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Wuppos

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TimestampSince previousGameWuppos's comment
Oct 17 09:18:40 YAMG Memory ♥ 1 This was unexpectedly fun! I am usually really bad at these memory games, but here you only had to remember where the cards were for 10 seconds. After that I could wipe my memory and relearn the position of the cards :) The various art styles of the cards were very different, such that I was never confused when they changed. The only minor thing I found was that the cards with the constellations (the dark blue ones) were hard to distinguish from one another. Another thing I liked was that the cards did not change position every 10 seconds. It often happened to me that I thought of a combination just before the cards changed. Because the cards were still in the same spot I could still get that combination. All in all a very interesting twist on a classic game. Really well done! :D
Oct 17 09:28:31 9m 51s Faster Food ♥ 1 This was a great idea for the theme! Super chaotic fun XD I found it really hard in the beginning to finish any order at all, because the ingredients kept flying all over the place when I picked them up. After some time I figured out that just flinging them to the middle works way better than actually picking them up and moving them there. I managed to beat the game in the end :D The only thing that was a bit unclear to me was when an order passed or failed. Sometimes I had a (in my eyes) correct order, which the game thought was wrong. Perhaps there were some extra ingredients in the order that I did not spot (like some extra sauce)? Amazingly done! This was a lot of fun! :D
Oct 17 09:45:56 17m 25s Neural Dodge ♥ 1 This was really amazing! The rules were very simple, but the game was super intense. As the game went on it just became more-and-more intense because the post processing became stronger, faster enemies started showing up, and did the music also become more intense? The gameplay matched the intensity, because missing a note could be detrimental sometimes. At some point I was being chased by another red cube, and missing a note would have caused me to lose. You did a really great job creating such an atmosphere with really simple sprites! Incredibly done! ^_^ In the end I managed to get to a score of 97 :D Super enjoyable to play! Great job!
Oct 17 10:05:14 19m 18s Exorcist Patrol ♥ 2 Really awesome! This was a very unique game concept. I really liked the idea of placing things in the timeline and trying to puzzle your way to the solution. Even more cool was that the whole game was kind of a series of emerging puzzles. You choose the spells yourself, which meant that you also create your own problems :P Trying to figure out how I could optimally use two spells that were completely different by combining them in different ways was a lot of fun! As always the art was beautiful and the music on point :) A little bit of feedback is that the third and fourth level went by super quick for me because I just defeated the ghost using the timeline from the previous ghost. This is not really a problem, but the ghost were defeated so fast that I could not even try the new spells I chose just before. Another thing which confused me in the beginning was what the difference was between the red and white timelines was. Eventually I figured it out though :) The last ghost was quite a challenge, and I just barely defeated it with the spells I had. I really appreciate the challenge for the last boss, but I wonder if that boss could be impossible if you chose your spells pourly? Or perhaps you did some trickery where the health is adjusted based on the spells you have? I am curious if there is any safety mechanism there. Anyway, amazingly done as always! I really enjoyed this one ^_^
Oct 17 10:15:22 10m 08s Jelly Jar ♥ 1 I found this game quite hard to play. The jellies move in a random direction and you have to be next to them in order to catch them, this means there is always a chance you just lose the game if a jelly decides to jump on the same tile as you. I don't mind a bit of risk taking in games, but here it felt a bit much. Perhaps it would be cool if you could somehow sneak up on a jelly? Or maybe the player could get a bit more information on how the jelly might move? Just some ideas :) Other than that I think it was a very interesting game idea! The imp was definitely scary and tricky. The art was also super beautiful! I love pixel art like this ^_^ Some sound or music would have been nice, but I am sure you know this already :P The treadmill mechanic was a great touch because you could control the pace of the game yourself. If you are a bit overwhelmed you can turn it off, and when you are ready for more action you can turn it on. This worked really well! Overall very well done! :D
Oct 17 10:30:20 14m 58s Attuned ♥ 1 This was super hard for me XD The first few levels, when there was just a single row of sounds, were very doable, but already when the second row appeared I struggled a lot. I guess when there are multiple notes playing simultaneously I struggle to hear how each individual note sounds. Often I could hear that one of the two was messed up, but I really needed the 'untuned amount' counter to find the right one. When the third line came in I was completely lost and I just turned on colour feedback :P At the beginning I was a bit confused about how the game flowed, and I am still not entirely sure. Is there first a phase where none of the notes are untuned and you just listen, and then a phase after that where you should tune? Maybe a bit more feedback when the different phases start and end would be nice. Although I understand you did not have much time to make this game :) As always your music is beautiful and very calming! I would already be looking forward to recollection if it was just the music :) Amazing job!