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Feedback comments for LD54
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| Timestamp | Since previous | Game | dod108's comment | |
|---|---|---|---|---|
| Oct 4 08:03:06 | DISTANZ | ♥ 3 | Nice game! My feedback: - Shrinking should start after you start moving. - Background is a little bit tiring to look at, I'm not exactly sure why, but maybe keeping it fixed instead of rotating could help. - Maybe some fixed number of laps for each level could mark the level as completed. It would be a nice thing to have alongside the score imo. | |
| Oct 4 08:20:00 | 16m 54s | Everything Must Go | ♥ 1 | As far as I understand from the description, you used previously created assets. This is allowed by the rules, but you should opt-out of graphics/audio category. Except for that issue, great game! Everything is very nicely polished and explains itself quite well. Humor is good, fun to play! |
| Oct 4 08:51:02 | 31m 02s | Space Ltd | ♥ 2 | Sorry to complain, but if music is not made by you during the jam, you should opt-out of audio ratings. Anyway, nice job! I really like the graphics, it's funny and consistent. Game itself is a little bit too simple, so it gets boring after a while, but it is quite satisfying for a while. For you first jam entry: really decent. |
| Oct 5 11:32:51 | 26h 41m | Animal Merchant | ♥ 2 | Is it possible to use ZIP instead of RAR? I don't have WinRar and don't want to install it just to open this one file. |
| Oct 5 11:45:30 | 12m 39s | H.O.R.S.T. - High Operational Robot System Test | ♥ 2 | Nice idea! My feedback: - My main issue is the character movement. It feels super clunky, I think mostly because the character horizontal speed/acceleration is too slow. It's super important to have really good character movement in platformers. However, it's difficult to nail perfectly, so don't feel discouraged, just focus on this next time. - It would be nice to show controls in game, eg. using some prompts during gameplay. - I prefer to use d-pad for movement in platformers, so maybe allow that and use other keys for dropping abilities. I hope this is helpful. Good job! |
| Oct 5 14:21:46 | 2h 36m | Circles: Square dodge Twice | ♥ 0 | Really fun game! My feedback: - I'd make player have more than 1 HP. It could make each attempt a little bit longer and more satisfying, without necessarily making the game too easy. - Some things need more polish, eg. there should be some death animation etc., but I think it's just the time constraint that stopped you from doing that, since there are other very polished animations. - Imo menu should use keyboard only, because the mouse isn't needed in the gameplay itself. - Controls should be explained in the game, especially if they are so simple. Anyway, very fun to play and addictive. |
| Oct 5 14:28:08 | 6m 22s | Le Monde de Cortex | ♥ 3 | Is it possible to use ZIP instead of RAR? I don’t have WinRar and don’t want to install it just to open this one file. |
| Oct 16 09:54:41 | 259h 26m | Spellfire | ♥ 0 | I like the idea. With more polish etc. it could be very fun. In the current state it's a little bit poorly balanced and not very clearly explained (MTG-like phases are a little bit confusing without clear explanation). I didn't have the shield spell, probably a bug. Also, in the level with the feedback spell, the enemy could kill me in their first turn and I couldn't do anything: not fun. Btw, feedback spell is not clear: what is the corresponding space on a grid? The place with the same coordinates from the top left I guess, but it's not clear. Anyway, cool idea. |
| Oct 16 10:16:30 | 21m 49s | Skyway 2 Heaven | ♥ 0 | I like the idea's simplicity. However, at the current state, the game is frustrating and not really fun: I gave up during the first level. It should be way more responsive and maybe use less sheep (5 instead of 15 or something). The game is pretty self-explanatory, which is good, but the wording in the instructions about "greener places" was confusing, because actually the target area was less green. This should be fixed by proper level design. Anyway, the idea is simple and clear and could be polished into a fun game. |
| Oct 16 10:35:26 | 18m 56s | Nero's Room | ♥ 1 | I like that the idea is simple. However, my main issue is the camera: it often goes into the walls and is unnecessarily so much to the right from the character. Yes, many games don't center the camera on the character, but there have to be a reason for that, e.g. it is convenient for 3rd person shooters, when the target is more important than the character. Here it makes avoiding the fire more frustrating and difficult (not in a fun way). Maybe the zoom of the camera should be different too, but I'm not sure. Anyway, at the current state, the camera is really bad. With the camera issues fixed, it could be way more fun. The rest is simple and intuitive, that's good. |
| Oct 16 10:49:57 | 14m 31s | Chargez | ♥ 2 | Nice game! My feedback: - Text should be larger, especially the timer. - As someone already mentioned, it would be nice to have some indication of how long the reversed controls last. - I had some strange flashing white bars on the screen, looks like some kind of a glitch. - Minor nitpicks: cursor should be hidden, spacebar should also start the game. I liked the graphics, audio and overall feel. |
| Oct 16 11:06:24 | 16m 27s | Agent Cat - Mewssion Fridge | ♥ 1 | Nice and cute game! My main issue is that imo boxes should stop increasing your anxiety when you're inside besides just decreasing it. Also, it seems like they're bugged, they didn't work every time. Besides that, good game. |
| Oct 16 11:18:01 | 11m 37s | The incredible adventure of Bonaventure the Hero | ♥ 1 | Nice game, I really like the pixelart graphics! Overall gameplay is nice. It doesn't feel very natural to switch focus from gameplay to story and vice versa. I think it could be better to enlarge the gameplay area and provide the story text inside. Also, I'd use other, pixelart font, black without the frame. It could match the style better. HP should be on the bottom, or closer to the level. Anyway, the platforming feels fine, which is very important. Good job. EDIT: I noticed that you can go to the other room without picking up the sword and can't go back. This should be fixed somehow. |
| Oct 16 19:44:05 | 8h 26m | Full Circle | ♥ 1 | Nice! I like the simplicity, the basic gameplay is good and fun. Minor nitpicks: fullscreen would be nice and hidden cursor would look more clean. |