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Wuppos

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Oct 4 09:39:45 Helico Pter ♥ 1 Really nice take on the theme! It was really difficult and I am sorry to say I did not get to the end of it. I got to the level with the red particles and the moving rocks. Is that near the end? The controls were really great! It gave an extremely unstable feel :D I agree with others that landing is extremely hard, and maybe it would have been better if you did not have to go this slow. The levels were really cool as well! The last one I finished was the one where you saved those people on a sinking boat. I thought that was nice. It felt like a non-explicit story :) Reall great job! I enjoyed this one a lot!
Oct 4 10:00:45 21m 00s Going Home ♥ 2 I loved this so much! Amazing job, especially in only 48 hours! The first camera shot was a bit confusing as I did not really know what was happening, but as soon as you drank water and the view became clear I understood. The first shot after drinking water is also beautiful, with the sun behind a palace in the distance. It is immediately clear where you want/need to go. The invisible character and enemy worked really well, fit with the atmosphere, and was a really smart time saver :P The little jingle that played when an enemy came close, or when you drank water, were really good as well. Amazing job! I really enjoyed playing this great atmospheric game :D
Oct 4 10:19:34 18m 49s Dominion ♥ 1 Really cool and unique game! At first I struggled a bit with the controls. It was especially not very clear to me that you had to press on the cells to make them do things. Perhaps it would help if they light up if you hold your mouse over then? Or some other feedback? To give the impression that they can be interacted with. But, once I understood the controls everything was very self-explanatory! With a bit of experimentation it became clear :) It was a lot of fun! At first I felt like i was losing, because there were so many green cells. But in the end I managed to win :D This bar up top that gave the amount of cells was really nice and added a lot of tension to the game. I enjoyed this a lot! Thanks for making it :)
Oct 4 10:31:24 11m 50s Nuclear Crysis ♥ 2 The tutorial was nice and calm, but when the real game started it got really chaotic! All the shakes and alarm sounds really sold the idea of an unstable reactor, even though the game was still relatively calm (which was nice)! I am not very good at this kind of game, so unfortunately the reactor blew up in my case :( I liked that you used the bluetooth boxes and bowls in the title screen, haha. It worked really well and is actualy a good idea to make it in real life first. I might steal that at some point :P
Oct 4 11:03:48 32m 24s Unstable Concoction ♥ 1 This was cool! I really liked the idea of a relaxing potion brewing game, where the 'unstable' is the potion that you make. Cool! :) The gameplay was good and clear, the art really nice and music truely fitting! It all matched the calm atmosphere really well. The text on the orders was also really nice, as it gave you a feeling of the bigger fantasy world out there. Great job! The game just felt a little frustrating to me at times. In the end I was just randomly trying combinations of ingredients. It would have been really cool if the orders hinted a little bit towards what combination you need. Perhaps these hints could become more and more vague the further you get. I also could not remember which combination I already tried, so a little reminder for this would have been nice as well. Another little point of feedback is that right now there is not a lot of satisfaction once you complete an order. Maybe it is a bit of a stupid idea, but I think it would be really nice if there was some number going up the further you get (like money made, or alchemist skill level, or 2/10 potions found, or something like this). So that the player gets a sense of progression. This might just be me though :P I really enjoyed this game, and I think you could improve this game pretty easily using all the feedback you are getting! If you do, let me know so I can give it another try :D
Oct 4 11:23:54 20m 06s Astral Instability ♥ 1 Really cool game, with some really good puzzles! They were the exact amount of difficulty, and scaled very well. The last level had me stuck for some time, but in the end I managed to solve it :D The art and music really fit the silly story as well, which was perfect! It was a nice touch that the objects changed each time you restarted. As a little point of feedback, it was hard to see the buttons sometimes. Especially when you just see a new level, it is hard to find the buttons if an object is on top of it. Usually my first few attemps were just teleporting around to see where everything was. I was also not a big fan of the extreme shaking when an object was near the breaking point, but that might just be me. Finally, some objects could move a lot more steps than what you actually needed for the solution. I think that in puzzle games it is generally a good idea to give each component exactly what it needs to solve the level, and not more. This is to avoid the player from becoming overwhelmed with possibilities. In this case it was not too bad, but maybe something to keep in mind :) (This is of course also a really subjective thing.) Thank a lot for making this! As I said, I think the puzzle design was a really strong point of this game, and made it truely enjoyable! Together with the pretty art and sounds this gave ma really good time! Great job :D
Oct 4 11:40:45 16m 51s Unstable Vampire: A Text based Infinite Runner ♥ 1 This is amazing! Such a unique and interesting idea, and really well executed. Even though it is simple it looks really pretty and consistent. The commands you have to type make sense and are very intuitive. There is also a lot of tension, even if it is just text. I really started to imagine what the situation would look like, haha. I think I have never typed 'run' so often before, I am pretty fast right now, haha. This is maybe one little point of feedback. For me this game was a lot of fun, but I can imagine that people who cannot type very fast will not enjoy it as much. But I dont really know :) Really cool game, with a lot of variety as well. Truely awesome job! This was the best game I played so far, by far :)
Oct 4 11:50:57 10m 12s Astral Collapse ♥ 0 Nice game! It looked really nice, and I think the space fighting felt nice. Some people said the music was glitchy, but I did not have that at all. I really liked it and I thought it fitted really nicely :) As a bit of feedback, at first I thought the game was not working. This was because, even though I was moving, nothing on the screen (except for the minimap) actually showed me I was moving. I think some fire particles for the eninge would help a lot with this. I actually also made a space game, and I added a starry background you fly over. Of course, this makes no sense in reality, but it helps a lot to show the player if they are moving and how fast they are moving. :) Generally I would say a bit more feedback to the player, like more explosions or particles when you shoot would help a lot. Really nicely done! I enjoyed it a lot :D
Oct 4 12:08:34 17m 37s RUIN ESCAPE ♥ 1 I think I could really enjoy this game, but I got stuck on level 3 and I dont know what to do :( It feels like there is something about the mechanics I dont know/understand yet, but maybe I just dont see the solution. It feels like, whatever I do, the path to the flag in the middle will always be blocked. I think a few more introductory puzzles would help a lot. Just to get used to the rules. That said, I think it looks really cool! The black and white is super simple, but it is consistent and works well. Some thoughtful music would have been amazing, but I am sure that was just a time constraint thing :) Thanks a lot for making this! I really enjoy these kind of games, and usually I am pretty decent at solving puzzles like this, so I was a bit frustrated at myself that I could not solve it. This is not necessarily a bad thing though :P Great job!
Oct 4 12:29:39 21m 05s Unstable Mines ♥ 3 I think you really put your time in the right places with this game! The concept is super simple, but the polish and feel is incredible. Great job! I think this is a very clever mechanic. It becomes a mix of a 'bullet hell-like' game where you have to avoid bombs, and a football game where you have to dash and shoot the bombs towards the bombs. It is really nice how the bombs are both a thing you need to get close to, but also things you need to avoid. Really cool! The controls feel a bit strange at first for some reason. I am not sure why or what else I was expecting. This is not really a problem though, and after a playing a bit I got used to it :) Great job! The game juice and feel are through the roof and make this game really enjoyable. I had a great time playing! :D
Oct 4 13:14:25 44m 46s Kattonauten ♥ 2 Pretty cool game! Although, as many people have said, I find the game very difficult, mainly because of the unusual controls. I think it would have helped if there were a few more easy levels to get used to it, especially the hover. The hover feels extremely sensitive, if I move just a little bit I fly halfway across the screen. Another thing that makes the controls tricky is the wall bounces. I was finally able to slowly fly down into a shaft with the hover on, but then I lightly touched the wall and again I was pushed very strongly straight into some water. Maybe this is what you want it to be like, but at least to me this felt a bit unfair :) (This might also be because I dont have a complete grasp of the controls yet, which makes me unable to react to such occurances.) Besides the difficulty I thought it was an amazingly polished and complete game! That you made this in 48 hours is amazing, and that you made it in pico8 is even cooler! I have tried pico8 a few times myself, but I have no idea how I would even start making this. Do you have some way to keep your code organized? Because for me the pico8 code quickly becomes a big mess XD The art was also amazing, and the sounds fit perfectly. Really well done! :D
Oct 4 13:25:19 10m 54s Unstable FLESH ♥ 1 Really interesting little game! I like the controls a lot, they feel smooth and responsive. The backflip is also a really cool way to add more depth to the controls. It is a bit hard to do, as other have said, but when you do it is really satisfying! I also kind of liked that you were just thrown into the deep at the beginning, it fit the atmosphere of the game very well. It might be a bit overwhelming gamedesign wise, but you just die and can try again. After a few times I got the hang of the controls and managed to collect all three keys :) I really hated the sound effects, but in a good way XD Great job! I enjoyed this one a lot :D
Oct 4 13:40:15 14m 56s I really want to sleep! ♥ 1 This was really nice! I agree with ThePelranthean that the tutorial levels were very clear and made it very easy to pick up the game and start playing. I thought the concept was also really interesting! It is really interesting that a banner does not do the same thing each time. It also depends on what you banners you placed before. This makes a really intruiging puzzler, with many possibilities even though you just want to move from left to right. Really clever mechanic! The execution was also really good. Everything worked very well and intuitively. The only thing is that I often tried to drag and drop the banners without thinking, which then put the wrong banner down and confused me sometimes. But this is just a minor thing :) Another is that the music got a bit repetitive after a while. I think just adding minor variations on the tune would help a lot with breaking it up. Really great and solid submission! I enjoyed it a lot :D
Oct 4 14:07:43 27m 28s A Curious Case Of Lines ♥ 1 This was really relaxing and a lot of fun. In the end all you are doing is just drawing lines, but it is a lot of fun. The music fits the atmosphere wonderfully, and the art is simple, but really cohesive and nice :D Sometimes drawing a line was not very smooth, mainly because I did not know where I had to draw. Near the end the game became a bit trickier, but I think that was nice. The only problem I had is that I could not orient myself whatsoever because of all the rotating and teleporting. Near the end this caused me to walk back to where I came from, which meant I needed to repeat a part. This is no big deal though :) Lastly, the end was pretty sudden. There was no final finishline, or final portal or something like this. The game just zoomed out, even though the place I was at did not feel so special. Maybe something that stands out as 'the end' would be nice. (Perhaps even just an empty straight road or something like this.) Of course, also this is no big deal and really subjective :) Amazing submission! All the feedback I have are just very minor things. I enjoyed playing it a lot! :D
Oct 4 15:08:44 1h 01m Weather Control Device ♥ 2 The game looked really pretty! Amazing job on the art and the effects. I especially liked the winter atmosphere, but that might just be me :D The gameplay worked well too, but might need a bit more feedback. Like sounds and screenshake! Also, it seemed like the game froze whenever I died :/ Gamedesign wise, it was not super clear what I needed to do. I collected a few of those green orbs, and found this machine, but I was not sure what to do with them. Did I just have to collect all the green orbs? Anyway, very well done in 48 hours! This was cool :)
Oct 4 15:19:00 10m 16s The bone's line ♥ 1 This was really something. I think you did a great job here! This game fits the theme perfectly and shines light on a very important issue. Extremely well done! I also think the gameplay fits the message very well as well. It directly has to do with the message, which truely brings the point home. The art and music were great as well. Good job!
Oct 4 15:31:28 12m 28s Libra City ♥ 2 Nice little puzzler! I think balancing things is a very intuitive real-life puzzle which everyone has done before, and this game uses that intuition really nicely. Some basic physics education helps as well :) The puzzles themselves were nice and often had me thinking for a bit. They are not extremely hard, but I think not all puzzle games need to be. The game could use a bit of extra polish and game feel, but I get that you probably ran out of time for those :D Anyway, I enjoyed playing a lot! Great job!
Oct 4 15:54:30 23m 02s Piles - Pile it up ♥ 2 This was really well executed game! I had a lot of fun playing this :D It draws from this very deep down instinct of putting things on top of other things (or maybe that is just me :P). I had a lot of fun with this, but sometimes it was a bit too difficult for my taste. It quickly gets frustrating when you take a long time slowly building up a tower of things, but then one mouse spasm and everything comes tumbling down, haha. Maybe this is unavoidable and just me though :D Sometimes the hitboxes of certain objects were not very clear to me, especially the couch. It took me some time to figure out that the back part did not collide with anything, but that it did add weight. Nothing major though :) Really great job making this! The art was perfect and really well done, and the sound effects worked beautifully too! I enjoyed this a lot ^^
Oct 4 16:15:52 21m 22s An oddly SATISFYING game ♥ 2 I really liked the concept when the game started, but I agree with XSchaumiX that it would have been great if it was explored a bit more. Now you could often just completely prepare the path of the ball before making the recording. The levels were you had to change the blocks while the ball was rolling were the best. As a suggestion, maybe some levels were the ball is propelled through the air would have been cool. Or puzzles where you have to put something in the way of a moving block such that it cannot get in the way of the ball The game looked beautiful and had a truely amazing, relaxing atmosphere to it. The music and lighting all played into this perfectly. The controls were also smooth (although at first I thought I had to drag the blocks out of the way, but apparently just clicking is enough) and the transitions nice and gradual. The game feels extremely polished, which is quite an achievement for a gamejam game! Amazing job!
Oct 4 16:53:35 37m 43s Among Monolyths ♥ 2 Really amazing game! As others have said, it is similar to The Witness in ways. The first screen is the hardest, because you have no clue what to do. It kept saying 'look at the puzzles I already solved', but I did not know I already solved any. In the end I figured out that the flashing probably meant I solved it and that the change in pillar color indicated that, but these were not clear intuitively. Once I got past this part though the game was amazing! I really liked how you kept combining puzzle concepts you learned before. This made it all a very cohesive and whole game. The story is also really nice and heartwarming, and this gave me the motivation to struggle through to the end. I did get bored of the puzzles after a while, but the same happened with The Witness, so I think this is just my preference in game :) Really great work! I enjoyed this one a lot! :D
Oct 4 18:47:19 1h 53m Block Stacker ♥ 1 Do you know the game 'stack' for mobile? It reminded me of that game a lot, both in artstyle and in mechanics. At first I thought it was a simple clone, but then I saw that you could lose your shapes as well, and I was intruiged :) At first I also did not really understand what the 'sprint' was for, but once I had a shaky mess of a tower I understood that I could use it as a bit of balance. Those balls that come falling down from time to time are an amazing addition as well, and are really annoying. One time I had a somewhat stable tower, but one shape was sticking out quite a lot. The ball fell on the very edge of that shape and yeeted my entire tower into the void. Really nice moment XD It was interesting to see that my score went into the negatives. I think I agree with others, that it would be better to be game over at some point. Because after losing half my tower there is no way I would have gotten to 12 meters with only those small shapes coming down. Others said that the controls are too sluggish/slow, but I think I actually like it this way. It forces you to use the shift key sometimes, at the risk of losing part of your tower. Those kind of choices are exactly what you want in a game. I really enjoyed this one! Great job :D
Oct 4 19:01:19 14m 00s Tables & Tremors ♥ 4 This was really weird, but extremely fun! XD Hitting those tables was really satisfying, and it was a very interesting movement mechanic. For me the camera sensitivity was a bit high, which made it very hard to aim at tables in the air. But it might also be just me being bad at 3D shooters XD I loved the creativity of this! Amazing job! :D
Oct 5 15:34:01 20h 32m UR TNT ♥ 1 This is really cool! It is a just a simple platformer, but with two extra mechanics: you are on a time limit and you can permanently break blocks. I think it felt really good to play, there was even variable jump height! Really nice job! (Although I agree with @teenythanos that it took some getting used to jumping with w instead of space :P ) The only bit of feedback I have is that you did not use the exploding blocks mechanic in a very interesting way. I loved the coins as an extra challenge, but to me they felt a bit too easy for an optional pickup. Perhaps it would have been interesting if you could make getting a coin impossible for yourself by breaking a platform made of boxes or something. But I really like tough-as-nails platformers, so this is probably just my preference :P The time limit thing was really nice as well! I think it was done in a good way, with a quick animation that shows you ran out of time, and then a quick reset so you can try again. Also here I would have loved a bit more challenge, but again, probably just me XD I really enjoyed this! It felt great to play! Great job :D
Oct 5 15:49:23 15m 22s Last Mile ♥ 2 This was really cool! These people are ordering some massive packages I must say! They wont even fit in my truck XD Playing this is a lot of fun. Just driving alone feels really responsive and cool, and piling up the packages on top makes it even better. At first I did not notice the number that said how many packages needed to be delivered to a house somehow, so I was a bit confused. I quickly understood though and was able to play! It was also not clear to me that I could spawn more packages by pressing on the screen. Also this is something I figured out by just trying, but there was a moment of confusion. I liked the visuals and sound a lot. Really cool game! :D
Oct 5 16:01:14 11m 51s Lovecrafting ♥ 4 This was so extremely beautiful! I would love to learn to make pixel art like this, this is amazing :D The audio also fitted perfectly, creating a truly mysterious and scary atmosphere. The gameplay was also really cool. At the beginning you can still take your time and make a perfect decision, but near the end you really dont have time and just choose on instinct XD I agree with many others that it was not very clear to me how the game worked. I thought I was just trying to keep the bars out of the red zone, but I never managed to make a monster with a name. Are there some more mechanics that I am not understanding? Anyway, this was really an amazing experience! Definitely the most beautiful game of the jam I played so far! Great job ^_^
Oct 6 17:30:38 25h 29m Stability Failing ♥ 1 I reached level 31, with 142 platforms touched. I wonder if that is a respectable score 🆔 I think this game was really cool. The tutorial was nice, introducing things one-by-one, and with a little story in the background. There were two little points of feedback I had of the tutorial though. The first is that it was not clear to me that I should be going up. I thought I was just trying to survive fro as long as possible. I figured it out in the end :) Another point is that fact that I could not continue from where I died during the tutorial. I could either start from the beginning, or skip the tutorial entirely. I think it would have been nice if I just respawned at the level I was during the tutorial level. Although I can completely understand if you disagree with me on this one! :P The gameplay itself was great! I really liked the simple, yet engaging gameplay. There is often this struggle of staying on a breaking platform a bit longer, or trying to make this really hard jump. This was fun :D I also think pico8 games are in general really impressive because you have to make everything from the ground up. Great job :D
Oct 6 17:45:09 14m 31s Totally Stable Docking Simulator ♥ 1 Really cool idea for the theme! Docking a spaceship is indeed something that needs to be very carefully, and you cannot be unstable about it XD I often got two pieces docked, but I could never manage the third one. For some reason one of the modules I already docked often exploded around this point, and I did not fully understand why. I must say that at first I was very confused about who I was. For a second I thought I was controlling the big thing in the middle. I think this was because I had already pressed spacebar a few times, so when I pressed 'left' all the modules flew left, making it look like the center thing flew to the right. I was very confused, but that is probably on me :P Perhaps it was also because both the background and the ships were pretty dark, making it a bit hard to see what was happening I agree with the others that music and sound effects would be great! They could add a lot to the atmosphere, and might also help with clarity. For example a nice sound when you succesfully dock a module would both give an adrenaline boost and make it clear that what you just did was good! Anway, I think that is a lot of nitpicking and that this was fun a fun game to play! Especially for your first compo submission this was really cool! Those explosions once you missed looked really nice and the physics worked really nicely. Great job :D
Oct 6 18:01:40 16m 31s And still the fire burns ♥ 1 Hi @erkberg! Thanks again for your nice video and feedback about my game! I am here to return the favour ^_^ I really loved what you made. The gameplay itself was not too special or new, but implemented and polished really well. Subtle things like variable jump height and a jump buffer help a lot to make the character feel very responsive. The hitboxes on the flames were sometimes a bit unclear, but I actually dont think this mattered much in this game. It might have even helped the narrative, making it feel like you sometimes jumped through a bit of flame to get out The story behind the game is what I thought was really cool! There were very few explicit words on the screen, but immediately from the beginning it is clear exactly what is happening. I think the beautiful music helped a lot with setting the tone as well, making it fit really well with the bittersweet ending. The minimalistic style also works really well for this kind of story (although I see that you plan to work on the visuals, and I would agree on that. Those trees need some love XD) All-in-all a really nice short experience! I enjoyed it a lot! Amazing job :D
Oct 6 18:41:57 40m 17s Unsustainable ♥ 1 Really cool game and really cool to finally be able to play it :D Watching your stream while I was working on my own game, and seeing you take on this massively overscoped idea made me feel better about my own overscoped ideas :P The game was really nice and very intuitive to understand. As Hare Software also mentioned, sometimes the drag select would not work. I also had a few bugs where I could not multitask my people. I wanted to have one team on gathering wood, and another on making bridges towards the portal, but whenever there were two bridges being made at once, one of the two bridges would stop progressing halfway. Bugs aside I think it was a really enjoyable experience, and very rewarding to get people to the portal. I think the kind of choices you had to make were interesting. For example, do I go straight to the portal, or do I take spend some time and wood to get to this patch of trees of to the side. I liked that it was not immediately obvious which is the better strategy. (At least not to me) In the end I got 15 people out, but seeing other peoples scores this was apparently not that great. I blame it on the spawn I got XD Really great job! I enjoyed playing a lot :D
Oct 6 19:19:49 37m 52s Where's My Tripod? ♥ 1 This was great! Such an interesting and unique take on the theme, and it is a really nice and relaxing game after all these other unstable things :P The hickups were a really cool idea to implement the unstableness in the game, but to be honest they never bothered me that much. They usually did not appear when I was taking pictures of animals I was really hoping to have a collection of all the pictures I took at the end, but I guess this was too much work for limited time :P I really loved the art a lot! I am always a fan of pixel art in general, but here I think you truly captured the forest very well. The animals were all amazing as well. Together with the calming music and sound effects this was a really immersive experience! Great job! I loved this :D
Oct 6 19:30:31 10m 42s UNTetris ♥ 1 This was great! I really like the idea of UN-tetris XD It really was a game where you had to figure out which pieces to remove first, and which to remove last. In general I did not think it was very hard, but it was very enjoyable nontheless. Flinging pieces I did not want off the pillar was fun for some reason, haha XD The game also felt really polsihed to play. The effect when you hover over a tetris piece, the slight rotation around the tower, and the smooth restarts and progression. All felt great and very professional! The only thing I was missing were some sound effects of colliding pieces or something like this. The gameplay itself was pretty quiet (no big deal though). The music is great! Great job! I really enjoyed playing this :)
Oct 6 19:52:22 21m 51s Tower of Thoughts ♥ 1 The idea of this game was great! You had to think about which letters to use to patch holes, and which letters to use as stepping stones to get higher up. This was sometimes a bit tricky, and some letters where definitely better at certain things than others. I really liked the "I" to cover up holes, but it was basically useless to get higher up. However, something like a "W" is amazing as a stepping stone to get higher. Really clever, and really interesting idea! I think the biggest issue is already highlighted by the other people. It is very unclear what you have to do and what 'repairing walls' means. After playing for a bit I figures out that you had to connect the blue bricks with letters such that the red brick was covered, but I dont think this was very intuitive. It also felt a bit unfair sometimes, because you must be quite exact. Perhaps it would feel better if the game was a bit more lenient, and would allow for a small gap to exist. Other than that it was really cool! Everything worked very nicely, controlling the character felt good and responsive, and the sound effects were really fitting! This 'njah' kind of sound is exactly the sound I would make if I tried to fit something somewhere and it did not qute fit, haha XD I thought this was very interesting and very enjoyable! Great job ^_^
Oct 9 13:01:08 65h 08m Day Broken ♥ 1 I agree with everyone else that the atmosphere of this game is outstanding! Even though I really am not a fan of horror games I gave this one a try anyway. But as expected, I could not make it to the end, I am sorry >_< However, I think that it shows that you did a proper job to at least scare me away :) As for feedback, I mostly have what other people have already said. It was a bit annoying having to wait through the entire computer introductory screne at the beginning everytime you died. I also never got further than the time when someone starts crying, because I die and I have no idea why. Apparently there were enemies that moved very fast, but I never saw them and this felt a bit unfair. Maybe it is the bug you mentioned before? However, the sound design and after effects worked really well to create a super scary atmosphere. Amazing game! :D
Oct 9 13:10:36 9m 28s SpiderJump ♥ 0 This looks pretty cool! I liked the way it looked, and the sound effects worked great as well. The idea behind the gameplay is really nice as well, but it was a bit tricky to do. It was clear that I could press to make a string, but it was often very hard to judge how long the string would be and if I will hit the ground. Sometimes you get pulled in a bit, but other times I feel like you dont. Collecting the bugs while you are swinging was also a pretty cool idea, but it was really difficult to aim for them. This was because the swinging was hard to control. Maybe it would have worked better if collecting the bugs was optional and just added to your score? (Just an idea though) It was a really cool game, and even though I did not get far I enjoyed playing! Great job :D
Oct 9 13:29:14 18m 38s Bear Ferry Simulator ♥ 1 Although I liked the relaxing style of this game, I thought it became a bit repetitive after a while. There are not too much choices you can make. As far as I tried, I could only really fit two bears in the boat at once (maybe three if they are small), and each time I could just put one bear on the right and one on the left. Then ferry the boat, wait for the bears to get off, bring the boat back, and repeat the process. After a while the waves started to become much stronger, but I actually found that this did not affect the gameplay much. I believe it might help this game if there were more interesting choices to make. Maybe you can stack bears on top of each other? Or having the weather fluctuate, so you can choose to wait for a storm to pass before ferrying? I dont have any more ideas, but stuff like this to have a bit more to think about while playing :) (Of course this is just my opinion though! ^_^) I must say that I really liked playing it for the first few minuted. It worked reasonably well, and it was immediately clear what the goal was. The relaxing gameplay was also nice after playing all these other 'unstable' games, haha. The bear sprites were really cute, and I think the music was fitting as well ^_^ All-in-all really well done! I enjoyed it :D
Oct 9 13:41:21 12m 07s Structure Rescue ♥ 1 I think the idea of saving people from an unstable building is great! It perfectly fits the theme and is a great concept for a game. I also think it was really well executed! I was really thinking about which blocks I could break that would cause the least collapse, but a the the same time I was under some time pressure because the building could collapse on the civilains any moment. Really cool! I also really liked how there was the conflicting interests of getting out safely with the civilians, or risking your run to get a few extra scrap. Although I have no idea how this would work in real life, it worked really well as a game mechanic XD Very well done! I definitely think this could be a really fun full game if you decide to update it. Adding a lot more game feel, like sound effects, animations (like a death animation, so that it is a bit clearer what killed you/killed a civilian) and of course some tense music would really help a lot I think. Great game! Very well done :D
Oct 9 14:42:12 1h 00m It is rainy ♥ 1 This was really nice and relaxing :D At first I was unsure what I was supposed to be doing, but by just clicking on random things I figured out, which was actually a really nice way to introduce the game and really sets the tone. The graphics were really nice and the day and night cycle was a nice touch! On my monitor the night was extremely dark, so maybe brightening it a little bit would be nice to be able to find the light switch. I also agree with the others that some rain sound would have fit perfectly. Rain always has this very soothing atmosphere, which would fit this game absolutely perfectly. The minigames were pretty tricky, but I think that was okay. The only thing is that I did not really see the connection to the theme, but that is alright as well. Great little experience! I enjoyed it :D
Oct 9 17:27:23 2h 45m Ice Moon ♥ 1 This was really nice and really different from a lot of other games in the jam! I liked the various stations, which meant you had to decide where to go next and judge whether it would be too far away or not. I felt the game was a bit frustrating at times, mainly because the gems kept falling out when climbing mountains. I also did not really have a reason to travel far out from the starting area. This felt a bit risky to do, since I did not know where the charging stations were and if I would find anything there. Perhaps it would be an idea to add mystery markers on the maps? In that way people know something is there, but they dont necessarily know what it is. This might promote exploration more. Just an idea from the top of my head though, so please ignore it if you want :) I liked the relaxed playstyle a lot. There is no time pressure, so you can think about what and where you want to go. This was nice. The controls also worked really nicely and the sound effects fitted very well. Of course, music would have been great, but I understand the time constraint :P Great job! I enjoyed it :D