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Feedback comments for LD51
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| Timestamp | Since previous | Game | nyxkn's comment | |
|---|---|---|---|---|
| Oct 3 16:54:51 | What's Under The Teapot? | ♥ 2 | Yo, sweet game. Great fit for the theme. I found the gameplay a bit slow. The wait time to hear if the choice was correct could have been removed. Especially because at the beginning the game is quite easy but still takes a lot of time because of the waiting. Overall nice idea and setting, and the camera movement was a really neat addition and a great way to fill the waiting time. | |
| Oct 3 17:10:41 | 15m 50s | Stay the Night | ♥ 1 | It took me a while to figure out what was meant with not stopping earlier than the last time! But then the optimal strategy seems to be to purposefully keep the first runs short so that you can run for longer; but stopping early doesn't seem as fun! Either way, very good fit for the theme and the music is absolutely gorgeous and a great fit. An easy improvement could have been to add a lights-off/on sound effect to make the light changing feel more real. |
| Oct 3 17:20:47 | 10m 06s | Destroy Blocks | ♥ 2 | Yooo, I thought winning was going to be a piece of cake but boy was I wrong. Really fun game! And I think it's JUST the right difficulty to keep it interesting and not frustrating. Cute song but it gets a bit repetitive over time. I love how you managed to make a very compelling game with such a simple idea. I think that's exactly what game jams are about, and what I always fail at :D Great job at scope management! |
| Oct 3 17:29:16 | 8m 29s | Lighthouse | ♥ 1 | Oh my god what an absolutely gorgeous game. Great atmosphere; incredibly immersive. How did you make the sounds? They're really effective! I think you added just the right ingredients and nothing more to craft a really great mood. The controls were just about clunky enough to feel realistic and not frustrating. Man, I really have no criticism to give :( Too good mate. |
| Oct 3 17:37:54 | 8m 38s | Satellite commander | ♥ 1 | Very fun game! I loved how the satellites can crash into each other :D Really neat touch. Game was a bit difficult but once the controls were figured out, staying in orbit was not too bad. A very interesting way of dealing with the theme. I didn't manage to get anything above C- though :( |
| Oct 3 18:28:51 | 50m 57s | Lab Rat | ♥ 1 | Very cute graphics. I thought that waiting for each potion felt slow and not very engaging, so in that sense maybe not the ideal way of applying the theme. But overall it feels very polished and everything works smoothly. I wish I could have made it fullscreen on itch.io! |
| Oct 3 18:36:05 | 7m 14s | 3 minutes in hell | ♥ 1 | Really well made! The music is fantastic. Immediately thought of Doom :D The art is gorgeous. I'm really impressed with how much you managed to make. Gameplay wise I think this suffers from the usual "weak pistol" problem that doesn't feel very fun. If you haven't already you must watch the Vlambeer talk on screenshake! The mechanic of waiting on the upgrade area was actually quite cool and it's a great way of adding a tactical element. |
| Oct 3 18:44:11 | 8m 06s | Time To Live: 10 | ♥ 1 | I got stuck on level 5 :( Game feels well polished. The menus and transitions are really well made. The controls felt a little weird, how for example the cube gets stuck on the wall when falling down. This could have benefitted from having the levels Not start automatically so that one can have a look and plan and choose the right cube, rather than being thrown into the level without knowing what's going on and being forced to restart it anyway. |
| Oct 3 18:51:35 | 7m 24s | Birdwatching | ♥ 3 | This is a really well made game! The art is lovely. The concept is very simple yet engaging. Typing is always fun, and we got to look at beautiful birds as well! Music got a bit repetitive after a while. My only complaint really is that I ended up looking more at the text boxes than at the birds :( I realized at some point that the name could be read by watching the bird as well, but because they come in after the text, looking at the text was more efficient. Maybe there are ways to make it more into actual bird watching rather than textbox watching? Anyway, excellent game! |
| Oct 3 19:00:00 | 8m 25s | Blobbbert: 10 Second Navigator | ♥ 1 | Very nice game! This was a very good way of making use of the theme. The third level was nasty :D Counting tiles felt a bit fatiguing and I wonder if there are additional hints that could be placed to make it easier. I felt like inputting the moves was the more fun part, rather than visually counting things. Nice music. The guardians idea felt really fitting. |
| Oct 3 19:09:34 | 9m 34s | Switcheroo | ♥ 1 | I love the art style! Very well polished game. I got to level 6 but then there didn't seem much incentive in continuing as it was all rather the same. Upgrades could fit well into this game. I'm generally not very fond of controls switching but I felt in this case it wasn't as annoying as it usually is and I could get a hang of it. Good music too. Good game! |
| Oct 3 19:27:32 | 17m 58s | Cute Little Spider | ♥ 2 | I love the art! So very pretty. Everything feels super polished. Gameplay is very engaging and I'm a sucker for both key inputs and upgrades :D Immediately thought of the duck song as soon as I got to the end ahahah. Really really well made entry and I'm sure you'll do very well with ratings! |
| Oct 3 19:34:47 | 7m 15s | Pincolour | ♥ 1 | Who doesn't love some pinball! Mechanics were solid. Maybe out of a videogame pinball I would have expected a bit more mayhem. Music felt a little bit out of place. Very polished entry. Surprised you managed to get all those different modes in! Solid game. |
| Oct 3 19:43:59 | 9m 12s | Oxylunky | ♥ 1 | Game idea looks really solid. As already mentioned, it is indeed quite frustrating and checkpoints would have been super helpful. At the same time, I do admit that getting that close to dying all the time adds quite a bit of tension and makes it really immersive. You almost feel like gasping for air in real life! Nice water sounds. Well polished entry; good job. |
| Oct 3 19:50:19 | 6m 20s | Ten Seconds To Midnight | ♥ 1 | Cute game but very difficult. The mechanic of having your own character spawn the bullets that will kill you is very unique! Though it is quite annoying when you die by running into a bullet you just shot in the wrong direction :D Solid entry. I thought it would have been nice to have more than one money at a time so as you don't feel like you're chasing the same thing for a long while, and it would add a bit more strategy rather than blindly running into the only cash in sight. |
| Oct 3 20:04:37 | 14m 18s | SKY ROBOT QUANTUM ECHO | ♥ 1 | Yo very cool game! I loved the dialogues! I got stuck where you have to dodge the bullets. Music is really fitting and mysterious. Mechanics feel solid, though a little frustrating at times. Really well polished entry and really nice art! |
| Oct 3 20:10:34 | 5m 57s | Monster's Dungeon Shop | ♥ 1 | Very unique entry! Dragging the weapons around felt quite fun. Really nice art! Music and sound effects are well fitting. I thought it was a bit hard to identify the weapons in all that mess, but it gets easier after a few playthroughs. Very well polished entry! |
| Oct 3 20:20:01 | 9m 27s | Sushi Panic | ♥ 1 | Game's really cute! I got to a point where things were breaking constantly and wasn't able to do anything other than repairing. So other than difficulty adjustment, I felt like the game was lacking purpose. It felt like actual work and there was no reward. The art is really really nice, and the music is well fitting. Very well polished game overall. |
| Oct 3 20:23:48 | 3m 47s | Duo Dungeon | ♥ 1 | My friend, this game is absolutely gorgeous! The art is super nice and the overall atmosphere really beautiful. A shame it's so short. Maybe the music feels a little out of place, as the visuals suggest something rather more mysterious. Very pretty and polished entry. |
| Oct 3 20:35:32 | 11m 44s | Feed the Deep | ♥ 1 | Who doesn't love a good farming game! Was not very intuitive at first, but once you get the idea it's straightforward. Nice music and sound effects. Maybe the food required goes up a bit too quickly and feels a bit hard. Also the timer resetting as soon as you feed feels a little unforgiving, because if you do it too early you're wasting resources, but if you do it too late you lose the entire run. The art is quite nice, but the UI could use some visual polish. |
| Oct 3 20:45:42 | 10m 10s | Raiding By Myself | ♥ 1 | Cute game! Would have been handy to have a level restart feature. I had some problems with the Next Level button as well, where I had to exit fullscreen mode for the mouse to be available for clicking. Pressing space would have been more appropriate probably. I loved the intro; it really creates a nice atmosphere. Maybe the actual game was a bit brighter than the intro art suggested, and a darker mood would have probably felt more fitting. The textbox in the intro was a bit hard to read because of the colors. Overall solid entry, and well done for making this much content! |
| Oct 3 20:57:27 | 11m 45s | Blade To Blade | ♥ 2 | Very nice idea. The art is really good. My only gripe is that there wasn't enough time to properly read the dialogues. Also not very sure what the dialogue choices were doing :D but I managed to win my first few playthroughs. Lucky?? Overall very solid and well polished game. Even the style of the menus was really on point. Well done! |
| Oct 4 13:08:55 | 16h 11m | Spacemine Defense | ♥ 1 | I was absolutely addicted. I've stolen all the high scores :D This is so incredibly fun! Really well made and great amount of polish. The menus and leaderboards are also very pretty. Difficulty was spot on. You say you didn't have time for polish but I think you managed to take care of all the essential things, so great job on scope and task prioritization! I haven't got any criticism really. Great entry! |
| Oct 4 13:24:03 | 15m 08s | Decrypt | ♥ 2 | Menus are so pretty! Great job on UI. I ran into a bug with the 3 lines where the top one overlapped the second row. Anyway gameplay was really fun, although maybe a bit too much on the difficult side. I would have liked an ability to auto-solve words I couldn't figure out, maybe as a limited skill or something, cause I just ended up having some words stuck there for the whole run. Very good amount of polish! I know how hard these UI type games can be to make, and how easy it is for bugs to turn up all over! |
| Oct 4 13:31:11 | 7m 08s | 10 Second Traffic | ♥ 3 | Very simple but quite effective! I thought difficulty went up very quickly and I was soon swarmed by a full-screen of cars :D Nice fit with the theme. Music got quite repetitive. Overall quite a fun game! |
| Oct 4 13:39:17 | 8m 06s | Spooky Glitch | ♥ 7 | Yoo very nice game! I loved how the music changed between games :D Great amount of content! Making all these different mechanics and art in a jam is impressive. The only thing I was missing was sound effects. I think makes a huge difference especially in these arcade-style games. Art was really well made. And the menus are really cool! Mini-instructions when starting a new mini-game for the first time would have helped. Even just a picture of which controls to use. Took a couple tries to figure that out. Anyway, solid game and good amount of polish! |
| Oct 4 13:55:14 | 15m 57s | The book of time magic | ♥ 2 | Was quite confusing at first, but then went quite smoothly once figured out. I thought difficulty was a bit too easy and there wasn't any sense of danger. One annoying thing was when tiles changed from being multiples of 2 to 3, because then some 2 tiles were left over and couldn't be combined with anything. A clean replacement of all tiles would have worked better probably. Art is quite nice and game idea is solid. Might just need some better balancing to make it more fun. Game had a great mood and good amount of polish. It was only missing better instructions. Well done! |
| Oct 4 19:10:46 | 5h 15m | The CyberZapper | ♥ 1 | Yo, very pretty game. I felt like it was missing purpose. There didn't seem to be any incentive for continuing to play after having seen all the rooms and different weapons. I thought I had to kill the boss thing but he was never dying. The weapons were fun but the ones with delay were confusing at first and it seemed like the didn't do anything. Maybe firing sfx would have helped. Overall very well made game but missing purpose. Beautiful UI and loved the curved screen effect. |
| Oct 4 19:34:26 | 23m 40s | Sprawl: A cyberpunk interactive graphic novel | ♥ 0 | You managed to end up with really really good art! I'm impressed at how you managed to keep the characters looking similar. The pdf was very well put together and I'm sure that took quite a bit of effort. What's the font you used? It looks really nice. Really good work overall and an amazing example of what AI generators can do. The plot was also very very intriguing and I'd be very happy to know the continuation if you plan on finishing this! |
| Oct 4 19:39:18 | 4m 52s | Meteoriseten | ♥ 2 | Yo, nice graphics and music choice was very fitting. Overall a good feel. Game mechanics were a bit sloppy, and moving so slow there's no way to actually avoid meteors on reflex, and you just have to hope they don't fall where you are. With a bit of tweaking of meteor or character speed it might get more fun and engaging! |
| Oct 4 19:51:21 | 12m 03s | Exp10sion | ♥ 1 | Pretty good game with lots of polish! At times it felt a bit annoying because you'd figure out how to do the puzzle after a few loops and you'd have to redo it from the start to get it right. Art was really nice and the UI and transitions really fitting. Levels provide a good chance of exploring the mechanics of the ghost clone. Music was well chosen and appropriate. Well done! |
| Oct 4 20:02:03 | 10m 42s | Flip and Swap | ♥ 2 | The mechanic was very interesting! Levels were quite well designed to make use of the color swap. Controls felt a bit cumbersome and moving around was frustratingly slow. When you die it feels punishing because you know you have to walk again through the whole thing at snail pace. Music was very well done! Overall a decent amount of polish and the game feels finished, although the gameplay could be made more fun! |
| Oct 4 20:09:24 | 7m 21s | Come Shell or High Water | ♥ 1 | Really cute game! Great work on the graphics and the music is so pretty. Mechanic is fun but gets repetitive quickly, as the optimal strategy is very straightforward. The environment is very well made and offers a good deal of distraction from blindly running around. Yay floor buttons that don't do anything :D Overall very well done and good amount of polish! |
| Oct 4 20:33:16 | 23m 52s | Drone TD | ♥ 5 | Yo really fun game! I ended up unlocking everything until the whole map was my shop and was going too fast to actually pick up the resources :D Very addicting. The beginning is tricky but at some point you get to a self sufficient state where you don't need to tend to base anymore and guns obliterate everything. So maybe difficulty could have been adjusted better to keep it engaging. Picking up turrets didn't seem very useful but it was fun when I was blasting through the map at topgun speeds. Good music and sound effects. Art is cute. Good amount of polish overall. Great work! |
| Oct 4 20:40:28 | 7m 12s | Natural Snek-lection! | ♥ 3 | Omg this was so fun. The art is adorable, and some of the combinations are hilarious! Very well done. I wasn't sure how the traits selection worked and it seemed random. I just tried to avoid the vanilla looking snakes and got many of the achievements, but I'm not sure if there was a better strategy. With the timer running down it was hard to wait for better mates anyway and a first-see first-mate approach seemed to be the favored one :D Anyway absolutely loved it. So charming! Brilliant humor too. Great work and good amount of polish. Well done! |
| Oct 4 20:53:34 | 13m 06s | Lucky Lefty Lost In A Labyrinth | ♥ 3 | Very interesting game! Good music, nice mood and good puzzles. I wished the first tile wouldn't break so you could have time to plan the level ahead. It's always a bit jolting when you're thrown into a random puzzle without time to figure it out. I also didn't like the retry count determining the score/stars, as some of the levels were seemingly impossible to figure out on the first run unless you'd try a couple of the initial tiles first. I also wished the snail wasn't so slow to move :D Anyway, well made game and great amount of polish. Gameplay is quite fun and with a few quality of life improvements it could be very entertaining! |
| Oct 4 21:04:44 | 11m 10s | Call It A Day | ♥ 4 | Oh my got what a beautiful looking game! Really good and unique use of the theme as well. Music and sounds are great, and the humor is really charming. A really really nice atmosphere and so much polish! Really impressive work. I felt that the bone throw when aiming for the ghosts could have been a bit more forgiving, as I would miss quite often. At first I didn't understand I had to click/enter the central building and spent a few in-game days on the first level figuring out what to do :D A small tutorial could have been handy. Not much else to give criticism about. A very impressive entry for a jam. Definitely feels like a finished game! |
| Oct 4 21:12:58 | 8m 14s | Impending Doom of a Thousand Kitties | ♥ 3 | Oh my god this is the cutest game I've ever seen. The art is gorgeous. Cute cat sounds too. The pickup was so satisfying! On first run it's a bit hard to tell what the two icons represent but it's quickly realized by trying. Super simple idea but I spent way too much time on this :D Really good job of taking a simple mechanic and making an engaging game around it through sheer cuteness! Great amount of polish too. Well done! |
| Oct 4 21:20:30 | 7m 32s | Phantom of Time | ♥ 2 | What a good game! Visuals are really beautiful and sounds are gorgeous. Game mechanic is very fun and engaging and everything feels so polished! Maybe just the jump felt a little odd. My only gripe is that it was a bit annoying when levels would have you choose between going down two different paths and since you can't see you won't know which is the correct one. Really easy to lose that way and it feels a bit too random and unforgiving. Overall a really great experience. Thanks! |
| Oct 4 21:32:17 | 11m 47s | UMBRELLA REVENGE | ♥ 3 | Oh my god this gives me Super Meat Boy levels of anxiety. The visuals are beautiful and level design is quite good (AND ANNOYING :D). Music and sounds are a really good fit. I somehow managed to get to the end, but not without a good dose of PTSD. I found the black screen after each death a bit too long. If you have to die repeatedly it's best to get it over with quickly :) Really well polished entry. Great work! |
| Oct 4 21:41:30 | 9m 13s | Dare to Jam | ♥ 3 | Very interesting game! I thought the idea was great, but there was so little time to read the tasks that I had no idea what I was clicking on. I wish there was more time to read everything! Overall I think this is a really creative entry, with a very good amount of polish. Everything was really charming and had a great atmosphere. Great music and super cute art that I'm sure took a lot of work! Well done. |
| Oct 4 21:52:35 | 11m 05s | Chicken Golem! | ♥ 3 | Good mechanic with the tile switching. A little bit annoying how you have to wait 10s sometimes if you fail something and have to try again. I couldn't get past the double jump level. It seemed like the double jump didn't trigger some times and I wasn't quite sure what I was doing wrong. The characters art and animations are super nice! Chicken dialogs were quite cute too :D |
| Oct 4 22:04:49 | 12m 14s | 10 Snekonds | ♥ 2 | Really cute game! The art and visuals are very well done and super charming. Gameplay is a bit confusing at first. And once you realize what's going on it's still quite difficult. I managed to the past the first stage of the boss (after quite a bit of time figuring out what I was supposed to dash into :D), but then in the second stage there were way too many bullets and I'd die without being able to do much. I've also run into the gray blocks thinking I could pick them up way too many times :D I really wanted to play this game more but gameplay was just a bit too difficult. I think with some difficulty adjustment this could be a very fun game! |
| Oct 4 22:14:13 | 9m 24s | KAIROS, Battle for Seconds | ♥ 3 | Wow what an absolutely beautiful game!! Amazing visuals and great sounds. Gameplay was quite fun too. My only gripe is that it was a bit hard to remember what was available on which second. But the combination of different effects when you collect enough powers was really cool and sometimes pleasantly unexpected. The amount of polish is insane for a jam. Definitely feels like a finished game. Very well done! |
| Oct 4 22:21:46 | 7m 33s | The Lone Survivor | ♥ 2 | Pretty interesting idea! Initially I thought the storms were random but eventually I figured it out. The controls were a little wonky and it's really easy to get stuck in things. Very good atmosphere though! Art style is very nice and really fits the wasteland theme. Sound effects would have added a lot to the experience I feel. Good music. Overall feels a bit rough but with a little polish could be very engaging! |
| Oct 4 22:29:54 | 8m 08s | Clique Hell High | ♥ 4 | Really fun game! Very unique take on the theme. I thought difficulty was a bit too hard. It gets easier once you remember what the areas look like, but then you have to restart from the beginning all the time and it's a bit too much. Art was really nice and pretty good mood overall. Definitely a well polished game. Well done! |
| Oct 4 22:38:46 | 8m 52s | Teck Tronix | ♥ 3 | Game's really cool! Excellent idea and really well executed. At first I didn't quite get how to play the cards but once figured out it was smooth sailing. I think there wasn't enough strategy involved, as spamming all the cards seemed pretty effective. The other gripe I have is that I was reading cards text all the time and couldn't watch the glorious dance moves :( The art and the dance moves are super well done and incredibly charming. Music is also a great fit. Overall very good polish and quite an impressive entry for a jam. Well done! |
| Oct 4 22:51:14 | 12m 28s | Cat.exe | ♥ 2 | Really good game! I always love these desktop emulations. So much character and atmosphere! The game itself was really pretty. I loved the character animations. Very convincing! The jump felt a bit clunky sometimes. When I'd jump on the normal ground I could chain jumps easily; but for some reason when jumping on the platforms I couldn't jump again right away and felt a bit clunky. One of the platform jumps with the timed spikes was impossible for me because of this reason and I couldn't progress. The visuals are really really good and I loved the music too. Overall very solid entry and with a bit of quality of life improvements it could be very engaging. |
| Oct 4 23:05:27 | 14m 13s | Witchy Sketchy Alchemy | ♥ 3 | Oh my god this is the cutest game ever. Took a while to figure out how to choose the right potion, but when I did, it was quite easy and it's almost impossible to lose. I was so distracted with the ingredients and when I actually looked back at the character I realized what sort of monstrosity I had become :D The visual presentation is just lovely and the character dancing is just so adorable. Great use of voice effects as well. Really a super charming game and gameplay is quite addicting. Great amount of polish too. Very well done! |
| Oct 5 07:46:55 | 8h 41m | It All Comes Crashing Down | ♥ 1 | Very fun and addicting game! Intro screen is great. The invisible mode was a bit frustrating. I was trying to carefully build a properly constructed bomb-proof tower, but everytime invisible mode was on I just had to throw the piece away. I think invisible mode punishes trying to come up with building strategies, and the most success I had was with a big pile of rubbish sort of construction (very sturdy :'D). Overall still quite fun and good amount of polish. Music and sounds are well put together. Well done! |
| Oct 5 07:52:14 | 5m 19s | What's the rules? | ♥ 2 | Very fun idea! I feel like you should be given some time to look at a new level before starting the timer so you can think of something. Otherwise each time you get to a new one you inevitably fail because you're not prepared and you have to restart ALL OVER. That felt a bit annoying. I really like the concept though and with some quality of life improvements it could be Really addicting. Music was well fitting. I really liked the art style and it conveyed meaning really well. Overall well done and good amount of polish! |
| Oct 5 07:57:04 | 4m 50s | Security Failure | ♥ 1 | Very short game but it was really engaging! I really wished there was more content to this. Very well implemented and good polish. Sound effects were on point and art and visuals really good too. Overall great entry that just needed a bit more content! |
| Oct 5 08:05:44 | 8m 40s | Escape the.. something | ♥ 1 | Yo the idea was really good! As it is, it's a little frustrating to play. Controls actually feel really good, but difficulty is just too high. Sometimes the platforms make for seemingly impossible paths. And the switch was very confusing too. Both in regards to the exact time it would happen (timer didn't seem to be enough for the precision required), and confusing by its suddenness. I think maybe the switch could have happened slowly giving you time to assess where you'd end up and plan accordingly. Like maybe even simply with a small time-freeze. I wanted to play more but too frustrating :D Overall very well put-together entry, which just needed a bit better difficulty adjustment! |
| Oct 5 08:21:39 | 15m 55s | Assault on Hartblood Hotel | ♥ 1 | Really well made game! The art is so beautiful! The battle system also works really well. The characters and dialogues are so engaging. Excellent storytelling! I wanted to play more but it felt a bit too grindy. Once I got the first key I realized I would have had to walk back the whole way and test every door, so I gave up :D Even something as simple as coloring the door with the key color (possibly after inspecting once) would have made it a lot less daunting to continue. Overall I'm absolutely impressed at how much you managed to do and how everything works smoothly. Some polish could make this into a really good game. Very well done! |
| Oct 5 08:41:23 | 19m 44s | Exorcist Patrol | ♥ 3 | OH MY GOD what a glorious game!! I absolutely loved it. I thought every was *perfect*. Beautiful art and super fun gameplay. UI works really well too and feels intuitive enough. Music wasn't made but great choice nonetheless. I really wished there was more content and I would have likely kept playing for a looong time :D At the beginning I wasn't quite sure how it all worked, but once can quickly figure things out. It was a really unique idea and I think it works brilliantly. I lucked out on a very powerful combination of the first three spells eventually that carried me through a few levels. Reordering spells on a timeline was super interesting. It's always great when simple mechanics create meaningful and thoughtful strategy that keeps one's brain engaged (and addicted :D) I really have nothing bad to say about this game - except that I want more of it! Cheers @evedoll. |
| Oct 5 09:04:56 | 23m 33s | Tower of the Dice God | ♥ 2 | Yo @skyward4d, what a great entry! I played this way too long :D Dice 5 FTW! (and jumping!!) Gameplay feels great! Ability switching every 10 seconds feels like a really really good use of the theme. And shooting felt excellent. The abilities were different enough to be easily recognizable and they all felt good. Having dice 1 as much weaker was a brilliant way of keeping tension up. The only thing I found annoying is that if you were to try to sneak below a group of enemies but they were too low, you'd instantly lose all your health and was very unforgiving. Having your whole run disappear because of one mistake felt a bit frustrating. Maybe only allowing 1 damage and then half a second or so of damage prevention would have made it easier on the soul. Overall a really well made entry and great amount of polish. Visuals were clear and UI looked nice. Movement strategy was quite simple and maybe repetitive so that's something that could be improved, but it all felt very fun nonetheless. Great work! |
| Oct 5 09:22:20 | 17m 24s | Stormlight Manor | ♥ 2 | Great use of the theme! Very well presented game. Great menu and the screen effects were very fitting and atmospheric. Excellent music as well. Mood was just excellent. Gameplay was fine but it got a bit repetitive and the higher levels started getting a bit frustrating just by how long it was going to take to go through it (having to wait 10s quickly adds up), and that you'd have to restart the whole level. Great entry overall and great amount of polish and attention to presentation! |
| Oct 5 09:34:33 | 12m 13s | This Date Blows! | ♥ 1 | Absolutely great game idea! Maybe it was intentional but it was really hard to make out what the guy on the phone was saying about defusal, and had to repeat a few times to hear him properly. I also would have liked better visual/aural feedback about when a new bomb becomes available. Overall excellent concept. Art is great too. With some polish it could definitely be a very fun game. |
| Oct 5 09:41:15 | 6m 42s | unbeLEAFable | ♥ 3 | Really really nice art style and visuals! Unfortunately I had absolutely no idea of what I was supposed to do and couldn't figure out how to water the plants. Music and sounds are really well made. This seems to have great potential but needs better instructions / tutorial! |
| Oct 5 09:51:17 | 10m 02s | Room Again | ♥ 3 | This is such a good game!! The visuals, art, and atmosphere are really good! Gameplay is really well thought out as well. Took a moment to figure things out but it works really well. Really good job at crafting puzzles in a way that could be completed in 10 seconds slots. Really inventive and great execution! A caption that indicates the end is the end would be helpful as I wasn't sure if the game was finished or was going to continue. The intro and ending screens are really well made and effective. Really great work overall! Perfect scope and amount of content for a game jam so very good planning. Polish was on point as well. Well done! |
| Oct 5 10:07:57 | 16m 40s | FLV-51 | ♥ 3 | Really really well made game. Art, music and sound effects are all so pretty. Controls feel really good! Excellent amount of polish. My only gripe was that towards the end it was quite frustrating to remember where the closed doors are. I kept trying for the exit thinking all other doors were opened but I had to go back and search for other doors all over again. That part could be improved a bit. I especially liked the idea of dying in the right place to make use of the body. That was a great mechanic that also adds an emotional level to it. Overall excellent submission. Very good work and impressive achievement for a jam! |
| Oct 5 10:45:42 | 37m 45s | Escape From Planet Earth! | ♥ 1 | I like the setting and plot idea. Gameplay though didn't feel very engaging. Essentially it's just waiting and the shooting doesn't feel too fun. Missiles felt weak and the other weapons being off-center were quite hard to aim and you'd have to essentially choose to aim only one at a time while the others kept shooting into nowhere. Upgrades were fun, but linking credits earning with the waiting time means that there's no agency over what you earn and it reduces everything to a waiting game. Credits might instead be linked with enemies killed. That would make it feel like what you do has more meaning. Wish some polish and quality of life improvements I can see how this could be quite fun! |
| Oct 5 10:57:40 | 11m 58s | Potat-OS | ♥ 7 | Really great concept! I struggled with some of the games at first. I had NO IDEA how to figure out the champagne one until I tried the keyboard. It was an odd one out as all the others just needed the mouse, so quite confusing. After figuring that out I could win the game quite easily. Some of the voiceovers are a bit loud and annoying. Art is quite cute, and the visual style of old desktops feels very nostalgic. Overall great idea and quite well executed, with good amounts of polish. Well done! |
| Oct 5 11:12:02 | 14m 22s | Super Auto Crusaders | ♥ 3 | Yoo, actually really fun game! The battles are really well implemented and fun to watch. Knights rush FTW. It seemed difficult at first but once you figure out the right strategy it becomes winnable, although it does seem to depend on luck of what the enemy team builds. Battle music was very simple but super effective, and great sounds. Upgrades were fun but some seemed useless, like the teleport which would have them teleport often at the wrong corner :D Overall great entry and great amount of polish. Well done! |
| Oct 5 11:22:30 | 10m 28s | Cult Of the Đ¡elestial Knight | ♥ 4 | Yooo what a great game! The art and animations are AMAZING, especially the nun. Gameplay was very intuitive and super fun. I think a huge part of the fun was actually the quality of the nun animations. It just felt really really good to press A and D! Combat wasn't super obvious but is quickly solved. The first sound effect you encounter is quite jarring because it was quite loud and there was no sound at all previously, so one is not sure to even expect sound at all. Overall amazing entry with excellent amount of polish. Definitely feels like a very complete game! Well done. |
| Oct 5 11:46:11 | 23m 41s | Ticktock Tactics | ♥ 1 | Really well made game! I love the art, it's so incredibly charming! Excellent work on the whole visual aspect. Gameplay was okay but a bit slow, and the superior strategy was just to be defensive and wait for enemies to get close. Some gameplay tweaks and quality of life improvements could definitely make this a lot more fun. But overall everything is very smooth and polished. Impressive work for a jam entry! |
| Oct 5 11:56:20 | 10m 09s | Gigabite | ♥ 3 | Great game! Quite gruesome :D Very effective art and overall visual style. Gameplay is simple but quite fun. I think the art and setting is what makes the game unique and engaging, as gameplay is quite generic otherwise. Music is great and fits really well. Overall excellent mood and very good amount of polish! Great result for a jam game! |
| Oct 5 12:07:08 | 10m 48s | A Quick Bunny Affair đŸ¥• | ♥ 4 | Beautiful game! Farming is always fun. The art and visual style is amazing! Music is also great. The kids reaction at the end is a bit over the top :D But everything is so incredibly cute! Game feels incredibly polished for a jam entry. Really great work! Not sure if the season changing had any effect or was purely visual. |
| Oct 5 12:12:48 | 5m 40s | 10 Seconds, 9 Lives | ♥ 3 | Game is super cute! Minigames were a bit repetitive after a while, and a couple of them were way more difficult than the others (roller+ball and ninjas). Loved the sleeping scene; that was a really sweet addition! Art and visuals are very good. Controls feel a bit unresponsive for some of the minigames. Overall very good work and great amount of polish! Well done. |
| Oct 5 12:18:26 | 5m 38s | Gravity Run | ♥ 1 | Nice idea. Game feels a bit rough. Controls and collisions feel a bit wonky, and maybe the size of the character compared to the environment makes it quite hard to navigate. It wasn't immediately obvious I had a jetpack and not just a jump so I failed a few times because of that. The endless runner concept with changing mods seems quite cool. Maybe I would have liked to know in advance what mode I'm switching to (esp. for the upside-down one, to be prepared and not die instantly). I think this game just needs a bit more polish to become very fun! |
| Oct 6 06:48:06 | 18h 29m | Void Well | ♥ 1 | Very cute little game! A very unique concept that was very refreshing to see. Mood is great and art is lovely. Music is simple but fits incredibly well. Good sound effects too. I think this is a great example of working with an appropriate scope and getting everything to a well polished level. It feels like a completed game, which is a great achievement for a jam! Got to around 10m and then it was getting hard. There was a degree of figuring out strategy rather than blindly shooting, which is always very welcome and keeps the brain engaged. I thought a game like this could definitely benefit from upgrade mechanics. Overall very impressive entry for the compo! |
| Oct 6 07:02:01 | 13m 55s | To Catch a Wizard | ♥ 1 | Cute little game! I found the boss too frustrating. It's really hard to escape the green fireballs, they have a deceptively big hurt range, your movespeed is too slow, and your firerate is also slow. Which makes for very unforgiving (and un-fun) situations where making a small mistake is going to be fatal. Nonetheless, very good work and good amount of polish for a compo entry. The fireball effects were very nice. Control configuration was a little clumsy. If you have to use the mouse to aim, might as well place the dash there, or on an easier key like space. Requiring enter for dialogs is also a bit annoying cause it forces you to move one hand. Core rewind mechanic is very compelling and I think a great use of the theme. Good work! |
| Oct 6 07:13:02 | 11m 01s | Tower of Time 2 | ♥ 1 | Very sweet entry! The mechanic is really nice. Timing movement only gives a greater sense of meaning to your actions. Art is really cute and music is really well done and fits perfectly. I couldn't get past the level with the 3 clocks, as the given time seemed way too tight. Some jumps were quite annoying to perform as well. Overall really good amount of polish for a compo entry. Well done! |
| Oct 6 07:27:02 | 14m 00s | Needy Pixel Kitties | ♥ 1 | Interesting game. It was surprisingly hard to play. It starts off a bit too easy nonetheless and takes a very long time to get interesting, and is much more fun with lots of cats to choose from. A game like this would work best when you have a lot of cats to click on so you could rather match the current tool to the right cat rather than cycling tools, which makes for slower gameplay and less fun (in my opinion!). Art is cute, although it wasn't immediately obvious which cat was which type, except for the messy cat - he's the best :D Overall good amount of polish for a compo entry. I can definitely see how some streamlining of gameplay and quality of life improvements could make this really fun and addicting. |
| Oct 6 07:56:39 | 29m 37s | CATS AND COFFEE | ♥ 1 | Oh my what a pretty game! I'm always in awe when art is so good. Characters are really charming (and attractive!). The overall atmosphere is excellent and I could definitely spend way too long playing games like these. Gameplay was not very obvious at all and I kept losing without understanding why. I assumed it was just a classic "tend to the customers" sort of game. But then I read the help and I learned about the cats escaping. I had seen them in game but thought they were just a cute distraction to kill time. There should at the very least be some sort of feedback when something bad happens (cat escaping, wrong order), even just a simple positive/negative sound effect. Because as it is now everything is very obscure, and losing without understanding why is quite annoying. With a tiny bit of polish and in-game instructions, this could really shine! |
| Oct 6 08:29:53 | 33m 14s | Holospecter | ♥ 3 | Astounding entry! Visuals are gorgeous and art is really well done. Menus are impressive as well! Music is amazing, really well done. Rebindable controls were a very neat addition, and I think using F for the abilities was a poor default choice. Especially in a platformer made with the possibility of speedrunning, not being able to trigger the ability while moving is very annoying. You definitely should have rather used one hand for movement and one for dash+ability. Also when prompted to perform new actions like dash and "special" in the introductory levels, I would have liked to also see which key to press! Otherwise you're forcing players to leave the game and look it up in the instructions on this page. Overall *insane* amounts of polish. I'm sure you'll do really well with placement. Good luck! |
| Oct 8 05:54:53 | 45h 25m | Another LAST 10 seconds | ♥ 1 | Yo excellent entry. Super simple but a very well crafted experience. The sounds add a LOT to the atmosphere, as well as the dialogue lines! I didn't understand if there was an ending or not as nothing different seemed to happen. I think this is a great example of how to make something very engaging while still keeping the scope in check, so very well done for the compo! |
| Oct 8 06:20:18 | 25m 25s | Impact-Effect | ♥ 1 | Really nice entry! The tutorial was very well presented. When beginning gameplay I initially didn't think much of it but it soon became really engaging. I think it was the perfect amount of difficulty ramp as well, so that levels 9 and 10 felt very exciting, with a very present risk of losing, but I still managed to complete it on the first run. I think that's about as perfect as difficulty can get for a jam. Excellent work! |
| Oct 8 06:35:23 | 15m 05s | 10 Second Mixtape | ♥ 3 | This is so well made! I thought maybe the music input was a bit clumsy, esp. how the clear button was clearing everything. The game is really unique and very fun to play. I really liked how adding other members would throw in randomness rather than manually playing every member. Unexpectedly, after playing a few rounds, I spent most of the time listening to other bands. That feature was REALLY neat. I hoped I'd see my band in concert but that didn't happen :( Art is really cute and all names are brilliant. Overall really well polished and an excellent entry for a jam! |
| Oct 8 06:47:41 | 12m 18s | Night At The Orphanarium | ♥ 1 | This was soooo pretty! I only lasted 13 days :( The whole mood and presentation are excellent. Art is really charming. My hat goes off to the music though. That was a really smart and well done way of providing atmosphere and more importantly notifying about the daynight change. Once I figured out that you can hit within the whole arc shown, then controls became a bit more fluent. Chopping down trees with the click timing was really neat as well. Overall impressive entry, really well put together! |
| Oct 8 06:58:33 | 10m 52s | Fall Girl | ♥ 2 | OH MY GOD what a beautiful game. It's the cutest thing I've ever seen. Super well presented with incredibly charming art and animations. The atmosphere and humor are glorious; I was smiling the whole time. Gameplay was quite fun, although the levels were long and having to restart one felt quite annoying. Having to wait for the platforms to move sometimes was also quite tedious, especially when waiting for them to raise to jump off. Overall really well made and supremely polished game! |
| Oct 8 07:10:50 | 12m 17s | Stuck gun | ♥ 3 | Game idea was quite good. Intro screens were very well made, and the sprites were very charming. Firing the gun felt surprisingly appropriate for a weapon that fires only occasionally, with the push back and the limited turning speed. Gameplay was okay but got repetitive very quickly. I thought the game could have very well ended at the first level, and I ended up giving up at some point on the second level. So regarding scope, time might have been better spent on making the gameplay more fun rather than more level content. Overall a very respectable entry, so well done! |
| Oct 8 07:46:28 | 35m 38s | Murder on the Horizon | ♥ 2 | Very well made game. Good art and mechanics. I thought the items disappearing was a bit annoying on the first playthrough, but then I realized you can easily get around that on a second playthrough. So that makes the mechanic both annoying and kinda useless :D I guessed correctly at the end, and after that I was expecting a more thorough explanation of what had happened, so I felt a little unfulfilled when that didn't happen. Some very simple atmospheric music could have really boosted the mood. Overall I enjoyed playing this quite a bit, and it just needs a bit of polish. Good work! |
| Oct 8 08:01:18 | 14m 50s | Sailing through life | ♥ 0 | Interesting game mechanic! The presentation is pretty good, with nice and cohesive visuals, art, and music. The boats are particularly cute and I really liked the water splashing effect. I wanted to keep playing to see if there was an ending but eventually it got a bit too boring. And while initially the dialogue was intriguing, it got a bit long-winded and after some time it just felt like it was just stalling for time. That felt a little frustrating. The game mechanic quickly got repetitive so the dialogue was the only thing carrying the game through, until it wasn't :D Overall very good presentation and a well polished game that's just missing a bit more engagement! |
| Oct 9 07:43:44 | 23h 42m | Game Name | ♥ 2 | Amazing game! This is so well done. Gameplay was quite fun, and maybe the only complaint is that day2 felt a little too similar to day1, whereas I really liked how day3 introduced new things. The amount of polish is insane for a game jam! Art was really cute and mood and humor really on point. Music and soundeffects are also super well done, which is a rarity! Overall brilliant work, thanks for the smiles! |
| Oct 9 08:18:53 | 35m 09s | autoball | ♥ 1 | This is SO ADDICTING. Struggled a bit at first to figure out a strategy, but once you get enough things on the board it gets really fun. The magnet seemed cool at first but actually turned out to be somewhat useless. The fact that your time to place things is limited by how long the previous ball stays felt a little strange, but I guess it works just fine for balance and sense of danger. So much polish on everything! Sound was really good and I think a great part of what makes this game so satisfying. Overall this is a glorious entry for compo, well done! |
| Oct 9 09:45:31 | 1h 26m | Tenjutsu | ♥ 2 | Beautiful game! It was a bit too difficult I find. The annoying things: when you'd lose collected unused skulls when the timer would run out; and if the chainsaw guy started spinning just before the death mark execution animation, he'd still hit you. Art style is glorious, and enemy great enemy variety. Movement felt pretty good and animations are excellent. Overall astonishing amount of polish for a compo entry! |
| Oct 9 09:54:40 | 9m 09s | Headcount | ♥ 1 | Oh my god dude, I swear this is the best entry in the whole competition. It's so simple and yet so intense and engaging! I think this is the perfect example of how to achieve great results with the limited time/resources of a jam. Excellent scope management and creativity! Great work. |
| Oct 9 10:02:36 | 7m 56s | Gelato Drift | ♥ 2 | GLORIOUS DRIFTING. I'd never thought I'd be drifting with an ice truck. It would have been fun at the end to have a statistic about the amount of people you would have killed :D How the truck was getting stuck on the sidewalk was sometimes annoying. Maybe intended, but difficulty might rather be moved somewhere else rather than on a table-flip inducing mechanic. Everything is very cohesive and makes for a really fun and charming experience. Maybe the score breakdown on delivery could have been a bit larger to see it more easily. Glorious entry, thanks! |
| Oct 9 10:18:13 | 15m 37s | Poda Wants a Statue | ♥ 2 | What a cute game! The visuals and art are excellent. Great music and sounds too. Atmosphere is great and there's a great sense of camaraderie with the workers. The mechanic of disrupting the work was interesting but gets annoying after a while, and at later stages with lots of workers there's massive amount of disruption that's hard to keep up with (also because of all the visual clutter of having too many things/workers to pickup on the screen). Overall excellent entry and great amount of polish. Game definitely feels finished. Well done! |
| Oct 9 10:32:28 | 14m 15s | Reboot | ♥ 1 | Well done! I did not know about cursor*10 and went to look it up later. Thanks for introducing me to this very interesting game mechanic! Your entry is well crafted and while the presentation is simple it communicates everything quite well and is actually very engaging. The ending is very cute as well :D Overall definitely feels like a well polished and finished game! |
| Oct 20 15:35:20 | 269h 02m | Press me...or die | ♥ 1 | Probably the funniest entry I've played :D Really good atmosphere. Graphics are quite simple but everything's communicated very effectively. Had a little OCD trigger when I wasn't able to clean up all the glass as it was out of reach :D Humor is very effective and the plot is compelling enough to keep you interested throughout. Great work with dialogues and voice acting! It was at times a little hard to pick up what was being said, so clearer audio would have been nice. Quite often in jam games that rely on voice audio there's this issue of comprehensibility, especially considering that part of the LD audience does not speak english natively. So I guess special care should be taken to make things as easy to understand as possible (or adding subtitles!). Game feels quite complete, so great job with scope and time management! Overall very simple game but it does what it needs to do. I think coming up with a simple but effective idea is probably the #1 skill for these jams, and you definitely nailed that! What could have been added was maybe some basic atmospheric background sounds for immersion, and maybe less monotone colors or more filler in the room (but I see how that might have also just been a style choice). Great work @vykri! |