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Wuppos

Feedback comments for LD55

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TimestampSince previousGameWuppos's comment
Apr 18 02:48:40 PIED PIPER ♥ 1 This was really cool! I loved the minimal, yet very cute asthetic. The little sounds of the flute especially :D I also thought this concept was very original and worked great for a puzzle game! The way you introduced each new mechanic step-by-step was done really well and not overwhelming. Then starting to combine them all made for some really challenging, but fair puzzles. Really well done!
Apr 18 02:58:49 10m 09s rotator ♥ 0 As everyone has already said the art and music is amazing! It really fits the atmosphere of the game. I was a bit confused about the gameplay. You mentioned it is a 'strategic' rock-paper-scissors, but I dont really understand where the strategy is? How can I different that picking a random card and hoping my opponent does not beat me? I guess I might misunderstand the rules of the game :) Anyway, really well done! I also cannot seem to rate your game unfortunately :( Was this on purpose?
Apr 18 03:16:50 18m 01s Elemental Surge ♥ 2 This was really really good! Unfortunately I was very bad at it (my high score was only 51 sacrifices) Schermopname (41).png I still really enjoyed it though! It was very interesting that making these summoning circles could by either good or bad depending on when and where you placed them. It gave a bit of a twist to the normal survivor shooter formula, where you cannot just spam the shoot button. Trying to go for those turrets seemed like a good strategy, but it was also very risky since I had to get up close to the enemies. This is what usually killed me I think ^^ One small critisism is that sometimes enemies spawned in front of me while I was running around, which made them almost impossible to dodge in time. But this was really something very minor. Oh, and the art and music are amazing of course! Really great job with this submission! ^_^
Apr 18 03:48:47 31m 57s Pictomancer ♥ 2 I loved this! It was a super clever twist on the cookie clicker type of games, where some dexterity skill was mixed in. It worked really well too, with the cool upgrades which actually felt meaningfull and quite a large variery of diagrams to draw (some of which were really hard!) The art was also super cute and fit the theme wonderfully! Really well done! I enjoyed this one quite a bit :D
Apr 18 04:06:48 18m 01s The Bread Soceress Panini! ♥ 1 I am really impressed that you managed to make all of this in only 72 hours! It feel like a complete game, with a story, level select menu and beautiful graphics. I also really liked the gameplay. It took me a second to figure out that I could hover over enemies with the mouse to see their movement patterns, but once I figured that out it became a very intruiging puzzle. Especially when there were multiple enemies with different movement patterns it became really complicated. I had a lot of fun with this one! Great job! :D
Apr 27 11:52:34 223h 45m I Summon Bounce ♥ 1 This was a very nice and complete package, with very nice graphics a great tune and gameplay which is a lot of fun! :D At first it was very hard to predict where a ball would land and when I should summon a platform, but after a bit of practice I became better at it. In the end I got a score of 64800 on easy mode which I am proud of ^^ (Compared to some other people in this comment threads it is not very good though >.<) The one little point of feedback/suggestion would be to be a bit more lenient with the ball hitting the platform. Maybe if you are a little late placing the platform, or the ball just misses the platform, the ball could still go up. That might make it feel a bit nicer to play. Maybe it would make it too easy, but just a suggestion. Thanks a lot for making this! This was fun :D
Apr 27 12:02:26 9m 52s Patty Panic ♥ 0 I really liked this interpretation of the theme and this was an excellent execution of the idea! I really loved the simplicity of it. You really only needed to be told to move with WASD and the rest is super easy to figure out. Sometimes I ran into the problem that I unintentionally gave my burgers to a different person than I intended, but this felt like part of the charm of this game. The movement was also super fast and smooth, which together with all the effective stretch and squash animation gave it really nice gamefeel. Really well done! This was a super enjoyable submission :D
Apr 27 12:07:31 5m 05s Bring on the Blocks ♥ 1 This was a short, but really nice little puzzle game! The puzzles were very clever and I often had to think out of the box to solve them. Really well done! Great submission :D
Apr 27 12:36:43 29m 12s Ethereal Transport Academy ♥ 2 I really liked the game and the interpretation of the theme! I would have never thought of a teleportation/summoning circle station, haha :D The art was super beautifull, which really fit the silly storyline. I was really hoping to save the wizard at the end though. Maybe as a very hard last level or something. Sometimes the controls were a bit finnicky. For example, when the mortar and pestle was close to a candle, I sometimes had difficulty putting some herbs into the mortar and pestle because it kept interecting with the candle. But this was very minor and definitely did not spoil the game at all. Really well done! :D
Apr 27 13:03:50 27m 07s Summons of the Sovereign ♥ 2 The fact that you made this in a weekend is super impressive! I really like the chess feel, but without needing to think 10 turns ahead due to the randomness. Every turn is like a little optmizing puzzle, where you have to decided what piece should go where. Maybe the randomness was a little too much sometimes, because it was (for me at least) very hard to get a 'checkmate' situtation. Very often the opposing queen managed to get out of a tough spot because she happened to draw a move or a musketeer. Of course, I myself also profited of that same randomness quite a few times ^^ The fact that you had voice acting was really cool! The art was also super nice and really gave each of the different pieces its own feeling. Really well done! I really enjoyed this entry :D
Apr 28 03:15:38 14h 11m Replicate-You ♥ 2 This was a really cool idea! I always wondered if neural networks could be used to learn from player gameplay, but I always assumed that the amount of data a single player will generate would never be enough to actually learn a neurel network. It seems I was wrong! It would be neat if you could use neural networks somehow to learn player behaviour and use that to create enemies that are specifically hard for that players playstyle. This was really interesting! Thanks for this submission :D
Apr 28 03:25:55 10m 17s Summoner Defense ♥ 1 This was a really nice and solid tower defense game! Great job! I think you had all the right elements, with some summons which acted in different ways, and a map where you could try out different strategies for summon placements. One thing which was a bit unclear at the beginning was where the enemies would come from and what I should defend, but this became clear pretty quickly after a couple rounds. Great submission, especially for your first game jam :D
Apr 28 03:36:55 11m 00s DegeNerative Dungeon ♥ 0 I liked what you were going for here! A kind of survival game, where you should keep moving to avoid the summonign circle, but at the same time you should not move too recklessly to avoid the traps and to attack the enemies. I think this could give really nice gameplay. My one problem with the game was that the loading of the level took a very long time. Because I had to wait for the loading every time I died (which I did a lot :P) it became a bit frustrating having to wait. That said, wavefunction collapse is a really cool algorithm and perfect for something like this. I really would like to play with it myself someday. Unfortunately I do not use godot, so I guess I should figure out how to implement it myself :)
Apr 29 08:15:49 28h 38m Dark Altar ♥ 1 Someone commented on my game that we had very similar games, so I came to check out your game. :D I really liked it! The puzzle mechanics work very well and really give you that puzzley-sudoku feel. I also really appreciated the story, which added a nice immersive touch which my game is sorely lacking >.< This was a lot of fun! Thanks for making this game :)