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Feedback comments for LD58
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| Timestamp | Since previous | Game | Wuppos's comment | |
|---|---|---|---|---|
| Oct 7 16:03:59 | What's Left to Keep? | ♥ 1 | Extremely well done! Your games always have a certain mysterious vibe that I really enjoy, and this one carried a very strong message that was expressed wonderfully. I really enjoyed slowly figuring out wat this game was about. The visual style was also amazing. I nearly missed the music though, but I am happy I found it so that I could play it in the background while going through the game :D | |
| Oct 7 16:19:31 | 15m 32s | Eightatwenty | ♥ 2 | The mood and atmosphere really stood out for this game! Really well done. I really felt like someone slowly going crazy while playing this game :) Unfortunately I could not make it to the end because I could not find the shoes anywhere. I walked around for a long time trying to find them :/ Am I just blind or did something go wrong? |
| Oct 7 16:31:00 | 11m 29s | WebWeaver | ♥ 3 | This was a lot of fun! Trying to figure out what the best way to span your web is on limited space. I also really enjoyed the suddenly super intense music when 'the flies are coming' XD The one thing which was not very clear to me was what caused webs to release. I am guessing it is when there are too many flies on one web? I think some more indications of how strong a web is/under how much stress it is would have helped. But that is a really small nitpick :D One other issue is that I did not get the end-of-level screen at some point when I failed a level (it was the first level where flies come from above). This meant I had to restart the game unfortunately |
| Oct 7 16:49:48 | 18m 48s | Cursed Labyrinth | ♥ 1 | This was a fun little game! I really enjoyed getting too greedy and getting too far into the cave, and then having to remember where I came from and rush back to the start. I was actually pretty happy with how well I was able to do it :D The cave was also very moody, with the mist and mysterious ghosts. Really well done :D |
| Oct 7 17:57:56 | 1h 08m | Loot Goblin | ♥ 2 | This was quite a bit of fun :D I really enjoyed making my way through the caves and having to find my way back to the hole once I collected enough loot. The different sizes of containers also made me feel very excited when I found one that could hold more stuff :O I thought that it was really cool that there was a whole ecosystem going on in the caves, with the slimes and knights searching and fighting each other even when I did not do anything. It was really neat coming into a room with all these dead knights and knowing that that fight actually happened while I was playing. If you still would like to improve the game, some small nitpicks from my side are that left clicking to pick up items was a bit janky for me. Sometimes it did not respond and I had to click multiple times, especially when I was holding a container. Also, sometimes the slimes blocked off a hallway and I could not pass them. Perhaps you could disable collision with the slimes? Anyway, really solid submission for the jam! Well done :D |
| Oct 7 18:06:35 | 8m 39s | Digwit | ♥ 3 | This was a super clever game idea! And executed really well too. Especially as you get deeper it gets very interesting, since you really have to dig around where bombs might be. And sometimes you can use logic to deduce whether a tile is safe, such that you dont have to go around (as long as you are correct of course, which I often wasnt :P). Perhaps there could be a reward for going down faster, such that you are forced to use deduction more? Just a thought. Really well done! I loved the creativity :) |
| Oct 7 18:18:17 | 11m 42s | Glow below | ♥ 2 | I enjoyed this a lot! Much more than I would have thought from the premise of the game. In the end, you are just going around a map collecting things. But the relaxing vibe, with the art and music, really helped make it more interesting. And, more importantly, the control scheme was super interesting! It was a bit tricky to get the hang of, but I had a lot of fun learning and just rowing around really enjoyable. The obstacles, such as the whirlpools and winds, where also fun to deal with. Really well done with this submission! :D |
| Oct 7 18:32:44 | 14m 27s | Galactic Data Collector | ♥ 1 | Super impressive that you made a game inspired by papers please in a weekend :O It also plays really well! At first I was a bit confused, since I did not realize that there could be multiple problems with a persons information and that you had to indicate it all. That is a very minor point though, I had a lot of fun playing. The art was also really well done. Great job! :D |
| Oct 7 19:01:50 | 29m 06s | Garbage Collectors | ♥ 1 | This is a lot of fun for some reason XD It shouldnt be fun, but it really is! What really helped was that the upgrades you get are very impactful, which really feels like I am making progress faster and faster to remove all the garbage. I did not get to remove everything (is that even possible? :O), but I got a good corner of it I think! If you still want to improve the game, I would consider updating the descriptions of the upgrades a little bit. It says that 'you get a sightly larger click area', but the size of the actual rocks flying to the fire is actually increased quite a lot XD Really well done! I enjoyed this a lot :D |
| Oct 7 19:11:33 | 9m 43s | Dragons Hoard | ♥ 2 | You made a really polished retro game here, and with your own engine, right? That is really empressive :O Everything felt very cohesive to the retro style, with the art, sound effects and also the gameplay. One small nitpick I have is that it was a bit unclear what was happening during fights due to the lack of feedback. I think I mostly understood due to playing other retro games before, but in the final fight with the knights I received way less damage than I thought I would. That said, really well done! I enjoyed it a lot :D |
| Oct 8 13:35:54 | 18h 24m | Ionfall | ♥ 4 | This game really felt like it had a lot of depth lore wise. All the unexplained locations and characters give it a mysterious vibe which I really enjoyed :D The art was also very well done. Gameplay wise I was a little confused about my goals. It was also not super clear where the numbers at the top came from, or what the numbers below the turbines meant, but I figured this out after some time. I think a more clear goal and more feedback to the player would help this game a lot. Really well done though! Very cool what you managed to make in a weekend :D |
| Oct 8 13:57:51 | 21m 57s | Witchlist | ♥ 2 | I loved the vibe of this game! :D Especially the cute art and the cute music. The gameplay also fit this feeling really well. It was very relaxing to try to think of ways to make certain items, and then to stroll through the forest to try to find fitting items. I really loved the 'clever' combinations, such as how to make an eggplant, since I could puzzle those out myself (and feel very clever in the process :P). Other combinations, such as a wooden plank or stone tablet or baseball bat, felt a bit arbitrary to me. For these some extra guidance would have helped not getting stuck, as others have also mentioned. But I also fully understand you can only do so much in a weekend and you guys did a really great job! I really enjoyed this one :D |
| Oct 8 14:03:35 | 5m 44s | Glitch.EXE | ♥ 1 | It looks like a really cool game, but unfortunately I cannot find the button to switch the game to English :( Am I just blind or did something go wrong? |
| Oct 8 14:41:59 | 38m 24s | Space Cleaner | ♥ 1 | This was really well done! Especially for a first game :O I loved the art. The saturated blue and orange on the dark background really made for a very pretty and cohesive style. I also really liked the parallax effect you gave to the stars :D The upgrades also felt meaningful. Maybe it would have been nice to have a 'finish the game' upgrade, such that there is a nice end to the experience :) If I have to nitpick, I could say that it was a bit unclear to me whether I could fly on top of the planet. And I did not really feel the need to fly far away from my station. Perhaps the rewards could have been bigger the further you get, but it would be risky to do because of the fuel? And finally, I wish it was longer :P Great submission! I really enjoyed it :D |
| Oct 8 14:49:32 | 7m 33s | 1100 Dots | ♥ 1 | This was a really cool prototype of a game :D I really loved how it looked and the gameplay was actually also interesting. I feel like some calming music could really fit the vibe here :) One thing that isnt so clear to me is what the different colors of particles mean. Is it just for aesthetics (which really works) or is there a meaning to it? |
| Oct 8 14:59:28 | 9m 56s | Relic Hunter | ♥ 1 | This was really fun :D There is just something inherently fun about clearing out an area of blocks XD This was also really helped by the nice sound effects and pretty art. One small problem I ran into was that I needed to play with the size of my game window, or some of the UI would be off screen. This wasnt a big problem though and easily fixed from my side. I was also thinking, perhaps it would have been fun to have some unbreakable blocks, such that exploring the mine became a bit more of a maze? That is just an idea though, feel free to ignore it. Really solid submission! Well done :D |
| Oct 8 16:58:12 | 1h 58m | Sense of Shelf | ♥ 3 | This was a lot of fun! Even though you were not really told how to organize your bookshelf, it was still fun to choose rules for myself and try to follow them :D It is very much the joy I get from organizing my own bookshelves ^^ I also ran into the same problem @guyingrey ran into, the bookshelf photos were a bit off. This did not stop my enjoyment at all though :) A bit of calming music would have really completed the experience I feel. Reall well done! |
| Oct 8 17:14:17 | 16m 05s | biologist | ♥ 2 | This seems like a game which is not yet finished (please correct me if I am wrong). I think that is completely fine, but it might be nice to add a description so that people know what to expect :) I liked the art though! And it was fun walking around to see what biomes I could discover :) |
| Oct 8 17:32:24 | 18m 07s | Aeternia | ♥ 1 | I really enjoyed exploring the landscape and meeting the other people in this game. Unfortunately I could not find the last couple creatures to scan, so unfortunately I was not able to finish it :( I guess there was something to do with the meditation, but I could not figure it out. The art was really well done and I liked how intuitive the controls were. One small bug/issue I ran into was that the save file did not save the amount of money I had, or which items (such as the flashlight) I had already collected. Luckily that was not a big issue though :) This was a great retro-feeling submission! Really well done :D |
| Oct 8 19:56:38 | 2h 24m | Pigeon Post Office | ♥ 2 | I really liked your 'post by pigeon' take on mail delivery! That is very different from our game, even though we both made a game about collecting mail :D I also thought the art was super cool and vibrant. The village felt fun to explore just to see what art I could find. The gameplay itself was also fun, especially finding these mailboxes with 4 or more letters felt very exciting. I just thought that it went on for a bit too long. After a couple minutes I had kind of seen everything there was to see (I felt), and then I still had 7 minutes to go. In that case I think it would have been better to stop earlier and leave me wanting more :) Really well done though! |
| Oct 8 20:14:13 | 17m 35s | Meticulous collector | ♥ 1 | I really enjoyed this! Your puzzle mechanics were so simple that I thought 'how are you ever going to make interesting puzzles with this', but you really made a couple that had me stumped for some time :D I think the puzzles were actually really clever little optimization problems, which were a lot of fun to figure out. The art and soothing music also fit the gameplay very well. Very good submission! I had a good time with this game :D |
| Oct 13 20:32:53 | 120h 18m | Hottentottententententoonstelling | ♥ 1 | This was really wonderful! Such a creative idea :D I enjoyed it a lot Also the stuff happening in the background while I am just drawing away is kind of genius (and very funny :P). I feel like you could make an emotional story-based game in this way, if you wanted to. It might be an interesting way of telling a story Heel erg goed gedaan! Zeker het meest unieke spel wat ik heb gespeeld van de jam tot nu toe ;) |
| Oct 13 21:04:17 | 31m 24s | Opa is de Koning | ♥ 0 | Incredibly wholesome and nostalgic! It really made me feel warm and fuzzy inside, remembering the good times I had as a kid during sleepovers at my own opa and oma :) The voice acting was also super nice and cute. It is sounds like you were able to convince your family/families to help you with it, which is very wholesome in and of itself. The calming music and the simple but effective 3D world all fit with this atmosphere very well too. It would have been nice to have some subtitles for the voiceacting that happened whenever you handed in items to opa. Not only because not everyone speaks Dutch, but also because the volume was a bit low at times. I think those little interactions with opa were some of the most wholesome :) Also, another super minor, nitpicky detail is the fence that suddenly appears in your face when you walk all the way to the front. Maybe it would have been nicer if there is just an invisible wall at some point :) Heel erg goed gedaan! Ik heb jullie spel echt met veel plezier gespeeld :D |
| Oct 18 17:43:55 | 116h 39m | soulp | ♥ 0 | The cover was what drew me to your game. It is really beautiful! Especially the choice of colors and the composition of it :D The game itself was also very good! When I started it was immediately clear what I had to collect and what I had to avoid. The character slowly getting larger was also a very clever way of increasing the difficulty over time :D For a bit of feedback, I feel it might have been nice to have a bit more feedback whenever you collect a corrupted soul. Perhaps a different sound effect or a little screenshake would have made it more clear that lost some health. Also the spawning of the souls could maybe use a bit of work, because it felt a little unfair whenever one spanwed basically on top of me. That said, I think you did a great job! Especially for a compo game :D |