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Feedback comments for LD50
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| Timestamp | Since previous | Game | Wuppos's comment | |
|---|---|---|---|---|
| Apr 5 03:32:00 | Decisive Battle | ♥ 2 | I liked this! The atmosphere (or maybe especially the music) makes the game kind of sad. Together with the fact that it is very easy to win the game by killing makes it feel very uncomfortable. Like you know you are way more powerful than these monsters, but that you really don't want to kill them. At the same time there is this text at the top pushing you to kill them nontheless. Very cool! The gameplay was pretty good too. It took some time to learn the behaviour of the enemies and when to click, but I think this is fine. I managed to beat the game by killing all enemies, which was (as you mentioned) very easy. I also tried to beat it without killing anyone, but this I did not manage (I could not get past the fourth enemy). What I think this game is lacking is a bit more polish and feel. Sound effects, or a bit more visual indications that you hit/dodged perfectly. For the atmosphere it might also help if, instead of healthbars, the amount of health was unclear, but indicated by the wounded/fatigued visuals of the enemy? Just a small idea :) Finally, it would have been nice to have some kind of ending besides the text to really drive the message home. Of course I completely understand that it was impossible to do that in 48 hours though :P Thanks a lot for making this! I enjoyed it :D | |
| Apr 5 03:37:17 | 5m 17s | The Sea Won't Stop | ♥ 1 | This was great! It fitted the theme absolutely perfectly and I loved it, haha. It was really funny, and surprisingly engaging. The return button was also really kind of you :) I used it to explore all possibilities, which was a lot of fun :D |
| Apr 5 04:00:16 | 22m 59s | Can You Out Run It? | ♥ 2 | This was really nice! The pixel art was cute, and the difficulty was on-point. The first few tries I did terribly, but I quickly learned, and in the end I was able to get to the end! (On normal made that it is. I have not yet dared to try hard mode >_<) You were talking about procedural generation in an earlier comment, but I acutally kind of like the way it is now. Learning the map and finding the optimal route was part of the fun for me :) A few times I died at the very beginning because I was not yet ready, and the lava killed me straight away. Perhaps it would be an idea to start the lava climb once the player pressed a button? I think that would feel more fair. At first it was not clear to me that landing also refilled my fuel (because realistically that did not make intuitive sense), but once I figured this out the game really became a lot more fun! For some reason I also did not notice the fuelbar immediately. Maybe because of the colorscheme? (Might just be me of course) As a final point of feedback, I thought the sound effects were great, but the music became a bit repetitive after a while. Although I understand that music is really hard, so I am actually more impressed that you managed to make some (something I for sure failed at...) Anyway, great submission and thanks a lot for making this! It was fun :D |
| Apr 5 23:54:26 | 19h 54m | Model-5C | ♥ 1 | This was cool! I found 5 out of the 7 broken robots, and I really wonder where the other 2 could be. I feel like there were not too many hidden corners around. The game was pretty short, but I think that is fine! Especially for Ludum Dare, so that everyone can play through the whole thing. The sound and music were really impressive! They were really well made, and fitted the game very well I think :) The visuals were really nice as well, but it was hard for me to see things. I think this was due to the repeating pattern on the floor and the dark atmosphere. A few times I just drove straight over one of the broken robots and only noticed it because of the green exclamation mark that popped up. Maybe this is what you were going for, but just to let you know :D Great job with this! I enjoyed it! |
| Apr 6 00:20:23 | 25m 57s | Color Clock | ♥ 1 | I managed to get 17 points :) This was amazingly addictive! This is one of those games that you can accidentally end up playing for way longer than you intended, simply because it is so easy to start another round :P It looks really stylish and consistent, so great job with that! (It is a shame there are no sounds, but you probable know this :P ) The few bits of criticism I have have to do with the colors. Sometimes it was very difficult to differentiate two colors. I once had three yellow ones next to each other, and it was very hard to see where one box ended and the other began. Maybe you can have it so there will always be a box with another color in between? Another point has to do with the marker that shows which box you need to hit. This one was also a bit hard to see against the background sometimes, and might deserve to stand out a bit more in my opinion. But those are really just minor points, great job with this game! A very simple gameplay loop, but polished very well! Thanks a lot for making this, it was great fun :D |
| Apr 6 00:42:34 | 22m 11s | Eternal Crisis | ♥ 2 | This was a lot of fun! I got to round 9 :D Were those procedurally generated bosses, or did you make them by hand? Either way, it was really impressive how you made such interesting enemies out of all those puzzle pieces. Each weapon really was unique, and during my second playthrough I knew which gun did what. This made me able to target specific weapons I found annoying (those heat seaking missiles for example!) and destroy those. Of course, this does take a lot of time, so maybe I should just focus on the core instead? All-in-all I think there was a lot of decision making that needed to be done and it was great :D The music and art were both really nice as well. Very impressive that you managed to do all that in 48 hours! If I had to be picky I would say that the impact of the bullets on the bosses was a bit unimpactfull. The destruction of stuff was great, but the bullets themselves impacting did not have any effects. Maybe some small explosions/particles or something would be nice? Anyway, really well done! I enjoyed this a lot :D |
| Apr 6 01:01:45 | 19m 11s | Slime Rise | ♥ 2 | I really liked this game for its atmosphere alone! I loved the art which immediately pulled me in to this weird world. Then with the sinister background music I was completely sold :D The gameplay was a bit unclear for me at first. I tried building houses or scaffolding on the ground level, but it would not let me. After experimenting a bit I found out I had to press one layer above the ground level, but by that time the slime had already caught up to me. This was all fine the second playthrough, but the introduction could have been smoother. A small idea for this is to have the slime start rising once the player puts down their first thing, so that they have a bit of time to try things out. Please ignore this if you dont like it though :) Otherwise the gameplay was very well polished, with nice sound effects and screenshakes whenever you build something. Tactics wise I was not sure why I should not just build straight up with scaffolding until I almost ran out, and then put a house at the top? Anyway, amazingly well done! Really impressive for only 48 hours! :D |
| Apr 6 01:11:58 | 10m 13s | RUNOUT | ♥ 1 | This was a very interesting and new game! How did you come up with this? It is really cool how you craft the level yourself as you go along. At some point there were so many mistakes at the very beginning that I just decided to make a new track in another direction. Really cool! It took some time for me to understand what the game was about. I started to just walk in a random direction and suddenly died without really knowing why, but thinking that I failed somehow. Of course, I did not fail and just paved the wat for next runs to get farther. Some kind of tutorial for this would have been nice :) (Maybe on the itch page?) Although I can also understand it if you want it to be up to the player to figure out what to do :) I had a lot of fun with this! Great submission! |
| Apr 6 01:23:24 | 11m 26s | BOX IN OX | ♥ 2 | This was great! The rules text is a bit overwhelming, but once you start playing and look back at the rules a couple of times it is actually not that bad. It was a lot of fun! Kind of tetris, combined with bejeweled, combined with some ox that is breaking stuff. I thought it was very clever that you added the mechanic of two neighbouring pots of the same type disappearing. This really added a whole other level of tactics to the game. At some point one of my pots was in danger of being broken by the ox, but I was able to save it by matching it with another of the same pot. I felt really clever :D The only real feedback I have is on the initial struggle to get started. If there was an in-game tutorial this would have been a lot more smooth I think. Of course, it is already very impressive that you made all this in 48 hours, and can completely understand you did not have the time to make a tutorial as well :P Thanks a lot for making this game! It was a lot of fun and very unique! |
| Apr 6 01:29:44 | 6m 20s | Bastet's Quest | ♥ 1 | This was very short, but actually really fun :) I thought it was really neat how you sometimes flipped the progress bar to confuse the player. It definitely worked XD It feels that you wanted to a lot more with this game, but what you have now already works really well and looks beautiful! Really great job on the art :D |
| Apr 6 01:41:38 | 11m 54s | The Floor Is Lava | ♥ 1 | This game felt great to play when I managed to put a few blocks on top each other in quick succession. Then, when I inevitably dropped one in the lava, the little 'shi*' and 'f*ck' narated exactly how I felt, haha XD I think the strong point of this game was the smooth gameplay, and how satisfying it is. Also, dropping a block in one of those holes really lowered the lava quite a lot, which felt really nice :) I liked the music too, and showing the tower you built after you die is a nice little touch. The only bug I ran into was that when a block fall kind of stable, but sideways, it would take a long time for the game to register that it was valid. And even then it was kind of impossible to put something on top of it But this was a really minor problem that I ran into only once. This was great! I enjoyed this a lot :D |
| Apr 6 23:26:41 | 21h 45m | Pyre | ♥ 1 | This was amazing! I really got immersed in this little world and the sad story you were building with this game. The simplistic art, the beautiful music, the sound effects, and the story all fitted together really well to create this amazing atmosphere. The gameplay itself was not much, but it matched very well with the atmosphere and the 'boringness' of it was completely unnoticable because of the interesting story that was going on at the same time. I am really impressed that you managed to make all this in only three days! I really don't have any feedback to give. Maybe the one thing is those white flashes in the fire felt a bit weird to me. I feel like they were a little sudden and broke the immersion slightly. Really amazing job! I am happy I played this one :D |
| Apr 6 23:39:34 | 12m 53s | By The Fire | ♥ 1 | I liked this a lot! I loved the models and they really inspire me to try to make a 3d game sometime as well. The low-poly style is something I would love to be able to do :) The little bug and the trees are so cute! :D The gameplay was very intuitive and surprisingly fun! I liked the idea of the rocks being in the way, but in the end they were not much of a problem for me I must say. Often I could just walk around them, and by the time many of them had gathered I had already almost lost anyway :) I don't think this is a real problem though, just an observation. On the mechanics side I feel like throwing a stack of logs had the same effect as throwing just a single log into the fire? Maybe this is just my imagination? I kind of expected the healthbar to shoot up once I threw in a big stack of logs, but this did not really happen The music was a little repetitive, but not very annoying, so I think it is fine. It is definitely better than any music I ever made, so just the fact that there is music impresses me XD Amazing job with this! I saw this was your first game jam, so that makes it even more impressive! Also, welcome to the hobby :) I started about a year and a half ago (after thinking about doing one for way too long) and I must say it was the best decision ever! They are just so much fun! I hope you will have the same amount of fun as I have had :D |
| Apr 7 00:05:03 | 25m 29s | Dungeon Escape | ♥ 1 | This was a very solid submission! I did not have Java jdk installed, but after installing that everything ran just fine :) It was interesting having to run away from the monsters instead of fighting them. Many times I walked right to get a monster to move right, and then quickly ran past them on the left. This worked suprisingly well, and felt really nice to pull off :D My only feedback is that sometimes it was a bit unclear what things did. Like it took me a few tries to figure out that those red circles on the ground damaged me, and I had no idea how to collect coins until I accidentally killed a slime. I just tried to run away from all the monsters, so I had no idea that slimes drop very useful stuff. The boss room when I died I also did not understand, but maybe that was the point XD Maybe another tiny problem is that one time I ran into an impossible situation where two skeletons were blocking a path, followed by an unavoidable red circle on the ground. The damaged combined of those two traps was enough to kill me, but I had no other way to get through that. Just bad luck of the RNG I guess :) The art, sounds and music were all amazing as well! Really impressive you did all that in only 48 hours! Thanks a lot for this! This was very interesting and a lot of fun :D |
| Apr 7 00:20:12 | 15m 09s | Dont Sleep | ♥ 1 | This was really nice and relaxing! Just going by all the activities to see what they would do. The animations and the text really made this game, especially the dancing animation was great :P I think sounds would have added a lot to this game. Like some actually loud music when you turned on the music, or some gaming noises behind the computer. I understand very well that the time was limited though :) What I also really enjoyed is that it recognized when you did a certain activity multiple times. A bit of fourth wall breaking like 'Did I not just do that already?' made me laugh XD I expected that A and D on the keyboard would move the camera sideways, but instead it moved the camera up and down for me? This was a bit odd, but luckily there were the buttons on the screen I could use. I am also always impressed when people use their own engine. I cannot imagine what kind of trouble it must be to go through all that when I already have a lot of trouble using a pre-made engine >.< Very nice submission to the jam! I had a lot of fun :D |
| Apr 7 00:50:50 | 30m 38s | Seed Of Time | ♥ 2 | This looked like a game I would buy. So pretty! The colorpalette was beautiful (was it slso8 by any chance?), and I would love to be able to make pixel art like that one day :O The music fitted really well as well, although it became a little repetitive after a while (nothing major though!) The main problem I had was with the gameplay. The machanics themselves worked really well, and the pace of the game was great too. It is just that those enemies that aim a bullet at you shot way too quickly for my liking. Often I was hit before I even noticed one was there. Also those guys that shoot bullets in a ring are basically unavoidable. There were a few levels where you had to run past one, but there were not enough objects for cover, so I was just guaranteed to take damage. This did not feel great, but maybe I missed something? The mechanics themselves worked very smoothly and played so nicely that I pushed through the frustrating parts and finished the game! Overall I think the game was amazing and truely impressive. I did not really understand the story, but that just adds to the mystery :) Thanks a lot for making this! This was fun to play :D |
| Apr 7 23:56:31 | 23h 05m | Crisis Bot | ♥ 1 | I liked the idea a lot, trying to run from one end to the map stopping those bombs from exploding. Sometimes you had to make interesting choices like choosing to get to this bomb that is closeby, or go to the bomb far away that is almost exploding. Or choosing to just let one of the rooms go or not. I think it has a lot of promise! The only problem is that the walking from one end of the room to the other quickly becomes boring. I think a lot of this could already be fixed by making the movement feel more juicy, with animations, sound effects and particles. Maybe the sprint button could also be a bit more interesting than just making you faster. I believe little things like those can make the simple act of walking a lot more fun, which would increase the fun of this game a lot as well! I think the game plays very intuitively and does not need much of a tutorial (except maybe for the controls which I found on the itch page). The bombs that are changing colors are something that you are intuitively drawn towards because it stands out quite a lot on the board. And when they then disappear when you are close to them makes it immediately obvious what you did. The only thing that was not very clear to me was that I could run out of power. But also here the yellow lightning signs on the floor made it pretty clear what I was supposed to do about that. All-in-all I think this was a solid submission and very well done in only 48 hours! Some game juicy would do magic for this game I think :) Thanks a lot for making this! |
| Apr 8 00:12:49 | 16m 18s | Drowsy Drop | ♥ 4 | I liked the idea of this game a lot, although I did not really understand the connection with the theme. What are we delaying? But honestly I don't have a big problem with that :) The art was great and really went from nice and comfortable to weird and creepy. I think the change of colors was also great and really communicated the feelings of the main character. I liked the idea of the gameplay as well and thought it was really smart that you put those random obstacles everywhere. I tried just going column by column to survive the maximum amount of time, but those obstacles quuickly put an end to that :D My main problem with the game (others have mentioned it as well) is the slidey movement and the very slow reaction to my input. When I am walking right and suddenly press left the character can easily slide off the platform even though I pressed left. This together with the fact that it is not really clear exactly how far I could walk before I would fall off annoyed me a bit sometimes. For the dash I had a similar problem where it was difficult to judge the distance it would go for some reason. I would often just dash into a hole by accident. Another small problem is that sometimes I died at very start of a new level because I ran straight into an obstacle before I even really had time to get my bearings. Maybe it is just because I am bad at the game though, so do with that information whatever you want :D Of course all of my criticism is very personal and strongly depends on my personal preference of games. If the game works as you intended and is what you were going for then that is of course the best :) Very solid submission to the jam! |
| Apr 8 00:36:38 | 23m 49s | Chronolapse | ♥ 3 | It took me really quite a few tries to get the hang of the controls. I kept thinking I missed something, but no, the controls are just like they are. In the beginning the strong inertia was really annoying, but as I got the hang of it that actually became the fun part. With a bit of run-up you could do massive jumps, but they were tricky to pull off. I think you nailed the movement system, but might need a better way to introduce it. With the mechanics of finding the token I had the exact same experience. It told me to look at the clock for the direction of the token, but I was like 'what clock'? There were clocks on the ground, there was a clock on my watch and there was a clock in the sky, so I had no idea where to look. Eventually I figured out I had to look at all the clocks on the ground, and after I noticed this the game became a lot of fun. I was no longer running around aimlessly trying to find this token, but instead had a bit of direction. So once I understood how I could control the character and what I was supposed to do I think this game was absolutely amazing! It was so much fun to just jump around and pull off crazy jumps. You also had to hurry up quite a bit because the time was always running out. This forced the player to actually try those hard jumps instead of playing it safe. I think the mechanics and the controls really boosted each other in that way. The music, sounds and art were also very coherent and gave the whole game a mysterious atmosphere that I really liked. So all-in-all, an amazing game with a difficult learning curve :) Really well done in 72 hours! I am really happy I played this one :D |
| Apr 8 01:00:54 | 24m 16s | I Sink Not | ♥ 3 | I got to a distance of 20706m! I did it with a very small boat, with only one engine, a balloon, a propellor and a few fins. Not the most interesting run, but definitely got me very far :P This game was really amazing. The really cute and pretty art, together with beautiful music and a very smooth gameplay made for a very relaxing and fun game. Everything felt super polished, and there was nothing to break the immersion. I really felt like some kind of crazy adventurerer that was making his own boat as he sailed. The only minor complaint I was that it sometimes was a bit difficult to see whether a part was broken or not, especially the bases. The hammer appeared on it after a while, which helped. This is truely a very nitpicky point though. Really amazingly done! I had a lot of fun with this! |
| Apr 8 01:20:09 | 19m 15s | transaction failed | ♥ 1 | This was great and very different from all the other games I played from the jam. The story was very confusing (which was good), but in the end I did feel like I got the message (or a message at least). the game felt like playing through someones dream, where they were dreaming about their life and about the things they hate about it :) I think it went a little bit long for the kind of game it is. I was really interested in seeing all the little interactions I could find, but after some time it became a bit much of similar things. Once I came near the ending, with the horse in the room etc, the story really changed however, and it became a lot more interesting again. The music was a perfect fit, because it felt a bit creepy as well. Really well done with that! Overall I loved the experience! Great job :D |
| Apr 8 01:27:24 | 7m 15s | FUSE | ♥ 1 | This was a really solid simple little game. I tried both modes and hard mode really was hard, haha! I think the gameplay was very intuitive and easy to understand, and the rules of the game clear. It was also fun to juggle between the different candles, and the ice powerups as well. The ice powerups were a bit strange thematically though. I would expect ice to be cold and therefore make the candles go out even faster. But apparently it freezes the flame in this game. Not really a problem, just funny :D Very well done! I enjoyed playing it ^_^ |
| Apr 11 00:44:28 | 71h 17m | DataWorker | ♥ 1 | I liked the idea a lot! Trying to build a tetris tower on top of yourself that you have to dispose of. It gives a nice choice to the player whether they want to risk to stay to build the tower higher, or just go and drop everything. Some kind of combo-score of you deliver multiple blocks in a short time period might be cool in this spirit, to encourage the player to make the tower as tall as possible. (Just an idea) I found the game very hard to play. Mainly because the blocks did not always react how I would expect them to. For example, a normal square block was lying on the plate, and then I ran full speed to the right. I expected the little lid to keep the block in place, but instead it flew over and lost me points. Also those cross-shaped pieces are very hard to use, haha (although this is actually a very interesting kind of hard). But I really liked the creativity of this game. Really well done, especially if this is your first game! I hope you will continue making more games :D |
| Apr 11 01:01:10 | 16m 42s | Singularity | ♥ 1 | This was really weird, but surprisingly fun! It took me a bit to figure out how to catch the rabbit, but the hint that appeared on the screen at some point really helped :P After that it was just chasing the rabbit into one-long tunnels at the edges and catching them that way (maybe I missed something?). It seems very boring, but it was actually a lot of fun! I think this was due to the weird background noises urging me to stop playing, and the text that kept popping up. The text telling me to stop playing at the beginning actually started to make me think that the game was impossible to beat, and that I really should stop playing. Luckily I tried a bit more :) All-in-all I feel very weirded out, but in a good way :P Thanks a lot for making this! This was an amazing submission, very unique and polished. I had a lot of fun ^_^ |
| Apr 11 01:52:46 | 51m 36s | STUDY LADY (cookie mix) | ♥ 2 | This was really cool! The entire atmosphere was weird, but amazing. I watched the video that it was inspired on, and I can definetely feel the same vibes :D It is also oddly satisfying that it feels fun just to see those number go up faster and faster. I have never really played clicker games, so that is a new experience for me XD It was also fun trying to figure out which generators are the most efficient. Should I buy this cheap one here right now, or should I save up for that big one at the end? Really cool choices. Often I would just instantly press the buy button once it lit up out of reflex, which was often a bad choice in the end XD The music was really well chosen, because it did not get annoying. Even after listening to it for I don't know how many iterations it was still nice to bob my head to it. Of course the art was absolutely amazing too and very funny! Especially that cat, haha My only complaint is that it took way too long to get through the game for my liking (although I did do it!). It also took longer and longer, because to make any progress in world 3 I had to wait through world 1 and 2 as well. Maybe I just did not buy my point generators properly, or this is just not my type of game, but that was my experience nontheless. Even though I really enjoyed the first and second world, so if it ended after the second world I think I would have been very satisfied. But again, that is just my opinion, so do with it what you want :) All-in-all an amazing experience of a game! A great submission to the jam. I had a great time playing it, and thanks a lot for making this :D |
| Apr 11 02:05:08 | 12m 22s | Swerve City | ♥ 1 | This was really fun! The game was a very creative take on the theme and really well polished! I really felt like a trapped mouse, trying to delay the inevitable :P The sudden turn controls were a bit suprising at first, bit I quickly became used to it. It was actually really nice to have super responsive controls! I sometimes had that a missile strike would happen immediately after I turned a corner where I could not see the road, which felt a little unfair. Also at some point a police car chased me from behind and in the end caught me, but I don't really know how I could have avoided that. The music could have been a bit more intense for my tastes, but I think the sound effects were chosen really well! The police sirens, and the slipping tires when taking a turn really felt great and were super immersive! I liked the camera angle as well. Nice and low to the ground, which made the world feel very claustrophobic :) Very solid submission to the jam! I had a lot of fun with this :D |
| Apr 11 02:16:37 | 11m 29s | Shadow Crash | ♥ 1 | The art of this game was amazing! It really set this dark and alien atmosphere, which was exactly what the game was about. The sounds were great too, except for the jump sound, which felt a bit too sudden for me. I was intrigued by the story/gameplay as well, but I was not sure what to do after I had brought my first cat to the machine. I brought more cats to it, but nothing seemed to happen :/ The platformer controls felt a bit sudden, especially the jump. The extremely fast up and very slow down felt a bit strange. I would also consider adding things like 'cayote time' when you run off an edge and want to jump. Now I often ran off an edge, but it did not register my jump because I was just too late with pressing jump. Adding a cayote time where you have a slight time period that you can jump after leaving the ledge could make this feel a lot better I think. This game looks amazing and I think the gameplay could be really nice with a few tweaks as well. I think the main problem for me was clarity as to what I should be doing. Anyway, solid submission and great job! :D |
| Apr 16 23:56:17 | 141h 39m | Chickenator | ♥ 0 | I haven't played many games like this in the jam, I liked it! In the end there was just a fixed set of upgrades you could get, so it was up to the player to choose the correct order to get them. If you did not choose correctly the enemies would come closer and kill you. For me, I chose to go with the egg-value upgrades at the start and this turned out to be quite powerful. Maybe a bit more balancing is needed :P I think this game could benefit a lot from more gamefeel, such as nice effects when you pick up eggs, or flashy buttons and sounds when you buy an upgrade. I already really liked how the appearance of the chicken changed as you picked some of those last upgrades. Really cool! All-in-all really solid submission! I had a lot of fun :D |
| Apr 17 00:08:16 | 11m 59s | Word Wizard | ♥ 0 | I got to 1164 :D This was a lot of fun! Especially when it gets difficult near the end. It is really stressfull, but very fun. You really did a great job with the gamefeel, with the flashy combo meter and nice sound effects when you type. It feels really satisfying when you manage to nail a few words in quick succession, and the game rewards that to make it feel even better. The amount of polish was also great, although the game was a bit stuttery for me at the beginning (not during the gameplay luckily, which is the important part). Great submission! Very well done! This was really a joy to play :D |
| Apr 17 00:21:28 | 13m 12s | Crows | ♥ 1 | The atmosphere was very well crafted in this game. The art, the mysterious sounds, and the mysterious story all work together to create this very creepy and uncomfortable feeling. Really well done! I think the main problem with the game is clarity. It was not very clear to me what things were buttons, and what things were not. For example, the picture of the darkened ruler has exactly the same border as the agents you can control. So for me it felt like I should be able to press on him as well, but I could not. I had a very similar first experience as @trexxak, where I would just click wait because I did not really know what to do. I think it would help a lot if there was some communication to the player what they can click on. Anyway, really well done! Crafting a game with an atmosphere like this is really hard and I think you did it really well! Solid submission to the jam :D |
| Apr 17 01:33:54 | 1h 12m | Rising Tide | ♥ 1 | This game was incredible! I played it for much longer than I thought I would and truely had a lot of fun with it the whole time. Many Ludum Dare games I really find fun, but would not want to play for longer than a few minutes. This game I feel like I could play for hours XD The mechanis are very clever. It is kind of like minesweeper, but without the 100% certainty. Sometimes you just have to take the right risks to get information that can help you further. The game nicely helps you to do this with its shell system, meaning that if you happen to hit a jelly it is not the end of the world. I think it was balanced really well, such that hitting a jelly hurts, but is not completely devestating. I also loved the art. I have a soft spot for pixel art, and this is exactly the kind that I like. On top of that the audio is great, with rising tension as the water rises. That you were able to all of this at such a high level in a compo game is truely awe inspiring I think :D I have two really small points of feedback. One is that I did not realise at first that I could place more flags than there were jellies. Given that this plays very much like minesweeper I assumed this mechanic would be the same as in minesweeper. I know the number of flags is on the screen and I figured it out after some runs, but just something I noticed :) Secondly is the rules around the shells. I think the entire game had a very strict set of rules, with the number of shells in each row given and the well-defined meaning of seaweed. However it was unclear to me at first what it meant for there to be a shell somewhere. I assumed that a shell also meant that there would be no neighbouring jellies, but this quickly turned out to be false. I think this game is amazing and by far the best game of the jam I have seen. Maybe this is also because these kind of puzzle/strategy games are right up my alley ^_^ If you decide to release it as a full game sometime I would probably buy it :D Really amazing job! |