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| Timestamp | Since previous | Game | nyxkn's comment | |
|---|---|---|---|---|
| Jan 9 09:25:24 | Harvest Harvest Crush | ♥ 1 | Classic gameplay that works! Well done adding music and sound and a good amount of polish. I thought the rules were overly complex and all I can handle is trying to make ANY block happen and not die :D So it's hard to make use of the rules and mechanics. The music was a little rough. Sometimes no music and rather more polish on sound/visual effects can have a better result. Anyway good work, especially well done on all the art. | |
| Jan 9 09:40:46 | 15m 22s | Organ Trail | ♥ 1 | I loved this game! Atmosphere is excellent. Story and dialogues are brilliant. Art is amazing! Both in-game and dialogues. To be honest not much criticism to make (5/5)! Maybe having to go slow with the scalpel is a bit annoying. I figure it adds to the mood but I'm always wary about mechanics that make games less fun. Anyway, amazing work! |
| Jan 9 09:50:25 | 9m 39s | Petra Rabbit's Carrot Chase | ♥ 1 | Cute game! Art and presentation are nice. Music is fun at first but gets repetitive very quickly. Sound cue on rabbit rescue was a neat touch. Things were a bit small and camera could have been closer. Gameplay is basic but decently entertaining, but carrots didn't seem to have any use? Anyway, cheers and well done! |
| Jan 9 10:01:52 | 11m 27s | Boar'd'Hell | ♥ 1 | Took a while to understand what aligning the beam meant. Azerty controls should probably not be the default but good that you had rebinding. The gameplay is decently engaging once you figure out the mechanics. What's really stunning is the in-game pixel art which was Very beautiful. But overall presentation and UI need a great deal more love :) |
| Jan 9 10:14:41 | 12m 49s | Tactile Harvest | ♥ 1 | At first I thought I had to move the guy and was super confused why left and right didn't do anything. Once figured out, controls still felt quite clumsy and difficult. Game setting is very bizarre and I really liked that. Good atmosphere too. Art and animations are Super nice, but gameplay is ultimately not very satisfying. |
| Jan 9 10:34:16 | 19m 35s | A Small Village | ♥ 1 | Game is really well drawn and I really wanted to like it, but it's WAY too difficult. It's so incredibly difficult that all the fun is ruined. I never got to building a house. I tried different strategies but there's way too many enemies and they're way too fast at bringing down the fire. Controls are also really clumsy and that makes it that much more frustrating. Less enemies! More fun! Otherwise atmosphere is gorgeous. Shame I couldn't spend more time playing! |
| Jan 9 13:45:18 | 3h 11m | MegaBurgers | ♥ 1 | Took me a while to figure out how everything worked, but then it became quite fun :D Graphics is simple but quite clear. Some sound effects would have been nice, but the little tune was actually very appropriate and fun to hear. The fonts could have been a bit bigger maybe, and the tutorial text could have shown in the middle of the screen. It wasn't obvious that the text there was important. Anyway, good work! |
| Jan 9 13:54:02 | 8m 44s | Nesting | ♥ 2 | Cute game! The flapping mechanic was fun but eventually I got a bit tired of spamming C :D I really liked how you got heavier with more twigs. Very simple game but was enjoyable and just the right length. Any longer and it might have become frustrating. So very well done with scope. Art is nice and the atmosphere is good. Not much criticism to be honest. It's a simple game of course but quite effective for what it is. |
| Jan 9 14:04:23 | 10m 21s | Bas | ♥ 1 | Game looks cute. Nice idea with the planting. Sound effects were very loud and annoying. Never set volume to max by default :) Seed selection was a little clunky, and it feels a bit weird to switch from action style controls to the slower sort-through-inventory actions. Art is actually very nice, especially the tiles and plants. Gameplay was maybe not the most engaging, and pace felt quite slow. |
| Jan 9 14:19:54 | 15m 31s | Froot Processor | ♥ 1 | Super cute game! I got stumped by a malfunction :D Gameplay is quite fun when you get to make good combos. Cloning ftw! Nice music and sound effects, and the art is super nice. Great visual presentation and interface as well. As a pico8 game it seems even more impressive! Very well done for a compo entry. |
| Jan 9 14:31:36 | 11m 42s | Harvesting Hustle | ♥ 1 | Very cute game, but gameplay is incredibly confusing :D At first I had no idea what was happening. Then I realized that I have to keep the sheep away. Only THEN I realized that I actually want to let them eat Some of the crop :D Anyway, very simple but decently engaging. Nice entry. |
| Jan 9 14:40:08 | 8m 32s | Alien Fruit Harvest | ♥ 0 | I absolutely hate this jumping mechanic :D After falling back to the start twice, I went and flipped the table. But the THING, whatever the thing is, is incredibly **adorable**. The sounds effect are brilliant. Very simple entry overall that would need something more to be fun. |
| Jan 9 14:56:36 | 16m 28s | Harvest Rush | ♥ 4 | Art is pretty nice and music fits quite well, but gameplay is very simple and gets stale very fast. A quick improvement would be to make the mouse selection much more forgiving. Picking up plants required an annoying amount of precision and sometimes I'd miss the basket too, forcing mouse movements to be slow and precise, which is not very fun. Another easy thing might have been to give bonus points/time for filling multiple baskets in quick succession, introducing some form of strategy. Overall a nice looking game that needs something more to become fun. |
| Jan 9 15:01:46 | 5m 10s | TanksGiving | ♥ 2 | Game looks quite cute and fun characters! Gameplay is very simple though and gets stale very quickly. Aim system with the fixed crosshair is always a bit clunky. Also suffering from the "weak pistol" problem. You **definitely** need a much more powerful weapon as a tank! Overall a nice looking game that isn't quite fun enough just yet. |
| Jan 9 15:22:26 | 20m 40s | Farmtown Mowdown | ♥ 3 | Super cool game! Rare to see FPS games in ld but I'm a huge fan so thanks! Soundtrack is glorious, and the voiceovers are brilliant :D Love the retro art style and presentation as well. Impressive entry for a jam! Lots of content. Was pleasantly surprised to see different enemies as well. It was a bit annoying to have to walk all the way to the barn for the shop. I got to wave 6 but when I died and restarted the wave, the combine wasn't moving anymore, which made it a lot more difficult. Also had some issues with mouse capture. Overall outstanding work! |
| Jan 9 15:33:48 | 11m 22s | Harvest of Love | ♥ 1 | Cute idea. Very well written dialogues! Music is quite nice as well. An issue: if you click on a non-button dialog and the next one has buttons, the next button gets pressed during the same click! Overall nice entry, but I thought the ending was a bit anticlimactic. |
| Jan 9 15:47:58 | 14m 10s | 4 Harvest Bags | ♥ 2 | What a beautiful game!! I'm very impressed. I'm also very surprised at how much cognitive load this requires! It was a very pleasant feeling of my brain suddenly at 100% focus after playing other more relaxed entries. Thanks for the experience :D Art is really cute, and game feels very polished. It's good to have a win screen and I think you found a nice balance of how long the game is. But I would have happily played longer. |
| Jan 9 16:00:13 | 12m 15s | Chess The Second | ♥ 1 | Seems like an interesting idea but I ran into a bunch of issues. Sometimes clicking on building the farm actually built the haystack. At some point all the ui got a little messy, getting stuck in the darker mode of when a piece moves. Art is quite nice and it seems like the game has potential, but in its current state it's a bit too confusing. Sound effects would have been a huge addition. |
| Jan 9 16:15:48 | 15m 35s | Homunculus | ♥ 2 | Very very beautiful game. Art is just gorgeous. Gameplay is quite fun too and atmosphere is spot on. Music and audio is also great. I definitely was expecting that ending :) |
| Jan 9 17:54:19 | 1h 38m | Red Harvester | ♥ 1 | Such a beautiful game! What a great mood and atmosphere. Really fitting music and really nice sound effects. Gameplay is also quite solid. I found the enegry meter to be a bit too punishing and I was spending most of my time refilling energy. Otherwise no complaints. Great work! |
| Jan 9 18:10:08 | 15m 49s | Money grows on trees | ♥ 1 | Very fun little game :) Got my field full of bananas and called it a day. An end screen could have been nice, or of course, more progression. Art looks simple but you managed to make it work really well. Gameplay wise, the cost of the different trees was too similar and I just went from apple to bananas. That's a shame because you had made more content that the player doesn't get to see. So I think you either want to force the player to go through all the content, or make less content and focus on other things like juice and polish. |
| Jan 9 18:30:16 | 20m 08s | A Conversation With A Stranger | ♥ 1 | My friend, this is really good writing! I really like the beginning, then the middle section with all the train of thoughts gets a bit less interesting and I felt like I was going to be disappointed, but the ending turned everything around and made for a worthwhile read. A couple times the dialogue choices felt a bit out of place, but overall quite fitting. Very nice work! |
| Jan 9 19:17:45 | 47m 29s | Pointless Harvest | ♥ 4 | Game is super well presented! Music is well fitting. The actual gameplay is quite fun, but money progression is very slow and I gave up after a while. I was just harvesting pointlessly :) I really wanted to play more though and unlock more things cause everything was so pretty! |
| Jan 9 20:51:34 | 1h 33m | Apples of Agony | ♥ 2 | Very cute idea! Now I feel bad that I wanted to try picking the fruits on the tree despite the warnings :D Art is really nice and everything is very clear. Game is very simple though and doesn't stay engaging for long. Some sound effects would make a huge improvement. |
| Jan 9 21:00:54 | 9m 20s | Hamburger Harvest | ♥ 1 | Wow, what an experience :D Very beautiful game and super fun. You could have made maybe a few consecutive recipes that increase in difficulty just to keep gameplay a bit longer. Achieving the perfect burger only takes a handful of attempts and then there's nothing more to do. I would have definitely kept playing. Great game! And now I'm hungry :D |
| Jan 9 21:14:40 | 13m 46s | Bogged | ♥ 3 | Interesting game! Was confused at first but eventually figured out how to play. Gameplay is quite unique. I wished the guy would pull the thing back without tripping all over the place :D Game is very simple so there's not too much replay value, and the controls are a little weird. Art is nice and music is cute. Overall I think this was a very clever and interesting application of the theme. |
| Jan 9 21:20:17 | 5m 37s | The Ballad of Eric Hernandez, Cattle Rancher | ♥ 2 | This is what an actual masterpiece looks like. I played for a little longer than I want to admit :D Jokes aside, I actually really like this kind of stuff. Sometimes simplicity is the best thing. Art is very charming nonetheless, and overall a well crafted experience. Though it definitely has nothing to do with the theme :D |
| Jan 10 10:42:06 | 13h 21m | Dream Reaper | ♥ 3 | Cute game and good mechanics! Moving around was a bit slow, and holding down direction to move faster would have been good. Or alternatively just make the levels smaller! At times you have to walk through long corridors with nothing to do at a fixed speed. Sounds were a bit harsh and loud. Never keep audio by default at max volume :) Art is really cute and nice animations too. I liked the puzzle elements but it could easily be made more fun with usability / level design improvements. Also why do I need keys if I can phase through doors :)) |
| Jan 10 10:57:25 | 15m 19s | No Harvest | ♥ 2 | Very cute game. Great art and presentation. Gameplay is fun and interesting at first. But balance-wise I think there's too much of a feeling of powerlessness, where it's just impossible to keep up; not because the player skills are lacking or could improve with practice, but simply because there are no tools available. So it feels somewhat frustrating because you know it's inevitable you'll lose and it doesn't offer much replay value. Game idea is solid though and definitely one of the most original theme applications. |
| Jan 10 11:30:04 | 32m 39s | 9CELL | ♥ 2 | Great game! On my first playthrough I had not realized how to do my job properly so my only avenue for making money was harvesting my family. Needless to say, it was a VERY dark experience. Then I played through again and learned how to work, which was fun for a while, but once you figure out the optimal clicking strategy it gets very repetitive and you can generate money indefinitely so it's just a matter of deciding when to stop playing. So overall, I actually liked my first clueless playthrough a lot more, as it gave everything so much meaning and gravity. Anyway, overall a very well made game. Using the default godot buttons makes it feel a bit cheap (and it's a very quick fix if you just slap a flat style box on them). But great work! |
| Jan 10 11:40:36 | 10m 32s | Scythe of Souls | ♥ 1 | Of course still a bit of a rough prototype, but good work for making something! Art is cute enough and to make this into a game you only need animations, better purpose, and some polish. |
| Jan 10 11:48:10 | 7m 34s | We Harvest as One | ♥ 2 | Very well presented game. Art and UI are great. Music fits well. Gameplay was fun for a bit but on the more complex levels it gets annoying to restart the whole level. Overall a good workout for the brain :) Great puzzle entry, well done. |
| Jan 10 11:59:13 | 11m 03s | Harvest all Humans! | ♥ 2 | Very well presented game! Great art and aesthetics. Gameplay is fun but combat is a little clunky. At the start not being able to interact with things when the E prompt shows up made me think that the mechanic was broken. The cloning idea is very smart and overall the game is a great fit for the theme! |
| Jan 10 12:14:35 | 15m 22s | Slim Pickings | ♥ 2 | Really well presented and great aesthetics. I loved how well color is used to make it very clear what hurts and what you can pickup. I disliked the small stutter on taking damage as it felt like breaking the flow. I thought screen was a bit too cramped and there wasn't enough of a chance to make better use of the cool movement mechanics. Also sometimes a gap between stones would be just a tiny bit too small to fit and that was annoying. Overall excellent arcade-style game with fun gameplay! |
| Jan 10 12:29:19 | 14m 44s | Children of the Combine | ♥ 2 | What the actual fuck did I just experience :D Loved how surreal this all was. Comics animation was a very nice touch. The ending made zero sense and I guess that's part of the aesthetic of this clusterfuck of a game. Gameplay itself though is kind of boring and I made use of the K helper quite a bit. I have no idea what I just played but I think I liked it. |
| Jan 10 12:37:03 | 7m 44s | Automation is the Future of Farming | ♥ 1 | I like these kind of games! Grey arrows were quite a bit confusing. Art style I found a bit hard to read, but it's probably the aesthetic you were going for. Sounds fit well and spacebar is a lifesaver addition. Great work for compo! |
| Jan 10 12:45:53 | 8m 50s | Noxious Harvest | ♥ 1 | Very well presented game! Art is great. Gameplay is just about engaging enough, but I think it's the art that really carries this through. I liked the ending. It retrospectively added a bit of humor to the experience. It's badly missing sound effects and that would have improved the experience massively. Overall excellent attempt at a 3d game with this level of art detail! |
| Jan 11 15:40:20 | 26h 54m | Grow Golf | ♥ 2 | Brilliant entry! Very original idea and extremely well executed. Game is well presented, looks adorable and feels great to play. Amount of polish is on point. Gameplay is engaging but definitely somewhat frustrating. It takes a few minutes to understand how to play and figure out the strategy. One does have to go and read the out-of-game instructions to know what to do, which takes a bit of extra effort and always breaks the immersion. Game does get very difficult very quickly as well, and I was surprised at the pace the terrain starts breaking, feeling it was very overwhelming. I don't think there was any need to force short playtimes with that much difficulty, especially since the basic gameplay loop of just throwing the ball around already feels super satisfying and I would have been happy to have more free-form fun with plant management. Overall a very good game that I feel might have been superb with better balance decisions. |
| Jan 11 16:13:32 | 33m 12s | Forked Up | ♥ 1 | Art and presentation is incredible! Very well done. Sound effects are on point but I think music is almost required for a game like this. Also sounds for menus and dialogs! It is strange to start a game and not hear anything just to get surprised when you jump. Adding extra sounds made with a generator is a super quick way of massively increasing immersion. Anyway, gameplay is alright but gets repetitive very soon. The glorious art is mainly what gets this game going but that only lasts for so long :) Overall excellent entry that just needs a bit more spice! |
| Jan 11 20:47:26 | 4h 33m | Cute Baby Animal Organ Harvesting Simulator | ♥ 2 | Hah, who doesn't love some good old fashioned organ harvesting with a... vacuum cleaner gun? :D Game definitely placed a smile on my face which I'm sure was the purpose. The character actually feels extremely fun to control. Platformer controls often feel stiff but I loved how bouncy it felt and how easy it is to clear corners. Particle effects are really well made. Especially the gun. Very pretty! So overall art and presentation were excellent. Maybe better character animations would have made for great improvement. Gameplay is of course very basic. Controlling the character feels satisfying enough and the madness/charm of the situation makes it engaging enough to play through to the end. At first I wasn't quite sure what I was supposed to do. Shooting was obvious but I felt like I had to do more than just drawing out blood. The fact that the bunnies were just standing there felt like they wanted me to do something more to them... Eventually I contented myself with letting the bunnies bleed and scream and called it a day. I think here the title might have negatively affected game perception, in that it feels like there's more to expect that isn't delivered (fresh organs). If you had called it blood harvester or something it would have immediately made more sense. So overall, presentation is actually very good, and the setting/plot is original. But for this to become a properly entertaining game some extra mechanic might have been needed. Even something very basic like a hunger meter or money counter (or whatever else we were harvesting organs for) would have already added more purpose and madness. |
| Jan 12 23:59:21 | 27h 11m | Lavender Fields Forever | ♥ 2 | This game is just incredible! It absolutely feels like a finished product. Presentation is superb and there's an insane amount of polish. Art is adorable and music is great. There are so many mechanics thrown in and all of them feel good. Shooting is on point and the planting/harvesting is also very clean. I especially like the autocentering on a tile when working on it. Critters are adorable and the fact that they could get stolen added a lot more connection and made me care for them. Gameplay made sense but I thought it got stale quickly. I think maybe it's because of an overall lack of strategy/tactics. Planting/harvesting was very rote, and enemies shooting also was very basic as they all converged to the same point. Upgrades seemed quick at first but because of the increase in criminality it gets harder and harder to collect enough plants. Also resources being stole tends to feel very annoying in general, since as human beings we tend to be very loss-aware. I'd argue that losing resources as a mechanic is almost never a fun thing to add. Anyway, an extremely impressive entry that I'm sure will place very well, and with a bit more love to gameplay it would have been perfect! |
| Jan 14 10:08:00 | 34h 08m | Drake's Fortune | ♥ 2 | I thought this was a brilliant game idea. I loved the destroying the castles mechanic. And of course who doesn't love being a thicc dragon. Fire and arrow effects were very nice too. Gameplay was fun enough to carry me through getting all the upgrades. That said, shooting felt a bit difficult/unfun. It gets better with upgrades (but still not as fun as it could be) but the initial fire rate is just painful. I'd say slow fire rate is never a good idea for a main skill, and at the very least you want to add some cooldown feedback. The aim system with the crosshair at a fixed distance is also very annoying and I'm sure it only works well with keyboard controls (think the early worms games, and even then it's an artillery game, not action). With mouse it just feels confusing. Anyway, overall a very well executed game technically but it could use some extra love for gameplay feel! |
| Jan 14 10:26:24 | 18m 24s | Calorie Crunch | ♥ 2 | Very cute game and really well presented. Gameplay is solid and quite fun, but my complaint is that it was really hard to figure out some of the recipes. They were not immediately obvious, which is fine and promotes discovery, but even after some attempts I would still not get it and it felt frustrating, especially since we sort of were under time pressure (and the field got filled rather quickly). Making the mechanics obscure can work well in a timer-less puzzle game, e.g. in the witness, but not as much on here I think. Not sure if the hard to figure out recipes were intended or not, but definitely a sticking point. Overall a pretty fun game and definitely a very solid entry! |