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Wuppos

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TimestampSince previousGameWuppos's comment
Apr 8 19:44:28 Scavenger Deep ♥ 1 This game was super atmospheric, which I already saw just from the screenshots. The gameplay matches this atmosphere really well too. It all feels very lonely, moody and a bit depressing to me, as I imagine such a catastrophic world would feel. I also like how you are never really told how to play in the game, but you kind of figure it out as you go. For a simple game like this it works fine, and it really adds to the atmosphere to not have any gamey tutorial popups. Unfortunately I ran into some gliches at some point. The game started to lag a bit and my character would not move left or right anymore when I was on the ocean floor :/ Still, I think it is really amazing what you created in 72 hours. Great job!
Apr 8 20:07:03 22m 35s Sun(d)less Descend ♥ 4 Wow, what a game! This felt incredibly unique. It took me a bit to figure out what to do (it did not help I did not know what a phoneme was, so after I looked up the definition things became a lot more clear), but after that I was hooked. Everything really comes together in this game, the art, the music/sounds and the gameplay are all super atmospheric and cohesive. It really gives these eldritch horror kind of vibes, which was incredible. I also found it super clever how the gameplay and the story were intertwined, because you had to listen to the story to get further with the game. It did mean I was sometimes listening more to the individual words than to the overall context. I also feel like I missed quite a few of the notes you could find, since you had to look left and right to spot them, which I did not always do. The story itself was nice and vague, but with just enough info to fill in the gaps yourself. I think this is exactly the right choice for this kind of game :) So all in all I think this was incredible! Really well done!
Apr 8 20:27:04 20m 01s Dig and Delve ♥ 3 This was a really cute little game, executed very well! I think the digging was very satisfying and slowly progressing through the levels was fun. Upgrading your gear also felt impactful, which was great! The icons above the upgrade stations were not always very clear to me though, so I did not know very well what I was upgrading. The models were also really cute, as expected from you two of course :D I also liked the enemies! They added a bit of tension to all the mining. Perhaps you could have even added a few more to make it even more exciting :) Very well done! Very solid submission!
Apr 8 20:55:43 28m 39s WanderWood ♥ 0 I think this was a very clever kind of 'open world' puzzle game, where traversing the world itself was the puzzle. It was pretty difficult to wrap my head around how to align the different layers in my head, which was a lot of fun. The art was also super pretty and together with the sounds and music this made a really fun cohesive game. In the beginning it was a bit hard to understand for me why I could not switch layers sometimes and what the orbs were for, but after some time I figured out that the two were related :) Unfortunately I got stuck in a wall at some point, which made me lose all my progress, but these kinds of bugs are bound to happen with ludum dare games. Game design wise it would have helped me to see where the plants would grow after I discovered them. I think this would have helped the puzzley feel of trying to get to places. Now I often found myself retrying the orbs all over the place to remember where I could use them. But all in all I think this was a really fun entry! And super impressive for a game made in only 48 hours.
Apr 9 19:08:17 22h 12m Pogo Dwarf ♥ 1 This game is very fun, but also super frustrating XD With a few tweak I feel this could easily become a rage game that streamers like to play, haha The art was also really nice and fitting. Great job! :D
Apr 9 19:19:22 11m 05s Ad Light ♥ 1 This was a simple, but fun game! I think the atmosphere, with the pretty art, moody shadows and fitting music really made this game. You also had to distract the fish a couple times to get to the mollusks, which was clever. I ran into a very minor bug on the last level, where I spawned on top of the big boss monster and instantly died every time I started it. It turned out it was because of my ultrawide monitor XD If I played the game on a 'normal' sized monitor it worked fine :) Really well done! Especially for your first game jam :D
Apr 9 19:32:36 13m 14s DropDeep ♥ 1 This was really good! I got to a score of 992 :D At first I did not get more than 200 points, but then one run something clicked somehow and then I got this score. I really like the mechanic where you can choose yourself to speed up or slow down. It makes it feel super satisfying for me to go fast, because it was super risky but oh the points :D Overall I think you did a great job with the game feel, which I think added a lot to this game. The splats are super good, the music speeding up as you fall faster feels great and the red signalling of the platforms worked very well. I think this was just a super fun game to play. Really well done!
Apr 9 19:47:37 15m 01s DORFS ♥ 1 This was a lot of fun! I am not very familiar with these kinds of idle games, so this was a great introduction :D It also got me a little confused at the beginning, but I figured it out soon enough. What I did not understand at first was why the miners were just dumping the gold on the ground, instead of bringing it to the safe XD But then I understood I had to click on it to pick it up :) I think the artstyle fit the theme perfectly! And it felt very satisfying when you got further to see all the gold fly over the screen to the safe. Really well done! :D
Apr 9 19:56:36 8m 59s Lumen Dephts ♥ 2 This ended way too early! I was really feeling the vibe, with the music and the art and the darkness. It felt pretty scary, but a kind of cozy scary (I dont know why, I guess a combination of the music and the art?). I also really liked the pixelated 3D effect! I would love to try a style like that myself some day when I try to make a 3D game. Really solid submission! Well done :D
Apr 9 20:07:18 10m 42s DEEP PIT (you fell) ♥ 2 This was a lot of fun :D I really wonder what objects people come up with in this game. I feel I was not very creative XD I did manage to make it to the top though, with a weight of 57. I would have never expected a word based game with this theme, but I liked your spin on the theme! Very creative. Great submission! I had a lot of fun with this one :D
Apr 9 20:29:56 22m 38s Diggimeow ♥ 2 This was a really polished, fun little game :D Everything looked very cohesive and gameplay wise it was fun to choose your upgrades after each level. I just felt that the one-block large treasures were a bit unfair, since it really felt like a gamble if you could find them or not. Maybe some more mechanics that give hints to where they might are might be fun? Anyway a really solid submission! Well done!
Apr 9 20:40:42 10m 46s Ciggy ♥ 4 This game was pretty hard for me. Trying to stay alive while not falling done was quite tricky. It made me think of this minecraft minigame where you are doing a similar thing, but against other players. Then I read the description and learned that you were meant to jump down quickly XD I just did not really discover what the black thing at the lowest layer of each level was. Was it something you could defeat? Anyway, really well done!
Apr 9 21:00:00 19m 18s Jellylight ♥ 2 This was a really cute little game! I liked the bright colors and the fitting music. The gameplay was also fun, especially trying to judge wether to descend slowly to collect more light. The hostile creatures did not really seem to bother me though? I feel like I bumped into some quite a few times, but they didnt seem to mind :/ I think making those predators more dangerous could add a lot more tension to the game :) Anyway, I think you did a really great job! Very solid submission! :D
Apr 9 21:09:00 9m 00s Umbrage ♥ 1 This was a lot of fun! The mechanics of jumping on enemies heads always works very well as a platforming mechanic and I think you executed it really well here. I also thought the visuals were incredibly simple, but so effective and charming. I really need to learn how to make 'simple' styles like this look good. I also disagree with you that the jumping didnt feel good. It took some getting used to, but I did not mind it at all. I also felt the levels were made in the right way, with this floatyness in mind. I was also surprised to see that the levels were semi-random :D This gave it a flavour of variety which made every run feel fresh. I liked this compared to conventional platformers where you are always bashing your head against the same level (although I like those as well sometimes :P) Really great job! This was a fun one :D
Apr 9 21:32:45 23m 45s The Way We Left, by Elien Pathcarver ♥ 4 This was really well done! I always wanted to make someting using ink, and this game is motivating me even more to try it. You can make really cool things with it! :D I dont really know what to add that others havent already said. The mood is amazing in this game. Every choice feels uncertain, as I am guessing the main character feels as well. The world also feels dangerous and evil, to the point that you start mistrusting a child. The art and music also enhanced this atmosphere a lot. One small nitpick I had was that the music just cut off at some points to restart or start a new song. A crossfade would have felt less jarring I think :) Overall this is an amazing submission! I had a lot of fun :D
Apr 12 18:25:38 68h 52m Voidwood ♥ 5 This was really polished and super beautiful! The cover art alone really drew me in, and the art during the game was also extremely pretty. I really liked the music as well, but I felt it did not match the vibe very well, especially during the first part. Then in the second part (which was completely unexpected, but super cool, by the way) the music did fit really very well :) I also liked the mechanics of the game. The multiple roots going down often made my brain go into analysis paralysis whenever multiple roots were on a collision course with rocks XD Really well done! This was fun :D
Apr 12 18:41:41 16m 03s Treats for Charybdis ♥ 1 This is a delightfully ridiculous game. It was amazing XD Was there some specific event of people dumping car batteries in the sea that inspired this? I think making such a silly and funny game well actually takes a lot of skill. Really well done! The game mechanics were simple, but fun. I also feel like my battery kept bouncing way more than those of the NPCs, which I think is very clever game design, if this is intentional. Really well done! I enjoyed this one a lot :D
Apr 12 18:54:22 12m 41s Into The Depths ♥ 1 Really impressive how you made a strategy game like this in a weekend! I really enjoyed playing. It took me a couple plays to really understand how the game worked, but once I did it was a lot of fun to try and plan for what tiles might come next. One thing which I never really understood, however, is when a turn is over? Is it after every couple of tiles you place? Now I was a bit surprised everytime the people had to eat (which sometimes made me lose unexpectedly). This was a fun submission! Well done :D
Apr 12 19:07:19 12m 57s Echo Dive ♥ 1 Really well done! This fit the theme really well, with a perfect mood that I would imagine when I hear 'depths'. The gameplay was also fun, but I feel that I went way too slow at the beginning. I was happy you wrote in the description that I had to get down too 30.000 meters, which made me speed up a little bit. The gameplay with the sonar was very clever. You just know there is 'something' up ahead, but not if it is good or bad. It makes you feel on your toes the whole time, which perfectly fits the theme :) One thing which frustrated me a little bit where the octopusses. I did not know how to deal with them, since they hit me before I could react. Using the sonar also did not seem to help much, since they move around quite a bit. :/ That aside, I really like the game! Well done :D
Apr 12 19:17:09 9m 50s Go to sleep... ♥ 1 I really liked the idea of this game! It is super unique and the topic is very relatable. It is also very satisfying to puzzle around with the words and remaking these sentences :) Sometimes I really did not see how I could rephrase a sentence to something good though. Maybe I am just not good enough at this game :/ That being said, I really like the creativity of this game. I really loved it :D
Apr 12 19:39:17 22m 08s Lovely, Dark and Deep ♥ 1 This game had an amazing vibe! I think the pixel art really worked wonders, with the beautiful, but a little weird style. This fit the fun, but a little weird game really well :D I also loved the mood you set by the odd encounters and the chat between John and Sully. It was very funny and often made my chuckle out loud. My only complaint would be the randomness. Sometimes I died very early from starvation, simply because I never got any food. Then the game told me I did not do very good, so I thought I missed something somewhere (if I did, please let me know). That being said, I did not mind the randomness too much for this game. It also kind of fit the vibe :) All in all, really well done! I enjoyed this game a lot :D
Apr 12 19:52:17 13m 00s TLYA ♥ 3 Well done! This is already quite fun to play! The art and music are also really cool. I think this game is heading in the right direction. The main problem I had was that the enemies were very difficult to defeat. In principle this is not a problem, but I think that did not really fit the style of this game. There were also a lot of enemies that kept spawning all the time, so trying to defeat them all was not very effective. On the other hand, you did have the skills to avoid the enemies. The floaty jump made it possible to jump over them, and the high run speed made it possible to outrun them. This in combination with the quests made it already a lot of fun just trying to evade the mob while you were searching the level for levers and boxes. Maybe leaning more into that aspect of the game could lead to some interesting gameplay. :) Anyway, really well done! A solid submission for sure. :D
Apr 12 20:01:56 9m 39s Lifted ♥ 1 This game was very simple, but still gave the impression of a living world around it. I also think the message of the game was fitting :) I think a bit more work to the ending could have helped. An end screen telling me what happened after could have felt much more satisfying I think. That said, well done! I liked the little world you built here :)
Apr 12 20:10:50 8m 54s Dive to Survive ♥ 2 Well done! The platforming was unique and very interesting once I got the hang of it. Especially the floating double jump was fun to play with. I think you can (and you did) do some interesting level design with that! The slow movement also made me really feel like I was playing underwater (although it was also a bit frutrating at times). Really well done with this one! It was fun to play :D
Apr 12 20:17:04 6m 14s Layered ♥ 1 This was way too short! D: Just when I felt like I got the game and started to get excited it was over. In other words, you really got me interested with the simple puzzle mechanics you showed off. I think you could do a lot with this :) And having made it in your own engine in rust is just super impressive! Really well done! One little thing which was a bit weird to me was the controls for moving the camera. Something like left mouse button would have felt more natural than spacebar I think.
Apr 12 20:27:24 10m 20s Devour ♥ 1 This was a very fun game! I liked the twist that you are the monster in the depths, instead of playing as someone who is scared of the depths. Slowly being able to reach further and further was very satisfying, and learning the movement patterns of the dolphins was cool as well. The music and sound effects also fit the mood perfectly. I am not sure what the eye at the end meant though :) Anyway, really well done! I had a lot of fun with this one :D
Apr 12 20:44:37 17m 13s The chronicles of Mr. Marmo ♥ 1 This was fun to play! I liked the mix of platform/swimming and puzzling. The also really the art! The bright colorscheme was very cozy and nice :D Of course the music was amazing, as others have mentioned XD After a couple levels it did become a little repetitive, so I must admit that I did not make it to the later levels. That being said, it was fun while I played it :D Great submission!
Apr 12 20:52:11 7m 34s Back to the Boat! ♥ 1 Wow, what a mood! This game created a perfect spooky underwater feel. With the sonar, the flashlight and the slow movement. The art and sounds/music also all came together very well too. The only thing I was missing was a sense of progress. I did not really know what my aim was, besides just randomly moving through the caves until I got eaten. All in all, really well done though! This was great :D
Apr 12 21:01:06 8m 55s The Core ♥ 2 I loved this! The gameplay is a lot of fun with this one :D It feels really satisfying to slowly get better, learn the levels and get further and further. The art, sounds and music also really fit the feel and gave some much needed gamefeel and juice :D The one problem I have with this game is that the controls were very confusing when I was at the ceiling. Suddenly my left arrow key went to the right and vice versa. This was especially confusing when I flipped sides with spacebar, which meant I rarely used this cool mechanic. Unfortunately I also dont really know a solution to this, since swapping the controls halfway is probably also weird :/ That being said, I really did like the gameplay! I had a lot of fun :D