥ 4 | I really like the creativity of this game. I have never played a game like this before. You had to decide when was the right time to swtich between rods, which was easy at the beginning, but became harder as the game went on. The boat also got full of fish and people, which made it a harder to pickup what you wanted to pickup. I think all the mechanics in this game really complemented each other to create a very unique and enjoyable whole. The art and music of this game were also really cool, creating this very cosy atmosphere. Maybe one point of feedback would have been making the different rods more distinguishable. Now each time I had to remind myself which color of fishingrod was used for what. Some extra attachements like you have on your gamepage would have been nice I think. :) Otherwise really nice job! I liked it a lot :D |
| May 7 19:39:28 | 22m 03s | Magical Domain | ♥ 1 | Delivering things and exploring the kinds of problems different magical creatures have was a very interesting and cool take on the theme I think. You also managed to sell that personality of each creature and the differences between them really well. With the different dialogue, the special houses and unique music they all felt really different. I was afraid the game would become boring, as the gameplay itself is not very interesting, but it was the complete opppsite. Each time I was really curious about what the next creature would say or do. Really great job! Having multiple endings is also really impressive for a jam game :O Myself I got the bad ending, but I did not really understand why if I am honet. I guess it was because I drank the dreaminess potion at the end, but surely the things I said to all the creatures also had an influence on this? It was not entirely clear to me which saying certain things was 'correct', whereas other things were not. That said, I really liked what you did with this game. It felt very cohesive and the story was very interesting. I enjoyed it a lot :D |
| May 7 20:06:22 | 26m 54s | D.I.Y Deliver it yourself | ♥ 4 | Implementing a whole level editor for a jam game is really impressive. And then being able to play each others levels is even more cool! :O For a jam like Ludum Dare, where a lot of people play each others games, I think it is always really nice if there is some interaction possible between different people who played your game, and this is a great execution of that. Really well done :D The game also played really nicely. I had to balance speed and controlability at all times, which was a fun choice to make. Sometimes the uncontrolability felt a bit unpredictable (a small tap would already steer a lot, or a small bump in the road would send me flying), but it kind of fit the vibe of the game, so I was not too annoyed at it :) The music was a great choice I think. Really impressive submission and a lot of fun. Thanks for making it! :D |
| May 8 20:14:36 | 24h 08m | Devious Delivery | ♥ 1 | I think this game was very cohesive, with nice art, great music and fitting gameplay. I really liked the challenge each level presented and trying to figure out what was the best way to get past the guard with the limited boxes you had. There was some very clever level design :D One thing which bothered me a bit was that making a small mistake was very punishing and frustrating. Especially when guards are turning it is hard to predict where exactly their cone of vision will be, so I was often just beside a box in their line of sight. But that aside I think you made a really cool game! Great job! ^_^ |
| May 8 20:28:30 | 13m 54s | Dungeon Delivery | ♥ 2 | I really liked this! It was a bold move to not give the player a minimap, but I think it worked out really well. Now you had to really keep the map in mind while you were doing all these difficult jumps, which made me really feel like a dungeon delver. It was also nice that the path was varied each time, such that you had to get through different parts of the dungeon. I did have a hard time getting a hang of the jumps and controls though. I often would land just beside a platform and then kind of slide of it. Perhaps making the hitbox of the islands slightly larger would have helped the feel a bit. The caves were very moody due to the art and the lighting, which really fit the game. Maybe some mysterious music would have sold the mood even more :P Anyway, really well done! I think this is a super solid entry for the compo! :D |
| May 8 20:59:38 | 31m 08s | Shattered Reflections | ♥ 1 | This was really cool and completely different from anything I played in the jam so far! The first puzzle was a bit tricky to figure out, mainly because there was so much information, but I really enjoyed it nontheless. (I most confess I used the same trick others mentioned in the end. I got it almost correct and cheated a bit for the final details) The second puzzle was on the other hand on the easy side for me, maybe because I already created so many possible stories in my head during the first puzzle XD Even though it was hard, I really enjoyed playing this! Just coming up with what might have happened, and trying the deduce your way through was a lot of fun. Amazing job :D |
| May 8 21:10:29 | 10m 51s | A Letter To My Friend D | ♥ 2 | This was really a beautiful experience you crafted here, I absolutely loved it! It is a very inspiring way to interpret the them I thinke. I already read the letter in full on your itch page (which was good, since some sentences were impossible to read fully in the game because they were partially of-screen for me), so I already had an idea what to expect, but the music and visuals really enhance the message of the letter a lot. You did a very good job matching the tone and feeling of the letter with the visuals and music in the game. That moment the letter went into space was amazing and gave a lot of weight to the message. I also think your message is absolutely true and very important :) All-in-all, you did something really amazing here! Amazingly well done :D |
| May 12 18:58:53 | 93h 48m | The Deliverer | ♥ 1 | I think this was a very solid implementation of the twin stick shooter genre. I liked how the gameplay changed quite a lot when you switch from the crowbar to the gun. For the one you need to be dangerously close to the zombies, whereas for the gun you want to try to stay away. This also matched the amount of health you had, which worked very nicely I think. At the beginning you have a lot of health, so it is okay to risk coming close with the crowbar, whereas later when you find the gun you have less health, therefore it is better to stay away and shoot from afar :) Some levels I struggled because I could not find a gun, which meant I lost a lot of life to all the zombies being so upclose. I also think some more game feel could help, such as screenshakes or more satisfying shooting particles, stuff like that. All in all really solid submisison though! very nicely done :D |
| May 12 19:05:22 | 6m 29s | The Corporation | ♥ 1 | I think this is a nice start to build a bigger game from. I think it is super impressive that you made your own engine, in 3D nontheless, and everything works very well. You probably know all this, but a bit more feel with the jumps and landings (such as some sounds, maybe an animation or some particles), and something more exciting happening when you collect the things would already make this game a lot more fun. Anyway, really nice job! I enjoyed it :D |
| May 12 19:15:30 | 10m 08s | Post It! | ♥ 0 | I had a bit of trouble figuring out how the controls work. Sometimes the bird would suddenly fly in the other direction without a clear reason why (to me at least), and as others have mentioned, it was a bit tricky at first to know which buildings were on which layer. At some point I figured that the color of the building determined on which layer it was. That said, I really liked what you were going for, and for a first jam this is really good! I liked the sound design and the art was pretty good! I also liked the creative main menu, and that the controls were shown within the game as well. Overall a very solid submission! Well done :) |
| May 12 19:23:15 | 7m 45s | Uberroo | ♥ 2 | Similar to others the bike drove very slowly for me, and the boost did not seem to give me a very strong speedup. That aside, I liked what you were going for with this game. All the weird variations of real life fastfood chains were really funny to me :D I also liked the idea of trying to be as fast as possible, but there was not much danger involved. Perhaps some car traffic or pedestrians to hit would have made the game more exciting :P |
| May 12 19:30:12 | 6m 57s | Where to Deliver? | ♥ 1 | I think this was a very cool and creative take on the theme! I have not played a game like this in the jam yet. I was really bad at it, but I expected that much XD Naamloos.png I think this was in general really well executed. The art was also lovely. Maybe I would have liked a bit more feedback when I made a wrong decision, as now I had to focus on the boxes in the top right to see if one disappeared. Also some calming music would have done wonders I think, but i understand you only have so much time :) Very nice submission! Great job :D |