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Wuppos

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Jan 9 20:17:57 Monkey Business ♥ 3 This was a super cool take on the theme :D I absolutely did not expect a game themed around this when I heard the theme, haha. The gameplay itself was simple, but very enjoyable. Probable because everything around it was really nice. I loved the music, confirming sound effects and really cute art :D I wonder what you used to make the music? I always struggle with music in my game, so I would love to hear how you made this :) I also really liked that you made it have an ending. I got the perfect blend in 43 hours. How did I do? For a tiny bit of nitpicky feedback I have two things. One is that sometimes the hitbox of the items felt a bit small, requiring very precise clicking (although it felt nice to pick up two things at once :p). The other is that at one point I thought the coffee beans and the fruit looked very similar and I confused them sometimes. This was when I had the level 2 tree, but still the level 1 civet I believe. But all of that is a bit nitpicky. This is the first game I reviewed for LD 52 and it was a great start! Thanks a lot for making it :D
Jan 9 20:32:19 14m 22s Down to Earth ♥ 1 I made it to 2025 points :D I really liked the gameplay loop of this game. Having to juggle two compeltely separate mechanics (shooting and planting) was interesting on its own, but on top of it they were heavily connected. Neglecting to do one meant that you would not have a good time doing the other. I really enjoyed how they interplayed, meaning that you have to keep two things in mind at all times. Some music would have been nice, but the sound effects were simple yet very effective. Really great job :D As a bit of feedback, I really liked playing, but it became a bit repetitive after a while. As others have mentioned, a bit more content (like varying enemies or more plants) would make this game even better. Although that is more for if you want to extend the game. As a compo entry I think you already did a great job with what you have :) Another thing is that at some point I did not have any plant ammo left, and I was just shooting the monsters with zucchinis. This meant I had to slowly chew through the monsters with very low damage output to get a seed again. This felt a bit frustrating. That said, I have to say again that I really enjoyed the game and its interesting gameplay! Really great submission and thanks a lot for making it :D
Jan 9 20:44:39 12m 20s Save the harvest ♥ 1 This was some very interesting gameplay that I have not seen before :) I think I was not very good at the game though, because at every level it said 'try again next time' :( Except for the last level, but I guess that one does not count, haha The mechanics were very clever. It was basically an exercise in quick thinking, as you had to make a decision fast before all the crops burnt away. That is something I really liked, because usually in puzzle games you have the time to think on the optimal solution. Here you definitely had not XD I definitely had a few levels were I was in analysis paralysis, which caused basically all of my crops to burn away. Sometimes I also misclicked, which is quite devistating as the tractor moves really slowly compared to the flames. Completely my mistake though :P As you probably know, some sound and music would have done wonders. The art was very nice however! I especially liked the topdown tractor, which looked really good. The quick tutorial at the beginning was also very effective. Amazingly creative submission to the jam. Thanks a lot!
Jan 9 20:54:14 9m 35s Apples of Agony ♥ 2 The gameplay was not new, but the setting of the game definitely was. I ended up with a score of 5475 :) For a long time it seemed there was not much reason to hurt the tree by picking the fruit before it fell, as it would just make the quality of the fruit worse. However, near the end, when the timer showed up, it became very tempting to just get the fruit from the tree, as the quality of future fruits would not matter anyway (even though it would hurt your friend). A very interesting bit of human psychology going on there :) As a tiny bit of feedback (besides obviously adding sound and music) was that the hitbox of the fruits felt a bit small. Often I thought I clicked a fruit, but it did not register. Perhaps just me though :) Very interesting submission for the jam! Thanks a lot, I had fun playing your game!
Jan 9 21:20:52 26m 38s Fading Souls ♥ 2 I got to 33 souls saved and 27 souls devoured :D As usual for you, the game was extremely atmospheric! I loved the setting of a dark scary forest, with lit up spirits. Gameplay wise it also meant that it was very clear where to go next, and that I did not spend a lot of time just roaming around. The music and sound effects fit super well, and really sold the atmosphere for me. The sensitivity slider was also a great help, because usually 3D games have way too high sensitivity for me (this one did as well on the 1.0 setting :P) The gameplay got a little repetitive after I kept playing though. In the beginning the red spirits were very scary and I was on my toes all the time. However, after playing for a bit they lost their scariness a bit, as I could simply run away from them. Similar to Frogman I also could have continued playing after my 33:27 if I wanted to. Perhaps this could have been resolved by making the game have a finite duration? I.e., just save a finite amount of souls and then win? Or of course having a more rapid difficulty scaling, but that might require more work I guess :) Anyway, great submission to the jam! Especially considering the short time you spent on it. I enjoyed it a lot :D
Jan 9 21:31:55 11m 03s Plot Luck ♥ 1 Amazing little game and super creative :) The balance between the amount of randomness and the amount of control felt just right! Enough randomness to not feel like I was in complete control, but enough control to not be completely frustrated by the RNG. The art is also super cute and the music fits that completely. The only thing I noticed is that when I got the hang of it I feel I could have played it indefinitely. Generally my money income was greater than the cost of spinning. This was a really great cute and enjoyable entry! Thanks a lot for making it :D
Jan 9 21:46:57 15m 02s Nesting ♥ 1 I was looking for a nice platformer to play and this one jumped out to me. I am really glad I clicked on it! Although admittedly it was not very hard :) I liked how just falling made the bird go diagonally, as if it was gliding. This made for some interesting platforming challenges here and there. Collecting twigs and using those as health was also a very nice idea. A side effect of that was that would often not go for the riskier twigs, as I would just lose more health in the process. I also did not really understand why I would want collect those if I had enough anyway. In the last level I saw the big number of twigs I needed and whished I went for them anyway :P The art is super cute and amazing. I really love it! The sound effects were simple, but very effective and gave that nice feedback to the player. Of course, music would have been amazing, but I guess this was already a lot of work as it is :) I really enjoyed playing your submission! Thanks a lot for making it :D I am impressed you managed to make all this in pico8. I would like to try to make a pico8 game myself at some point, but I did not get to it yet.
Jan 9 22:07:45 20m 48s Wheat Master ♥ 1 This was amazing! It kind of felt like the change from farming by hand to farming with the help of machines that happened in real life. Near the end I could hardly keep up with my automation :) The art was really cute and beautiful, which was made even better by the super relaxing music. I also liked that every upgrade was really noticable, making it very exciting each time I was able to get one. I really enjoyed this one! Amazing submission! :D
Jan 10 20:40:19 22h 32m Petra Rabbit's Carrot Chase ♥ 2 Before starting the game I read a comment saying they liked the background music, so I was all hyped up for some great tunes. What I got was not what I expected, but it did not dissapoint XD The mechanics were simple, but I liked what you did with them! Having to time when to go to avoid the foxes, or to try and think a bit about the best path to take was fun. I agree with an earlier comment that three lives might have been a bit generous, as some levels could be completed by just walking straight through the foxes. Really nice entry! The audio gave a me a good laugh :D
Jan 10 21:01:03 20m 44s Shoo! ♥ 1 This was a lot of fun! Maybe the start of every level was a bit slow, but when it started it was real chaotic. Especially that last level was rdiciulous XD I beat it in the end though :D I really liked the pixelated 3D look that your game had. How did you make that? Was it simply 3D objects rendered on a very coarse texture? Or some shader? I would love to know :) What I really liked is that you had to make value judgements all the time. Should I go for that rat/bird, or would it be better to go for those over there? Can I make it? Stuff like that :D Perhaps what I was missing is some indication of crops being eaten that were not on my screen. Especially on the last level I feel I lost a few plants even though I had no idea they were being eaten. The 'shoo' sound effect with changing pitch was simple, but extremely effective. I really liked this submission. Well done! :D
Jan 10 21:17:50 16m 47s Harvest Soon ♥ 1 I liked this a lot! It was a very calming and relaxing experience to just grow my crops while scouting the wilds for more seeds to grow. The soothing music and cute artwork also all contributed to that feeling :D I think the gameplay loop was very solid, but I would have loved a more formal ending I guess. Or perhaps a faster difficulty scaling? I understand that is too much to ask for a Compo game though :P I really liked this! Thanks a lot for making it :D
Jan 10 21:30:51 13m 01s Reap and Sow ♥ 1 I had a bit of a misunderstanding about the mechanics in my first run through, even though you had this very nice tutorial area where I could just play around. For some reason I used only right click to grow the crops, without every picking any up. This is probably just my fault though XD The second playthrough I got it and was able to reach the end without trouble with 900 lbs of food :D I agree with others that the fence gates did not feel like you could walk through them, but that was easily figured out after a bit of experimenting. The gameplay was great and a lot of fun! Having to judge whether to stay a bit longer in a crop field to get points or whether to just run was an interesting struggle each time. The chests with upgrades were also nice to chance things up a little bit. The art was really lovely and the gamefeel amazingly juicy ^^ Great job!
Jan 10 21:43:08 12m 17s Fox Puppies Want Food For The Winter ♥ 1 I really liked how this game felt and looked! The fake 3D look was very well done, and you made very nice use of the stretch and squash :D The gameplay was rather relaxing, which I think matched nicely with both the art and calming music. It all felt very coherent :) As for the gameplay I felt it would have been more exciting if the pumpking monsters were a bit more scary mechanics wise (they were definitely scary enough looks wise!) I usually could walk right by them to pick up the food, which made them lose their threat a bit. Also, when I picked up a pumpkin it felt like I should have gotten more points, as it is was way bigger than for example an eggplant, but that might just be me :P Very solid submission! Thanks a lot for making it :D
Jan 10 21:52:34 9m 26s Monkey Oolong Harvest Bop ♥ 3 This was so amazing! Everything felt good about this game: the art, music, gameplay and theme all fitted extremely well with each other. It was also a lot of fun to play, with a nice mix of strategy (where to place the monkeys on the tree) and skill (actually getting the monkeys where you want them). I mainly struggled with the latter :P I came here because I played your game 'study lady' from a previous ludum dare, but this game feels even better than that one in my opinion. Incredible job :D
Jan 10 22:07:01 14m 27s Travelling Tea Maker ♥ 4 I loved this a lot! I always used to love those make-your-own adventure books and even tried to write some myself in the past. I had never heard of ink before, but now I want to use it for something as well. I also saw it has Unity integration, which is even more awesome :D The story was very sweet and I loved the idea of a travelling tea shop! Learning what combinations of ingredients work and which not, to then be able to brew the right tea at the right time was a lot of fun. I never did find that ginger though, I wonder where that could be :) Luckily my life ended very happily in the end. This was a very different kind of game than most in Ludum Dare, but I enjoyed it a lot. Thanks a lot for this short experience :D
Jan 10 22:29:17 22m 16s Wheat World ♥ 2 I love me a good platformer and this was a really great one! I must confes that I was completely stumped at first, as I thought the first level was impossible. I really did not manage to make that jump. That was before I figures out that cutting wheat gives you a jump. Then everything suddenly made sense and I had a great time :D I missed the coyote time and I felt the hitboxes of the spikes were a bit big, but that could all not take away from the fun and extremely addicting gameplay. I loved that you mixed up the traditional platformer mechanics with something new. The gamefeel was also great, with the small squash and stretch, and the quick respawn times. Great submission! I absolutely loved it :)
Jan 10 22:43:57 14m 40s Carrot Jack ♥ 1 This was very stressfull, but a lot of fun! A lot of times the god carrot was already shaking because of its size, only for me to make a mistake and it shrinking all the way back down again XD The shovels and sickles were somehow similar in my mind, so in stressfull situations (like when the carrot almost explodes) I always mixed them up. This was a lot of fun though, haha The shrinking back of the carrot really gave me the feeling I had to make decisions quickly, which I think led to the stress. That was great though! Really nice submission :D
Jan 11 20:32:58 21h 49m Tractor Tony's Pro Reaper ♥ 1 I loved that you made just driving around alone a lot of fun! With sound effects, the acceleration and the fancy jumps you could do it was a lot of fun just going around and colecting stuff. I never figured out how I should push over cows though, as driving against them did not do anything The second level was a bit frustrating to me, as I kept falling of the map. I would have loved to just respawn, instead of playing the whole level over again, but perhaps that is just me. I also could not really remember the goals I had. Perhaps a little to-do list on screen or something like that would have been helpful :P Reallr nice submission! I enjoyed it a lot :D
Jan 11 20:44:41 11m 43s The Hunt for the Legendary Lobster ♥ 3 This was a very simple, but super fun little game. It was just so very well executed! I loved how each of the fish had their own little pattern, which I could learn and use to get better at the game. In the end I got rank 6 on the leader board with 16 points :D The fact that the water became darker as you went further down also gave a very nice sense of progression, and it definitely became a lot harder (I am looking at you, big red fish!). I really loved the music you chose as well. The only problem I had with it was that the music was just getting to the good part when I died, after which the track started all over again. If it continued playing I would have been completely happy :D Very nicely done! I loved it :)
Jan 11 20:53:57 9m 16s Your Harvest Story ♥ 1 This was surprisingly fun! It was a very relaxing experience and I found myself creating a little story of my farm in my head. I was super lucky the first year, with every season being really good. On my second year the plague hit unfortunately, so that was not as great :/ I think what made this game work even though it had simple gameplay was the very soothing art and music, and the work you put into making all the animations and screen transitions feel very smooth. The game had a very polished feel because of it. I also really loved the minimalistic symbols for each of the seasons :) I agree with others that a bit more player agency would have been nice, but I just hope it wont lose its feel if you decide to add something like that. Very nicely done! I am happy to have played this one :D
Jan 11 21:06:17 12m 20s Hobby Gardener ♥ 2 I tried to keep my garden nice and tidey, but those boommelons en cactumbers kept spreading all over the place XD I must say I did not fully understand when plants would spread or do things. For example, the boommelon sometimes exploded as I pressed to harvest it. Nontheless, it was fun just to play around and see what would be the best spot to place plants was. In the end I had quite a nice forest of bamboo :D Very nice submission :D
Jan 11 21:33:19 27m 02s A Day in the Life of Death ♥ 2 I loved this so much! I really did not expect a rhythm game with this theme, but you really made it work extremely well. I loved your previous Ludum Dare games as well, and this one did not dissapoint either. The art was super pretty and the music amazing. The best of all was the story though. It was super unexpected and I was really laughing out loud at the reveal. Stellar job! And extremely impressive for a game made in 72 hours :D
Jan 11 21:48:05 14m 46s Extreme Apple Picking ♥ 1 I am not sure if this is the most effective way of harvesting apples, but it is definitely interesting XD Also those poor trees getting just flung of the map when you were done with them was very funny to me, haha The gameplay was pretty simple, but fun nontheless. I liked how you had to get a feel for the optimal timing of getting a new tree. I guess this also changed the further you got, as you had to get trees that were further away from the basket. At least, I did not find a way to move the basket, I hope this was correct? At first I just started shaking trees, but then realized I did not know how I was supposed to get the apples in the basket. In the end I just started shaking trees above the basket. Hopefully that was how you were supposed to play :) Anyway, using that method I got to 35 apples :D Very nice submission! Well done!
Jan 11 21:56:17 8m 12s Crop Season ♥ 3 This was a super cute game! I loved it :D I agree with others that the flinging was a bit sensitive, and that it was a bit too easy to throw the vegetables way over peoples heads. That said, I really loved the idea of flinging the vegetables and the little mini memory game that was going on. I am always really bad at memorizing things, so I appreciated that I could try a few times without immediately losing XD The art and music made the game feel super cute and lovely. Super nice submission! Very well done :D
Jan 12 20:35:57 22h 39m Final Harvest ♥ 1 I luckily survived the winter :D I dont think I can say much more than what has already been said in these comments. I loved the art (I always love it when pixel art is done well!) and the music was very atmospheric. The gameplay was simple, but because of the time pressure it became interesting. Perhaps communicating this pressure early on a little more would work even better, but I already really liked the wind and white dots that appeared near the end. Very moody and pretty game! Very nice submission :D
Jan 12 20:44:35 8m 38s Samhain ♥ 1 This was very refreshing, different kind of game than most in this jam! Very creative implementation of the theme! I loved the moodyness that the art and music created. The gameplay was also a lot of fun, although I think I was not very good at it XD Sometimes also ghosts escaped even though I did not notice it at all (I would look up at the counter and notice that suddenly it said 1/5 instead of 0/5). Perhaps a bit more communication when a ghost is almost escaping would help? Perhaps that becomes overwhelming when there are too many ghosts at the end, I dont know :) Anyway, very nice submission! I had a lot of fun with this :D
Jan 12 21:18:49 34m 14s Settlement ♥ 1 This was a lot of fun! I have not played that much Catan before and I forgot that some numbers were better than others, so the first run I just but my ranch a bit randomly on numbers that did not come up very often :/ I got a terrible score of 20 something, while it said that anything above 100 was good XD I decided to play a second time, keeping those numbers in mind, and this time I had a score of 121. A lot more passable I would say :D Figuring out what was the best place to put your ranches, and deciding whether or not to sell/buy something were the most interesting decision I had to make in this game. Often these had pretty big consequences as well, which I liked a lot. Randomly rolling the dice was also exciting, but sometimes a bit frustrating. Especially when my inventory was full and I was just randomly rolling for a merchant to sell all my stuff, while there was nothing I could do about all the stuff I was losing out on. On the other hand, I guess this plays a bit into the risk/reward decisions you have to make when placing your ranch, so it is not all bad. I really liked your take on the theme and I think it was very well executed. I had a lot of fun with this one! Thanks a lot for making it :D
Jan 15 17:26:08 68h 07m Crazy Harvest ♥ 1 This was still a bit barebones, but I think you did a lot right! The shooting felt heavy and impactfull, the deaths of enemies felt satisfying and you had simple but very effective animations. Movement speeds also felt just right (not too annoyingly slow or uncontrolably fast), and enemies spawned off screen making it feel very fair for the player. I guess things that might increase the appeal of this game would be, for example, some difficulty scaling (eg., more enemies spawn over time) or enemies that fire back? Just some suggestions :) I read that this was your first jam, so in that case very well done! You made a game in a weekend :D