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Feedback comments for LD59
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| Timestamp | Since previous | Game | Wuppos's comment | |
|---|---|---|---|---|
| Apr 22 18:37:41 | Signal Saboteur | ♥ 2 | This was a really nice little platformer/action game :D I loved that there was a short story, with even a small puzzle to break it up. Also, the running back to your ship section at the end was a lot of fun! This game was just very varied, which was super cool. It took me a little bit of time to understand that I could do a double jump (I was a little stuck at the beginning at first), but once I understood this it was all very clear. One other little problem I had with the platforming was that sometimes when I run off a ledge and I jump, I used my double jump without realizing. There is such a thing that people call 'coyote time' that you can look into to fix that if you want :) Other than that it felt great to play this game! Really well done! I enjoyed this :D | |
| Apr 22 18:43:01 | 5m 20s | We’re Still Here | ♥ 0 | The art really looks lovely and the short video set up a spooky atmosphere. It is a shame that you didnt manage to complete the game, because I would have loved to play it :) As @khaotom suggested, I would also recommend the extra category! Just to make sure, there was no game to play, right? Only the screenshots and the video of the WIP game? |
| Apr 22 19:06:57 | 23m 56s | GHz: WEE | ♥ 1 | This was great! Such a good take on the theme and executed really well. The game has a very unsettling vibe, which is masterfully created with the mechanics, the sounds (the footsteps getting faster is such a great touch) and the visuals. It all works amazingly well together. One point of feedback I would have is that it is not so clear to me whether I am progressing towards something with the levels, or whether I will just keep getting new levels (are they procedural?). I also had a couple times that I immeditately got caught again after I died, because there was an enemy close to the spawnpoint. But those are both just nitpicks. Really well done :D |
| Apr 22 19:21:18 | 14m 21s | Moon Moth | ♥ 2 | The art was beautiful as always :D I also really loved the fairy tale/whimsical vibe this game had in every aspect, art, music, writing etc. Its also so cool that you managed/dared to do voice acting :O I should try at some point as well :) The gameplay itself was a little confusing to me though. I was not so sure what the difference between the stars on the main menu was. I also understood that I had to collect different combinations of dream waves, but it was not so clear to me what a dream wave exactly was. In the end I figured out they were just all the float 'dreamy' waves (I guess I should have realized from that ... :p ), but some seemed to move very fast towards me such that they felt like enemies to avoid. This last point could just be my gamer brain though >_< Perhaps a bit more feedback on which combination a dream corresponded to would have been nice. That being said, those points didnt take away from my appreciation of the game! This was a very unique and fun experience. Thanks a lot :D |
| Apr 22 19:30:30 | 9m 12s | Cognitive Abyss | ♥ 0 | I am very intruiged by this game. Although, I am not sure it is a game, maybe more like an experience. It was very abstract and it was unclear what I was supposed to do. One time I finished the game with a black screen and the second time with a white screen, but I had no idea what I did different :/ I did enjoy trying to imagine what the cryptic messages that were being told to me could mean. I guess we could try to figure out what this game means as a community of LD jammers :) As @graebor said, holding the holding the left mouse button before releasing made me progress to the stage that there was a timer ticking down, but to get the white-screen ending I had to go back to shorter pulses at some point. Not entirely sure when or how often though. |
| Apr 29 20:18:58 | 168h 48m | Behind the Noise | ♥ 1 | This was fun! Am I right in thinking that the maze changes depending on whether or not you follow the music? If not, it defenitely felt that way to me :D I think this was a very nice way to do a maze game. It was way more interesting than just being lost in a maze until you find the exit. Well done! |
| Apr 29 20:33:57 | 14m 59s | LEFT ON RED | ♥ 2 | This was a lot of fun! The mixture of bullet hell with quick typing worked really well. I really felt the pressure to type quickly to avoid the balls XD One small point of feedback is that it was not so clear to me that I had to pick the phone back up after getting hit. At first I thought there was a bug when I couldnt type anymore, but after rereading the description I figured it out. Also, it might be nice if there was a little delay between the opponents spawning and them throwing the ball. Now it felt a little unfair to get hit by a ball out of nowhere sometimes. But those are both relatively small points. Really well done! :D |
| Apr 29 20:50:47 | 16m 50s | While You Were Here | ♥ 1 | I really loved this one! The art was rough, but super cohesive and cosy, which made it look super good all together! I also loved the silent birdsong and just the feeling of two buddies traversing the forest. The vibe was what drew me into this game :) The puzzles were also really clever overall. My only problem was that at the last level, I did not know that line-of-sight was a game mechanic. I think we might have needed a couple more easier levels to get used to that interaction. Other than that, really well done! This one I will remember for sure :) |
| Apr 29 21:45:14 | 54m 27s | Vice Signalling | ♥ 3 | Wow, this was incredibly unique! And also a lot of fun. This is a very unique way of experiencing a story. I was constantly jumping between reading what they are saying and then deciphering from their hand gestures whether they actually mean it or not. The text and gestures really complimented each other to make very interesting gameplay. The pause button was absolutely necessary though and I used it a lot :D The art, music and overall vibe also matched with the gameplay beautifully well. I really dont have that much feedback, other than that I accidentally pressed the replay button once. I was also expecting to choose the culprit at the end (I suspected the lady on the right :p), so I was a little sad the game just pushed me into an ending with one of them. Those are really minor nitpicks though. Incredibly well done! This was amazing. |
| May 1 14:04:45 | 40h 19m | The Lighthouse | ♥ 1 | This is really impressive for a solo game in 72 hours! :O The pixel art is beautiful. The colours matched the vibe really well and the dithering made it feel old fashioned. My own art has mostly been separate sprites, but I would love to be able to draw beautiful scenes like you did here. The sounds of the birds and the voice acting also all added to the spooky yet cosy vibe. Amazingly done! I enjoyed this a lot :D |
| May 1 15:31:39 | 1h 26m | hostile cosmos | ♥ 1 | I made it :D Schermopname (48).png At first I was very confused. I had no idea what any of the UI meant, or how I could know where to go, or how the ship controls worked. But slowly but surely I started to figure out each thing I saw on the screen, which was the most fun for me I think. I do think it helped that I played some other space games, so that I kind of intuitively knew how the ship controls worked :) I think you did quite a lot with a little here, especially with the graphics. The art itself is very basic, but with all the post-processing you anyway managed to make a very atmospheric game. Of course the sounds and music also helped with this. Really well done! I enjoyed this a lot! Great little game :D |
| May 1 15:49:27 | 17m 48s | Drowned by the Light | ♥ 3 | This was cool! :D The rotating world is a very interesting take on platforming (makes me think of a game I made for another jam :P), though it does make me a bit nauseous. I guess this might have to do with my car sickness >_< I also think you made some interesting levels that really made use of these rotations. The art was really nice, especially the splash art! That is really unique and draws you in. Very well done! |
| May 1 16:14:29 | 25m 02s | I Contact | ♥ 1 | This definitely felt like a game that has depth, but I just cannot seem to figure out what to do >_< I managed to find a key and go to the world of static, but then I just fade out there. However, seeing that other commenters have reached the end without brute forcing, I still respect the game. I think it is okay for a game to challenging. :) I love the unique look of the game and I would love to play it further. Maybe I will come back later :) Really well done! :D |