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nyxkn

Feedback comments for LD54

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TimestampSince previousGamenyxkn's comment
Oct 3 11:44:22 Packed to the Gills ♥ 4 Very cute art and mood! The gameplay is intuitive enough to start with, and gets pleasantly challenging. I really liked how the playing is at the same time relaxing and engaging. The timer for the input keeps it engaging, but at the same time there's no hard consequences for missing trains. One can enjoy the atmosphere so much more this way!
Oct 3 11:47:44 3m 22s disembARK ♥ 3 About to play the game. Just saw your notice about macos problem. There's an [open Godot issue](https://github.com/godotengine/godot/issues/70691) about it. I haven't tested this fix myself, but from what I've learned, for chromium browsers at least, it seems one has to switch to the metal graphics backend. Either with the command-line flag --use-profile=metal, or switching to metal for the angle graphics backend in chrome://flags.
Oct 3 12:10:09 22m 25s Pixel Piles ♥ 4 Game is super cute! The game mechanic actually seems very interesting, and I would have liked to play more. But after a bit of figuring out the controls and how to play, the game still turned out to be extremely difficult. Specifically, rotating blocks is way too hard. That on top of trying to use the hold is way too much cognitive overload. I think if block rotation happened just with a button press it would become rather enjoyable. Or even getting rid of hold and replacing that button with rotation. So I think the gameplay is a bit flawed, but presentation is excellent, and of course from a technical point of view, everything works very well and smoothly.
Oct 3 12:29:13 19m 04s Space Ltd. ♥ 2 My god, what a trip. I enjoyed this way more than I'd feel comfortable admitting. I had a smile on my face the whole time. Is that bad? :) The amount of juice is just perfect. The camera shake, the tails of blood on the floor. The screaming nerds. The heavy metal riff and speed boost on a killing streak. Just so much polish! I also really loved the screen wrap. I think it fits the game perfectly. My W key was down the whole time, literally. I had no idea what the secrets were or how to get them. I got some of them randomly and still didn't know what or how. And on top of all of that, you even managed some storytelling, which was pulled off very convincingly. The setting and mood and theme usage is brilliant. As a minor annoyance, the disclaimer popup was always sticking out from the bottom of the screen. And speaking of those warnings, I thought a little bit of it was fun, but maybe I thought you had a bit too many of them (and again at the end), so it felt a bit overbearing.
Oct 3 12:43:19 14m 06s RatTrap ♥ 2 Game looks very nice. Gameplay I found a bit repetitive and a bit annoying having to walk back and forth the same ways because keys were the wrong ones. Also the message about a key being "fake" was confusing, because it turned out that a key that was "fake" for a door could actually open a different door. But fake makes you instead think that the key is useless. Overall it's well presented visually. Maybe some walk animation on the character could have added a lot more immersion. Controls were simple and intuitive enough and the pickup mechanic seemed to work very well.
Oct 3 13:22:32 39m 13s FELL OUT ♥ 3 What a beautiful experience! The art style and presentation is astonishing. Easily one of the best visually compelling game I've ever seen in ludum dare. The dialogues are really charming and well done. Boat riding is very satisfying. Navigating without any sort of map and such a small vision range felt bit like a chore. I didn't end up finishing the game because it seemed like it was going on for a long time and it felt like it was mostly just going to be walking around. Regardless, absolutely excellent quality for a LD submission. Gameplay might have been a bit more engaging.
Oct 4 12:17:56 22h 55m Nice Park! ♥ 3 Really good game! This was impressive. The idea is brilliant and excellent execution. Controls feel very smooth and intuitive. The only minor annoyance was how when reversing direction, you have to be careful to start pressing forward/back Before any direction, otherwise you'd still turn a bit in the old direction. I enjoyed playing but didn't get to the end, as it all started feeling a bit repetitive. I'm not sure how others see this, but I personally feel like if a game is too long / has too much content, it detracts from the experience. I *want* to see the ending, but at some point it can turn into a bit of a grind. So maybe instead of too much content, one could maybe focus on improving other aspects of the game instead. But again, that's just my personal thoughts.
Oct 4 12:30:36 12m 40s Too Maneon Loots ♥ 2 I really love the concept here, but I think execution is a little off. There is way too little time to read the item descriptions and the inventory fills up way too quickly. You also die very quickly. So really there isn't much time to do anything and it all feels like you have to quickly make random choices. The drag and drop also felt a bit clunky because you have to click to drop. You could have easily done away with drop on button release to make for a smoother flow. In the end I think this could have great potential and I'm disappointed I couldn't experience this better. It seems like you put a lot of effort on content and mechanics, but maybe more time should have instead gone into gameplay tweaks and quality of life improvements.
Oct 4 12:46:34 15m 58s HEXAK ♥ 2 Very well polished game. Atmosphere and mood are great. Gameplay itself I found a bit confusing. There was lots of text presented at first, which is already daunting, and after that you're still not sure on how to play. For example I had no idea why certain buildings weren't being powered up. And then I wasn't sure about the purpose. Okay, I have to place buildings. Why? Just to place buildings? The sense of purpose wasn't very clear. Overall it's a beautifully presented game that maybe lacks a bit of substance.
Oct 4 12:57:47 11m 13s Bucket Buffet ♥ 2 Game is very well presented. Lots of nice food art :) But gameplay was a bit uninteresting. The gameplay loop was very basic and there's no thought involved. Small nitpick, you say MMB to rotate food. But MMB actually means clicking the middle button. What you actually meant was the scroll wheel. That was a bit confusing. The game also felt like it lacked a bit of purpose. Which can be fine in itself, but it would rather have to be accompanied by a very fun gameplay loop where any deeper meaning doesn't really matter. Overall, very pretty and cute game, but lacking a fun gameplay or more substance.
Oct 4 13:16:21 18m 34s InvenStory ♥ 0 That was incredibly well presented. The art is beautiful. And the little map and the travelling added so much charm and immersion. Gameplay is pretty fun and intuitive. The one thing that bothers me was how sometimes you did not have enough information on what to pack. You would get it wrong, and then you would see the correct information once you failed. That felt very pointless and a waste of time. Guessing correctly seems impossible, so it just seems like you wasted time packing things for no reason. For example the guy that wants to protect his hair says he prefers shields, but then it turns out he actually wanted three breastplates. Why? What's the point of deceiving the player like this? Anyway, it's a really solid entry with a fun gameplay and appealing art. Great atmosphere and mood. Well done!
Oct 4 13:25:58 9m 37s Snowlord ♥ 1 Game seemed pretty cute. Very well presented and a good tutorial. Gameplay seems interesting but felt a bit random. I would have assumed the tunnels would collapse when I'd approach the yellow/red numbers, but actually it would randomly collapse even at green. So that was a bit confusing and it felt like your choices were all a bit pointless since anything could happen anyway. Overall a well crafted game, but might need some gameplay improvements to feel satisfying.
Oct 4 13:45:58 20m 00s Gacha Fever ♥ 2 Very well presented game! Gameplay is very smooth and well executed. Weapons feel satisfying and the art is great. At around level 8/9 it seems levelling up becomes really slow, so at that point it's not fun anymore. The fun in this game is not so much moving around, but rather obtaining new equipment. So when that stops happening, there's no incentive in playing anymore. The other annoying thing was the damage you would take outside the circle. Eventually, the circles close too fast so you're spending all your time outside anyway. Which is not a problem because of the lifesteal. But at the same time, you have to live with the annoying -2 sound effect continuously. Also it wasn't clear what was the clear condition for the wave. Was it time? Amount of enemies killed? Which would be a strange metric, as monsters were still on the screen. Anyway, a very fun and satisfying game (as long as you can level up). Well done!
Oct 4 13:58:19 12m 21s Flicker of Lumina ♥ 1 What a cute game! Very addicting to play. Art is nice. Gameplay loop is good. Upgrades are okay, but some don't feel like they make a noticeable impact. Hitbox was a bit punishing. Especially with the boss, almost impossible to avoid. I would have wanted more fireflies on the screen. Boss was very scary though, as in I managed to somehow beat it on the first run but avoiding it felt way too difficult and I was sure I would have died. Which would have been sad because if I did I probably wouldn't have started another run given how much time it takes to get to the boss. Overall a very solid entry. Well done!
Oct 4 14:05:34 7m 15s LazerPhaser ♥ 2 Nice puzzle game! I quite like these type of puzzles. Art is nice and animations are really good. Controls felt a bit clunky, and the choice of keys was also a bit strange. Like the fact that you could only place things in front of you. But I also really liked the concept that dying was acceptable as part of the strategy. Overall a decent game, but could do with some quality of life improvements.
Oct 7 14:06:19 72h 00m Package Express ♥ 3 Pretty fun and well executed idea! I like a simple mechanic that's intuitive to pick up. The rate at which new packages comes around becomes unmanageable after a while. That's probably the typical problem with increasing things linearly. Splitting the gameplay into different days also seemed a bit artificial. Nothing changed between days so it wasn't sure what the purpose of that decision was. It just feels like a way to restart the game three times. Anyway, aside for those minor issues, a very well made game!
Oct 7 14:32:15 25m 56s CaveBots ♥ 1 Very nice game! I easily get lost playing these type of games forever. I played for a while but not sure if it was even possible to win. Enemy base restocked quite quikly, and titans felt a bit underwhelming. Overall, energy was a hard cap on smooth gameplay. I'd have generators everywhere but I'd still be energy starved all the time, making me have to just wait to do things. Which breaks the flow and the fun. I think with a bit of a better resources balance it could be quite fun. It's pretty nice to see all the bots run around. Even though they all seemed to be very inefficient. Anyway, great entry overall! With just some gameplay balance tweaks needed to make it shine. Menus were also very pretty. Well done.
Oct 7 14:43:26 11m 11s If I Fits, I Sits! ♥ 1 Brilliant entry! Very simple but super fun and challenging. A really nice mood too. I had a smile on my face the whole time. My absolute favourite feature was the steps sound that becomes faster and faster. I've seen picture of the x3 perfect placement, but I never got it. So maybe that was too strict, or the bounds of the cat not very clear. Anyway, absolutely great submission. It's everything a game needs to be.
Oct 7 14:53:10 9m 44s Before The Trip ♥ 2 Omg such a cute game! The atmosphere is so immersive. The music is very well chosen. The art is just beautiful. Packing the inventory was surprisingly engaging. Discovering that items could be combined was also a really rewarding moment. I think the game lives well enough on its art and mood, but maybe there might be ways of making gameplay more engaging, as now it gets stale quite soon. Overall impressive entry. Thanks for this experience!
Oct 7 15:01:13 8m 03s Bimbi's Cosmo Party ♥ 2 Lots of mini-games content! Overall it felt a bit messy an visually unpolished. The voices were a bit annoying as well. Music was a great fit, and I'm impressed with all the art that went into this! Gameplay was a bit confusing at first. And controls for some of the games feel very hard, like for the flappy bird game. Overall some of the games were pretty fun and appropriately challenging. A bit more polish overall would have been welcome.
Oct 7 15:29:21 28m 08s KAAMOS ♥ 3 Such a beautiful game! The mood and atmosphere is incredibly immersive. The art is just gorgeous. Reminded me a lot of disco elysium. The menus are really pretty and well crafted. Compared to how well everything was presented, the yellow squares for the inventory felt a bit out of place. On one playthrough I got stuck at the medicines town, where the dialogue window closed itself and I couldn't move the truck anymore. Driving the truck itself was also very satisfying and really fit the scenario. The shooting felt a bit underwhelming. I would have liked a louder sound or to see the projectiles. Anyway, aside from the nitpicks, this was a gorgeous entry. Very impressed with the amount of work and polish that went into this. Thanks for this experience!
Oct 7 15:38:27 9m 06s Limited Parking Space ♥ 2 Rather cute game! But the controls while reversing should be inverted! Anyway, I think the game really captures the stressfulness of the situations very well. It's well presented, with nice art and music. A good concept too. Maybe the driving itself can be improved to feel a bit more smooth and easier to control. Pretty good game overall!
Oct 7 15:49:34 11m 07s Introvertigo ♥ 4 Oh my god what an excellent game. Everything is just about perfect. The mood and atmosphere is so tense. It's a true psychological horror game. You manage to get me fully immersed in the scenario. The art is beautiful. The sound effects are brilliant. Dialogues are very good. Actually surprising how much the npc replies very often fit into the conversation rather smoothly, so smart work there. This is the most immersive game I've played so far. Amazing work for a game jam!
Oct 7 16:13:49 24m 15s Sip & Slime ♥ 2 Very cute farming/cooking game. Really pleasant to play and doesn't get frustrating, but still requires focus to get the right plants down. Some fitting music could have added to the mood, but other than that I have no criticism. The art and animations are really nice and the gameplay is smooth and well executed. Overall an excellent entry!
Oct 7 16:54:41 40m 52s Clockwork Tower ♥ 2 Outstanding game! The mood and atmosphere was so immersive! I really enjoyed the puzzles. On the first playthrough it wasn't exactly obvious that you were supposed to look for things that were changing. Anyway I got ending A, and I tried to play again to get the other ending but I wasn't able to figure out what else was I supposed to be doing to change the ending. Please give me a hint :D Art is really well made and the ambient sounds are so unsettling, especially the fact that they seem to be coming from somewhere but one can never pinpoint exactly where. I really ejoyed playing this game, so thanks for the experience!
Oct 8 12:25:49 19h 31m Six Floors Under ♥ 2 A really good game! The setting is very nice, and a great use of the theme. Art is really cute. Elevator music is very fitting :D Gameplay is smooth and works really well. Choice of zxcv for actions was a bit odd. Using the home row asdf or top row qwer would seeem more intuitive. Also the most used command, move, on pinky finger? Not ideal. Other than that, I really enjoyed this game. Intuitively, I tried at first to push bags instead of people and was confused as to why that didn't work. The kill sound effect I thought didn't fit very well with the stealth vibe. Anyway, a really well executed game and very immersive. Definitely feels like a complete experience. Impressive entry! Also regarding rules, it is allowed to make bugfixes, but something like adding a tutorial isn't. I understand you're providing the original version as a download, but the itch.io version is what most people are going to play, so IMO the itch version should be the original one, and if anything, the extra things can be added to a download.
Oct 8 12:47:19 21m 30s Whiskers in the Dark ♥ 3 Very nice atmosphere. The lights and music really adds to the mood, even if the levels art was a bit bland. Overall the gameplay feels a bit like any generic platformer. Getting caught also felt frustrating and it's very tempting to ragequit (which I did at some point :) Controls are a bit clunky and the light hitbox is very punishing. I think overall it's a solid entry, but I think it succeeds mostly because of the atmosphere and music, and the gameplay itself isn't particularly fun.
Oct 8 13:01:58 14m 39s Candy Catcher ♥ 3 A most charming game! I really liked this. Mechanic is really well done. Finger felt so real that it personally hurt a bit when it got jammed. Very simple and short, but it's pretty much a complete experience. It would have been nice to have a few more levels, with different container shapes. Maybe even just a first level with a large opening on the container, which I'm sure would have been straightforward to implement, but could have made it feel like a lot more content and offer more playtime.
Oct 8 13:20:56 18m 58s Bound Balance ♥ 3 Very nice game. Ended up finding some balance and then nothing happened. Got to 5k years before quitting. The art is really pretty and game is smooth. Gameplay seems like an interesting idea, but it could use some better balance. Beginning is way too chaotic and it's really hard to understand what's going on. I never figured out what the lightning does, other than looking pretty. I think it's a solid entry overall but with some balance tweaks it might become a lot more fun.
Oct 8 13:26:57 6m 01s Antigravity Cat Orbs ♥ 1 A brilliant entry! Wow. So simple but so fun and addicting. It could use some visual polish but it's absolutely charming anyway. The sounds and music were so good. However simple this is, I think it's a really well done and satisfying game. Leaving it open ended with just a counter is brilliant. It really doesn't need any sort of objective. That might actually ruin the experience. Overall really well done!
Oct 8 13:50:34 23m 37s Space Bar ☆ Porter q(≧▽≦q) ♥ 3 This was actually a really good game! Visuals could use some polish, but gameplay is solid! I really like this type of puzzle platformer. It feels good to try to solve the problem, and it's challenging but at the same time it's not frustrating at all. Well done! So core gameplay is there, and dialogues were good enough to give purpose to the story. What's left is some polish and juice. For example more feedback on the spacebar counter (at first i didn't understand the spacebars were limited). The way the dash mechanic worked at first was a bit confusing. It was more like a teleport than a dash. Overall, really solid entry, that is actually really fun to play! Also the unique take on the theme was very smart!
Oct 8 14:52:00 1h 01m BLOCKIES ♥ 2 I played this game for way too long :D Really well done! So relaxing and addicting. I felt it was a bit RNG, and because of the complexity of the blocks you could easily get screwed over. One thing I found very annoying was how you're not able to place vertical blocks that go downwards if you have a hole in the middle, because you can only grab them at the bottom. In general, some blocks couldn't be places how you wanted them because there was no cube just next to where you were grabbing the block, even if such a placement would have been valid. Anyway, aside from the control issues, this was a really well made game. Very smooth gameplay. Maybe the menus could use some polish. But overall great game!