Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → Sevadusk
Feedback comments for LD54
Sevadusk's games and stats for all events →
| Timestamp | Since previous | Game | Sevadusk's comment | |
|---|---|---|---|---|
| Oct 3 22:25:28 | Redneck Renovation | ♥ 4 | Hey I just played this game! Took me 2 tries because I was trying to shoot the animals in the first try lol. The graphics, audio, and humor were the best parts of this game. I also liked the screen shake and visual feedback. Great entry! | |
| Oct 3 22:39:33 | 14m 05s | Long's Long Layover | ♥ 1 | Very simple and interesting concept, great job to all! The levels were designed well, and the game was very optimized for a 3D web game. |
| Oct 3 22:54:41 | 15m 08s | King of the Gloaming Castle | ♥ 1 | Had to give you a 5 star in every category. I really loved how you implemented a progression system that was very understandable. I managed to beat the last level by bouncing off those slow triangles in the middle, and the enemies threw themselves into outer space ahah. You did a great job of introducing mechanics one by one and everything was really good. The music was ok until I heard the drop into drum and bass, and that was so epic. Very well done! |
| Oct 3 23:01:59 | 7m 18s | Panic Defense | ♥ 1 | The shift to attack the buttons was quite a clever idea. Great tutorial haha, if you can't dash into play you can't complain that you don't know how to play. I got like 14 enemies on my first try. |
| Oct 3 23:20:03 | 18m 04s | Narrow Space Express | ♥ 0 | This was a very interesting mechanic, I was able to get 4 of the 5 deliveries. Going up and down was pretty difficult for me. Something that could've been done was to have the controls relative to the player instead of the global space. Ie. If I'm going up with w, I'm always going up with w. When the rotation is in a certain interval, maybe swapping those controls would've helped make the game feel better. Right now, it plays like inverted controls setting and its hard to get used to that feeling. You made me want to make a space game, this was such a cool concept. I'd imagine if you had the time you would 100% make it better. |
| Oct 3 23:44:43 | 24m 40s | Floodwater | ♥ 1 | Very polished puzzle game, feels like a full game. Great work! |
| Oct 4 01:06:55 | 1h 22m | Sky Aisle | ♥ 2 | Very solid game! I made it to B-sides, it started out easy, but it got challenging pretty fast haha. The sound design was very good and the music was amazing. The game was all round very nice! |
| Oct 4 01:22:20 | 15m 25s | Starfold | ♥ 1 | Very solid entry! I love when mechanics are the focus of games, because I do the same lol. I hope you continue working on it, because these types of games flourish when you don't have only 2-3 days to do everything. Only thing I didn't see was a strong connection to the theme. That and tossing all the controls to the player at once like me isn't a very good idea xD. (Edit: Wait, Starfold and Starfield lmao nice I didn't notice that one) |
| Oct 4 15:00:29 | 13h 38m | Ominos | ♥ 1 | Pretty nice puzzle game, great entry! As others have mentioned, it could be made a bit harder. |
| Oct 4 19:32:40 | 4h 32m | weave | ♥ 0 | Solid entry! I like the animation that plays when you start the game, and the mechanic is pretty cool. Next time, try to integrate the tutorial into the start of the game, and people are trapped into doing it haha! |
| Oct 4 20:20:27 | 47m 47s | Need for Space | ♥ 2 | I just played the game, got to around 5-6 levels completed then got stumped haha. This was a pretty cool idea, you just had to turn very early and had no room for error. That too, I haven't seen an unreal engine jame game yet, this was the first. I used to work with unreal engine a lot before godot, huge respect for being able to get this done in the timeframe. Also nice reference to Need for Speed haha. |